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How To Parry Easier! New Tech CHANGES EVERYTHING! | Wuthering Waves 

Aznvasions II
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Struggling to parry some attacks in game?
Here's a way around that based off hitboxes.
We can even use this for new strats.
Here's how to Pre-Parry and Parry Cancel.
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#WutheringWaves #ProjectWAVE
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See me live at: / aznvasions
Wuthering Waves interactive map: wuthering.gg/map
0:00 Intro
0:24 Parry Showcase
0:56 Basic Parry Mechanics
1:42 Rover Hitboxes
2:10 Pre-Parry
3:05 Why Pre-Parrying Matters
3:32 Lingering Hitboxes
3:58 Where Does Pre-Parrying Work Best?
4:23 How Do Parry Hitboxes Work?
5:13 Easier vs Harder Pre-Parries
5:43 The Exception To Pre-Parrying
6:56 Parry Cancel
7:28 Why Pre-Parry is Required to Parry Cancel
7:47 Why Parry Cancel Matters
8:15 Is Difficult To Use on Non-Gap Closers
8:55 Calcharo Parry Cancel + Ult Dodge Counter
9:37 Summary & Outro
__________________________________________________________
TL;DW
Not all parries are equal. They vary per character and per attack. Parries are usually rated by first hit in a combo. Rover is my golden standard, since I have most experience with Rover, everyone has Rover, and Rover also has very generous hitbox shapes and lifespan. The two concepts today are Pre-Parry and Parry Cancel.
Pre-parry relies on a Resonator’s lingering attack hitbox, allowing you to take other actions while waiting for an enemy to collide with your parry hitbox. This allows a much wider Parry Window by setting up Parries far in advance of the normal window. Hitboxes do not disappear until either hitting an enemy, or expiring naturally. By keeping your distance and swinging a lingering hitbox early, you essentially set up a "trap" for the enemy to run into, making certain annoying moves a lot easier to counter. If you directly hit an enemy with your weapon during a Pre-Parry, your hitbox will prematurely expire and the upcoming Parry will fail.
Parry Cancel relies on the delay between producing a hitbox and an enemy being successfully parried. There is a delay even on point blank attacks that allows you to take action before the parry completes, but is measured in milliseconds and difficult to take advantage of. Normally, a Pre-Parry has a massive delay between producing the hitbox and an enemy being Parried. Your hitbox remains so long as you do not cast an echo or swap off. Therefore, your options are skill, or Perfect Dodge. Perfect Dodge is the preferred method to generate Resonance Energy and Concerto Energy to speed up or add tolerance to rotations, while still Parrying the enemy. The Dodge must occur before the Parry lands, meaning the enemy needs to be close enough to be considered hitting you at the moment of Dodge.
Jiyan cannot Pre-Parry well due to noticeably shorter first hitbox lifespan. Calcharo can Pre-Parry, and thus can also Parry Cancel reliably with practice, giving massive damage from his Resonance Liberation’s Dodge Counter, while still destroying shields from the Parry itself. Yes, this elevates Calcharo’s rotation damage even higher, whereas Jiyan cannot take advantage of this.
__________________________________________________________
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24 июн 2024

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Комментарии : 602   
@AznvasionsII
@AznvasionsII 23 дня назад
TL;DW Not all parries are equal. They vary per character and per attack. Parries are usually rated by first hit in a combo. Rover is my golden standard, since I have most experience with Rover, everyone has Rover, and Rover also has very generous hitbox shapes and lifespan. The two concepts today are Pre-Parry and Parry Cancel. Pre-parry relies on a Resonator’s lingering attack hitbox, allowing you to take other actions while waiting for an enemy to collide with your parry hitbox. This allows a much wider Parry Window by setting up Parries far in advance of the normal window. Hitboxes do not disappear until either hitting an enemy, or expiring naturally. By keeping your distance and swinging a lingering hitbox early, you essentially set up a "trap" for the enemy to run into, making certain annoying moves a lot easier to counter. If you directly hit an enemy with your weapon during a Pre-Parry, your hitbox will prematurely expire and the upcoming Parry will fail. Parry Cancel relies on the delay between producing a hitbox and an enemy being successfully parried. There is a delay even on point blank attacks that allows you to take action before the parry completes, but is measured in milliseconds and difficult to take advantage of. Normally, a Pre-Parry has a massive delay between producing the hitbox and an enemy being Parried. Your hitbox remains so long as you do not cast an echo or swap off. Therefore, your options are skill, or Perfect Dodge. Perfect Dodge is the preferred method to generate Resonance Energy and Concerto Energy to speed up or add tolerance to rotations, while still Parrying the enemy. The Dodge must occur before the Parry lands, meaning the enemy needs to be close enough to be considered hitting you at the moment of Dodge. Jiyan cannot Pre-Parry well due to noticeably shorter first hitbox lifespan. Calcharo *can* Pre-Parry, and thus can also Parry Cancel reliably with practice, giving massive damage from his Resonance Liberation’s Dodge Counter, while still destroying shields from the Parry itself. Yes, this elevates Calcharo’s rotation damage even higher, whereas Jiyan cannot take advantage of this. *TIMESTAMPS* I'm on Twitch too now! See me live at: www.twitch.tv/aznvasions Wuthering Waves interactive map: wuthering.gg/map 0:00 Intro 0:24 Parry Showcase 0:56 Basic Parry Mechanics 1:42 Rover Hitboxes 2:10 Pre-Parry 3:05 Why Pre-Parrying Matters 3:32 Lingering Hitboxes 3:58 Where Does Pre-Parrying Work Best? 4:23 How Do Parry Hitboxes Work? 5:13 Easier vs Harder Pre-Parries 5:43 The Exception To Pre-Parrying 6:56 Parry Cancel 7:28 Why Pre-Parry is Required to Parry Cancel 7:47 Why Parry Cancel Matters 8:15 Is Difficult To Use on Non-Gap Closers 8:55 Calcharo Parry Cancel + Ult Dodge Counter 9:37 Summary & Outro
@Lynxiro
@Lynxiro 23 дня назад
I've been doing this intuitively thanks to anime fighting game experience. We love disjointed moves and lingering hitboxes. Finally a transferable skill.
@prophetmuhammad3890
@prophetmuhammad3890 23 дня назад
bro just admit it. The reason why you use rover is not because everyone have her, It's because she is legit the easiest way to parry. Use a Calcharo man. Anyone who's not a game journalist can parry with rover tbh.
@FlourescentBulb
@FlourescentBulb 23 дня назад
Does this work with Havoc Rover?
@abilityup6734
@abilityup6734 23 дня назад
​@@prophetmuhammad3890 Bro thinks being a pro gacha player is better than making content on youtube..
@shinon7956
@shinon7956 23 дня назад
Amazing video, it confirmed my suspicion of this, as parries are inconsistent between characters, some can be early, some are tighter This applies to Havoc Rover too while in Death Surge form (Forte Circuit activation). Maybe because the Death Surge form changes the animation of the basic attack. Tho the lingering hitbox is still there on normal form's first basic attack, unsure about the second basic attack because it has different animation than Spectro's. It's very nice to have a hard/challenging aspect on this game, as expected from PGR's devs. Not boring like the other xD
@zerker279
@zerker279 23 дня назад
So you're telling me I need to get good. I'll do my best
@AznvasionsII
@AznvasionsII 23 дня назад
As more late content releases, I'd expect them to remain at least as hard as current late game stuff. Might get even harder in future, but the goal today is to hopefully make parrying in general a bit easier for annoying attacks, hence the Pre-Parrying being quite accessible and front half of the video. You do not need to Parry Cancel whatsoever, and is moreso an extension of Pre-Parrying for DPS optimization.
@zerker279
@zerker279 23 дня назад
@@AznvasionsII Thanks boss, I'll have to get more familiar with these enemies for sure
@hemanabanana6906
@hemanabanana6906 23 дня назад
So yeah just get good
@crappiefisher1331
@crappiefisher1331 22 дня назад
no, actually he is telling you, that the parry window for some characters is far more generous than people might think
@LeBornMajes
@LeBornMajes 22 дня назад
no, just memorize attack patterns, be lifeless and learn the enemy
@anugrahherda3644
@anugrahherda3644 23 дня назад
Parry cancel is the glorification of "when you try to parry then you panick clicking dodge'" moment, thinking the parry will be failed.
@tasha2749
@tasha2749 23 дня назад
Its a winwin, either you get parry and free counter attack, or you don't get parry but still dodge the enemy anyway
@crappiefisher1331
@crappiefisher1331 22 дня назад
@@tasha2749 lol yeah, imagine calling something a "glorification" which actually gives you the upper hand in a fight if you manage to do it reliably and on purpose
@obitormn4714
@obitormn4714 22 дня назад
​@@crappiefisher1331 it glorifies hesitation and hesitation is defeat
@crappiefisher1331
@crappiefisher1331 22 дня назад
@@obitormn4714 edit: lol never mind, not in the mood today.. you do you and keep thinking doing more damage is bad
@obitormn4714
@obitormn4714 22 дня назад
@@crappiefisher1331 that was sekiro reference
@robertomacetti7069
@robertomacetti7069 23 дня назад
i'm just really hyped for the high skill ceiling this game is apparently going to have
@AznvasionsII
@AznvasionsII 23 дня назад
It's what I like so much about the game. You can be as casual as you want, or as sweaty as you want. And for current lategame content. It's only hard enough that over time, you can match it with gear casually, because it doesn't massively outscale the level limit characters have. And that we only have bullet sponges (Tower), or super high DPS (Holograms) version of fights, rather than both. So you get a feel of both sides without feeling like you're fighting a brick wall that constantly one shots you. It does give a good feeling of what future harder content could be like, but I think it will be a while til we get something that is *hard* even by max level and full gear standards.
@robertomacetti7069
@robertomacetti7069 23 дня назад
@@AznvasionsII coming from an avid monster hunter player The higher the skill ceiling, the better the game Even more so when endgame content pushes you towards said ceiling because, holy shit the holograms are insane And well, is also very lovely that each character has a unique playstyle, so there is that layer of decision making on top of just who's the best pile of stats
@CJ-wh7ik
@CJ-wh7ik 23 дня назад
u shouldn't be because its a mobile, Asian, gatcha game and all the skill you need is lvled up and opposite element character to the one you're currently facing.
@robertomacetti7069
@robertomacetti7069 23 дня назад
@@CJ-wh7ik nah man that's bullshit If you mindlessly whale at a boss with a minmaxed team you are not clearing the fight in endgame
@ben-taobeneton3945
@ben-taobeneton3945 23 дня назад
@@AznvasionsII Agreed
@im_Tsu
@im_Tsu 23 дня назад
If I'm understanding this right... I actually think you stumbled upon a potential "Option Select" with this. Dunno how familiar you are with Fighting Games, but an Option Select is when you let the game decide for you. Since Pre-Parry and Dodge are executed at the same time, you get 1 of two outcomes: 1. You Parry, Dodge Cancel the Parry, and go into your DPS or 2. You fail the Parry, which causes a Dodge anyways. The player input is the same. The game decides which of the two results you get based on the timing. In essence...there's no reason not to use this. It's all upside.
@AznvasionsII
@AznvasionsII 23 дня назад
Yup, the worst situation is just you fail the check and don't get hit :) Though the window to land a perfect dodge right before the parry connects is quite tight, since the normal dodge window is significantly larger than the perfect dodge window. There is an overlap between the parry window and perfect dodge window, and the perfect dodge window begins only ever so slightly before the parry is allowed to occur successfully.
@indyvidual3917
@indyvidual3917 23 дня назад
So really, Wuwa is really an assist-based anime fighter set in open world environment all packaged as a genshin-like gacha game?
@nabongs7735
@nabongs7735 23 дня назад
its tsu omg. the e7 how to plays helped me a lot man
@crowing3886
@crowing3886 23 дня назад
Literally this. The cara swaps, impact frames an some characters having crush moves it's literally just a open world fighting game lol. Imagine this with pvp. ​@@indyvidual3917
@im_Tsu
@im_Tsu 23 дня назад
@@nabongs7735 Glad to hear it! I'm planning to do the same style of guides for WuWa in the not too distant future.
@sniperzerosix
@sniperzerosix 23 дня назад
I just love how deep this combat system is
@xXxSlumpyDumpyxXx
@xXxSlumpyDumpyxXx 23 дня назад
Damn, there’s a lot of good information here and helped explain why I have difficulty parrying with some characters. Excellent video you’ve made my friend, thank you.
@AznvasionsII
@AznvasionsII 23 дня назад
Cheers, and glad it helped!
@sonoichi6415
@sonoichi6415 23 дня назад
That explains why I got the parry even I knew I click BA too early before the parry timing.
@AznvasionsII
@AznvasionsII 23 дня назад
Yep! Now we have a solid explanation. Surely a parry tier list soon LOL But yea, parry testing is really, really slow and annoying because we cannot envision the hitbox shape without extensive testing, nor is it easy to tell how long a hitbox "lives" for.
@NadHijinks
@NadHijinks 23 дня назад
​​@@AznvasionsIIWhat a coincidence, my last coop session my 2nd friend who joined late triggered a glitch where our attack hitbox just shows up out of nowhere.
@FunkyyCat_
@FunkyyCat_ 17 дней назад
@@AznvasionsII parry tier list would actually go hard
@xxyoboigxx
@xxyoboigxx 23 дня назад
definitely a good video. they fact that you explain everything in-depth and in such a short and digestible length is great. definitely leaving a like
@trashbuilds8351
@trashbuilds8351 21 день назад
This is the best instructional gaming video I've ever seen - the perfectly synced voice to footage timing is so brilliant! I'm stuck in my ways with spamming skills/ults and button mashing, but I'm actually excited to get better at learning boss mechanics and pay more attention lol
@yaqiyun
@yaqiyun 17 дней назад
ohhh my gosh thank you so much. it's always good to find videos that give you actual info instead of generic advice, this is exactly the kind of content I look for. I'm terrible at parrying so hopefully this will help me practice :,))
@Mayavelle
@Mayavelle 22 дня назад
Thanks for the video AZN! This is exactly what I was looking for to learn parry better! Already knew the basics, and i love the detail here!
@AznvasionsII
@AznvasionsII 22 дня назад
Thank you! I hope the rerolls go well~
@AQ-yn5ns
@AQ-yn5ns 23 дня назад
That was a really good guide. Thanks for the showcase. Subbed
@AznvasionsII
@AznvasionsII 23 дня назад
Thank you! I have since learned I could improve adding a keyboard and mouse tracker for the more technical parts, as I've had some tell me that some parts are harder to follow. Totally missed it, since making footage from my PoV makes me very biased since I already understand what I'm presenting 😂
@gidleon
@gidleon 22 дня назад
Great video, very easy to follow and understand. Hope to see more in the future. Keep it up!❤
@govetastream9003
@govetastream9003 22 дня назад
WOW !!! Best Guide for Dodge Counter / Parry i have ever seen !! Well Done :)
@AznvasionsII
@AznvasionsII 17 дней назад
Thank you very much! I had a lot of people asking, so I thought the best idea would be to cover it in a video going over the topic :)
@araarashinigami
@araarashinigami 23 дня назад
Incredible info, TY!
@TheRickJF
@TheRickJF 23 дня назад
Thank you very much for doing this in depth videos, I usually dont find anything useful on every other wuwa video, cant wait to see what other videos you came up with 😁
@AznvasionsII
@AznvasionsII 21 день назад
We've got quite a list of stuff I need to get around to doing, just will take some time since the grind must continue as well o7
@mstrikerwildrift
@mstrikerwildrift 23 дня назад
Now this is the content that I've been looking for. Dodge rolls and parrying are my jam. Subbed.
@ThatZeroPlays
@ThatZeroPlays 23 дня назад
Damn good video. Well spoken, good visuals to help explain the points. Really great job.
@AznvasionsII
@AznvasionsII 21 день назад
Thank you. It was a fair bit of work trying to get the footage for this one haha
@intenszity
@intenszity 22 дня назад
Great video!
@lucario6727
@lucario6727 23 дня назад
Now someone needs to make a parry move tier list
@AznvasionsII
@AznvasionsII 23 дня назад
Hahaha, that will take some time, because there is no easy concrete way to test it, as even Tempest Mephis is kind of biased. A big part of the info in this video came from the hours I clocked into CBT2 and confirming on live before making the video. It takes a fair bit of time to get a good feeling for the character parries and understand exactly what the shape and lifespan of their hitboxes are. The only thing super concrete is how fast you can get the parry out, but that alone is not enough to tierlist them, sadly.
@dubzybc5457
@dubzybc5457 23 дня назад
An easy parry is yangyangs rising air tunnel Forte bar just swap into her and she will parry for you it also helps with momentum
@kazuu_44
@kazuu_44 22 дня назад
yess. I know gun characters can’t parry and most rectifier moves cant, but I’d love to see something rating and/or explaining how good different characters parries are, because they are DEFINITELY not equal and one tactic won’t work the same for everyone. I hear lingyang is hard to parry with for example, but jianxin, who’s also gauntlet, I have an easier time with parries
@hotpenguin607
@hotpenguin607 23 дня назад
Nice video, this changes how I think about parrying
@abhiss6705
@abhiss6705 23 дня назад
Damn man , really informative video. Thanks a ton
@AznvasionsII
@AznvasionsII 23 дня назад
Cheers! Glad it helped you out :)
@QTsugumi
@QTsugumi 23 дня назад
Thank you. Very clear explanation!
@AznvasionsII
@AznvasionsII 21 день назад
You're welcome! Thanks for watching
@rinoakirova1548
@rinoakirova1548 23 дня назад
This is amazing, will definitely practice these preparry and dodge counters from now on.
@AznvasionsII
@AznvasionsII 21 день назад
Cheers! Hope it works out. I know it can get finnicky trying to do it with multiple different characters, since the tolerance isn't always the same
@okeyjay
@okeyjay 20 дней назад
Really nicely done i need to test this out!
@deus4004
@deus4004 20 дней назад
This video is so damn goated, great job!
@shahriarchowdhury7871
@shahriarchowdhury7871 23 дня назад
great video!
@tabletennisstars1227
@tabletennisstars1227 22 дня назад
you explained it really well, good video
@raonmiruww6860
@raonmiruww6860 22 дня назад
i was expecting click bait vid but actually found an educational and throughoutly researched vid Thanks bro, subscribed
@Yewrenegade
@Yewrenegade 14 дней назад
Amazing tip Az senpai, now I can at least get used to parrying practice, good to know your in depth knowledge still rocks, gotten used to them in Warframe build guides, cant wait to see more videos from you dude
@swarzo3991
@swarzo3991 23 дня назад
Very well made video. Concise and easy to understand. 👍
@AznvasionsII
@AznvasionsII 21 день назад
Thank you very much!
@jacehayes
@jacehayes 23 дня назад
Thank you for the info!
@AznvasionsII
@AznvasionsII 21 день назад
Cheers!
@IngZar25
@IngZar25 10 дней назад
Bro, you perfectly explained how I was able to parry more consistently with Rover than Calcharo. Really good content!
@sonofsparda9100
@sonofsparda9100 23 дня назад
A.M.A.I.Z.I.N.G video dude omg ... I am looking forward to your next videos especially with the very high skill ceilling that this game's combat has ..
@AznvasionsII
@AznvasionsII 23 дня назад
Thank you! I'm looking forward to future content and updates too. I'm just really enjoying exploring the world and what cool stuff we can do.
@ScorchedEclipse
@ScorchedEclipse 5 дней назад
such a sick video, coming from fighting games this stuff is super interesting o-o
@Skullface470
@Skullface470 23 дня назад
Love to learn the nerdy stuff!
@joefarah06
@joefarah06 21 день назад
Great video.
@dani_4718
@dani_4718 14 дней назад
I main Calcharo so Im definitely going to practice parrying with him more.. Thanks so much for the video!! ^^
@yodaenvy
@yodaenvy 23 дня назад
Thank you for being the first person I've seen to pronounce concerto correctly
@sin7317
@sin7317 23 дня назад
nice tech and showcase!
@AznvasionsII
@AznvasionsII 23 дня назад
Thanks!
@robocroakie2649
@robocroakie2649 21 день назад
Banger video.
@MadeInHeaven6969
@MadeInHeaven6969 23 дня назад
The only video I needed Thank u kind sir
@AznvasionsII
@AznvasionsII 23 дня назад
Cheers and thanks for watching!
@sesshomaru2005
@sesshomaru2005 21 день назад
you make it sound so easy i will try it. thanks
@Robert_GL
@Robert_GL 15 дней назад
Great video, figured out the lingering hitboxes myself, but didn't know about pre-parrying + dodge countering tech. Besides from Calcharo, I think Danjin would benefit greatly from the latter, since dodge counters fill her forte quite fast. Also Jiyan has two more amazing parry tools - his CA and I think NA 3 or 4, the one with spear rotating around him.
@Kryto_Gaming
@Kryto_Gaming 15 дней назад
Amazing guide! It's always interesting to learn new tech. Aside from PGR, there are very few real time combat gacha games that actually have a lot of tech since the base mechanics are simplified to such an extent. Having WuWa close the gap between a mobile game and a PC/Console game is interesting.
@felexthongni622
@felexthongni622 22 дня назад
Nice very helpful 👍
@johnwolf10
@johnwolf10 22 дня назад
Nice video, ty for it.
@TheClargest
@TheClargest 17 дней назад
It’s like having a character with a “plus on block” attack in fighting games. Rover, and some characters, have moves with a statistical frame advantage vs enemies. Crazy. This is going to make the hardcore players delve into the hit box and frame data of character movesets.
@rawringkhris463
@rawringkhris463 23 дня назад
Very informative for such a low subscriber count, keep it up dude!
@bakk3731
@bakk3731 23 дня назад
thats such an informative video goddamn
@AznvasionsII
@AznvasionsII 23 дня назад
Cheers and thanks for stopping by!
@cinnamonpunch888
@cinnamonpunch888 22 дня назад
great video
@rubencarasa4232
@rubencarasa4232 23 дня назад
Love this video thank you. It explains why button mashing works so well lol
@AznvasionsII
@AznvasionsII 23 дня назад
Cheers and thanks for watching! Some Resonators are just built different 😎
@eimyuu8953
@eimyuu8953 19 дней назад
This can be helpful for those struggling even for Jiyan’s skill, his heavy attack up until the additional attack all count for the parry window so if your timing isn’t that good or wanna reserve some resolve for the ultimate, you could opt for his heavy attack.
@AznvasionsII
@AznvasionsII 17 дней назад
The heavy attack is amazing for that too yea, just the slight windup, but extremely comfy.
@frey6988
@frey6988 10 дней назад
Nice vid
@carloconsignado4065
@carloconsignado4065 23 дня назад
Thanks for this! I will try practicing pre-parrying on diff 4 tempest mephis since his clone tends to disappear after a successful parry.
@aykan5621
@aykan5621 23 дня назад
Great video
@AznvasionsII
@AznvasionsII 23 дня назад
Cheers and thanks!
@a.h.ss8316
@a.h.ss8316 23 дня назад
I both liked and subscribed You well deserve it
@AznvasionsII
@AznvasionsII 21 день назад
Thank you very much!
@ForTheViolence
@ForTheViolence 3 дня назад
Everything you’re explaining is valid and already is a pre existing concept in other games. What you’re referring too as the pre parry is something that’s referred to as using active frames. In some situations it could be called a meaty attack. Every attack has startup frames, active frames, and recovery frames. Attacks with more active frames = good for parry.
@Kenjamin
@Kenjamin 23 дня назад
Well written script, easy to follow, great articulation, wide knowledge of the game's combat system and characters. You, sir, are a top tier content creator in disguise. Now shut up and take my like, comment, and subscribe.
@AznvasionsII
@AznvasionsII 21 день назад
My disguise has failed oh no :O Thank you for your support!
@kiriezaku
@kiriezaku 23 дня назад
thanks for info
@xvrype4348
@xvrype4348 23 дня назад
great video, super concise and easy to follow! i must say, some parries feel pretty unintuitive in wuwa. this cleared some stuff up and makes me wanna test the windows for pre-parries on other characters.
@AznvasionsII
@AznvasionsII 21 день назад
Thank you. I felt the same. I'm still wondering what people can do with Encore if needed for parries, since I know she can be very...awkward for them.
@BonSajor
@BonSajor 23 дня назад
I'm looking for a guide like this instead of those repetitive video that I'm seeing 10x per day lol. You deserve a sub sir
@gegerkamfret
@gegerkamfret 20 дней назад
Try watch rexlent.. He have guide for parrying mephis and aix
@papiofficial3000
@papiofficial3000 13 дней назад
He had me at “what’s up rovers” I couldn’t proceed further tbh
@note4note804
@note4note804 23 часа назад
As a fighting game player, this felt super intuitive. The idea of moves with "active hitboxes" combined with the idea that hitboxes and hurtboxes are different things was a natural concept, though I understand this is probably really odd for people used to action RPGs.
@BlackReaper0
@BlackReaper0 23 дня назад
Great Info! That explains why I had such an easier time parrying with Calcharo.
@AznvasionsII
@AznvasionsII 21 день назад
Thanks! Glad it helped out
@Rave4004
@Rave4004 20 дней назад
Yooo sick from warframe to wuthering waves ur really the goat youtuber
@AznvasionsII
@AznvasionsII 17 дней назад
Welcome to the other side, I've been waiting a long time for this game to release :D
@cuyogjherongabriel9250
@cuyogjherongabriel9250 23 дня назад
now you've obtained a new subscriber
@olivergo5483
@olivergo5483 23 дня назад
DAMN thx for the lesson GIGACHAD sensei
@AznvasionsII
@AznvasionsII 23 дня назад
No problem, I'm glad the info was helpful :)
@hazwanhilmi9708
@hazwanhilmi9708 23 дня назад
Thx for tips❤
@AznvasionsII
@AznvasionsII 23 дня назад
No problem, thanks for watching!
@EddieBlake215
@EddieBlake215 22 дня назад
Thanks for the Video! I was looking for a more in-depth guide to parrying and this hit that sweet spot! I am curious tho, how does Havok Rover compare to Spectro Rover when it comes to parrying? I want to make a team out of Jianxin, Mortefi, and Havok Rover, for the 2nd and 3rd floors on the two blue Tower of Aversity sequences because those are mostly filled with mobs so AoE can carry you there while I'll have two other teams to tackle floors 1 and 4 in those two sequences and the red middle sequence, two teams focused more on single target. What I'm asking is basically if it's better to build Havok or Spectro Rover when it comes to parrying!
@azeemahamed2030
@azeemahamed2030 23 дня назад
You deserve the subscription
@AznvasionsII
@AznvasionsII 23 дня назад
Thank you!
@beegyoshi1685
@beegyoshi1685 23 дня назад
My warframe GOAT coming in clutch with gameplay tips in this game as well, great video
@AznvasionsII
@AznvasionsII 21 день назад
@beegyoshi1685
@beegyoshi1685 21 день назад
@@AznvasionsII i came from your community posts but yeah i am also surprised how many wf peeps are in here as well
@robieez2183
@robieez2183 22 дня назад
Well i'll still have to work on my timings now but after this video atleast I know what to do. Before this, i didnt knew what to do and my parry were hit or miss. Thankyou for that
@AznvasionsII
@AznvasionsII 17 дней назад
No worries, I hope the last few days have been fruitful in your journey to parry the world :P
@robieez2183
@robieez2183 17 дней назад
@@AznvasionsII haha yes, i have been learning thundering mephis moves and i can dodge most of them now xD
@blondinsentenza6862
@blondinsentenza6862 22 дня назад
Sooooo interesting and well explained : thx a LOT ! Now on to find those "lingering" hitboxes on other chars ... ;))
@AznvasionsII
@AznvasionsII 17 дней назад
Danjin's Skill has it :) Jiyan's Heavy too. Jianxin in general Yangyang's Skill. Havoc Rover to a somewhat similar extent
@blondinsentenza6862
@blondinsentenza6862 17 дней назад
@@AznvasionsII Great, thanks for the clues ! s(^.^)-b
@Ardeleus
@Ardeleus 23 дня назад
THIS 4:50 EXPLAINS EVERY SINGLE FAILED PARRY I DO
@rayzen119
@rayzen119 19 дней назад
I just started the game 3 days ago... i didn't realize the parry mechanic even existed, but i remember the tutorial where it told me about the circle thing, i just didn't realize it was a parry, i just evaded everything going forward. :))
@AznvasionsII
@AznvasionsII 17 дней назад
Perfect Dodges are really important too! Now you have another tool in your arsenal you can use :)
@blitttzzz
@blitttzzz 23 дня назад
hmmm I struggled for the whole week with Calcharo since his attack has wider range than most of characters. This also means his attach reach to the target first and cancel the parry. Your vid enlightened me. Many thanks.
@hdgdhnxbdx1619
@hdgdhnxbdx1619 22 дня назад
That's only if u heavy attack.. if u basic atk it will be melee range ..
@MrVhatever
@MrVhatever 20 дней назад
Nice video. I think calcharo has that in his kit because if you do dodge at all during his ult you willlikely not be able to get his third big jumping attack before his ult expires.
@AznvasionsII
@AznvasionsII 17 дней назад
There is T-cancel tech that can be used to mitigate this and still land the 3rd Death Messenger. However, that requires more learning as well and responding on the fly. Though the alternative is just getting hit, or dodging, both of which would also make you miss 3rd DM.
@caelussss
@caelussss 20 дней назад
Parrying is hard to master but once you get the hang of it, it feels so good. It's literally a F*** YOU to the face to your enemy, and I hecking love that.
@AznvasionsII
@AznvasionsII 17 дней назад
Definitely super satisfying animations, and that clang sound is so perfect. Plus the full stagger break animation is amazing too.
@An0.nym0us
@An0.nym0us 22 дня назад
This made me rethink encore 😔
@nektoneizvestniy2050
@nektoneizvestniy2050 14 дней назад
I watched several videos with tips on parry techniques and the only conclusion I could draw from them was “you need to practice”
@outsiderd
@outsiderd 23 дня назад
Nice!
@AznvasionsII
@AznvasionsII 23 дня назад
Thanks!
@davidng8870
@davidng8870 10 дней назад
Awesome
@yag4h
@yag4h 12 дней назад
Preparing for pre parrying
@oshariwindsurge1213
@oshariwindsurge1213 22 дня назад
Great vid and explanation. Also i understand why i brought Rover and Jiyan to spotlight with this one, but personally i belive both techs will benefit even more characters, which already rely on parries so much. Gauntles users already have tendency to parry so often, sometins even by accident with fast attack chains and lingering animations. Also so far all three gauntlet users have range extention in their chains beyond character hitbos (Jianxin on all attacks, with a3 hitting even behind, Yuanwu on a2 and a3, and Lingyang durinng his forte HA). This, with many of there attacks being multihits makes prepary feel like natural state of play with them, and dodgeparry on top feels like it allows to bridge gap between them and current top dps. I can imagine, that Jiyan and Calcharo will go even further with this, once you master both techs on them, but just the idea of it makes me excited about future limited gautlet users.
@yukikimura807
@yukikimura807 23 дня назад
Great video. Time to start practicing on Danjin :
@AznvasionsII
@AznvasionsII 23 дня назад
Good luck! She has very fast first hits, and longer hitboxes as well!
@aspectparadox6654
@aspectparadox6654 21 день назад
A future unit with zero recast time upon activating some sort of special state would be extremely OP for parry
@nemesyssss
@nemesyssss 21 день назад
Wait, I'm so happy you're doing Wuthering Waves content but how did I miss this 2nd channel when I watch all your warframe stuff? Anyway I hope you keep it up, been loving this game so far!
@AznvasionsII
@AznvasionsII 17 дней назад
I just started it recently, and algorithm sucks in general so lol Glad you're enjoying the game :)
@nemesyssss
@nemesyssss 17 дней назад
@AznvasionsII also real quick, is it a bug or is it normal that I eat some damage every time I parry Mourning Aix? Been parry swapping to avoid that but it's not very consistent
@AznvasionsII
@AznvasionsII 17 дней назад
@@nemesyssss it’s a bug since beta. I’m not happy to see it’s still there. It’s not just you. But yea swapping is the only way to avoid it.
@GFClocked
@GFClocked 22 дня назад
As a fighting game player it's a bit funny watching you guys describe hitboxes. A hitbox is called 'being active', that's what you wanted over 'saying alive '. Also makes no sense why it's called a parry when it's literally a counter.
@alc6398
@alc6398 22 дня назад
I always feel badass when I parry with Jiyan using his skill. U know one of those scenes in anime where the MC and the villain just dash forward towards each other to deal the final attack? It feels that way to me hahaha like you collide with them as they dash towards u.
@jusjase_3229
@jusjase_3229 12 дней назад
About parry windows, havoc rover darksurge basic attacks are similar to jiyan with parries, spamming it essentially allows for automatic parry. Spec rover's E should do the same. Also if you ever overcommit your parries too early, just use your E, echo, ult, or intro to parry depending on situation. A good example would be danjin's and verina's E. In verina's case only her heavy and E actually parries afaik Storing concerto energy for intro parries are the easiest to time, more forgiving too.
@fardinhasan2947
@fardinhasan2947 22 дня назад
Wait so I was doing parry cancel all this time without knowing. NOICE
@mikodiane8547
@mikodiane8547 22 дня назад
this is why im always confident to just attack when Jiyan is in his ult, even bosses can't get close
@ka243243
@ka243243 3 дня назад
New subscriber. Excellent video. Would appreciate an explanation of how to handle parries in a real team not just using one character when fighting a difficult boss. Ex: if im using jiyan mortefi verina only jiyan can parry…. What do i do when a parryable attack comes up and im not using jiyan at the moment? Can character swaps parry? Only if im swapping into a melee character? Other videos id love to see: Which abilities have s and how should i use these abilities best? Does swapping have s? Would love to see holo boss guides from you also in addition to showcases. Thanks
@grimreaper4548
@grimreaper4548 23 дня назад
We WutheringFrames with this one 🗣🔥 Been unknowingly doing thiswhile fighting dreamless, fails sometimes tho.
@AznvasionsII
@AznvasionsII 23 дня назад
Cheers! Now you know what was happening, and how to do it as needed :)
@grimreaper4548
@grimreaper4548 23 дня назад
@@AznvasionsII will still take practice, been failing a lot XD
@Jackie_Tikki_Tavi
@Jackie_Tikki_Tavi 22 дня назад
1:20 Thank you. I was very much guessing what the game wants the timing to be.
@AznvasionsII
@AznvasionsII 17 дней назад
No problem, I know that the game wasn't fully clear about it
@crimsonram6106
@crimsonram6106 23 дня назад
That is the videos which enhances gameplay!!! 🥰Not the tierlists and guides where they are mumbling 5minutes to equip aero set on aero unit😂 I can imagine that WuWa will have a FextraLife DarkSouls level of database, including parry window and hitbox window and distance information 😍
@Athena_101
@Athena_101 22 дня назад
wait what ????? Aznvasions ???? (insta subscribed)
@RuddPH
@RuddPH 20 дней назад
good info!!! I got Jiyan and his sword as an f2p and now im maxing him but about his pre parry.. what do you think is it recommended to pre parry as jiyan or just stick to the RSkill and normal parry
@AznvasionsII
@AznvasionsII 19 дней назад
If you want to pre-parry with Jiyan, I would recommend considering his multistab heavy. It can be done with his N1, but requires pretty good timing. A little practice for just parrying with it as normal is needed. Parry Canceling with his N1, however, is borderline impossible, while still doable but awkward with his Heavy.
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