Because there were some issues with trial and error on this build, I've added my save file here: www.whatdarrenplays.com/satisfactory Hopefully that helps anyone trying to recreate it.
Word of caution for anyone following this build along. There is an issue with where the water extractors are placed in the huge coal power factory. They need to be moved over a bit. It is described in episode 4 of this playthrough. Please upvote this so people see it before making the same mistake.
I experienced this myself and it was easy to solve. When trying to connect the T-pipes with the extractors they did not fit; the solution is to move the extractors ONE CLICK BACK (min 1:24:00 approx)
@@lolowski55the foundations were extended to 4 on the right side of where he is building the first extractors and he made 8 spaces between the left side and the first set of extractors rather than the 4 that were there previously. I believe he has links posted to a google drive with the updated blueprint if my explaining was confusing.
Hi Darren, this is Luke, Ficsit Community Culture Coordinator. Thanks for all you've done and keep up the good work. However, I am disappointed to hear your thoughts regarding conservation of local flora and fauna. Ficsit manufactures and provides top-quality parts and products for use in countless critical projects throughout the system. Without the maximized acquisition and efficient processing of those resources, Ficsit, and the system, suffer. Please disregard the feelings associated with preservation of the local ecosystem and focus on the completion of your projects. Thank you!
With 1.0 release, there is now a giant geyser in the middle of the area, so you will need to update water extractor locations accordingly. Haven't tried it yet on 1.0, but there should be enough room around the geyser. Probably best to watch Darren's entire vid to get an idea of the layout and how you can move things around. Cheers. Also, on the fourth leg of foundations, the floating "tree" Darren points out is no longer chainsawable. It's a permastructure (no nobelisk even) that will be embeded in your western wall.
A little update: I am trying to redo the power plant in 1.0 from scratch. Only one water extractor cannot be placed, so I'll overclock one to 200% to compensate. Also, the coal generators cannot be placed back to back the same way as in the video, as the clearance has been fixed.😢
Did you know you can sneak up on the hatchers? When you approach while crouching they don't send out the bugs. Then, when you've got explosive rebar you can one shot them without dealing with the buzzing jerks.
Actually, if you're at a nice distance you can shoot the first rebar, immediately reload (while it's in flight) and shoot a second one. The second one will land before the hatchers come out and destroy the nest. While you'd have to play around to figure out the distance for that, it's not too narrow of a window - took me two tries to start eyeballing it correctly 100% off the time.
This is content gold. You're thorough in your explainations, you're easy to listen to as you're clearly an experienced creator, you're funny, and super chill. Keep it coming!
A handy water pump tip: The moving/pulsing blue circle around the pipe when placing pumps doesn't only show you the direction but will also show you the head lift it will give (use H to lock Hologram). Sorry if you said this in the video, I may have missed it.
For those who aren't sure where he started placing the foundations, he isn't along the coast of the lake, but rather the mini island with the thick mushroom a little inward. This tripped me up for 10-20 mins.
I'm completely lost as to where he started. He "clicked" his camera shutter thing, and suddenly there were foundations placed in the water, but I have no idea where. Then it clicked again, and he was somewhere completely different, and there were foundations going off in different directions. I understand needing to edit out some of the tedium of placing a couple thousand foundations, but if the first foundation is the most important, maybe show where it goes?
@@whisper8003 Iook for the small island actually in the water, you can see a spitter and even a bee thing this is not far from the shore. if you are looking from the lime deposit it is off to your right. The spitter can be hard to see as they are on the top of the weird looking round structure. The water out to this island is low and if you go ahead in the video you will see he has laid some foundations . With your back to the island look to straight and to the left (back towards the lime deposit) Where two sides of the shore meet (at the rocks). You will find a series of natural rock looking spikes in the sand which is where he finishes. I used this point as my starting point because I was able to see the heights in comparison and know that if the last foundation laid was on this spot then by laying the first I would also be right and it worked. I stopped the vid on the very last foundation laid...set my first down in exactly the same place and then counted. Hope that helps it drove me a little nuts
Yeah I'm trying to follow this right now, new player to this game. I got the gist of it but the foundations of 25x37 just do not fit in where he said. He needs to go a little slower and explain where to place what properly because if we are to follow this and build onto it, it won't work out for many of us. I don't know if they have moved the island in game but when I get to 25 across it goes to far and I made sure I started right at the other end.
I’ve been waiting for this video to release, I’m doing my first Satisfactory playthrough and I have no idea how to set up coal 😂 You are a lifesaver Darren, love the videos man
Yeah same first playtrough, but i could wait a week on coal so i started building one in the northwest but currently building this one aswell got al the pumps in place 🤯
Just a thing about stairs leading to doors. If you want to stay consistent with OSHA regulation by "Breaking up" stair ways with flat bits, you can also try to start with a flat bit at the door before starting the stairs. I could imagine how frightening it would be to open a door and then not feel anything underneath you after taking the first step 😅
Loved this factory so much that I started building this at a different location in 1.0. The coal generators no longer allow their bounding box to overlap, so you must space them out so that the back is one tick away from the back of the allotted tile. This means that the pipes also have to be moved tighter together. Additionally, if you don't have enough head lift to get it the water all the way to the generators. consider making a water tower at the end of the pipeline.
What location did you build it at? I’ve just recently gotten into the game and have been following along, and this has been the first thing that has been impacted a lot by 1.0
@@shmooters5599 I started in the rocky desert, near there is a coastline there is a spot with 4 nodes 2 normal 3 impure, so I am building it there but just leaving a set of 15 gens out and I will combine the 2 impurees onto 1 belt to still power 3 full sets of 15. You can pretty much use this whever you want. As long as you have the room or make the room, and the right amount of water space.
For anyone wanting a better way to transfer resoruces for this massive project, unloxk the truck and setup a path for it to follow as well as 2 truck stations for unloding and loadin. Transfer the needed stuff from your home base and put the truck on auto pilot. It will take resources from your base and move it to the truck station at the new area automatically. The only trick to doing this is setting up platforms for the truck to drive on
As always, awesome work! I love how ambitious this is for so early in the series. My midkid is devouring your teachings, she is so excited to play and put it all to use!
I am building as you do i. These videos. I am a vet to this game and its just relaxing following along. Im curious if you could put that todo list you use on the right in the description so i can copy paste it in. No worries if you cant. Just a QoL ask. Great content. Im stoked for this one.
I must say, I am impressed with your video and commentary quality, doing it like a real professional! By far Satisfactory creator I am most impressed by!
Thanks for inspiring me to pick this up again! I've missed my lizard doggos ❤ Also, to help us orient ourselves in your world, maybe use some map markers on the places you frequent, or "reference places", maybe? So you can say "We're north of the copper plant and west of the steel foundry" or "we're east of the lizard doggo sanctuary, about twice as far as between it and the HUB." Maybe not the best examples, but map markers could be useful nonetheless 😂
The vertical misalignment at 20:20 is probably caused by a rock peaking through the foundations. A solution would be to build higher foundations to stay further away from the ground.
This build guide is pretty sweet. You have given me more confidence in exploring since watching this video and the rest in the series. I found your channel after I had started so I have some explosives that helped. I kind of wished you'd speed run the journey over to the blue crater for reference but I found it nonetheless. The map pics definitely helped greatly! Keep up the great work!!
i've been playing about 100 hours on the game, reaching on every playtrough that i did to computers max., but know that i starte watching this playtrough i've been wainting for the episode like crazy. U explain everithing sooooo good and make it very easy to new players and mid game ones like myself. Great work and greating from Spain.
Really appreciate the time effort you take to make the layouts and diagrams, makes it so much easier to follow. Can’t wait for the next video although this one is taking a lot of time to finish
Love your videos Darren. The first two videos were easy to follow along. I feel like this video had some stuff that you did in the background that we had to play catch-up with.
Also you can't build the Coal Generators as close to each other as in the vid back to back, I think they patched that in the 1.0 release. Just FYI for anyone else thinking they have placed them wrong.
Really learned a lot watching these first few episodes. My tip is for figuring out the lift from the Extractors if you really want to min/max your pump placement. The extractors don't show lift like the pumps so it's hard to see if you've used up the 10 they provide. But you can put a temporary pump at the level of the extractor pipe and see what it shows as the headlift. Make sure that's under 10 to your next pump and then you can take the temporary pump off.
I'm only 17hrs into the game total, definitely have only gotten more overwhelmed (in a good way) for stuff to do ever since I unlocked Tier 2 lol. I really appreciate the UI tips, building advice, and explaining why certain items are being placed the way they are in the build. That additional info during these first 4 episodes has got me trying to design my own layout! I'ts not going to produce as much power, but that's because I'm cutting into my space with foundries. My one nitpick for these episodes is the stark contrast from episode 1 & 2 to this one. I've spent 8hrs planning/building my set-up, and I'm not even close to half way done--got me reminiscent of the numerous Minecraft builds I start and don't finish. But, I'm gonna try to complete it!
At the 56 minute mark, where you say, don't worry about the railing going into the ground...my OCD kicked into high gear and I almost cried. LOL.... Love the videos!!!
In regards to under locking your initial coal plant. A more effective method would have been putting in 2 underclocked water extractors would fully supply 3 coal generators with less power consumption than that single water extractor, resulting in a net gain of more power for the same coal consumption.
This is sooo good. I built my factory all on one level. Didn’t know you could use pipes and elevators through floors! My factory is a mess. I have loads of materials up to tier 6 - now I need to delete everything and put it in loads of crates and start again - thanks - loving this series … keep it coming 😊
Previous episodes, not chopping down trees: "I'm an enviromentalist in Satisfactory" This episode: *builds huge coal burning plant on top of a lake, destroying the ecosystem totally* Love these videos, they are amazing both for info on the game and just the production quality. And you make great commentary while playing.
Been building this following your video. Good god... my head hurts. This is probably something you can do in a couple of hours... I've been doing this for like 7 hours. So many 'no, thats not quite right'. This game is going to give me nightmares. Great videos by the way.
I've found that the best way to avoid using pumps is to create a water tower that's quite high. Pump the water up the tower and bring the pipes down the other side towards the plant. The pressure created by the downward flow will negate the need for pumps to the generators. It's a really handy technique.
The bugs i know currently with pipes. 1 mk2 pipes will occasionally drop below 600 flow rate. 2 when a pipe to an existing pipe, junction, and wall/floor hole the connection isn't recognized by the game. Hole connection bug is common, and the others are rare. Both have been mentioned by Coffee Stain.
I love this new series, my old iron factory turned out to be terrible and burned me out. It’s great to see how you design big factories, decorate, and hopefully i can learn some logistic tips as well.
This is top notch guide. I enjoy watching and learn shit ton as well. Cudos to you mate. Thanks for making my factory look like total rubbish by simply making a foundation.
20:20 ish Yeah, those edges around standard foundations are something you can place structures on and it messes with alignments, plain concrete floors in the awesome shop are always my first purchase because of it.
For the coal, I just found out myself, you can basically manifold the water easy to do 3 water pumps to 8 gens, with no slow down or underclocking. Just link two pumps one pipe, then one solo, run it up and connect 3 generators, then join the two incoming water pipes and run one line the rest of the way. Made my life tons easier.
At 47:01 , I sincerely hope you meant to say 12, and not 16... Otherwise, you're in for a bumpy ride. 4m walls x 3 = 12m logistics floor. 12 looks correct, according to your past builds, so... Lol
So nice to get the Blade Runners and the mini coal power plant. For making coal only runs, I built a personal storage box on the coal power plant platform, dumped stuff there, and then my personal inventory could carry more coal.
Love the videos. Only thin i will say is, at 47 minute mark you say it 16m tall and do 3 4m walls. this is actually only 12m not 16. But i aint mad at ya, keep the videos coming.
Snapple fun fact, you don't have to repeatedly crouch and then jump! You can just hold down the couch button and continuously jump without losing any momentum! Makes for a much smother experience.
Nice video! When you get blueprints you should take your time and make a lot. I made all the different materials 4x4 foundations with 1-4m. And a lot of conveyer buses with right and left turns. It took a while to make but really saved time later on, just planting down a long conveyer beltline.
I would suggest, since you got mk2 belts unlocked, cough up the belts to a coal miner and belt all the way to 8 coal generators hooked to 3 water extractors. But make 2 banks of 4 gens: one water extractor feeding one bank from the left, one feeding both banks, one feeding the other bank from the right. Mk1 pipes can't carry water for 8 coal generators all the way, but when you split into 2 banks of 4 it all balances it out: 120 coals per minute feed 8 gens exactly, 3 water extractors provide 360 water per minute exactly matched to the coal generators too. You should also split the coal from the middle of the banks too. The "3 by 8" is the best way to setup a beginner coal, no overcloking, undercloking, plenty of power for a starting phase, one full mk1 coal miner used for power, everything balanced naturally.
You made reference that the floor was 16 meters high… add 3 walls which are 4m tall and we have 16 meters… you keep saying throughout its 16m but it’s only 12… 4*3=12 😂
Its a good idea to have a coal buffer for the future when youre gonna use the 780 belts. So you fill up the generators faster cause one array only use 600 coal/min.
I just about did a spit take when I saw you drag build those foundations. I've been wishing I could do that for 100 hours of play time and it turns out you can lol
With the raised coal generator. Even on foundations you can still sometimes build on the rocks and things underneath causes buildings to be raised a bit.
One suggestion for those of us who arent neatly as fast as Darren… add lots of storage to your copper and steel plate lines when you switch over to coal. Coal burns even if it's not needed (unlike bios mass burners) and if your storage is full you'll just be wasting coal.
Quick heads up, after following this build to a T, I had a lot of issues with water getting to each generator (15 gens). Now this might sound odd, it’s hard to explain over text but I’ll try my best at the fix that has got me 88.8888% on 15 gens using mk 2 pipes. Scrap all the vertical pipework on the middle floor, just have a pipe running over to the side of the first gen, run the single pipe through the roof with a pipe floor hole. Now have this pipe running horizontal; making sure they are higher than the lifts that go into the gens. Add a junction above each water input to the gen and noodle the pipes into the gens from there. Essentially your feeding the gens from the top using pumps and gravity instead of pumps trying to force water up the pipes. If anyone has questions I’m happy to try and explain it better, I just suck at explaining things😂 but it’s nice seeing my pipes straight capped at 600m3, they don’t fluctuate at all.
was waiting for you to continue!...but an hour and 45 minute video?! lets goooo!!!! got my steak and potatoes, rum and coke, and ready to relax...lets go!!!!
You're scratching my satisfactory itch:) haven't played in a while. I remember when i was putting in the coal power plant. I had a hard time bringing the water in from the bottom. The liquid mechanic wasn't vibing for me. It was later that i learned of a water tower with buffer storage. The idea is to build a tower with water storage above the coal plants. Then the water flows down to the plants from the buffer and you have less problems with elevating the water. Still have to bring the water up the tower though. Its a thought. You're still not too far in to implement it. I think ill do that for all my liquid in the future. Someday, when i play again that is...
Love you work, but in my version a few things are slightly different, like getting quartz/silica which took me way off track and time to find. Then going to blue lagoon thingo, at 28:00 there was a gigantic jumping spider that I couldn't get past and lost all my stuff. None your fault just quirky. One general feedback is when you're travelling long distances, open up the map every now and then on your way there, and zoom out, so we know where you're going.
At 18:00 and 24:20 I'm gonna be the "technically" guy. The power consumption for overclocking is still exponential despite what others may say, it's just that it follows a logarithmic curve instead so it appears on a graph different than a standard whole number exponent. The exponent is not a whole number. The exponent is 1.321928 which is the same as log2(2.5).
I started playing again with this series and I gotta say, every place that it was supposed to have quartz is something else, I wanna cry. By the way, it took me a little while to find the place where you moved.
So perfect. All explained really well. The amount of re-editing you must have done and working it out so nicely. Thank you for all the downloads too. Any chance you can provide a save file?
Is it only me who is finding different minerals in the places where Darren is finding Quartz? I've only been able to find one quarts 'deposit' and minable areas are so far away and difficult to get to?
@WhatDarrenPlays If you want to move Large amounts of resources across large distances, there is a little trick you can do. Put a small storage container at your build location and collect all the resources you need in as many large containers you need at your hub. SO, now just ctrl highlight the resources you want to move and dont delete them!!! Just run to your build location once, highlight the small storage container you left at your build location and then delete everything. If your Inventory is full is will deposit ALL the resources you highlighted and deleted and deposit them in the LAST STORAGE CONTAINER YOU HIGHLIGHTED. Give it a try!!! Works great and i use this trick ALL the time. Never seen anyone else use it, but its SUPER handy. Only downfall is you cant jump in hyper tubes or trucks cause it will clear your highlighted storage containers.
i am really enjoying your videos. been watching for awhile now & you gave me the confidence & creative ideas to try some big builds myself. i just fully dismantled my starting set up to change it into a big factory. its time consuming but i can see it will be well worth it.
I started my base at almost the same spot and funny enough the resource scanner (V) didn't pick up that coal field where you run your miner initially. So i was setting up my coal powerplants at the lake to the NW.
I really enjoy his videos! I hate videos that are longer than one hour, but Darrens vids are really entertaining and if I have a lot of freetime I like to watch a Satisfactory video
With 600 m^3 water in the pipes, you could connect a second pipe to the far end of the 5 water extractors. The water should then balance out o 300 cubic meters per pipe. Or, wait until you have mark 2 pipes.