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How to Play 8th Indian Infantry Gameplay- Steel Division 2 

AtkPwr Gaming
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We dive into our gameplay with the 8th Indian Infantry Division on Brest West, a challenging grind against the powerful 78th Sturm!
Music credit to bensound.com

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4 окт 2024

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Комментарии : 14   
@maximequenum7705
@maximequenum7705 2 года назад
Hello nice to see our game, i make a lot of mistake and im very bad in micro bruaaah 😭 also it was not a fair division game but it was very cool to play against you 💪 continue liké that and ggwp to you 😉
@atkpwrgaming
@atkpwrgaming 2 года назад
It was a fun game no worries! Thanks for playing!
@notbotheredable
@notbotheredable 2 года назад
Commonwealth decks are all about the combined arms. Inf + Shermans + arty + airpower. None of the above are outstanding but they are OK at them all. You've just got to lean into whatever you do better than your opponent.
@atkpwrgaming
@atkpwrgaming 2 года назад
That’s my issue with them. Why would I use mediocre units that need combined arms when I could use units that have individual quality AND overwhelming combined arms ability haha
@RonnocYad
@RonnocYad 2 года назад
that artillery that was firing from the road really caused some trouble for your rifles who then got stuck there after unloading. Keep up the good work its amazing how much harder playing is when having to commentate.
@atkpwrgaming
@atkpwrgaming 2 года назад
Thanks so much!
@waynegambrell4317
@waynegambrell4317 2 года назад
I’ve never had an easy game on that map. Hats off for the victory, even more so, from that side. I’m not sure I’ve ever won from that side.
@atkpwrgaming
@atkpwrgaming 2 года назад
Thanks a bunch! its a rough map to be sure
@ElpredatorGYRO
@ElpredatorGYRO 2 года назад
I don't feel you played that division to its potential. You have solutions to pin and kill the AA with arty, then it is free reign for your planes to bully the Sturm. You kept spamming unvetted Rifles, feeding his elite infantry.
@comradeglogi
@comradeglogi 2 года назад
Yeah guy had something like 2 or 3 Bofors and didn't move them around, so prime arty target.
@atkpwrgaming
@atkpwrgaming 2 года назад
Definitely a reasonable observation. I definitely should have I often get sucked into just calling more infantry instead of support stuff
@timmietimmins3780
@timmietimmins3780 2 года назад
@@atkpwrgaming yeah, I see that a lot. I definitely feel you underuse your MGs, and when you DO use them, you use them too aggressively. You are paying quite a premium having an activation card in A, and they really do counter infantry in some situations. I would have been tempted to call them ALL in, and force your opponent to tech switch off his frankly, superior infantry. But MG's really excel due to range, not due to durability, and you are face checking your opponent's pioneers with your MMG teams. But your minute 2 purchases.... were odd. You put 1 rifle leader to support some infantry... fine, you put 1 extra infantry squad to go up against the 2 infantry your opponent had that were clearly winning and would win before your 1 squad ever arrived, and you bought 1 squad to reinforce the 4v2 in that giant forest. 1 squad ain't going to do it, there. I feel you could have far more effectively brought in say, 3 MMG's for that price, established a contain, and then thought about diverting your funds to somewhere they would do some good, like say, sherman spam. I feel MG's EXCEL when you get pushed off, as you already have the leadership in place to make them suppression resistant, you have to bring something in to prevent a loss from becoming a rout, and they do actually do the work until your opponent brings up something even heavier. Didn't matter in this game, as any losses you had in the infantry department early were easily offset by gains in the air war (And his ground based AA investment, which did some work but hardly translated into progress on the ground), but I really felt that your opponent got a lot of value out of his MG's and you got basically none out of yours, IN SPITE of you bringing a card in in A. I don't feel an activation slot in A is worth it if you use it to spend 20 points on a single MG. and MG's are FOR when your opponent's infantry is better than yours. If not here, when? Sure, you could have held that left flank with that one MG until your opponent brought up his better MG, outranged you, and pushed you off, but that is not worth a card, when you could throw some rando rifle squad in that house, and wait for phase B to use your support slots.
@smallpp727
@smallpp727 2 года назад
Great intro. Have you made it yourself?
@atkpwrgaming
@atkpwrgaming 2 года назад
Wish I could say I did but I found a guy on fiver and he did pretty great I think
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