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How to rig a 2D character in Blender [2.92] 

Jen Abbott Creates
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30 сен 2024

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Комментарии : 213   
@shityourdadsays5772
@shityourdadsays5772 3 года назад
Thanks. A lot of tutorials are out there but this is the only one that explains it clearly. Keep up the good work.
@JSAbbott
@JSAbbott 3 года назад
Thanks, will do!
@larissamesquita3054
@larissamesquita3054 3 года назад
A nice, simple and begginer friendly explanation about rigging. I am totally gonna try this with an OC
@JSAbbott
@JSAbbott 3 года назад
Have fun!
@mohammadsaleh6615
@mohammadsaleh6615 3 года назад
we really need more ppl like u, straight to the point and easy to follow, thank u so much
@JSAbbott
@JSAbbott 3 года назад
Thanks :)
@FertassiFarah
@FertassiFarah 2 года назад
I was having no idea about rigging, now i know how to make it. Thank youuu!
@JSAbbott
@JSAbbott 2 года назад
Have fun!
@computerlearningbyargusaca5217
@computerlearningbyargusaca5217 3 года назад
😍😍 This video is very clearly and uploading it was 👌 👌 amazin
@JSAbbott
@JSAbbott 3 года назад
Thanks ✌️
@willmobar
@willmobar 3 года назад
Very good Tutorial, thank you very much Jen!
@JSAbbott
@JSAbbott 3 года назад
Welcome and thanks
@rafarodriguez4765
@rafarodriguez4765 2 года назад
I had never thought this way of 2d rigging, great. If someone is gonna use this rigging for games, use two or three bones for the spine.
@JSAbbott
@JSAbbott 2 года назад
This was just a basic rig. If this was going to be used in production (animation or games) there would definitely need to be adjusted. :)
@xplorerviews
@xplorerviews 8 месяцев назад
The tutorial is really good one and it gives much insight about character preparation for rigging. Could you please provide a video for armature preparation for face parts like mouth, eye, ear...etc instead of head as whole ? Appreciate your time. Thank You.
@JSAbbott
@JSAbbott 8 месяцев назад
That would involve separate rigging for each part of the face. I would recommend watching tutorials from here: www.youtube.com/@LevelPixelLevel I do have one tutorial about rigging eyes: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ul41dnPd2Ns.html
@xplorerviews
@xplorerviews 8 месяцев назад
Thank you for your prompt response @@JSAbbott .
@KauriMusic
@KauriMusic 3 года назад
am I the only one immature enough to laugh at the size/position of 'the main bone' haahaah
@JSAbbott
@JSAbbott 3 года назад
Probably not unfortunately.
@ninja_tony
@ninja_tony 2 года назад
You'd have to be pretty immature to find that funny honestly. I don't think a single working, professional animator or artist would even think about it that way.
@BUBUWALTER
@BUBUWALTER День назад
Honestly best tutorial for a far !!! Thanks
@JSAbbott
@JSAbbott День назад
Thank you!
@dennissabrievski4543
@dennissabrievski4543 2 года назад
Veri informative indeed! I have one important question for you. Can you apply squash and stretch onto rigs with this method ?
@JSAbbott
@JSAbbott 2 года назад
Squash and stretch could technically work but probably not with this type of graphic. I don't think I've ever seen anyone use squash and stretch on a 2D puppet.
@premangraithatha8273
@premangraithatha8273 Месяц назад
Subscribed
@JSAbbott
@JSAbbott Месяц назад
Thank you :)
@dandanpudim
@dandanpudim 3 года назад
thx man, i needed this to rig the parappa the rapper
@JSAbbott
@JSAbbott 3 года назад
Welcome
@kumoitojp
@kumoitojp 2 года назад
Looks like a great tutorial. But i couldn't even figure out basic things like how to grab and move the BONE (clicking on it didn't work for me). So I'll come back after I learn Blender basics.
@JSAbbott
@JSAbbott 2 года назад
Thanks. Yes, if you are going to jump into even beginner tutorials you need to know the very basics otherwise you won't be able to follow along.
@dylon185
@dylon185 8 месяцев назад
I got all the objects and vertex groups aligned but they wont move together even though it says they've all been assigned
@JSAbbott
@JSAbbott 8 месяцев назад
You have everything parented (6:03)? You have each object (the entire object) parented to the individual bones (vertex group) (6:46)? You are in Pose Mode when you are trying to move the rig (8:00)?
@andrewsweeney1653
@andrewsweeney1653 8 месяцев назад
This video is perfect for what am working on however is there a video that shows how to create the character first. I would like to use friends heads on animated characters to create some animated features.
@JSAbbott
@JSAbbott 8 месяцев назад
I don't make 2D graphics but what you would look for is character design or vector art. You can try starting with Mark Rise (www.youtube.com/@GiganticCommunity).
@alexisperistianis3908
@alexisperistianis3908 3 месяца назад
Can you make 2d characters do turns in blender?
@JSAbbott
@JSAbbott 3 месяца назад
If you mean a full 360-degree turn around, you would need to hand draw them or use multiple characters models.
@Saanza
@Saanza Год назад
Thanks to you I could make this video lol: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0YU2cs7CNvM.html. I rigged 2 different character sprites here (a ninja and my avatar) with the help of your video. I came back to this video to make a new rig of a character called "The Guy" by a band named Disturbed. I'm going to use the rig to make a fan animation of the song called "Indestructible". Just finished the rig right now. Realized I should thank you so... Thank you Jen!
@JSAbbott
@JSAbbott Год назад
You are very welcome. I'm glad you are having fun (and I LOVE Disturbed!).
@Saanza
@Saanza Год назад
@@JSAbbott Hey Jen. I finished my disturbed video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-8IjFYY-IZxY.html. Thanks again for the rigging tutorial.
@pascalcwilson
@pascalcwilson 2 года назад
Thank You SOOOOOOOOO MUCH!!! I cried when I got it working.
@JSAbbott
@JSAbbott 2 года назад
Glad it helped!
@YourLocalArtRat
@YourLocalArtRat Год назад
how do i select a certain bone?
@JSAbbott
@JSAbbott Год назад
If you mean when rigging, you just left-click on it like any other object. If you mean to animate it, you need to select the rig and go into Pose Mode - then left-click to select a bone.
@YourLocalArtRat
@YourLocalArtRat Год назад
@@JSAbbott thank you for responding for some reason it wont let me select it or any other object, i am very new to blender so it might be a me problem.
@JSAbbott
@JSAbbott Год назад
@@YourLocalArtRat If you already have the rig set up (or at least 2 bones) you need to be in edit mode to select an individual bone.
@Sahilbc-wj8qk
@Sahilbc-wj8qk 4 месяца назад
When i try to move it few vertices points are getting stick to space
@JSAbbott
@JSAbbott 4 месяца назад
It sounds like you didn't have all of the graphic selected when you attached the rig. Go through your vertex groups and make sure you have all of the graphic attached correctly.
@Lila39181
@Lila39181 2 года назад
Thanks, it helped me a lot but I still got a question. Is it possible to import a rigged character from Blender into another file in Blender? (If I have a character ready to animate and just put a copy into a different file where there is also a prepared bg and other characters. Is that possible or would I need to repeat the process for every project I need the same character?)
@JSAbbott
@JSAbbott 2 года назад
You should be able to save your original file and then append it into a new file (under the file menu options).
@rajatagrawal9329
@rajatagrawal9329 4 месяца назад
@Sahilbc-wj8qk 4 days ago (edited) When i try to move it few vertices points are getting stick to space mine also same problem I dont know why all points are not getting selected, i tried even on your created model but still the same issue. I removed some edges using limited dissolve option but still the prob persist. could you please make a short on the solution of this problem.
@JSAbbott
@JSAbbott 4 месяца назад
You need to make sure ALL of the parts of your graphics are selected when attaching them to the bones. Make sure you are in face mode and use the A-key to make sure you have every part of the graphic selected.
@rajatagrawal9329
@rajatagrawal9329 4 месяца назад
@@JSAbbott I tried your step and almost every thing got perfect but still 3 vertex of shoes are still getting stretched. How can I select them completely while rigging them. Also is there a way to rectify it??
@fadelbadirou2382
@fadelbadirou2382 Год назад
Thank you very much for this. This is the first time i understand rigging in blender
@JSAbbott
@JSAbbott Год назад
You're very welcome!
@RetroDreams99
@RetroDreams99 20 дней назад
I did drew each body parts in each layers. After I did the Armature connect with the Body. It's hard for me to select a body part to assign it to the bone. Why is this? When I go to select a body part, the whole body is selected. Do I have to export each drawn body parts to SVG? Thanks
@JSAbbott
@JSAbbott 20 дней назад
Yes, each body part must be a separate object.
@RetroDreams99
@RetroDreams99 19 дней назад
@@JSAbbott Thanks for your response. So each body part in each layer won't work?
@JSAbbott
@JSAbbott 19 дней назад
@@RetroDreams99 Each body part must be separate. Depending on what SVG software you are using, you might be able to export the layers as separate images (all at once).
@RetroDreams99
@RetroDreams99 19 дней назад
@@JSAbbott I have found an easy way to do it using each layer. Thank you for your time and help.
@pino6420
@pino6420 Год назад
In object mode, it will select the whole bone / the whole character. Why can I not select each bone and each part of character? Answer me please.
@JSAbbott
@JSAbbott Год назад
Are you talking about when you are parenting the bones to the individual parts of the character (4:41)?
@TheoCahill
@TheoCahill 6 месяцев назад
got to edit mode
@DouglasSquiggly
@DouglasSquiggly Год назад
How do I make bones?
@JSAbbott
@JSAbbott Год назад
1:01 - I show you how to add a bone - SHIFT A (the keys are on the screen)
@ToraVictoria
@ToraVictoria 3 года назад
To be fully useful you should have made the tutorial cover the import and conversion of the images and made an animation
@shura8817
@shura8817 3 года назад
i was thinking that, maybe in next tuto :-)
@JSAbbott
@JSAbbott 3 года назад
Thanks for the response. I have shown how to import images in other tutorials. This was meant to be only a rigging tutorial. I do have some animation tutorials on my to-do list.
@JSAbbott
@JSAbbott 3 года назад
Not in the next one - but soon :)
@shura8817
@shura8817 3 года назад
@@JSAbbott i will watch, I discovered your channel not long ago :-)
@JSAbbott
@JSAbbott 3 года назад
@@shura8817 Thanks
@blackraven3740
@blackraven3740 4 месяца назад
how to convert curve to meshes??
@JSAbbott
@JSAbbott 4 месяца назад
In Object Mode, select the curve, Right-Click to access the Object Menu then go to Convert to > Mesh
@theredeemedknight5399
@theredeemedknight5399 2 года назад
how did you drag to make more bones
@JSAbbott
@JSAbbott 2 года назад
You extrude just like you would on any mesh object.
@suoeiya
@suoeiya Год назад
this is very late qiestion but, when i move my mesh my the pieces of the mesh gets seperated, is there a way to fix that? amazjng video btw!!!! ty
@JSAbbott
@JSAbbott Год назад
Do you mean when you move the graphics (before rigging) or after you already rigged everything?
@suoeiya
@suoeiya Год назад
@@JSAbbott After I rig everything and can move the bones, but when I move the bones the disconnected meshes breaks apart
@JSAbbott
@JSAbbott Год назад
@@suoeiya You can only move them within certain limitations. You can't stretch them or do extreme poses like you can with a hand-drawn animation.
@Mhliebano
@Mhliebano Год назад
why not uses mode mirror?
@JSAbbott
@JSAbbott Год назад
The puppet images aren't exactly mirrored so mirroring the armature would cause more problems than it is worth.
@vertex1029
@vertex1029 Месяц назад
thank you
@JSAbbott
@JSAbbott Месяц назад
welcome
@hetgurjar5836
@hetgurjar5836 2 месяца назад
can we join all the separated objects of the character and then assign weights to them?
@JSAbbott
@JSAbbott 2 месяца назад
I've never used weight paint on 2D objects. I would assume it would work but it would be a lot more time consuming.
@hetgurjar5836
@hetgurjar5836 2 месяца назад
@@JSAbbott please help 🙏
@JSAbbott
@JSAbbott 2 месяца назад
@@hetgurjar5836 I already told you that I've never done weight painting on 2D objects. I don't even know if it is possible.
@hetgurjar5836
@hetgurjar5836 2 месяца назад
@@JSAbbott Ah shit, I did a comment before this "please help" one. Idk why youtube deleted it
@hetgurjar5836
@hetgurjar5836 2 месяца назад
​@@JSAbbott Btw my previous problem is solved I am glad that you are still replying in the comments of a 3y/o video, really appreciate your efforts🙏.
@glorybetothelord601
@glorybetothelord601 2 месяца назад
thanks for this video rigging has be so much complex to me until now
@JSAbbott
@JSAbbott 2 месяца назад
You are welcome.
@NoBrainerLanguages
@NoBrainerLanguages 2 года назад
I had commented asking if you had joined the parts prior to rigging, but now I see it's not needed. Have you tried to join the parts to see if it would mess with the vertex group of each individual part of the character?
@JSAbbott
@JSAbbott 2 года назад
Do you mean individual parts of a piece of the mesh? I don't think that would make a difference regarding the rigging. However, you would not want to join everything into one mesh because that would cause a lot of distortion and the inability to articulate the graphics.
@NoBrainerLanguages
@NoBrainerLanguages 2 года назад
@@JSAbbott You're right. Because I was creating other parts of the mesh such as sleeves, shoes and other clothing and body parts that needed different geometry and would be separate objects in the svg, I'd need to join them. It works just fine, but joining, say, arm and forearm does distort the elbow portion of the whole arm indeed.
@hoseinbebany
@hoseinbebany 2 месяца назад
Thx dear
@JSAbbott
@JSAbbott 2 месяца назад
Welcome 😊
@naseh446
@naseh446 2 года назад
How to animate it?
@JSAbbott
@JSAbbott 2 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dUrWu2E5fjI.html
@kena662
@kena662 9 месяцев назад
I am working on a project with an Inkscape character that I would like to animate with Blender. This is VERY helpful. I like how you demonstrate everything very slowly and very clearly. Many thanks! : )
@JSAbbott
@JSAbbott 9 месяцев назад
You're very welcome!
@toxickanndy2558
@toxickanndy2558 Год назад
Great video! Helps me a lot! I do have a question though, how would one make hand rigging between different poses. Such as a fist or flat hand?
@JSAbbott
@JSAbbott Год назад
Thanks! You would need a separate graphic for different hands (for your example). You could then add a separate rig for that hand and parent it separately to the arm. You would need to hide the graphic you aren't using when you add a keyframe.
@wilcharddikitanan7407
@wilcharddikitanan7407 7 месяцев назад
Thanks
@JSAbbott
@JSAbbott 7 месяцев назад
Welcome
@timarnold5510
@timarnold5510 2 года назад
just out of curiosity; why isn't the character centered on the Z-axis in your project?
@JSAbbott
@JSAbbott 2 года назад
I probably just forgot to re-center it.
@brucerobertson9489
@brucerobertson9489 Год назад
Thank you kindly. This was very helpful.
@JSAbbott
@JSAbbott Год назад
Glad it was helpful!
@murderouscroww
@murderouscroww 3 года назад
i follow everything fine up until when you start assigning bones to the parts. pose mode is no longer an option for me :[
@JSAbbott
@JSAbbott 3 года назад
You assign the bones to the different parts of the graphics in edit mode. You won't be able to access pose mode unless you have the armature selected.
@x_Paarth_x
@x_Paarth_x 3 года назад
at 7:48 some part of hand is still there its happening with mine as well , like some its stick to a point and not moving can u plz help how to correct that
@JSAbbott
@JSAbbott 3 года назад
If you mean that when you move the hand, there are still some parts of it "stuck" to the background.... Make sure you have the ENTIRE hand shape selected when you parent the bone.
@ayushtechie3173
@ayushtechie3173 2 года назад
Can I directly open downloaded character in blender
@JSAbbott
@JSAbbott 2 года назад
If you don't need to make any changes to the original file then you can just open it in Blender.
@ibrahimismail7881
@ibrahimismail7881 3 года назад
so every body part has to be a seperate stroke in order to rig the character?
@JSAbbott
@JSAbbott 3 года назад
Yes If you have a graphic that is not separate then you would need to do weight painting which is a more involved process.
@garrettbaker2320
@garrettbaker2320 11 месяцев назад
Great lesson, and a totally different way of parenting than I had seen in other videos.
@JSAbbott
@JSAbbott 11 месяцев назад
Thanks
@doritodustanimated1718
@doritodustanimated1718 2 года назад
I'm sorry but I'm gonna need a tutorial on how to even add the 2d thing as a svc or turning it into a mesh or putting on a floor like I don't have a floor
@JSAbbott
@JSAbbott 2 года назад
In this tutorial I show you exactly how to import an SVG and convert it to a mesh: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3hUmfs7CIyM.html (start at 10 minutes). The "floor" is simply the red line that indicates the X-Axis (the top of the grid).
@doritodustanimated1718
@doritodustanimated1718 2 года назад
@@JSAbbott thank you so much this helps me so much cuz this is my first time even on blender
@2ndborn283
@2ndborn283 3 года назад
Hey friend I cannot move the face or the hands only the torso moves I followed your tutorial by heart . All my images are in seperate planes but yours are in single plane how? Iam Noob to blender and iam having a very hard time figuring things out can you pls suggest me a solution and figure out what I did wrong? My Armature moves like yours but only with torso all other pic stay just as same
@JSAbbott
@JSAbbott 3 года назад
My images are on separate planes - they are just in one collection. If only the torso is moving then you haven't parented the other parts of the character to the bones. You will need to go back and make sure you are parenting them correctly.
@2ndborn283
@2ndborn283 3 года назад
@@JSAbbott ok I will check and reply soon.
@maydvl
@maydvl 2 года назад
You save me, THANKS A LOT!
@JSAbbott
@JSAbbott 2 года назад
Glad it helped!
@ssuriyaprakash1
@ssuriyaprakash1 2 года назад
Great video! Your voice is soothing to hear
@JSAbbott
@JSAbbott 2 года назад
Oh thank you!
@seanosuilleabhainemerald
@seanosuilleabhainemerald 2 года назад
I tried following this tutorial. I downloaded your project and created the armature and followed the parenting steps; however, the armature does not appear to move the associated image. Is there some way of confirming that they are in fact coupled together? I also created my own images but ran into a similar issue. The armature never moves the body parts. I am using Blender 2.93.6
@JSAbbott
@JSAbbott 2 года назад
Did you select the armature (bones) and go into pose mode before you tried to animate the character? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dUrWu2E5fjI.html (2:23)
@seanosuilleabhainemerald
@seanosuilleabhainemerald 2 года назад
@@JSAbbott Thank you for replying Jen. The issue turned out to be the that I was selecting the individual body part in object mode and then hitting the tab key to go to edit mode. I would then do the assignment, but this did not always work. So now I select the body part in object mode, tab into edit mode. I then re-select the body part in edit mode and do the assignment, this seems to work reliably every time.
@danielaorbegosobracamonte8276
@danielaorbegosobracamonte8276 2 года назад
great :D a question, know traditional animation would serve to make animated videos like this? or is it better to learn vector animation? please I will thank you if you can clarify it :)
@JSAbbott
@JSAbbott 2 года назад
If you want to do traditional animation (rather than puppet animation), you would not do it this way. Grease pencil in Blender does allow you to do traditional animation. There are plenty of tutorials online.
@danielaorbegosobracamonte8276
@danielaorbegosobracamonte8276 2 года назад
@@JSAbbott thanks :)
@AnimeArchaeologist
@AnimeArchaeologist 2 года назад
Please do an updated rigging tutorial for Blender 3.0
@JSAbbott
@JSAbbott 2 года назад
It is done exactly the same way.
@AnimeArchaeologist
@AnimeArchaeologist 2 года назад
@@JSAbbott Thank you. :3
@cossackfalco
@cossackfalco Год назад
hmm! interesting, gotta try this out
@JSAbbott
@JSAbbott Год назад
Go for it!
@goaheadwithzerospeed4096
@goaheadwithzerospeed4096 4 месяца назад
You are awesome. Thank you
@JSAbbott
@JSAbbott 4 месяца назад
Thank you and you are welcome :)
@franzantoni1255
@franzantoni1255 3 года назад
OMG THX...perused several tutorials on this and yours was concise and informative w/o time-wasting fluff.
@JSAbbott
@JSAbbott 3 года назад
You're welcome!
@cpomaski8312
@cpomaski8312 2 года назад
Great tut, hope you're still at it.
@JSAbbott
@JSAbbott 2 года назад
Thanks :)
@bokkerbruh8429
@bokkerbruh8429 3 года назад
what are you pressing to keep the bones connected as you duplicate them? is there a macro?
@JSAbbott
@JSAbbott 3 года назад
I'm not duplicating them - I am extruding them (E).
@timoiiiproductions
@timoiiiproductions Год назад
For some reason there is no "vertex groups" tab in my blender app. I was trying to assign bones to parts of a character I drew. I'm not sure if its because I drew it myself instead of a downloaded one or what the deal is. Any tips would be appreciated :)
@JSAbbott
@JSAbbott Год назад
Did you parent the character and the bones correctly (6:07)? Are you in Edit Mode when you select a graphic (such as the hand) and then look for the vertex group (6:48)?
@JSAbbott
@JSAbbott Год назад
When I assign the vertex groups I'm in edit mode. After everything is assigned, I parent the entire rig to the character graphics in object mode.
@timoiiiproductions
@timoiiiproductions Год назад
@@JSAbbott ok I’ll try that. Ya I’m new to blender. Usually I just make videos for my IG and stuff lol so blender has been quite a learning curve for me 😂
@chiki-n6284
@chiki-n6284 2 года назад
Can it be exported to after effects?
@JSAbbott
@JSAbbott 2 года назад
No. AE has a completely different system for rigging. If you want to use AE for animation, I would recommend looking at Mark Rise's channel.
@highplay2830
@highplay2830 2 года назад
Hey,how to get that svg formate in freepic..I'm getting zip file
@JSAbbott
@JSAbbott 2 года назад
In the zip file you will need there is an SVG file.
@highplay2830
@highplay2830 2 года назад
@@JSAbbott is it licensed version?
@JSAbbott
@JSAbbott 2 года назад
@@highplay2830 You have to read the license yourself. It is in the zip file. I believe it can be used for NON-commercial purposes.
@A_Train
@A_Train Год назад
Awesome tutorial and thanks for the resources!
@JSAbbott
@JSAbbott Год назад
Thank you and you are welcome.
@freakx198
@freakx198 Год назад
thanks , it is really helpful
@JSAbbott
@JSAbbott Год назад
Glad it helped
@phantoonkenya
@phantoonkenya 2 года назад
thanks ,it will really help.....
@JSAbbott
@JSAbbott 2 года назад
Welcome
@Headerr98
@Headerr98 Год назад
Great tutorial! I got stuck on one thing though, after i assigned each bone to each limb, the character was completely still when i moved the bones in pose mode. Not sure what i did wrong either
@JSAbbott
@JSAbbott Год назад
Did you select the character and then the armature before you parented everything? Did you parent using empty groups? Check your vertex groups and make sure everything is assigned properly. Make sure you had the entire graphic (i.e. the entire hand, etc) selected when you parented the rig to the graphic.
@Headerr98
@Headerr98 Год назад
@@JSAbbott ​ Yeah, i selected every character part first, then the armature, and then parented with empty groups. I checked every single part, and every vertex group is correctly assigned. I also selected the entire graphic when i parented the rig to it. I tried to do it again, and it once again didnt work, but im probably screwing something up without noticing. Thanks anyway!
@JSAbbott
@JSAbbott Год назад
@@Headerr98 So, you can select the rig (bones) and actually get into Pose Mode - right? I'm not sure what is causing the issue if the parenting is correct. It almost sounds like something is locked. Are you only trying to rotate around the proper axis. If you are using the hotkey (R) to rotate, try opening the Properties Panel (N) and under the Item tab, try rotating using those fields. Also, make sure the graphics are not sitting right on top one another. There should be a little bit of space between them.
@TheWonderlandstudio.
@TheWonderlandstudio. 11 месяцев назад
First thank you very much for your helpful video, I run into the same situation, bones are connected, but my character was complete still. With a helping hint from another comment here I found my failure: Select body part in object mode, switch to edit mode. But before parenting make sure to press "a" to select all layers of this body part, you see, the orange selection in the edit window will increase, because all layers of the the curve directory of this body part are now selected. Hope this helps and thanks to @JSAbbott again for your helpful video.
@sajjadabouei6721
@sajjadabouei6721 7 месяцев назад
really useful thank you
@JSAbbott
@JSAbbott 7 месяцев назад
Glad it was helpful!
@theredexez8533
@theredexez8533 2 года назад
thanks that was a great turtorial
@JSAbbott
@JSAbbott 2 года назад
You're welcome!
@deojaz5063
@deojaz5063 2 года назад
Hello! very good video, I wanted to know if there is any way to convert the pieces of the character into Grease pencil objects? (for the purpose of using modifiers)
@JSAbbott
@JSAbbott 2 года назад
Not that I know of because they are not meshes in the typical sense. It might be possible if the static image is turned converted into a mesh first.
@idvhfd
@idvhfd Год назад
I know I am a year late but I've been working on this exact matter and I can tell you that you can actually use grease pencil objects and parent them to bones (under Data tab -> Relations. Select the armature, type Bone and then the bone you want to link your grease pencil object to). Ideally you will use weight painting, it actually creates rather pretty deformations that sell the illusion that your grease pencil work is hand drawn and 2d (even though to some degree you could argue it is 3d). By using this method, you can also hand draw things on each frame, so you can create a pose with the armature, then hand draw details or visual fx such as stretch frames, and that appear to really sell the illusion that your work is 100% hand drawn. I am attempting to use this method to replace some of my game's characters (which were all hand drawn before) with those IK-rigged grease pencil objects. I wish there was an addon to help this along, to be honest!
@idonotknow1058
@idonotknow1058 3 года назад
you are a very good Teacher . Thanks
@JSAbbott
@JSAbbott 3 года назад
Thank you! 😃
@guilhermedamatta9471
@guilhermedamatta9471 Год назад
Always helpful!! I appreciate your work
@JSAbbott
@JSAbbott Год назад
Thanks!
@devangshuchakraborty
@devangshuchakraborty 3 года назад
hey, what we do after that
@JSAbbott
@JSAbbott 3 года назад
If you want to animate it you would simply move the bones and add keyframes (I have tutorials showing how to do this).
@rivayamenendez
@rivayamenendez 2 года назад
Great job! Thanks a lot. One question: how do you make the groups for the different parts of the body. For example, the head. Could you do a tutorial explaining that part? It would be very helpful. :D
@JSAbbott
@JSAbbott 2 года назад
If you want to join various graphics together, in Object Mode, select the graphics and use CTRL + J to join them.
@loonysinger6210
@loonysinger6210 3 года назад
i HAVE THE SKELETON WITH THE BONES AND HAVE PARENTED IT BUT THE ASSIGN THING DOES NOT WORK
@JSAbbott
@JSAbbott 3 года назад
Do you mean around the 6:50 mark? Make sure you have everything parented correctly first. Then, make sure you are assigning the bones in edit mode - make sure you have the ENTIRE part of the body selected when you are assigning the bones.
@loonysinger6210
@loonysinger6210 3 года назад
@@JSAbbott thanks for the answer :D. can one svg object have more than one bone cause i can only assign one Part to one bone.
@JSAbbott
@JSAbbott 3 года назад
@@loonysinger6210 They can have more than one bone but then you would need to manually assign weight painting to the SVG object.
@loonysinger6210
@loonysinger6210 3 года назад
@@JSAbbott wow thank you very much im a complete beginner it is realy Hard for me sory xD
@JSAbbott
@JSAbbott 3 года назад
@@loonysinger6210 Don't be sorry! We all had to start somewhere. I'm willing to answer any questions you have about Blender.
@Fraend
@Fraend 2 года назад
Very useful! thanks
@JSAbbott
@JSAbbott 2 года назад
Welcome
@AnimateWonders
@AnimateWonders 2 года назад
When I use control p the option talked about in this video don't appear
@JSAbbott
@JSAbbott 2 года назад
Make sure you are in object mode.
@AnimateWonders
@AnimateWonders 2 года назад
@@JSAbbott I cannot seem to find object propertys tab when I create my own character please help it doesn't appear I tried every thing
@JSAbbott
@JSAbbott 2 года назад
@@AnimateWonders Please give me a time stamp so I can make sure I properly answer your question.
@AnimateWonders
@AnimateWonders 2 года назад
@@JSAbbott 6:55 object data properties tab that doesn't show up when I create my own character
@JSAbbott
@JSAbbott 2 года назад
@@AnimateWonders Make sure you are in Edit Mode and have the graphic selected. There will always be an object data properties tab (it is default for every object).
@MrPillowStudios
@MrPillowStudios 2 года назад
Good job
@JSAbbott
@JSAbbott 2 года назад
Thanks
@shura8817
@shura8817 3 года назад
cool finally a clear tuto about rigging
@JSAbbott
@JSAbbott 3 года назад
Yep :) I will have more coming over the next few months.
@leonelsantos6517
@leonelsantos6517 3 года назад
Naice.
@JSAbbott
@JSAbbott 3 года назад
Welcome
@CrinsBut
@CrinsBut 3 года назад
thank you
@JSAbbott
@JSAbbott 3 года назад
Welcome
@WarpedJoy
@WarpedJoy 2 года назад
I have made soooo many attempts at rigging and finally It works!!!
@JSAbbott
@JSAbbott 2 года назад
Rigging is not as easy as a lot of people think it is. :) I'm glad you got it to finally work.
@IamGenith
@IamGenith 2 года назад
Sometimes!! I cannot see my vertex groups why?? 🥲🥲🥲🥲
@JSAbbott
@JSAbbott 2 года назад
Make sure you have everything named and assigned to the complete piece of the character correctly.
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