The tutorial is really good one and it gives much insight about character preparation for rigging. Could you please provide a video for armature preparation for face parts like mouth, eye, ear...etc instead of head as whole ? Appreciate your time. Thank You.
That would involve separate rigging for each part of the face. I would recommend watching tutorials from here: www.youtube.com/@LevelPixelLevel I do have one tutorial about rigging eyes: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ul41dnPd2Ns.html
You'd have to be pretty immature to find that funny honestly. I don't think a single working, professional animator or artist would even think about it that way.
Squash and stretch could technically work but probably not with this type of graphic. I don't think I've ever seen anyone use squash and stretch on a 2D puppet.
Looks like a great tutorial. But i couldn't even figure out basic things like how to grab and move the BONE (clicking on it didn't work for me). So I'll come back after I learn Blender basics.
You have everything parented (6:03)? You have each object (the entire object) parented to the individual bones (vertex group) (6:46)? You are in Pose Mode when you are trying to move the rig (8:00)?
This video is perfect for what am working on however is there a video that shows how to create the character first. I would like to use friends heads on animated characters to create some animated features.
I don't make 2D graphics but what you would look for is character design or vector art. You can try starting with Mark Rise (www.youtube.com/@GiganticCommunity).
Thanks to you I could make this video lol: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0YU2cs7CNvM.html. I rigged 2 different character sprites here (a ninja and my avatar) with the help of your video. I came back to this video to make a new rig of a character called "The Guy" by a band named Disturbed. I'm going to use the rig to make a fan animation of the song called "Indestructible". Just finished the rig right now. Realized I should thank you so... Thank you Jen!
@@JSAbbott Hey Jen. I finished my disturbed video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-8IjFYY-IZxY.html. Thanks again for the rigging tutorial.
If you mean when rigging, you just left-click on it like any other object. If you mean to animate it, you need to select the rig and go into Pose Mode - then left-click to select a bone.
@@JSAbbott thank you for responding for some reason it wont let me select it or any other object, i am very new to blender so it might be a me problem.
It sounds like you didn't have all of the graphic selected when you attached the rig. Go through your vertex groups and make sure you have all of the graphic attached correctly.
Thanks, it helped me a lot but I still got a question. Is it possible to import a rigged character from Blender into another file in Blender? (If I have a character ready to animate and just put a copy into a different file where there is also a prepared bg and other characters. Is that possible or would I need to repeat the process for every project I need the same character?)
@Sahilbc-wj8qk 4 days ago (edited) When i try to move it few vertices points are getting stick to space mine also same problem I dont know why all points are not getting selected, i tried even on your created model but still the same issue. I removed some edges using limited dissolve option but still the prob persist. could you please make a short on the solution of this problem.
You need to make sure ALL of the parts of your graphics are selected when attaching them to the bones. Make sure you are in face mode and use the A-key to make sure you have every part of the graphic selected.
@@JSAbbott I tried your step and almost every thing got perfect but still 3 vertex of shoes are still getting stretched. How can I select them completely while rigging them. Also is there a way to rectify it??
I did drew each body parts in each layers. After I did the Armature connect with the Body. It's hard for me to select a body part to assign it to the bone. Why is this? When I go to select a body part, the whole body is selected. Do I have to export each drawn body parts to SVG? Thanks
@@RetroDreams99 Each body part must be separate. Depending on what SVG software you are using, you might be able to export the layers as separate images (all at once).
Thanks for the response. I have shown how to import images in other tutorials. This was meant to be only a rigging tutorial. I do have some animation tutorials on my to-do list.
I had commented asking if you had joined the parts prior to rigging, but now I see it's not needed. Have you tried to join the parts to see if it would mess with the vertex group of each individual part of the character?
Do you mean individual parts of a piece of the mesh? I don't think that would make a difference regarding the rigging. However, you would not want to join everything into one mesh because that would cause a lot of distortion and the inability to articulate the graphics.
@@JSAbbott You're right. Because I was creating other parts of the mesh such as sleeves, shoes and other clothing and body parts that needed different geometry and would be separate objects in the svg, I'd need to join them. It works just fine, but joining, say, arm and forearm does distort the elbow portion of the whole arm indeed.
I am working on a project with an Inkscape character that I would like to animate with Blender. This is VERY helpful. I like how you demonstrate everything very slowly and very clearly. Many thanks! : )
Thanks! You would need a separate graphic for different hands (for your example). You could then add a separate rig for that hand and parent it separately to the arm. You would need to hide the graphic you aren't using when you add a keyframe.
at 7:48 some part of hand is still there its happening with mine as well , like some its stick to a point and not moving can u plz help how to correct that
If you mean that when you move the hand, there are still some parts of it "stuck" to the background.... Make sure you have the ENTIRE hand shape selected when you parent the bone.
I'm sorry but I'm gonna need a tutorial on how to even add the 2d thing as a svc or turning it into a mesh or putting on a floor like I don't have a floor
In this tutorial I show you exactly how to import an SVG and convert it to a mesh: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3hUmfs7CIyM.html (start at 10 minutes). The "floor" is simply the red line that indicates the X-Axis (the top of the grid).
Hey friend I cannot move the face or the hands only the torso moves I followed your tutorial by heart . All my images are in seperate planes but yours are in single plane how? Iam Noob to blender and iam having a very hard time figuring things out can you pls suggest me a solution and figure out what I did wrong? My Armature moves like yours but only with torso all other pic stay just as same
My images are on separate planes - they are just in one collection. If only the torso is moving then you haven't parented the other parts of the character to the bones. You will need to go back and make sure you are parenting them correctly.
I tried following this tutorial. I downloaded your project and created the armature and followed the parenting steps; however, the armature does not appear to move the associated image. Is there some way of confirming that they are in fact coupled together? I also created my own images but ran into a similar issue. The armature never moves the body parts. I am using Blender 2.93.6
Did you select the armature (bones) and go into pose mode before you tried to animate the character? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dUrWu2E5fjI.html (2:23)
@@JSAbbott Thank you for replying Jen. The issue turned out to be the that I was selecting the individual body part in object mode and then hitting the tab key to go to edit mode. I would then do the assignment, but this did not always work. So now I select the body part in object mode, tab into edit mode. I then re-select the body part in edit mode and do the assignment, this seems to work reliably every time.
great :D a question, know traditional animation would serve to make animated videos like this? or is it better to learn vector animation? please I will thank you if you can clarify it :)
If you want to do traditional animation (rather than puppet animation), you would not do it this way. Grease pencil in Blender does allow you to do traditional animation. There are plenty of tutorials online.
For some reason there is no "vertex groups" tab in my blender app. I was trying to assign bones to parts of a character I drew. I'm not sure if its because I drew it myself instead of a downloaded one or what the deal is. Any tips would be appreciated :)
Did you parent the character and the bones correctly (6:07)? Are you in Edit Mode when you select a graphic (such as the hand) and then look for the vertex group (6:48)?
@@JSAbbott ok I’ll try that. Ya I’m new to blender. Usually I just make videos for my IG and stuff lol so blender has been quite a learning curve for me 😂
Great tutorial! I got stuck on one thing though, after i assigned each bone to each limb, the character was completely still when i moved the bones in pose mode. Not sure what i did wrong either
Did you select the character and then the armature before you parented everything? Did you parent using empty groups? Check your vertex groups and make sure everything is assigned properly. Make sure you had the entire graphic (i.e. the entire hand, etc) selected when you parented the rig to the graphic.
@@JSAbbott Yeah, i selected every character part first, then the armature, and then parented with empty groups. I checked every single part, and every vertex group is correctly assigned. I also selected the entire graphic when i parented the rig to it. I tried to do it again, and it once again didnt work, but im probably screwing something up without noticing. Thanks anyway!
@@Headerr98 So, you can select the rig (bones) and actually get into Pose Mode - right? I'm not sure what is causing the issue if the parenting is correct. It almost sounds like something is locked. Are you only trying to rotate around the proper axis. If you are using the hotkey (R) to rotate, try opening the Properties Panel (N) and under the Item tab, try rotating using those fields. Also, make sure the graphics are not sitting right on top one another. There should be a little bit of space between them.
First thank you very much for your helpful video, I run into the same situation, bones are connected, but my character was complete still. With a helping hint from another comment here I found my failure: Select body part in object mode, switch to edit mode. But before parenting make sure to press "a" to select all layers of this body part, you see, the orange selection in the edit window will increase, because all layers of the the curve directory of this body part are now selected. Hope this helps and thanks to @JSAbbott again for your helpful video.
Hello! very good video, I wanted to know if there is any way to convert the pieces of the character into Grease pencil objects? (for the purpose of using modifiers)
I know I am a year late but I've been working on this exact matter and I can tell you that you can actually use grease pencil objects and parent them to bones (under Data tab -> Relations. Select the armature, type Bone and then the bone you want to link your grease pencil object to). Ideally you will use weight painting, it actually creates rather pretty deformations that sell the illusion that your grease pencil work is hand drawn and 2d (even though to some degree you could argue it is 3d). By using this method, you can also hand draw things on each frame, so you can create a pose with the armature, then hand draw details or visual fx such as stretch frames, and that appear to really sell the illusion that your work is 100% hand drawn. I am attempting to use this method to replace some of my game's characters (which were all hand drawn before) with those IK-rigged grease pencil objects. I wish there was an addon to help this along, to be honest!
Great job! Thanks a lot. One question: how do you make the groups for the different parts of the body. For example, the head. Could you do a tutorial explaining that part? It would be very helpful. :D
Do you mean around the 6:50 mark? Make sure you have everything parented correctly first. Then, make sure you are assigning the bones in edit mode - make sure you have the ENTIRE part of the body selected when you are assigning the bones.
@@AnimateWonders Make sure you are in Edit Mode and have the graphic selected. There will always be an object data properties tab (it is default for every object).