It can be better than Kinect, since it's pretty much like vive trackers, so it doesn't rely on the Kinect detecting a skeleton correctly based on your body pose. So for example, you can lay down in any way (as long as the trackers are visible to one or more cameras) while kinect will often fail to properly draw a skeleton pose if you lay down or even sit down depending on your sitting position. And yes, you can use multiple cameras. Just start one instance of the application per camera, select the camera, calibrate, etc and then connect to steamvr. Altough I haven't tried using multiple cameras myself, so I'm not entirely sure how the calibration will go, but I assume you just calibrate each camera individually like you would with just one by moving it around until the virtual camera and the trackers are at the same positions they are at IRL.
SlimeVR is beating out all camerabased solutions including kinectv1 n 2 AprilTag might be the best camera solution, but if you wanna do rotary movements imu s suchasslimevr are the best. Also Slimes have a android app even. Pretty sick
Look i have dine evry single step and it all works fine calibration etc but when i go in to vr ther is no virtual camara infront of me and the trackers are completely off pleas help me (thx for reading)
hey i know im late to the party but i have an issue that not matter which att version i download when i hit connect to steam vr there is an error saying that my driver version isn0.5.6 and att is expectitng o.7.0 and so they dont match :( hallllppp pls!
Neither your instructions nor your speech is intelligible. Please improve. (I am saying this because this is a useful video, I want to derive full benefit of it.)