The most important thing you need to remember for building a fleet is target proirity. It's the most important factor you need to consider for an example if you have a cruiser fleet and you add say tundras to that fleet for healing. Even tho they are back row being the only destroyer class in your fleet any ship that has destroyer proirity will still be able to target them from the start of the battle. Ship proirity over rides row proirity except for specific ships like the Callisto that is able to target back row ships in its ship proirity first. Meaning its row proirity can over ride its ship proirity
I have 2 fleets, 9 BC (3 differents models), 4 Calisto, 6 CAS, 2 CV3000 with vita bombers, heavy missiles and astrixs in each fleet... is a good fleet?
My Winged Hussars are constantly victims of this mechanic: I have no front row destroyer BP, so I can only put FG300 Armored/Chimera/CAS in the front row, meaning that nothing tanks for my Huassars, my only actual mid row dps.
@@stzine7409 ships don't just hit the front row my man if a ship prioritises destroyers and you have no destroyers in your front row they will attack any destroyer no matter the row
@@n3rdy11 yeah it makes you have to really think about your fleet comps especially for PvP combat...it also means you can manipulate which row your enemy targets first if you know the general fleet make up of said hostile
how do you upgrade past 400 for fleet command points? He said some people have 700+ for fleet cp in 2:25, and FYI he clearly states "...better to have much more cp in your fleet setup...", so clearly in 2:25 he's talking about fleet cp, not military port cp. How do you increase fleet cp past 400?
If you had every single ship in the game and all the good variants, what works you put in your fleet? What's your dream fleet? The fleet I'm using is:12 carriers, 15 bc, 10 repair (usually Ceres guardian combo) one light cone or AA hussar, two predators and a few io and/or anti ship variant Callisto. Fleet contains 118 aircraft. My record so far is nearly ten million damage. I expect to shatter it day after tomorrow.
.... nice impossible fleet you can only get 5 of each carrier and as there are 2 currently obtainable that means a max of 10 cv and it just so happens that 13 bc is the most you can fit in 400 cp 6 st would be 28 a pop so 168, 6 eternal would be 32 a pop so 192 witch is 360 and 40 points will only let you add 1 spear or constatine at 35 cp leaving you with a grand total of 5 cp in your 400 cp fleet size you could of course add up to 9 more bc as reinforcments but no room for your imaginary carriers then much less the healers are other supporting ships now i dapose you could make a fleet of 6 st 6 eternal for 12 bc add in one cv 3000 to make up the 400cp then reinforce in 5 solar whales and the other 4 cv 3000 if you had the aircraf for it, it would be a scarry fleet12 battle cruisers and 10 fully loaded carriers would be scarry as hell. Would suck when you inevitably take losses but that still a scary fleet
Good game but the BP drop rate is abysmal, I got massive amount of coins,and 100s of creates, and got one new BP, a noma, a freaking noma frigate. Like really, ok edit, so I got the noma, how do you see what the variants will be on a ship.
I have 2 fleets, 9 BC (3 differents models), 4 Calisto, 6 CAS, 2 CV3000 with vita bombers, heavy missiles and astrixs in each fleet... is a good fleet?
... I would personaly say you need some AA defense witch basicaly means interceptors tour lack of ships is a weakness but you do have a lot of fire power and some huge hp tanks i would say whatvyhe exact mix of battle sruisers and hiw upgraded they are is the deciding factor on wether your fleet is good or just ok do not underestimate frigets and destroyers even late game they have importent roles to play i peraonaly find pure heavy metal fleets alwes have inferior performance to mixed fleets now matter what the numbers may say. They also can not afford losses due to the long repair and build times of heavy fleets. But that aside that looks like a respectable heavy fleet
That's a very respectable fleet but has an exploitable weakness, one counter I would use against this is several small fleets, poking and proding since your fleet will be very expensive to repair. I would probably make 5-7 fleets and do attack/retreat with cheap units to allow fast repair/build time while stalling your fleets. By the time you get to my base you'll be pretty whittled down and still making more cheap fast build units. Building a fleet of the best doesn't always win a protracted fight against fleets of cheap, fast building, and a mix of waves attacking/retreating.
If I was you I would consider breaking that up over multiple fleets:3 fleet with 3 BC each, a CV in 2 of them, a callisto in each, finally a callisto in a fleet with mostly frigates. Then create a fee frigate/ destroyer fleets. Each fleet is significantly less powerful, but has more utility that allows you to have more options. Against a player that uses swarm tactics like me it's best to use frigate/destroyer fleets to act as blockers, while your battlecruisers/carrier fleets charge my base. That will force me to try and get around your blocker fleets and hit them with small fleets that get snuffed fast, and allowing you to keep pushing closer and closer giving me less time to build.
@@Moon_Cricket_Stinks that's a good strategy. But someone told me that is better more DPM. If u have a insane DPM, u can kill a lot of players very fast.
@@joseworldentertainment3717 DPM has more to play if you're building massive powerful fleets and its a slugfest to see who out DPM/hits. DPM is just raw stats, and only applies to hits, and to targets that can be hit. Your BCs will struggle to hit my frigates/destroyers. AA varient can hold against my impomptu destroyer carriers. But, since they're smaller targets they'll still struggle, but will obliterate any cruisers. Your bombers are powerful but expensive, and take time to require a new target after killing one. Fast cheap fighters, or simply spamming spores will reek havoc on your bombers, and leave you unable to keep using them. Meanwhile you may destroy one fleet after another with DPM of smaller ships but damage to them will mount. I don't want to sound like I'm droning on. I've had great success in swarm tactics since DPM doesn't really matter as battles don't generally last long enough for that to stack. This is why swarm tactics can ignore DPM since the goal isn't to outslug you, but to wittle you down, take advantage of you're titans inability to hit small ships reliably, and keep attacking you to prevent your ships from recovering, and stalling your attack.
This is something you cannot change. Each ship has a designated spot in a fleet. There are modules you can add to certain ships that will allow a change St59 from mid row to front row
Faut pas faire de vidéos si ça te fait chier hein😂 tu devrais parler encore plus vite demande à Eminem la prochaine fois tu pourra faire la vidéo en 20 secondes