Thank you for this tutorial! I realized Z3Cubing’s tutorial was a bit too complicated for me, so I went here as I was on this channel for the 4x4 assembly video, and it was amazing! This tutorial was simple and easy. Would help new cubers to solve this cube. Thanks a lot!
man, before this video i wached like 5 or 6 videos and all of them were like chinise to me. i coudn't figure out what the heck were they saynd. then i came here, wached this tutorial and i got my first solbe. well of course i wached some places multiple times but im so happy now and i hope athers are too!
@@baileykanon1408 Yeah after I posted this I realised the difference between people who are publicly and privately subscribed 🤦♂️🤦♂️🤦♂️ Sorry for being an accusin' Susan!
I sometimes have an error when I did step 2 and the cornerx were at the yellow spot yet everything else (besides white side) were unsolved. How do I fix that? EDIT: TH he cube isn't broken, when I scramble it it solves (except for this case)
Great video! It is the best tutorial for the Skewb. I just have one problem. I get the white side done. But when I turn the cube when the 2 yellow headlights to the right and I do the right down left down right up left up - I get two white corners out of place. A white pops up in the front left and the top left of the face to the left. that is white on bottom and the yellow if for the top .Help and Why? Thank you in advance!!
@@baileykanon1408 Speak slowly and clearly, and in this setup the phone is quite close to my face so the mic picks me up well. Make sure the room is quiet, raise your vocal level in the edit and make sure the bg music is nice and low. I usually have music at 6 or 7% volume for example 🙌
It's common parlance in the community really. Not always clear where the line is but generally speaking the quicker, non nxn events are known as side events.
@@Speedcubenz Not trying to be rude, but the guy is right; This video is really badly explained (don't take it personal; Seems to be a pattern with Skewb). At 7:15, you describe the alg as "down, down, up, up". (Which SOUNDS like you're saying "D2, U2"... which would make no sense... but thats what "down, down, up, up" means in normal notation, right?) But with each "down" move, you're rotating a different corner. The problem that NOBODY seems to explain, in ANY Skewb "how to", a very simple one- but one that never gets addressed. You come CLOSE (closer than any other Skewb guide, I've seen, tbh... But in the end, you don't actually explain it, either) Normal cube notation has SIX directions, right? "L,R,F,B, U and D"... Because cubes have 6 faces But the Skewb rotates around its CORNERS, not its faces, right? And it has EIGHT corners, not six? So how can normal notation, with only SIX directions, describe the corner-centred rotation of the Skewb, which has EIGHT degrees/directions of rotation? Maybe I'm just a complete idiot, and there's some super-obvious answer to this question, which I'm missing... ...but I suspect it's the above issue (and a few other, similar issues, raised by the skewb twisting around its CORNERS, rather than around its FACES, like most puzzles we're used to), which is why so many people get confused/frustrated by Skewb. The two big, fundamental questions nobody addresses are... 1. Exactly how does normal notation apply, when the puzzle rotates around the CORNERS, instead of rotating around the FACES (like normal 3x3)? [Like, with 3x3 you hold the cube flat, with one face towards you, and it's OBVIOUS which face is "F" (the front one, facing you, duh...), and which is "U"... But with Skewb, you hold the cube the exact same way, and you now have FOUR corners which are all EQUALLY "front"... and another 4 corners, that are EQUALLY "up"... You see why noobs like myself find that confusing, right?] And (2) how does a notation system, which only has letters for SIX directions, work when you have EIGHT (corner-centred) axes' of rotation? Again, I'm not trying to be a prick- Just trying to clarify the stuff that a lot of us find confusing, which none of the "how to" guides seem to address...