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How to use the Jitter node in Redshift and Cinema4D 2023 

theAstropath
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3 окт 2024

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Комментарии : 26   
@adamzunder7370
@adamzunder7370 11 месяцев назад
Great stuff - super useful. Thank you for this!
@abinari
@abinari Год назад
this is fantastic paired with xparticles! no more display color caching! hope cinema4d upgrades its own particle system!
@the-astropath
@the-astropath Год назад
Thanks for watching!
@jtstudios9443
@jtstudios9443 8 месяцев назад
nice x particles tip
@yassermedjamia8848
@yassermedjamia8848 Год назад
wow nice ididnt know about it , thank you mate :D
@the-astropath
@the-astropath Год назад
Glad you liked it!
@ryanmassiah
@ryanmassiah Год назад
Nicely done!
@the-astropath
@the-astropath Год назад
Thanks!
@yexusnoa
@yexusnoa 8 месяцев назад
Thank very much for the tuto!!
@fennezboi
@fennezboi Год назад
Nice video as always !
@the-astropath
@the-astropath Год назад
Thanks dude!
@motiondesignberlin10243
@motiondesignberlin10243 Год назад
Great explained - thanks!
@tiagocardoso4434
@tiagocardoso4434 Год назад
Cool ;)
@hrihori_art
@hrihori_art Год назад
Danke!
@the-astropath
@the-astropath Год назад
Thank you :) appreciate you watching
@blakewyrick4011
@blakewyrick4011 Год назад
great video!
@khoiledesign
@khoiledesign Год назад
Thank u , that helps me a lot
@the-astropath
@the-astropath Год назад
I'm glad! Thanks for watching.
@xpez9694
@xpez9694 Год назад
yea finally got this now we need UV randomization non repeating texture patterns.
@scheerlon
@scheerlon Год назад
I have a good solution to that so far. Use the UserColorNode (or now jitter node) to get a random Color for your object. Pump that into a ramp node. The different grey values you get are basically a random number between 0-255. Pump that into a changeRange. That into TriplanarNode for offsetting the texture. Play with change range value. Now Ure texture gets transformed dependent on the ObjectID.
@christopherlopez2729
@christopherlopez2729 Год назад
@@scheerlon NOICE!
@scheerlon
@scheerlon Год назад
thanks, not my idea, got it somewherein the internet some day ;) @@christopherlopez2729
@slackdave
@slackdave 11 месяцев назад
Excellent! Is there a way to use the Jitter node to control seed of a Maxon Noise? Whenever I try I get error message saying Seed needs an absolute or constant
@hisroyalillness
@hisroyalillness Год назад
Nice Introduction. Would it be possible to offset the uvs and then randomize the position of the used textures?
@the-astropath
@the-astropath Год назад
I haven't tested that just yet but I'm sure there is a way to do that with the float and integer values.
@nickli608
@nickli608 Год назад
connect the jitter scalar output port to a vector maker node, then pipe it into UV port of your textures.
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