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How to Use the New Simulation Nodes in Blender 3.6 LTS 

Blender Studio
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1 окт 2024

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Комментарии : 183   
@tetrapixel3028
@tetrapixel3028 Год назад
3.6 is out now!? Oh hell yeah! Time for some motion graphics in Blendini!
@fabriziolorito
@fabriziolorito Год назад
in 21 minutes such a dense tutorial on such an exciting topic... Chapeu to you and to the whole development team!
@sebasgovel
@sebasgovel Год назад
I'll try to use simulation nodes to add physics to my car rig (if it goes forward at 100Kmh, when it stops, the inclination widget acts as supposed) But idk how the key frames and animations may interact with each other
@jenovaizquierdo
@jenovaizquierdo Год назад
This is awesome node 😮😊 cannot wait to see everyone making awesome tutorials 🤩
@1zymn1
@1zymn1 Год назад
I started using Blender in 2007. I was 13. I've witnessed the growth of this program, I saw features come and go. It took me forever to gain an okay understanding of Material Nodes, and now I have more nodes to comprehend, but this time, there's math involved. I might cry.
@rogierlist5769
@rogierlist5769 Год назад
i feel the same
@aimanbryan1424
@aimanbryan1424 Год назад
Are you scared of math?? So if I showed you a calculator you would scream in terror? Cool.
@fakecubed
@fakecubed Год назад
There's math involved in material nodes, too. You just gotta embrace it. Most of the math is very simple, and doing your modeling in a procedural way will save you time in the long run. You can iterate extremely quickly because it's non-destructive. That means better art faster.
@WarsunGames
@WarsunGames 8 месяцев назад
Can you use this for Skyrim? legendary Edition. Not Special Edition.
@shivavarunadicherla
@shivavarunadicherla Год назад
This is an excellent feature. I'm looking forward to what people make with this
@tib.lsr.3780
@tib.lsr.3780 Год назад
i'm working on a way to use all the potentiel of geo nodes in vjing, this is huge for me :)
@fakecubed
@fakecubed Год назад
This is the biggest change to Blender since geometry nodes itself. You gave us the ability to make our own tools, now you've given us the ability to make those tools interact with each other in real time.
@ThadeousM
@ThadeousM Год назад
20:55 *DEFINETLY WATCH THIS COURSE!!!* Honestly - Just do it, he modestly mentions it here but it WILL tangibly imrpove you procedural game!
@HARDstone3d
@HARDstone3d Год назад
Community: Asking for Particle Info node for Eevee for 4 years Blender devs: wait till we reinvent particles 😂
@aprezdesign
@aprezdesign Год назад
One giant leap for blender and one small step for humanity. I think it is time to make this more user and artist friendly, since there are these wonderful bases created, the C4D model I think should be the goal if not better. Wonderful job Jacques!!
@AdamBelis
@AdamBelis Год назад
yes i can anvision this systen to have prebuilds part liek c4d with forces efectors emmitors etc
@xanzuls
@xanzuls Год назад
I don't think so. Although it should be the goal to make the tool as artist friendly as possible but that shouldn't let the devs dumb down the system's flexibility and feature set of what it can do in future. The vanilla C4D is easy to use and "artist friendly" but it's really limited and you'd hit the ceiling of what's possible very quickly and then you'd have to get bunch of plugins to do complex stuff and for the new Blender system that should never be the case. They should IMO focus on making the new node system as flexible and powerful as possible while keeping it as artist friendly as possible with built in presets and node groups etc. The goal should be closer to Houdini but if not better and easier, not C4D.
@AdamBelis
@AdamBelis Год назад
It's not dumping down. It's just hiding complexity simulary what Houdini does with self tools
@xanzuls
@xanzuls Год назад
@@AdamBelis that's what I said about shipping with node groups and assets but Houdini doesn't hide any complexity either. The DOPs, POPs and those sim nodes, solver nodes etc. are just made with much lower level nodes grouped together and that's what I said. It makes it easier for new users to jump in and create complex effects but it also keeps the system flexible enough for advanced users to tinker and create more complex effects.
@josegallardo3922
@josegallardo3922 Год назад
@@xanzuls one day it will become as easy to use as c4d with the power of houdini 🙂
@TruthSurge
@TruthSurge Год назад
Didn't the trap code plug in inside after-effects do This fifteen years ago?
@binyaminbass
@binyaminbass Год назад
Can anyone explain what it means and how it works that we use a scale node to make the simulation "independent of the frame rate"?
@hyruleorchestra4339
@hyruleorchestra4339 Год назад
The delta time is independent of the frame rate. It is basically just a single value that is constantly increasing over time. So if you set an initial velocity - for instance a z value of -0.5 - and then you scale that value by the delta time, the value will grow exponentially each frame. If you now use that velocity to offset your object, you basically created gravity. 🙂
@junito1957
@junito1957 Год назад
BLENDER IS DESTROYING ALL OTHER COMPETITIONS AND WILL BE A LEADER TO AND STANDER TO ALL OTHER 3D animations PROGRAMS
@anonymousd5582
@anonymousd5582 Год назад
Yup, thats why its the most used DCC tool in the tripple A indust.... Oh wait. No it isnt.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Год назад
All the proprietary tools are retreating into particular specialities. Blender is the only one still covering the entire workflow (including compositing). It’s also the only one to seamlessly integrate 2D into 3D working.
@askeladden450
@askeladden450 Год назад
​@@anonymousd5582the same AAA industry that still uses ancient ass programming languages and other tools due to how hard and expensive it will be to retrain their staff and migrate to newer technologies? Not exactly an industry one should be looking to follow. Blender is extremely popular with indie studios, freelancers and basically anyone who isnt tied to decades of technical debt.
@codrutivanescu8119
@codrutivanescu8119 Год назад
I want what you smoke 😂 I love blender and the fact that there is so much enthusiasm but it's still kind of a toy
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Год назад
Talking about toys, has Maya acquired a decent Python interface yet? Only the last time I looked, it was a straight transliteration of their clunky MEL language.
@ian2593
@ian2593 Год назад
Excellent. I could get everything but the colors working. Did you include some additional settings to get this to work? Mine shows grey scale even though the color ramp is set up as instructed.
@erickcobos
@erickcobos Год назад
select the viewer node, then go to Node properties and change the Value socket from float to Color, the node input socket should look yellow now and it should be working!
@ian2593
@ian2593 Год назад
@@erickcobos Thanks. That did the trick.
@alexvith
@alexvith Год назад
The future looks bright for Blender. I can imagine this aspect of Blender will create a field of specialization for people with a more technical inclination, possibly creating a new kind of job for tem to get into. Very cool!
@fakecubed
@fakecubed Год назад
Yeah, geometry nodes brought all the math nerds in. Simulations on top of that makes Blender a real contender against the likes of Houdini. We still need more nodes, it's not entirely feature-complete yet, but simulations are a big, big step towards a level of complexity that was very hard to do the old way.
@doekewartena5729
@doekewartena5729 Год назад
I love it, but I have to say, the node setup is such a mess.
@IAmNumber4000
@IAmNumber4000 Год назад
Between this and geometry nodes itself, I'm so glad Blender is releasing so many helpful features for fun abstract art projects.
@artemisDev
@artemisDev Год назад
This is great, the only thing I think the nodes is lacking is some way to do maths and loops the written way.
@fakecubed
@fakecubed Год назад
Yeah, these are the big ones.
@mickyr171
@mickyr171 Год назад
Thankyou so much, I was completely overwhelmed by all of this sim stuff but you showing the bare bones minimum really helps.
@artemsh6302
@artemsh6302 Год назад
9:08 Do I understand correctly? In the simulation itself, Velocity is stored as a "value per second". When we set the position we convert it to "value per frame". But when we add Gravity to the simulation, we add Velocity's "value per seconds" and Gravity's "value per frame". That is why the values of turbulence and gravity are so large.
@solo-moon
@solo-moon Год назад
how can you add constrains so if you want to move object in the z axis the small balls dont fly all around the place
@GaryParris
@GaryParris Год назад
Excellent work Guys. You are doing an awesome job! Love your work Simon great intro to Simulation nodes :O)
@heartlights
@heartlights Год назад
I have a feeling I need to grab a large cup of black coffee and get to the bottom of geometry nodes...
@marcusrenders
@marcusrenders Год назад
Great video! Explained everything perfectly! Imagine the possibilities of procedural animation.
@BOOGLEMANN-m2j
@BOOGLEMANN-m2j Год назад
how do I get - open that screen ? top menu far right I see nothing , that says geometry ! I JUST DOWNLOADED 3.6 ? Is this a plugin I failed to turn on ? pardon my ignorance but I am new to this ware .
@olfmombach260
@olfmombach260 Год назад
So basically they added a for loop to graphical programming
@whizkid2000
@whizkid2000 2 месяца назад
Such a great video! Thanks Simon! Question: Why was the force of gravity scaled to delta time, but the turbulence force and the attractor forces were not?
@EDILIFE-z6z
@EDILIFE-z6z Год назад
The geometry node is very great, it makes blender more unique and attractive, I hope it has a better future, can add support for sound in the next version, such as adding geometry nodes of sound frequency, I can set more options about sound.
@EdsonJuniordj
@EdsonJuniordj Год назад
I was wondering if one day it would be possible to add sound to the simulation. For example: you created a scene of a basketball court, when the ball bounces on the ground it emits the sound of a ball bouncing on the ground. Your comment made me realize that this would be possible with geonodes, just as we added image nodes to load textures, we could load sounds as well. And it would have other nodes like Pitch Bend, Echo, Reverb (to simulate the echo of a court). So many possibilities with geonodes!
@MikeCroswell
@MikeCroswell Год назад
Excellent presentation! It took me hours to get through it since there's lots of information here. For others just starting to watch: I think 3.6 is still a little quirky with this tech since, for example, the colors (in the very last example) would intermittently work. It's just buggy, so I would do things like move the View node and it would work. Don't waste your time adding materials or using different render modes like I did. 🙂Still, it does work, if you take your time.
@juglansregia1433
@juglansregia1433 Год назад
watching a 3 minute tutorial takes 2 hours to follow through with and finish
@betalars
@betalars Год назад
Oh this makes a lot of sense. I can't wait till I get to the point in my current project where I finally get to play with geometry nodes. :3
@robinsquares
@robinsquares Год назад
Let's make a comment thread of simulation nodes ideas! I'll start: We can have proper landscape erosion now! And even simulate the development of an ecosystem to get varied vegetation that responds to sun position, water, elevation, and so on.
@MrTomyCJ
@MrTomyCJ Год назад
As someone who has been using these features since the early alpha branches, I think this feature needs much better documentation and text-based, easy to find explanations (of the inner workings, not just the practical examples). The manual is shamefully general and vague. I don't think it's a good idea for the main/primary source of information about this feature to be available mainly across youtube videos. There are things about how this thing works (like the behaviour of switches in a simulation zone) that is just not readily available from Blender's official documentation, one has instead to spend a lot of time randomly searching on youtube hoping for someone to mention what you wanted to learn. For example, the manual says: "The simulation is tied to the animation system, with support for sub-steps." What are substeps? "The result of the simulation can only be accessed via the Simulation Output node. This also allows sub-frame interpolation for motion blur". Why? How? Where can I see a detailed explanation? The manual can be kept overly vague if that's the intention, but at least it should provide links to more detailed information. That lack is what makes the manual almost useless in a lot of occasions.
@fakecubed
@fakecubed Год назад
Sub-steps are iterations between frames.
@zaow
@zaow Год назад
Soon programming nodes ?
@alvin55531
@alvin55531 Год назад
1:27 Is there a tutorial for that fracture cut clip?
@cookinkitty
@cookinkitty Год назад
Thanks for all the information. Advance beginner here and as such there probably is a fundamental thing i don't understand about particles. How can we set the colors/material to render out and not just while watching via the viewer node. Like when I render it all the particles have no color/material? Besides that question, I got everything to work, but when I select the empty to move it, all the color disappears?
@fakecubed
@fakecubed Год назад
Plug your attributes into a material node tree.
@nyuh
@nyuh Год назад
WAIT WHAT ITS ALREADY OUT NOW ???HOLY HECKING HECK
@laupoke
@laupoke Год назад
Amazing feature and amazing predentation, thank you.
@nosirve9458
@nosirve9458 Год назад
Blender studio is such a gigachad! Ty for this videos!
@blenderpete
@blenderpete Год назад
Simply awesome 👏 Thanks for sharing these explanations 😊
@samcollinsdesign
@samcollinsdesign Год назад
please please please look at how cartesian is using geo nodes and building his set-ups they are 1000x easier to follow through and understand the networks. I think this current workflow the devs are pushing is not in the right direction. this is unbelievably messy and hard to follow.
@typingcat
@typingcat Год назад
05:08 How come your viewport can play the animation smoothly? When I ran it, it gets slower and slower by frame, and when it reached near the 20th frame, Blender became unresponsive, and eventually crashed. PS: Found the reason. Your random value probability was 0.01, mine was set to 0.3 or something.
@VíctorAlonsoGonzález-n1w
@VíctorAlonsoGonzález-n1w Год назад
Hi, it would be REALLY useful if you taught how to set a gradient material for the instances based on the age of the particles! THX for the tutorial
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Год назад
Divide the age by the max age, feed the result to a colour ramp ... you know the drill.
@techno_artist
@techno_artist Год назад
gravity is 9.8 m/s
@dancaldwell910
@dancaldwell910 11 месяцев назад
Thanks for the tutorial! In the base setup, why is the scaled gravity vector added to an unscaled velocity vector? Shouldn't both be scaled? (@9.40) Thanks EDIT: Never mind, i realise starting velocity is a constant, where gravity is not
@rosemariemcgowan6388
@rosemariemcgowan6388 Месяц назад
Thank you very much for this! xx
@blizzsoft5910
@blizzsoft5910 Год назад
time to destory houdini? :o
@fakecubed
@fakecubed Год назад
Still a couple things missing, and it will help to have a bunch of pre-bundled node tree assets (like hair got recently). But yeah. Blender is coming for Houdini.
@kylejennings819
@kylejennings819 Год назад
Ooo is that a deliciosa monstera 😮
@flavio8430
@flavio8430 Год назад
Is it possible to add collision to the simulation you've shown here with version 3.6?
@sergusster
@sergusster Год назад
Yes, it is. But you have to build collision logic from scratch (e.g. there is no special collision node)
@OnAWireStudios
@OnAWireStudios Год назад
This is insane. Well done, guys! Blender is just getting better and better. I'm definitely here to stay.
@filippoangaroni9455
@filippoangaroni9455 Год назад
I getting blenter
@sorsathal
@sorsathal Год назад
Blender you make me wanna confess my love to you
@srb20012001
@srb20012001 Год назад
Waiting for a Transformer to take a verbal geometry or simulation prompt and build the Node tree/Python automatically. The manual analysis of node logic hurts my brain. Well presented, nonetheless.
@curhob
@curhob Год назад
Now THIS is what you call flexibility. I have no idea who came up with this approach. Nodes are cool enough, but this is on another level.
@ruy_mascarua
@ruy_mascarua Год назад
can't wrap my head around that ._.
@xmrdee
@xmrdee Год назад
such a powerful tool ! although its like spagetti coding and feels raw
@fakecubed
@fakecubed Год назад
It can be cleaned up a lot better than this.
@erwinrybin
@erwinrybin Год назад
perhaps I missed it in the videos, but I could not understand what value delta time has, until I found it in an old blog entry: delta time = 1/FPS just in case anyone else was wondering
@FekLeyrTarg
@FekLeyrTarg Год назад
Yes, that's pretty cool. Is there any possibility to spawn an amount of X points every Y frames/seconds and start/stop spawning points on a given frame?
@rogierlist5769
@rogierlist5769 Год назад
i liked the particle info node more :) to bad it doesn`t work in evee...the particle info node...
@malypavel25
@malypavel25 Год назад
This looks amazing, but seems kinda messy as it is
@error-4518
@error-4518 Год назад
I feel like noob, but how does one get that search menu with scale and add modes for math node etc. (I have binded the node search menu with space but that brings up only the math node) EDIT: I got that you can drag + ctrl to get what I meant, I think I can bind that menu to space etc.
@KevRyanCG
@KevRyanCG Год назад
I'm trying to have a go of simulation nodes on a laptop from 2020 and I'm getting considerable slow down compared to this video. Is it just down to my hardware (i7-10750 2.6GZ) or is there some setting I'm missing that I need to toggle to allow for multi-threading or GPU support?
@KevRyanCG
@KevRyanCG Год назад
The basic set-up at 7 minutes kills the laptop, but my Houdini can have millions of particles on screen. What's going on?
@JohnSatan
@JohnSatan Год назад
Hope we'd have assets for different simulations like softbody or cloth, like with hair nodes
@medafan53
@medafan53 Год назад
Hair systems came in with 3.3, the built in pre-sets came in with 3.5, I suspect this will be a thing, we just have to wait a few more updates.
@fakecubed
@fakecubed Год назад
I believe they are basically just waiting to see what other people come up with these basic building blocks, and sort of seeing where the interest is. Some of this stuff is also driven by what the Blender Open Movie Project needs, and what assets they develop in-house. Eventually they want to remove the old physics stuff, and replace it with node groups, so you can bet that those sims you mentioned will be created and included.
@tib.lsr.3780
@tib.lsr.3780 Год назад
hey, when i add a simulation node to rotate my objet, it desapear. Do you have an idea about the cause of that problem? My mesh already have a bunch of nodes, but when i try it on a different one (like a basic cube with no other nodes than the simulation one) the problem doesn't occure
@KaluTeteia
@KaluTeteia 10 месяцев назад
Where's the vfx tutorial?
@quantumdoor6874
@quantumdoor6874 8 месяцев назад
Incredibly informative videos! This channel has been a great aid to me throughout my Blender process, I don't know what I would've done without it! The videos have incredible detail, making sure to touch upon each and everyone of the tools necessary to complete general tasks. The fact that the videos are from Blender themselves makes it that much easier to trust them. Huge thanks to the Blender team!
@williamlacrosse9389
@williamlacrosse9389 Год назад
Looks like niagara particle system in unreal engine. Great job blender foundation!
@rajendrameena150
@rajendrameena150 Год назад
Now blender is becoming a swiss army knife for any 3d work. 😊😊😊
@mkfantasy-t8g
@mkfantasy-t8g Год назад
🙂
@user-qh3nq8np5i
@user-qh3nq8np5i Год назад
i think simulation is a way of making all the features we had go next level. And create simulations!!! great video
@noiamhippyman
@noiamhippyman Год назад
Why does it not do any of the simulation if I try to make the geometry anything other than points? I can't add materials to points and when I make instances on points and pass those into the simulation it only spawns the geometry but nothing moves.
@viniciusvinum
@viniciusvinum Год назад
How can I apply the output from the simulation nodes?
@Roughartwork
@Roughartwork Год назад
@vladimirguilishanian9803
@vladimirguilishanian9803 10 месяцев назад
это тааак сложно... возможно в один день а дойду до этого...
@fuzzydunlop7154
@fuzzydunlop7154 4 месяца назад
13:35 Glitch in the Matrix
@backyy07
@backyy07 Год назад
I saw the thumbnail and it made me read stimulation nodes
@xorasanorg
@xorasanorg Год назад
For me the "Age" is being counted in reverse.
@raz8536
@raz8536 Год назад
my brain is melting
@thebeardedmen
@thebeardedmen Год назад
Broke: Use a solver. Woke: Make solver from scratch /j
@Blaxpoon
@Blaxpoon Год назад
Amazing !!! I wish my brain was bigger though
@oceanrider5403
@oceanrider5403 23 дня назад
Thanks
@molecularcgi
@molecularcgi Год назад
Crazy! Will definitely use this soon!
Год назад
It's really a great feature but it's not artist friendly at all, Houdini is more user friendly because you can have pre-build block and no need of 10 years in math study to dev your particle system. Hope it'll be close in near future of the new hair system. It's great to have it, really great, but when I need to simulate something for a project, I not want to dev a simulation tool first ;) Have the possibility, like in Houdini to let it open is really great but here, it's not good for the productivity at all for the moment. Of course, I done it to learn :)
@fakecubed
@fakecubed Год назад
Node trees are just assets. You can grab them from wherever else you might grab an asset. Plenty of math nerds out there building solvers with this. They put the basics in so the community could get started. Eventually they will include the cream of the crop.
@AA-hg7xq
@AA-hg7xq Год назад
Nice presentation! Now off to learn more about geometry nodes.
@garymankey6186
@garymankey6186 Год назад
F the NODE.
@Mason11743
@Mason11743 9 месяцев назад
Gom gom
@Merc_33
@Merc_33 Год назад
At 12:50 the particalls have no color, just black and white with shades of gray. Why is that? Anyone had this?
@doekewartena5729
@doekewartena5729 Год назад
same, both in EEVEE and Cycles.
@doekewartena5729
@doekewartena5729 Год назад
Ok, saw it somewhere in the comments, go to the viewer node and in the N-Panel, set the Properties to color.
@Merc_33
@Merc_33 Год назад
@@doekewartena5729 omg... thank you, wasted so much time with that. Did he mention this in the video? Im almost positive he didnt. Guess its for saving time.
@TaintedEden0
@TaintedEden0 11 месяцев назад
nice videos, i love the concept of Simulation zones, i have tried to build my own particle system but the Noise texture cannot be Colourful, its black and white, can you pls help me out why that could be
@whizkid2000
@whizkid2000 2 месяца назад
Did you have the Fac output connected instead of the Color output?
@brandontylerburt
@brandontylerburt Год назад
Well done; so much wisdom in such a short video! Thank you.
@StephGV2
@StephGV2 Год назад
Can this be used for cloth and hair?
@fakecubed
@fakecubed Год назад
It can be used for any sort of geometry.
@Robulite
@Robulite Год назад
How do we make the particles independent after their creation? Like we move the mesh and the particles aren't influenced by the mesh moving after they are emitted?
@fakecubed
@fakecubed Год назад
They already are independent.
@Pachupp85
@Pachupp85 Год назад
still no radeon hid rt ?
@TheNerd
@TheNerd Год назад
Now we need a Version of this, that doesn't require knowledge about Vector Math, or doesn't hurt brian 😀
@davidrozier1126
@davidrozier1126 Год назад
Never gonna happen. You need to know math in order to really do anything with geometry nodes, physics, or animation
@fakecubed
@fakecubed Год назад
Geometry nodes is acting on the underlying data structures that make up your objects. 3D art is all just math under the hood. But you can always just grab somebody else's node group and plug it in as an asset and adjust a few values, just like what they did with hair.
@danielsamulevic6127
@danielsamulevic6127 Год назад
I have set up nodes in Blender 3.6.0 LTS just like shown at 2:44 in this video: Group Input > Simulation Input > Simulation Output > Group Output. But the Cube disappears in Object Mode while all these nodes are active. It becomes visible only when Simulation Output is muted. Any idea why this can happen?
@danielsamulevic6127
@danielsamulevic6127 Год назад
After restarting Blender Cube is visible even with all nodes active. But Random Value node Probability setting has no effect on the object. Viewport rendering issues?
@danielsamulevic6127
@danielsamulevic6127 Год назад
Just to confirm. Node settings changes become visible in the Viewport only after restarting Blender.
@ゆん-i3v
@ゆん-i3v Год назад
In my environment, `Bake` button is greyed out. Why?
@doekewartena5729
@doekewartena5729 Год назад
Save the file first.
@masterxeon1001
@masterxeon1001 Год назад
beautiful.
@AdamWParkerDotCom
@AdamWParkerDotCom Год назад
🥳🥳🥳🥳🥳🥳🥳
@bondiatube
@bondiatube Год назад
Great explanation. Thanks!
@kafedral1
@kafedral1 Год назад
👍👍
@NB_nobody
@NB_nobody Год назад
👍
@IamSH1VA
@IamSH1VA Год назад
how can I *export my simulation/GN* with shading/material/texture into other program like UE5? If anybody knows please answer....
@sergusster
@sergusster Год назад
Uhm... Bake it to Alembic?
@sergusster
@sergusster Год назад
Uhm... Bake it to Alembic?
@betalars
@betalars Год назад
That's technically possible, but using alembic comes with a substantial hit to performance. Will in most cases not be friendly for real time.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Год назад
But Alembic is “Industry Standard” for this sort of thing, isn’t it? What else is there?
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