I think blender really need advance remeshing tooo like retopology in 3ds max, dynamesh in zbrush, polyretopo in maya. Why blender lagging in this basic functionality as it is fundamental modelling need.
but how can i get the texture back the chair and the dog shown in the video get 1 single colour, how to uv unwrap the new mesh correctly and fast, there should be simple option button "keep uv material koordiantes" or smt like that
I saw Blender's remesh modifier being used in a time lapsed video, so that's how I got here. They used it to combine separate objects that they first joined together. EDIT: Also, thank you for the video and your explanation of the remesh modifier.
Is there a way to keep the color of the object when you remesh? Any time I remesh it turns into solid grey but I want the object to keep the same colors before remesh!
Almost ! but still not that, whatever the options it's still uglier than the original, I'm looking to remesh a character, I'll find it eventually! it's crazy the number of tutorials that can be found on the same function with different solutions, but so far, nothing convincing for complex shapes.
Add-ons can only be applied in object mode. Are you in object or edit mode? click inside the screen so that it's active and then press 'tab' to toggle between object mode and edit mode.
Hi CG - great video, perfect explanation of the mesh modifier. One question: How is it possible to pick out single Voxel out of the model to add or remove them? I´m mor into C4D and want to start with voxels in Blender, because Blender has much more possibilities with different 3D Formats. Thanks for a hint! 😉
Thanks for the overview! I was wondering if you have different colors on your model, the BLOCKS function turns everything into 1 color. It doesn't support multi color right?
Hi Justin, I have a head as an object in blender. I wanted to remesh the nose because there are some details that i am trying to bring out and can't because the mesh is looking really blocky when i add clay strips. Can i remesh just that area (the nose) of the object...or is there another way of going about this? Thank you.
Is there a way to use the modifier to create editable geometry you can bring back to the modeling? Wanted to use it as an effect, but have to edit it afterwards
For high-poly meshes, would you recommend using Remesh for decimation or just use the Decimate modifier or combination of both? Thanks for explaining the Remesh modifier by the way. I learning Blender and have been hearing the term "remesh" and this video was the first on the list of results and easy to understand.