Not even one person who does a thumbs down because he thinks the topic is too difficult or not funny enough or doesn't like my German accent or something? Come on, this is suspicious, there should be someone who doesn't like the video ;)
For sure best DR and Fusion tutorial channel on RU-vid. 5 of 5 ⭐️⭐️⭐️⭐️⭐️. Explaining, instead of only showing/demonstrating. Plus files to download and at a speed one may follow.
Nice, it's hard to find good Fusion tutorials! I would suggest trying to cut the time down and work on narrower topics. This covered both rendering and Z-depth compositing and it could be more easily consumed as 2 separate tutorials I think.
@@gosalh maybe just a lens flare for, don't remember. But there's the ResolveFX lens reflection tool and you find lens flare presets in the Fusion template folder as well.
@@VFXstudy you’re awesome I love all of your tutorials and learned a ton from you. Will be signing up to your courses soon (time permitting). I’m a hobbyist and not a pro but I love the Fusion vfx domain. I’m working on a 3D scene for my kids school music project would love to share that with you if there’s a way through your website
I think that Blender offer better solution for that. Ambient occlusion, bloom, shadows... and everything else. Also, green screen is perfect in Resolve. So, combining Blender and Resolve is win-win combination.
Yes, if you work with a full 3D suite like Blender, Mayer, 3DS Max etc. you have more options and more advanced rendering. Fusion has advantages when working with pure compositing - but sometimes it's great to have access to some basic 3D tools without having to go to full 3D suites.
Can I ask you a quick tutor on how to composite 2 AOV's streamings with their separate Z-depth pass on Fusion 16? I have an animated boat and the sea with the boat foam, but when I get the Z from the sea and merge the boat something went wrong... Congratulation for the professionality of your tutors!
There is a "Perform Depth Merge" setting in the Merge node. Does the merge have access to both the Z channels? Are the dimensions working etc.? What does "something went wrong" mean?
Double wow! Great stuff and lots to think about. I was using depth of field for particles but very slow, Maybe I'll try something 2D after the render, but maybe it's better with only single/few objects? Thanks and looking forward to more.
Very good tutorial. I have the problem that my Z-channel is edgy(unaliased) but in the render tab i have already chosen Z and activated LowQ/HiQ in the antialise settings. So my DepthBlur looks weird at the edges because of that i guess.
Editing should be in real time, check about optimized media. For Fusion it always depends on the complexity of the effects/footage etc. Often you have some render times and need to cache stuff, sometimes work with proxy resolution or subframe calculations. Now I have a HP Z840, dual xeon, 64GB RAM, GTX 1070. But have run Resolve and Fusion with less than that 😏
Hmm, are you loading it in Resolve or Fusion Studio - I think I did this one in Fusion Studio 16 - if you can't load the HDR image on your system, you might need to convert it - e.g. into an exr file.
Hi! Great video. I was wondering if there is a way to convert the luminance value of a 2D image into Z-Depth information? For exemple using a second image to serve as a Depth map for the image im trying to blur or add fog to... Thanks
Wow, this is a powerful tool! Thanks for the video. Does using the Z-Channel always have a lower computational impact than using Accumulation Effect based depth blur?
Well, in principle you only have one more channel vs. computation of multiple camera images within the renderer. However the accumulation effect is coming from the openGL renderer which is computing within the GPU. So depending on your GPU this renderer can be quite fast. So it all depends. Last week I had a tutorial where I needed the software renderer for a specific reason. This doesn't offer Accumulation Effects.
@@VFXstudy Hi Brendt your tutorial was perfect as always. I was trying to use the fog node after the 3D renderer in my 3D scene but I get some weird glitching with the fog. I get rectangles appear in the fog when I play the scene. So rectangles appear which negate the fog in parts of the scene and they appear and disappear randomly. Have you ever seen this before? The video card I’m using is an RTX 2070 super. Not the best but still ok. Thanks
@@gosalh Check if the rectangles are also appearing in the z-channel - if you are creating the fog in 2d, that is. If so, then it is coming from the Render node - possibly an issue with rendering semi transparent image planes? Maybe try switching between Software and OpenGL Renderer in that case?
@@VFXstudy thanks 🙏 let me experiment with this and yes I’m using image planes as backgrounds to the 3D models which have the 2d fog. I’ll come back to you if I manage to fix it to share my findings. Thanks again!!
@@VFXstudy Hi Brendt just reporting back. Seems to be fixed now. So you were right, I had an imageplane of a grassy patch with a transparent background in the foreground in front of my 3D camera and behind this imageplane in the background are 3D mountains with 2D fog for depth etc. I’ve retained my renderer settings with the z channel set on my renderer and OpenGL. To fix the issue, on the imageplane that was causing the fog glitch with rectangles, I went to the settings and under “Visibility” I disabled the option “Supress Aux Channels for Transparent Pixels” and this seems to have resolved the issue. Thanks again for all of your help and tutorials!!
Love your attention to detail :) Some frequency issue with the light bulb in the background light that I realized only in the edit. Strangely happend only on some recordings. I am replacing the bulb for the next recording 🙂
You can't really do sophisticated modeling in Fusion but simple things you can project onto shape3ds with camera projection. Also of you can create a fake depth channel (grayscale image indicating depth) then you cam use it to extrude a 3d plane via displace3d
hi, can you help me with three fog nodes? when there is another image plane 3d with alpha in the scene, appears some error in the alpha channel, in another way all three nodes Fog, Fog 3D, and volume fog doesn't support transparency objects.
Not sure I understand right. If you have problems with transparency check Software vs OpenGL renderer and maybe sort function for transparency in the renderer...
Hi, can we create a similar 3d background to look like Patriot Act with Hasan Minhaj scenario? use video and images with curves, i will stay in the right side and i wanna have videos and images in the left but curve and not straight like the tonight show.
Sure, you mean creation of the scene? All things related to the Z-channel I show from scratch. Only the initial 3D Scene I had prebuilt since that wasn't the focus of this tutorial. If you are wondering about that or anything in particular I can make a dedicated tutorial for that?
@@VFXstudy I have been looking for Mo tutorials on things like that using resolve fusion and I came across your channel yes I'm talking about how you create the scene I have been looking all over RU-vid untill I came across your channel