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Just wanted to give a genuine thanks for all of your Jamie vids. Your knowledge has been invaluable in helping me learn to play the dopest character on the roster.
echoing the rest of your comments, I kept at it and im finally moving up again! Still approaching platinum as jamie but huge achievment for me personally to feel as in control with him as I do with marisa. I knew fighting games were deep but its even crazier than I thought hahaha. Happy drinking!
Learned a lot thanks to this video. Great informative video as the other one. I'm always trying to learn more and more neutral and a deep dive into jamie normals is super appreciated. Trying to learn also to confirm b.hp and f.hk into supers even if it's difficult for me (I think f.hk it's a bit more easier).
@Kaution and fellow drunken fighters. 5lk is my least used button and when I do use it it's usually during block strings. Has anyone found any other uses for it?
I’m no pro but I think it’s best application probably is for block pressure with strings like 2lp-5lk-2lp. It could have use as a fast recovery buffer for checking dash / DR in neutral using qclp or lkdp but I’d assume that’s a pretty niche case.
In neutral its decent to beat lows like 2mk If you buffer lp palm behind it. Lights always have a chance to Interrupt slower longer buttons in their startup, and since 5lp sometimes whiffs when characters do certain lows, 5lk is better in that regard. Besides that, like mentioned by a fellow drunken fighter, 5lk has less pushback so its good for strings.
For the bakkai to work is mainly to make sure that your 2kk and 5hp are input as fast as possible to get the height needed to ensure that bakkai hits, the other 2mp timings is something you just need to practice and you should be good :)
This might not be related much but I struggle to follow up tensei kick -> 5HP -> 2HK/dp. I don't really know the right timing to hit 5HP so that I can continue the juggle with other moves.
It's pure practice, the only thing that can help is hold forward after doing j.hk, that way you get a slight walk forward before doing 5hp, the majority I gave this tip said it improved their consistency by quite a lot, hope this helps
-Different recovery for the elbow -Rekka’s become -3 at lvl4 (good for perfect parry) -6HK gets one more active frame and one less recovery frame at lvl4 Not sure what else