I like how games are developed, its an entire creative process that takes years! I might be the one of the few active players of ARMS but i totally love every inch of it!
It doesn’t get updated much and the variety is very limited to splatoon in elements such as gameplay, game modes, game designs, and overall complexity not much replayability. Without question arms is a very fun game and is always fun to play with friends and family, yet the lack of “freshness” coming from the gameplay itself is where it goes down. In my opinion it’s Nintendo’s fault for this since they weren’t focusing on the game as much as they should, and of course the price..
i do really love ARMS still play it from time to time and always when have friends over but what Checkers said is true it could of used as much attention as Splatoon or Mario Kart but it is what it is i guess still a very fun game none the less.
Alex_dlc To be honest, the next console *needs* ARMS 2 as a launch title. Although not as successful as other franchises, it sure was a staple on the switch’s summer months.
@@ChevalierSilver I mean, that's kind of what goes down in any big dev's idea room, it's all about narrowing down the ideas, like what's the most fun, what do we have for prototypes, what do we have the resources for that we have a feeling people will enjoy, etc etc...
ARMS is quite underrated. The character design of ARMS is amazing! One could even say this is Nintendo's best work in character design so far. Each one of them, very unique and charismatic.
@rated nuts smra was also created by nintendo actually, there's a lot of games like that arsm mrsa mars asmr masr msra sram rasm rsma amrs amsr srma rams smar rsam mras sarm asrm samrs mrar rmas msar rmsa
I want them to make an ARM2, a sequel to arms on which they fix some things with more customization and a new mechanic which lets them do like with splatoon: weekly updates
I really like arms, I just wish it was around 40 dollars rather than 60. I can’t really justify buying it at 60 cuz I don’t really feel there’s enough there. The fightings fun but there’s not much else Great game tho
Same here. I play it for free when it's open, but that's about the whole game. I'd buy it for 25, 30, because I find it really fun, but not much substance there.
That’s the main thing I’ve heard when it comes to arms. It looks extremely fun, it’s just that customers compare the equally-priced games like mario odyssey to it and obviously see that one gives you more bang for your buck.
Arms is actually pretty fun. It’s weird how certain games blow up. All people want are more games to add to a series instead new concepts. I think the switch would definitely be a lot more fun if the games had more mii related concepts.
I really didn’t think a video like this even existed! ARMS is one of my favorite games, and I think this could be one of the videos I enjoyed the most in my life just because of the surprise factor alone.
Arms is cool and original, both in game and art design, I just hope that in the future there will be an Arms 2 and that they can be established powerfully among the great fighting games. Excuse my bad English, I speak Spanish.
Really interesting! The editing in this video is so well done. You're so good as adding motion to something that could have easily been static. (Shaking joy cons, shaking crowd)
I was just thinking about Min Min's name for a moment because you spent so much time talking about her development and how she was based on noodles. Well... I just found out something I'm impressed I didn't realize earlier. Min Min's name is directly based on the word for "noodle" used in Chinese and many of the languages that evolved from it such as Korean and Japanese. It also may or may not be a coincidence, but "Min min" is one way to say "noodle" in Chinese. I can't say for sure whether it was intended or not as (well, obviously) the devs were all Japanese so it's hard to tell. But at the very most we know for a fact that her name was based on the word for noodle no matter which language it was truly based off of. Edit: Something to note is that we Asians don't say "ramen" the same way "those diggly darn westerners" say, if one thinks the name was based on how the name sounds, it isn't. The "men" in "ramen" almost always has a sort of curve to it. I would assume it was just a spelling thing rather than a sound thing.
Okey, I love how random but logical the characters were made. First time I saw them I didn't think much of them, but keeping the idea of "springy items" really made them all fit well in the same universe
You know those potion bottle things that drop during ARMS matches and increase your health/Rush meter? I call them Health Sauce and Rush Sauce, and I refuse to learn their actual names.
@@weighedgoogcat4499 I have learned that by now. I still call them Health Sauce and Rush Sauce. (I originally thought they were Ramen Bowl-themed bc that was the first stage I played on but I still like those names)
Interesting one! I wasn't expecting you to cover ARMS so soon! I more or less liked the game myself, but I'm sure there's still stuff about it that can be improved on!
Ok, don't read this comment the wrong way. First of all, I love this channel's take on content. They explain things in a very detailed way. Secondly, I am in no way saying that Arms is a bad game. I actually love Arms, designs and concepts. The game is incredibly clever and I'm a sucker for when developers make worlds immersive by making them feel just like the real thing. But I really wouldn't claim that Arms is a new thing in any way. In fact, most of what Arms did in terms of mechanics was already there. Dragon Ball Z Budokai Tenkaichi on the ps2 already had solved the over-the-shoulder camera problem, simply because the game is based on long range fighting! It didn't have customization per se, but it did include an enormous roster of characters each with their own set of ranged and close combat attacks. And again, is it the first Nintendo fighting game? There's several versions of Punchout, there's Wii Boxing, there's Smash Bros... and there's also game modes in other games that are reminescent of what a fighting game is. Say, Mario Kart's battle mode for example. I wouldn't think these were untested grounds for Nintendo.
8:56 so that kinda explain's why spring man isn't a playable character in smash ultimate but I'm glad that arms is representative in smash since there's arms assist trophies arms spirits and arms Mii constums Edit:I also wonder if they can make a racing game but it's in 2D I'm pretty sure that Nintendo or some other developer will make that happen
It’s very interesting that ARMS was created from trying to create a fighting game with the camera behind the player. I never really paid attention to that factor
An entire video about the game that’s the spiritual successor to teleroboxer and yet releroboxer isn’t mentioned. I guess I really was the only one playing my virtual boy.
ninjara is my fav. this game severely needs a story mode. ARMS is a great game, but if there was a story mode im certain the playability would go up, for me id play it more often.
You know you’re dyslexic when you though it said ASMR and was confused when the video started. I legit stared at the title for about 30 seconds trying to figure out why the title didn’t match up 😂
It’s sad, this game is one of the first I wanted by the time I got the switch. I would always play the demo until I got it. Though, I didn’t because I wanted Mario kart. This game is kind of underrated if you ask me.
Thanks! I want to figure out how to script a similar style arms gameplay mechanic in Unity. Thus watching the video. Seems maybe it is like launching a remote control hand projectile...with a smoke trail that stays connected to the arm and then snap that projectile hand to the arm again quickly.
I always wondered what would a survival horror game would look like if made by Nintendo, would love to see them try a lot of more genre's different genres.
This game could have been more popular if it had more variety to do like online and real time tournaments like how splatoon has spatfests.Maybe next game?
Both girls are practically relatives XD Everyone made the comparison when Twintelle's trailer came out 😂 Hey, maybe you could do Bayonetta's development process some day in the future please? She's my waifu XDD
I guess this is probably an age thing, but to my mind the inspiration for the arms was telephone chords, not cork screws. Great videos though. Thanks for making them.
Yeah, that makes a lot more sense, actually. I kind of meant like a corkscrew _shape_ , like a spirally thing, rather than an actual cork screw used to open bottles, BUT I did show a picture of a bottle-opening cork screw, so that was kind of dumb on my part. Glad you enjoyed the video, though!
@@ThomasGameDocs in mathematics this "corkscrew shape" is called a helix. This is a point where many people get mistaken because it's usually called a spiral, but a spiral is the curve you get when you revolve around one point while getting away from it. If you want to put emphasis in the shape I think saying helix would be the best way to go.