2002 magical scientist FTK 2012 windup loop End 2017 pendum FTK 2018 gumblar and cannon soldier A but also lot years without FTKs or handloops were also not so good... DAD formats(all of them); Dragon rulers vs spellbook; inzektors blowing up your field; infernity doing stuff; 4 negates pendulum; zoodiac format; gouki Ulink; sky striker set 3 widow anchor... I like slow phased era: mithic rulers and geargia; hand artifact traptrick; Goat...
I think the biggest thing I miss about old school Yu-Gi-Oh was the battle phase focus which made traps more effective. I definitely prefer the slower format of yesteryear but I also know the game isn’t for me anymore.
if you ever look into playing the modern game you might like a deck called Subterror, it has a trap it searches that doubles attack & uses it extensively & has a monster that removes opponent's facedown monsters by attacking into them + another monster that flips opposing monsters facedown, it runs like 8-15 hand traps too but really those help keep the classic themes of the game alive and help slow down the fastest decks, it plays a lot of proper traps too.
Cool video, but I really wish you talked more about the GX and 5Ds eras where the decks started to move from mostly good / strong staple cards to not necessarily archetypal but themed decks and combo decks. I know you said that you didn’t wanna talk about like every change but I really feel like 2007-08 (Late GX / Early 5Ds) would’ve been the perfect middle era to talk about, 2003-2012 was just a really big jump tbh, and deck building as a whole did change rather interestingly during those times.
I agree with most what was said in the video with one exception: the statement that modern Yugioh is more consistent compared to old Yugioh is only half true. While yes, modern decks are much more streamlined, consistency actually got worse imo. Think about it, why has the term "bricking" only come up fairly recently in the last 4 years or so? Because starting with a bad hand is a much bigger deal. Back when the game took longer than 3 turns, coming back from a bad hand was a lot more common due to games taking longer and thus more topdecks occuring. So yes, while opening hands are a lot more consistent in modern Yugioh, the overall game is not.
I was also thinking the same thing when I watched this. Playing out of bad hands was something that you could actually do because your opponent was most likely not going to present lethal in the first couple turns. It was also pretty much wrong to play hyper aggressive because recourses were much harder to recover. I miss that period of time.
Sounds like Yugioh and the NBA have both gone through a transition from slow paced games to a much faster pace. Just felt like making that weird comparison.
Modern yugioh is more consistent in a bad way, in that games play out much more linearly. A lot of this is the extra deck, in that main deck cards are mostly materials to your actual monsters.
It was a much healthier type of consistency. One of Yugioh's biggest problems is that no matter the starting point, your opponent is always going to make a huge board. This takes away the strategic uncertainty. In a good strategy game, there is information which is hidden to you, and you have to take risks and gambles and try to read your opponent. Does your opponent have the set of cards in their hand that will overcome your strategy, and you need to wear them down first, or is it time to strike? In modern Yugioh, once you've seen a deck play one turn, you know pretty much what every turn from that deck is going to look like. Since everything is searchable, there is no uncertainty. It stops being a strategy game and becomes a puzzle. Instead of trying to outsmart and out-strategize your opponent, you are trying to figure out what combo from your deck will overcome the problem on the field. It makes it so you aren't so much playing against your opponent as against their deck. You barely need to think about yout opponent at all.
While yes, Yugioh is more consistent these days, you say that "bricking" happens less. I disagree. In old-school Yugioh, it was less consistent, but each card was also solitary, so almost any hand was playable, there weren't so many combinations that would end up with a brick.
@@deruneldembal5048 I would consider Bricking having a hand of conditional cards that can't do anything if a certain criteria hasn't been meet like the dark magician support spells and monsters that can't be normal summoned/require a tribute so you will end passing the turn with a empty board, but even then most of the time that would leave you in a good counter position if your opponent gets overconfident
I would say it is hard compare because nowadays you wanna open multiple compo pieces and a couple of years a ago Thunder King Rai-Oh + 1 or 2 backrow was a good hand for example. Also having a brick/drawing combo pieces/ garnets hurts far more because these key cards are limiting your options and consistency more than back than.
The Cyber-Stein OTK deck I ran at GBA France Championships in 2003 was very consistent. 3 Mystic Tomato, 2 Sangan, 1 Witch of the Black Forest, 1 Morphing Jar, 1 Cyber Jar, 1 Painful Choice, 1 Pot of Greed, 2 Graceful Charity, 1 Upstart Goblin, 1 Card Destruction, and tons of removal + reborn / premature. You can be pretty sure the Cyber-Stein was in play on turn 1~3, and there were other ways to win if that plan didn't go well. Finished 2nd that year. But I agree on the second part of your post, there were much less bricky hands. What would happen sometimes though is that you go second, then your opponent plays Delinquent Duo + The Forceful Sentry + a draw spell on turn 1. Even worse if they lay down Imperial Order after that. You could pretty much concede at that point
I just play both styles lol. There's nothing stopping you from getting a few friends together and all building old school style decks and having fun then the next day going to your locals with your Thunder Dragon or Sky Striker or Gouki deck.
Your historical Yu-Gi-Oh videos are the best, bro. I started playing in 2015, so to hear about decks/strategies/cards that were popular "back in the day" are very interesting. Keep up the good work.
Old: half your deck are power cards(that give you advantage) and the rest are the filler New: your entire deck and extra deck are cards that are both power and engine
Back when I started playing my deck was 3 Blue-Eyes and a bunch of random crap and always lost. In the 2005 era I upgraded to using RITUAL MONSTERS with my Blue-Eyes and always lost. Then they introduced syncros and I used Stardust Dragon and it saved my Blue-Eyes all the time but I still always lost. Then they introduced Xyzs and... I used my Blue-Eyes to make some big ones and I started winning sometimes. But overall for me I'm still always losing :V
DeltaTheAwsome PSYFrame that I know but still lol I've OTKed and while it's nice, it doesn't give me the same feeling that I used to get after winning after a few turns. 😅
Konami is actively pushing for that though this time. Look at the F/L list. It's mainly s/t's themselves or support for the more "control" style decks that get hit. Yes, Konami did print the cards in the TCG that "pushed" for faster decks, but they are doing that in DL while also removing staple s/t from the format entirely to accelerate the change.
@@amethonys2798 I bet its related to the lesser item drops and harder farming honestly. Wouldn't be surprised though if it were also related to the fact they wanted it to be a faster format than TCG and OCG due to it being a mobile game.
You raise some good and fair points about nostalgia goggles. Personally, I just dislike how nowdays everything is special summoned and half the playing field is cluttered with extra-deck nonsense. Pre-synchro yugioh with a banlist is what I like the most. What I think is very interesting, is that yugioh went EXACTLY the same route as Magic the Gathering: At first, non-creature cards were the meta defining things to be running in every deck, because spells are just busted. But in modern day, all the good spells get banned, nerfed or are simply obsoleted by Monster cards.
How YuGiOh deck building has changed over the years: We went from throwing the best cards into random decks that somehow worked for keeping card advantage against the opponent to throwing the best cards into random decks that somehow worked to spam ED monsters and keep the opponent from playing YuGiOh. Truly evolution in card game form.
15 years ago having tribute fodder survive and also dealing damage was really good Good enough to get restricted If someone thinks that’s good nowadays, they’ll get their ass punched inside out 😂
I played 16 years ago and even then magic cylinder was gimicky. Unless that damage was killing your opponent it was almost always better to play waboku.
Well couple of years ago I had a 15th side deck slot open and for shits and giggles decided to play magic cylinder at a regional It hit a 3100 Qli Disc attacking my Construct This dude drove 3 hours to get his soul burned away
My problem with the new Yugioh is more the new cards and archetypes that have 3 PDF-Pages of Text. Also at least the impression i get is that the Game is way faster what imo is Not that good but that of course is my opinion. Nowadays you do your 5min Turn and mostly Lock your Opponent out or get fcked by cards with so many effects that you need to read for 5mins to understand what just happened. I do like comboplay like Synchron Deck etc. but it just feels like you are playing more with yourself than with your Opponent. You maybe play a few Traps and Handtraps and maybe some counter monstereffects and the rest is just combo fodder.
The first era of Yugioh (2002-2005) having the issue of using many of the same over powered cards (particularly spells and traps). I had a friend I use to play Yugioh with that made that exact same argument, the problem with this argument is that era had an excuse for that problem, their were nowhere near as many cards back then and on top of this many of the earliest cards were just plain garbage (very underpowered). They should have just kept making equally powerful (in their own way) generic cards that people could experiment with and interchangeably use. If they kept doing that up to now I can guarantee you that Yugioh today would have been way more diverse then it is and deck building would be more fun and rewarding. Of course that’s impossible now sadly due to the massive amount of unbalanced archetypes some of which would become too powerful with very good generic cards.
To be fair there were high impact monsters back in the day. Witch and sangan, morphing jar, cyber & fiber jar. Jinzo, goblin attack force and spear dragon, d.d. warrior lady and exiled force, sinister serpent. Almost all of these were auto includes.
The big problem with too much consistency is that aggro/beatdown becomes unplayable, as combo just outclasses it. In MTG, there's Red Deck Wins, and in Pokemon, there's pretty much every Lightning-type and every Fighting-type deck ever. In Yugioh, aggro is unviable because it's straight up outclassed by combo due to the sheer consistency. The last great aggro deck in Yugioh was Mermail way back during the Zexal era.
Well, its been 3 years when this comment was made, but im pretty sure this was also a thing back in the day. In a new format with a new banlist, Dinosaur is almost always one of the best deck in the beginning of that format. Dino is just all gas and aggro to the max, maybe the most aggro any strategy will ever get. But when the format settles down and the formats gets resolved and solved, dino just kinda falls off waiting to terrorize another new format, which IMO is a very good spot for a deck to be in.
My strategy for building my deck was always built around four things locking my opponents out of their traps, quick play magic cards, monster effects and monster graveyard effects back then we didn't have hand traps to worry about so that strategy worked for me every time
The thing is that is the exact reason I DON'T like modern Yugioh. Searching is soooooo prevalent in this game that you practically have access to your entire deck turn 1. It makes the game way faster than I feel is necessary and is what allows for otk's to be the norm. Yugioh now doesn't feel like it has many choices when playing your deck or ways to disrupt your opponents plays. And I'm not saying decks need to be inconsistent piles of trash, just not so consistent that someone can flood the board with their best monsters turn 1 along with a Kristia and 3 negates during either player's turn total just because I didn't have an ash in hand to stop them before my first turn.
The newer deck building mainly consists of: Find the best meta deck that everyone is playing Take out a mortgage Buy the cards Repeat next week There needs to be support for non archetypal decks.
Problem is when staple cards cost 70 bucks. You can't play Cyber Dragon without a Borrelsword and Handtraps/Kaiju. Same goes for heros, cubics, crusadia and alot of other "budget" decks. You have to spend 250 bucks on staples and then add your "budget" cards on top of it. And no you cant replace those staples, they're too good.
I've been playing magic for 10 years and yugioh for 18 years. Yugioh is not a more consistent card game because it doesn't contain lands. I've heard this argument before and in my experience, it's from Yugioh players that have tried magic once or twice and had become frustrated when their sub-optimally built deck got mana screwed/mana flooded. If you define consistency as the odds that both players get to play the game (An interactive back and forth game), then Yugioh is less consistent because of how swingy the matches are. The odds of a properly built magic deck being mana screwed is 1 out of 20 games. The odds of somebody comboing off in Yugioh and effectively locking you out of the game is much higher - 1 out of 6 games? maybe more? It sure feels like a lot these days. Tldr; I miss old school Yugioh. GOAT format specifically. So interactive and consistent.
Im a 2003 player who stopped playing around 2010. Just started back up and here is my gripe... 2003: I set 2 cards and a face down.. I end my turn... 2020: I activate a card, search my deck, add this card to my hand, Special summon this monster from my hand, activate its effect, get another card from my deck, play another spell. I normal summon. I then Link summon, use its effect to do something else.. (Literally 15 minutes later) I set 1 card and end my turn... Today its just to overly complicated as hell with too many over the top strategies that stretch a turn into a 15 to 20 minute play.
I like consistency in decks in Yu-Gi-Oh, but I feel like there is so much pressure to have an amazing first turn which makes the game kinda samey. What I mean by that is that decks _have_ to basically have the same opening every game which makes match ups the same game most of the time. Gouki will make the same gouki board, thunder dragons will make collosal or 2 etc.. Other games have more margin of error because that first turn is not so critical. The same decks should do more things with different cards and not the same thing every time in those games.
When it comes to the different summoning mechanics helping different decks look at gouki! It wasnt good before we got good links. It wasnt even a rouge deck before knightmares.
As a very casual player who mostly plays the ds/3ds games, not even online, I found it easier to build decks back in early gx times, than now. You could usually just grab a few high attack monsters, and some spells and traps for removal, and get pretty far with that. Today everything feels more combo reliant. That being said, I think that makes for much more enjoyable gameplay! Just the deckbuilding is a bit hard because I usually have no clue where to start..
While yes it was easier to build decks back then I wouldn't say that makes it better. I enjoy both eras of deck building but I do think nowadays is better overall even though there are still problems with it today.
@@DiddntFindANameLol Getting started can be tough because probably the biggest problem with deck building right now imo is there's too many archetype specific cards that aren't used in the decks for that archetype mostly because they aren't good, so you have to figure out which cards from that archetype you do run and the ones you don't plus a whole bunch of other factors.
@@garretnelson2771 Yeah, it's not easy. Well, maybe it is if you've been in the game for a few years and know the cards, but it's hard to get into again now at least!
I have issue with both new and old the deck diversity in older deck was too low but now I feel like the skill level requirement needed to have fun and be competitive is too high for people who are just coming into the game or casuals aiming for competitive
I feel like another thing is that 2017/18 yugioh decks have a lot of engines (predaplant, brilliant fusion, speedroids, spellbook draw engine, ect) that don’t necessarily synergies with the decks theme but are used for specific things. I played a lot of Mermails in Spellbook format, and at least where i played I remember engines having a meaning more or less referring to the central cards that made the deck work (Atlanteans in Mermail-Atlanteans, Lightsworns in Chaos Dragons) which were more along the lines of how Frogs work in a Paleozoic deck today. But other than HAT existing as a deck made of 3 different engines, I don’t remember outside engines being splashed as much as they are today.
Steps to deck building: 1) Find an empty spot in your extra deck 2) Put Firewall Dragon in it 3) Bonus points if you can fit Isolde and Summon Sorc in there as well 4) Go win YCS
its because they have the POTENTIAL to do a lot of VERY varied cool stuff but nothing to really capitalize on any of the weird experimental stuff they can do. Like they have a bunch of game play types from geminies to equips but none of the gimmics have a really good win condition or way to get to their win condition. They have potential but nothing to let it live up to it.
Simple Red Eyes was always a pretty bad card, it requires two tribute summons for a 2400 attack 2000 defense normal Monster. It wasn't even the best normal 2400 attack 2000 defense as Amphibian Beast has those stats but only requiring one tribute.
I’ve played Yu-Gi-Oh since invasion of chaos, and I definitely feel the game now is the best it’s ever been. So many fun deck types and strategies, love it.
That 23 card list literally was just the basis of every good deck back then. Even if I didn’t realize it then. I just went back and looked at my first deck I ever played in a tournament, and the only card out of that list I didn’t have was the sinister serpent.
2012 before tengu plants we had a meta that consisted of GBs blackwings xsabers machinas lights lightsworns so it wasn't all just streamlined good cards
You're right about the cost of cores. I picked up a playset of Dinowrestlers for about $10. The core deck of even something like Gouki is pretty cheap, maybe $30 for all their cards, until you start putting in Knightmare monsters. Those add up. Crusadia is a very OTK capable deck, and only Equimax is "pricey" at $10 a card. As I observed to friends you can buy playsets of all the other Crusadia cards for the cost of one Equimax card.
I think the only cards we played multiples of by the end of the DM era where MST and d.d. warrior lady. Almost every card in most competitive decks was restricted to one. If you posted your deck list online you could basically just post : Main Deck: Staples x37 Cyber Jar x1 Extra D.D. Warrior Lady x1 Mystic Tomato/ Shinning Angel x1
I dropped off from going to locals prob around the 2012 era. I do agree the game does seem way better now in terms of having options and the cross promotion with Duel Links is fantastic. It’s a tad upsetting if nobody is running traps nowadays though; that’s a meme that became a voice line in borderlands 2 after all.
Argh you never wanna talk about Six Samurai when they were super dominant for a long time sandwiched between the likes of the Infernity days and Wind-ups/Dinorabbit days. Honestly, they were like when archetypes started to be super popular (everybody loved the Six Sams concept and art, though they hated Shien and Gateway making the deck super oppressive). Them and Blackwings
It would be nice to be able to have a deck with a lot of variety, but sadly consistency is important. It's unfortunate that we need to use so many 3 ofs, and so many staples, we can't be that unique, but it is what it is.
2002-2011 old school Yu-Gi-Oh 2012-present day new Yu-Gi-Oh, I will say you can shove links into any retro deck and they can give pendulums a run for Thier money, it's incredible how links have rejuvenated the game and made it the most diverse it's been since 2011!
I’ve played the game on and off since 2005 and I feel my least favourite format was when everybody either played blue eyes or BA. It felt like no one played rogue decks and those decks bored me to tears. I’ve recently gotten back into the game after playing at a locals where no two decks were the same. I played a deck that I built 30 minutes before it started using the phantom knights and D hero stuff from the legendary decks. I had so much fun, it’s really reignited my passion for the game. Building Zombie phantom knights atm and I can’t wait to take it to locals!
True but even there youre very limited to energy, only one supporter card a turn and also only one attack per turn Which makes a duel A LOT longer than ygo imo Yugioh online takes uot to 10min mostly pokemon 20min And in real lige yugioh up to 30min While pokemon i think its the same but i heard people play muktiple search cards at the same time becausebthere are no traps or such stuff Dont play pokemon carboard lnly online
Honestly I hope they had something like quantum monsters; that would really help out the format and make plays interesting; as well shake up the meta. The idea would be a monster that has an effect trigger depending on where it’s sent to such as the monster lane, back row or hell the field spell spot. I think this idea would enforce the monsters heavy meta but help move away from spells in the game.
I quit Yugioh back in 2016 and is contemplating on coming back to the game. I understand that there are a lot of changes I need to catch up with, but your statement of casual decks still being viable makes me feel somewhat optimistic. I also feel that the quality of recent structure decks are very good, allowing new/returning players an affordable way to enjoy the game. From a deck building perspective, how difficult do you think it is to start over with an empty collection? I really look forward to the upcoming Rokket structure deck. Hopefully, 3 of those plus a few other cards will be enough to build a semi-competitive deck.
Not a fan of archetypes, but I see the problem with generic decks that were 40 good cards. I still think games were more fun due to a better back n forth dynamic between players. ( most the time) However, I think it would have been interesting if yugioh developed in a way where generic cards were still the focus. Just balanced in a way that you don’t just have 40 crazy one of’s
How chaos max dragon managed to appear in this video? Btw, this is one of the best videos i have seen in this channel. I left the game after shaddolls were released playing and collecting nonstop since Legend of Blue Eyes. This new link summoning a refreshing mechanic for the game even the doomsayers say mechanic X ruined the game, but they are just saying this since the synchro era... Maybe its time to sleeve some cards again...
I love these videos and your channel (I've been through 2 name changes and 2 years of high school during the time I've been subscribed), but I have no idea how to start out in Yugi-Oh. Is there any way you could make a video about budget buying, really basic beginner decks and how to introduce someone like me to the game? I saw Cvit's video on how to get back into the game, and Cimo's video on beginner decks, but the problem with videos like these (and many other similar ones) is that they require knowledge of the game to be useful. They don't even include actual deck-lists or profiles! I've only ever played Duel Links, and I love it, but I can't really play the decks I want, so I'd rather spend money on real cards to build one of my decks irl to play with friends instead of trying to get them to play a free to play cash vacuum.
You might wanna pick up the legendary hero decks or any starter deck really if you're just trying to play with friends. If your friends are already into yu gi oh it's probably a good idea to ask them about what to start with and budget options.
My problem with current Yu-gi-oh is that it is way too fast to enjoy. It is not nostalgia when I say that "back in the day, dueling was an experience. Each duel was a story, not just 2 turns." Someone starts on top, and then you draw something that gets you on top, and then you go back and forth, building to a climax until someone's life points drops to zero. Now, the average duel ends in 3 turns. There are no second chances, not much to experience about your duel. The fact that you can summon 5 monsters in 1 turn and those monsters getting destroyed do not even leave a dent in the strategy is concerning and is not in any way good for the game. Duel Links is what I wish Yu-gi-oh is.
Idk where I’d like to stand I like high paced combos it makes the game more complex but I also like powerful singular cards that are game changing as well.
It makes the game more complex, but does it really make the game deeper? In game design one of the core principles is that you are looking to get the maximum possible depth out of the least possible complexity -- think of complexity as a budget used to purchase depth. (Watch the Extra Credits episode on this topic for a better explanation) Crazy 20 card combos add a lot of information to know and process, but do they really add much strategically? I personally don't really think so. Not saying it's wrong to like them, just that I personally think complexity for its own sake is bad game design.
I remember yesterday at ta local tournament in my city, that there was someone playing a ninja deck which was able to extra link the opponent and without summon sorceress considering it is not playable in Europe (I live in Milan). I don't think that his deck is going to be meta relevant, but he topped with it. Probably, in the past it wouldn't have happened.
Honestly, I agree and disagree. I enjoyed all three eras of ygo, and I obviously still play, but there's a distinct difference between modern ygo and ygo merely an year ago. When we look at the decks from before links, or early links, they weren't that crazy. The craziest things you would have to deal with was maybe a ddd field with 3 negates or so, but the best decks didn't do that much, excluding some obvious exceptions. However, nowadays, while altergeist and sky striker and trickstar and thunder dragon exist, decks like spyral, decks like gouki, decks like danger dark world, even magicians from magician format. I don't hate modern ygo, but there's multiple current cards that just should not exist, like gumblar. Why does gumblar exist? Why did they think it was a good idea for gumblar to exist? Oh, and firewall. That too. I feel like the card design for the past year or so has just been so loose. Gumblar, sleeper, firewall, astrograph, engage, the secondary effects of the knightmares, even cards that aren't seeing much play, like the PK or the Fur hire links, they're too far overboard. Thus, I believe that modern modern Yu-Gi-Oh is the worst it has ever been, but without the overboard cards, it's more enjoyable than ever.
@@trustynaildiing6407 See, those had lots of card advantage, but the things they did on the board wasn't totally crazy. Dragon rulers especially just ended on a bunch of rank 7 monsters. Zoo was ultra consistent, but it only really ended on a drident Kong plus backrow. I would go as far as to say that altergeist boards are scarier than zoo boards. Spell books are an exception, but that's only because of jowgan. If we forget about jowgen, the spell books boards were just a couple of quickplay spells. Now I did mention that there were exceptions, spell books, djinn necroz, windup, and to an extent, qliphort. Honerable mentions: infernity, frog ftk, yata lock, and magical scientist ftk.
@@xlordday7241 Well, I would argue that having a ton of card advantage is more important than just having 2-3 interruptions, but I agree with that. However, certain meta's are different from the rest, it's hard to compare one to the other and then say "Oh Y format is better because X", there were also cards that just shouldn't have existed back then. Just my 2 cents, but I agree with you on the "overboard cards" part.
@@trustynaildiing6407 In regards to Rulers and Books, YGO4RealMen made his dime back in the day by humiliating then-meta Decks, often with rogue strategies. It was practically once a video, with videos coming out every concept of weeks (at least, until the Rulers died) that he would take whatever "MANLY" (his words) rogue Deck he'd crafted, jump online, and punk a few Ruler players. Chin Beat used a bizarre combination of Boxers, E-HERO, and Gawayn. He used the pieces of Gate Guardian for Rank 7 plays, and equipped the behemoth itself to Zubaba General. He had an *entire series* dedicated to using a clusterfuck Mokey Mokey Deck to mess with people. I honestly believe that he stopped in 2014 with his (pre-SD) D/D/D video because his fun Decks could no longer keep up with the meta to openly humiliate them.
Linking might make many things more viable, but the flip side of that is it makes many things viable that shouldn't be, like the firewall ftk. Also, when you talk about trap cards not being played, I still see evenly matched in deck lists, (not to mention things like storm duster on occasion)
Evenly Matched and Impermance are only trap cards in the sense they say Trap on the card and its purple. They have zero of the downsides of an actual trap card. It cannot get "mst'ed" the turn you set it (setting evenly matched OMEGALUL) and you dont have to wait a turn to use it.
@@aghadlarhen9397 Yes, but sometimes you have just that one card that you can't manage to get off the field, (which is what I'm talking about). Being unable to have a clear field is part of why people stopped playing Gorz.
imo 2012 ish era yugioh was the best because it wasnt super slow like GOAT format but not atleast exceedingly fast like it is now where youre lucky if you play more than 3 turns many games. You had the ability to go for plays that weren't just summoning or flipping a monster and actually interact with your opponent alot more. I've been wanting to play 2012 YGO again but its so hard to get anyone online to play any format that isnt the current format or GOAT. It's pretty sad
I totally agree with that last statement of rogue decks being way more viable nowadays. I'm building a Chemcritter deck rn and sometimes I stop to think "I'm gonna try to win with a Gemini deck. How crazy is that?"
While I don't mind having archetypes in the game, I think we might have a little too many at this point. I liked the idea behind classic deck building...relying on an individuals imagination and strategic skill more than just Konami releasing a family of cards tailored to work together (I'm not insulting the skill of players who use archetypes. I use them myself and love the occasional support for more retro cards). But everything has its place. I'd just like to see more of a balance between archetypes and open ended cards. It exists, but not as much as it used too.
ok but how i protect my monsters from destructive cart effect if i dont use counter traps. spells are good but is there any quik negate destruction spell card cause thats the only reason wy 25% of my deck is traps
I agree that 23 must-include cards is very bad in terms of deck building, but when deciding to play an archtype and the deck basically builds itself for you is not much better in my opinion. I actually like 'engines' that people can run. Things like the brilliant fusion or sky striker engines that can be included to make decks better. Obviously we don't want a very powerful engine that becomes an auto-include, but I think the more engines we have the more verity of decks we can get.
Best advise is to make one deck from the internet preferably a simpke one like dark magician blue eyes or any otk deck and just tey to fully understand your own deck Then play a lot and over tine youll see all the other decks read their effects and see how they work And u slowly start to understand the gaame and your own decks limits
I quitted paper Yu-Gi-Oh back in the day when DAD was released, disgusted by the rarity bump, and wasn't the only one when prices for that card you needed 3-of were reaching the $200 threshold. I still haven't come back to the paper game.
I as budget player liked 2012 better. Darkworld and Chaos dragon were 2 decks which were fairly strong and also pretty cheap. Also it wasnt like "I put a almost unbreakable board on the table and you have to break it in your turn or else you loose". And to say that b4 2012 there were not as many archetypes is just wrong 2010 german nationals had Infernity, Blackwing and X- Saber as archetypes and Catsynchro aswell as Monarchs as not archetype decks. 2012 had Wind-Up, Inzektor and Darkworld as Archetype decks and Chaos dragon aswell as Dino Rabbit as non archetype decks.
Hey dzeeff, I recently found your channel and feel like getting into Yugioh. The issue is though, that I dont really know where to start, especially since I have a somewhat limited budget. What do you recommend I do if I wanna learn more about Yugioh, even casually? (I saw the show as a kid and know about everything up to XYZ cards, but link summoning is brand new to me)
PurpleDolphin and building off dzeeff's comment, play YGOPro with that deck and experiment with different cards and it'll help teach you the rules. It's literally how I'm getting back into the game (stopped in like 2008 or so).
Idk why but I used to not like this channel. Like I would actively avoid it but also want to watch for the insight into Yu-Gi-Oh because you really do have a great understanding of the game. But now I've found myself subbed and liking every video, maybe you just came off too strong at first, who knows. Anyways, keep up the good work!
consistency in a game is a double edged sword, you have games like yugioh and gwent that can get veeeeryyy repetitive very fast because the guys playing X deck or army are doing the exact sme thing for an opener every single game, but in the other hand i have nasty memories of playing against a Reno shudderwock shamman in wild as a reno mage and having my dirty rat...(the one and only card that counters shudderwock as a control deck) in the bottom of my deck, it was the very last card...so yeah that felt terrible and i had to add a witchwood piper just to semi-tutor the rat if i'm facing combo decks...but still ui have no other ways of tutoring for rats so yeaaah, and that0s why big priest is so pwoerful compared to many other decks, basically shadow visions allowing them to tutor for revival spells or shadow essence in emergencies makes that dekc way too cinsistent
THAT'S MY CASUAL PLAY DECK! Okay not all the old banned beauties but sure why not use them in a fun deck since I'm not in a tournament and well the card restrictions are for sanctioned events not fun play. But limited to 1 each to be nice and the deck was a Highlander Deck (only one of every card). Then scary effect or big beat sticks to. And serious monster cards like Fiber Jar never goes out of style. That's why its my Casual Play Deck its fun but against a good modern deck my lose or win based on what I draw. This deck evolved over the twenty years.
Konami legally can't ban any major card used by the protagonist or rival of whatever anime is current, until that anime ends. Tl;dr we can't get rid of Firewall or Gumblar until VRAINS is over.
It feels so weird playing old school Yugioh after playing so much modern Yugioh, it’s like ok wait so my best board is a normal summon of a 1800 atk monster pass ??? Like I have eager to try and pop off and go combo over 9000 but I can’t XD
You're so right I recently played old school style with my brother and I summoned Alexandrite Dragon and set a trap and I as like I feel so weak and like I did something wrong lol.