Hope you're enjoying the DLC! One thing - I didn't cover the new move Upper Hand here. I'm planning to do a separate video on it, and I wanted to do more testing before including it as a buff. One more thing - WHY IS BASTIODONS TERA HAT SO TINY? 😂
Also I had no idea you could hold a sitrus berry and it proc before you switch when using shed tail. I do however know that you can baton pass a normal substitute and even an aqua ring
FINALLY I could never comprehend why they were so utterly terrible, 70 power and only a 50% chance to activate their stat drop, it was a joke for a legendary signature move
@@ShiningJudgment666now they are still weak but just by modern standards and they were where they should of been back then. Maybe they’ll be 120 bp when everyone has spammable 150 bp moves
Technician + Skill Link Cinccino is basically real now, AND it gets "Dragon Dance But Also Removes Hazards". Some crazy buffs for the little chinchilla. Regarding Supercell Slam, Luxray also gets it now which is very nice.
If there's any delusion that Luxray has suffered the worst out of any physical Electric type in terms of movepools, it has to wait until lv80 to learn Wild Charge naturally meanwhile it's Sinnoh contemporary Floatzel learns Wave Crash at lv62 and naturally has access to excellent physical water type moves with Aqua Jet, Aqua Tail and Liquidation before then, not to mention the buffs the Sinnoh starters got (the Piplup line straight up got a different and more "competitive" HA). Getting an electric type Jump Kick is novel but nothing that won't stop one of the best designed mons being stuck in ZU for yet another gen and it's pretty messed up too since Game Freak is well aware Luxray has remained a relatively popular mon ever since it's introduction (it's even used as a Tera raid example) yet the devs refuse to truly buff the lightning lynx for some reason... :/
The main to consider regarding Cincinno is that: 1. it has to actually survive an attack or utilize other team support to ever pull off Tidy Up if you want to use the Technician + Dice set, with some of said support becoming negated upon using Tidy Up (it removes screens and substitutes, for instance) 2. its main moves have pretty bad accuracy, so it has serious issues with reliability. Honestly, i'd have preferred if it got Hone Claws instead for better consistency rather than doubling down on being a gamble to use.
Shed Tail is amazing on Septile. Give that thing a sitrus berry and after 1 or two shed tails that thing will activate its own overgrowth to boost giga drain, which when done to a weakened opponent can allow for a third shed tail.
It makes me so happy to see Emboar, Malamar, and Cinccino get needed buffs. Also glad that both Electivire and Zebstrika have a good physical electric attack now.
Unfortunately I genuinely think that Wild Charge is a better option for both of them, as Supercell Slam just has way too many drawbacks. Yes, it's 10 extra bp and there's no recoil, but you also lose 5% accuracy, and lose 50% of your health if you miss, hit a ground type, or into an electric absorbing ability like Volt Absorb or Motor Drive. And with Tera allowing anything to become a ground type at will, it's going to happen a lot.
Meganium has received some new moves: Charm, Body Press, Helping Hand, Encore, Knock Off, Weather Ball, Solar Blade, Grassy Glide, Fake Tears and Zen Headbutt Finally a Meganium W
@@foofootoo to be fair a lot of pokemon that have (excuse my language) ass fighting-type coverage run jump kick which is just fighting type supercell slam.
Yeah, Metagross always had a mouth. It is underneath the “lip” area. PMD DS sprites actually have him roaring as his idle animation and his Mega makes the mouth more noticeable, especially in the PMD portraits for the mega.
Serperior got Scale Shot. It may seem counter-intuitive, because of her massive speed, but this gives her a niche in Doubles Trick Room. Your speed will be lowered, and your physical defense will be increased, making Serp a decent choice for Doubles Trick Room.
It's a very overlooked but interesting option, although its speed and access to Leaf Storm defined it as a big OU menace in previous generations, it can be used as a surprise set in doubles. Also, it's not really a buff, but a great interaction: since a lot of teams are spamming Sticky Web strats on the higher tiers thanks to Gholdengo spinblock, it'll be a nice anti-meta pokémon there.
@@gustavofelipesabrito7365 And apart from that, Serperior has nice coverage now. Tera Blast Fire/Water can come in handy depending on what you wanna smash, and Tera Blast is miles better than what Hidden Power would dream of being, offensively and defensively. Not only that, but Serperior has Glare to dent teams, Knock Off for support, SubSeed sets, and Dragon Pulse in case you wanna go All Out on sweeping and destroy the dragons that resist both of the Tera Blast options and Leaf Storm (also being a nice neutral damage tool)
@@genarftheunfuni5227 still not enough, even base 90 speed Pokémon struggle at min speed still struggle at -1. Serperior (lv 50) at min speed and -1 with a quiet nature is still at 106 speed, that’s still quite fast for trick room.
I'm sooooo happy to hear Cinccino gets Tidy Up now. I was disappointed to realize it didn't get Rapid Spin. Minccino's Pokémon White dex entry literally says it uses its tail as broom. Can't wait to use it in whatever lower tier Cinccino ends up in. Or maybe Minccino in LC would be nice.
Considering loaded dice and Tidy up + technitian.....I am not Smogon player, but I doubt a lot of things in the lower tiers want to be at the recieving end of those tail slaps and rock blasts (or triple Axel)
It is just sad that we are excited for a Jump Kick clone for a physical electric move. They needed something spammable, but if there is even a single ground type on the enemy team or a motor drive/lightningrod pokemon, clicking it becomes a massive risk. At least its a decent attack in the main story, which isn’t as swap heavy as pvp.
@@sterling8389 it can get it yes. Trailblaze is good cause it raises speed like flame charge but it's a good check against water, ground, and rock types.
FINALLY... WE FINALLY HAVE A REASON TO USE CINCCINO OVER AMBIPOM AND BASTIODON OVER... Uhhhh.... Aggron? I guess? Eh Eh, they've given us a reason to use Bastiodon at all, to be honest
@@LucasF25 dude in most gens Cincinno is better than Ambipom. Ambipom just had a bad case of suffering for success for most of its career ever since gen 5
@@LucasF25 nope. In most meta, Cincinno is preferred over Ambipom. It has Skill Link and technician sure, but it lacks the move to abuse it until like gen 7. Where it have BOTH Bullet Seed and Rock Blast tin conjunction with skill link while Ambipom only have Tail Slap, and that is DURING gen 7. Hell look it up if you don't believe it. Also it movepool is NOWHERE GOOD as you think as nose of them are either too weak, a special attacking move, or just too situational to every use it (or straight up banned like Baton Pass)
Oh yeah, dont forget eelektross getting supercell slam too, meaning that physical eelektross has more options and is more viable since it no longer has to rely on wild charge
Some move set ideas for this i have rn item: assault vest Supercell Slam Liquidation (for ground types) Drain punch Knock off (Optional: fire punch) edit: though, you could theoretically run coil and a different item like life orb on this guy so it doesnt have to worry about the accuracy drawbacks of supercell slam, not to mention the attack and defense boost
For the special attackers however: Item: Assault vest Thunderbolt Acid spray (for those SpDef drops) Giga drain (great against ground types and for the recovery) Free move slot, stuff like dragon pulse, flamethrower, or flash cannon can work here depending on what you are more worried about at the time
@@theendlessphoenix2799 forgot it could get uturn, but true (if it says something though, i like to run the offensive side of my movesets where each move is a different type, that way i have full coverage)
Okay, so we can forget that Meganium gets now knock off, solar blade, trailblaze, zen headbutt, grassy glide, weather ball, stomping tantrum and heal pulse for doubles, with swords dance, this thing could FINALLY do something
@@TheAngriestReptileAlive I KNOW RIGHT??? Literally the perfect Pokémon for it! It’s like they’re afraid it will be too overpowered if they give it more Speed or recoil removal… And yet they also make things like Zacian…….
Did everyone just forget about wild charge? I feel like I'm going crazy. Wild charge is waaay better on iron hands because the drop in BP isn't that big and YOU DON'T LOSE HALF YOUR DAMN HEALTH ON A BAD READ.
i for one love that gyarados got a small buff with a physical fire move so it can deal with grass types easier since before it had to use tera flying/fire tera blast to deal with grass types
Im still sitting and waiting for silvally to return After what they did for arceus, they gotta be charitable with silvally too All type coverage+default defensive options (recover and so on)+status move pool lottery topped off with silvallys signature attack already being a 120 base damage ALWAYS STAB attack Justice for silvally, come on
Something to note is that Temper Flare doubles in power whenever the last move failed. So if Great Tusk uses a ground or fighting type attack and the opponent switches to something immune to those types (flying types, levitate, ghost types), he will now have access to a 150 base power no drawback fire move. Add Tera fire on top of that and it will nuke anything not resistant or immune to fire type attacks.
Cinccino is actually my fav even got a plushie of it. When dlc dropped first thing i did was find a Cinccino and found out on my own Cinccino got tidy up. Was super hyped about it but was sad no one else knew. Super happy other people are talking about now ❤
Metagross also finally got Heavy Slam, which given how heavy it is will hit most targets for 120 bp. Even against heavier stuff, it still gets Psychic Fangs. Also small one for Terrakion, Loaded Dice lets it use Rock Blast instead of Stone Edge, giving it a more reliable Rock STAB.
Don't forget about Cinccino having access to Triple Axel too. With Loaded dice it only checks accuracy once and hits 3 times. It's the only Technician user that has Triple Axel and it hits crazy hard.
Besides Glimmora as you mentioned, a few other notable pokemon would appreciate meteor beam. Lunala and Eternatus, while both Ubers (or restricted in VGC), have historically run this move in the past. Surely they’ll use it again. Armarouge in VGC might run this move to counter Incineroar and Chi-Yu.
I'm genuinely excited for the Cinccino buffs, especially after the King's Rock ban on Showdown that I thought was really dumb. Access to Tidy Up is also a fun bonus. I'm probably gonna shiny hunt one to use for the BB League.
@@princess_sarina_aria_elysiaother strategy that can be used is in double battle, sceptile can hold Psychic seed paired with Psychic surge indeedee, it boost sceptile special defense by one stage and activate the unburden, then you can outspeed anyone and use Shed tail at the right time
You missed a buff on latios, Luster Purge and Misty Ball respectively have received a damage increase to 95bp, and have a 50% chance to reduce spdef or spatk respectively
I think Cinccino will be somewhat wide spread, but due to a different move than those with 2-5 hits. Triple Axel is in total a 120P move, but it's split between 3 attacks that max out at 60. With technician, this move becomes a 180P move with no drawbacks outside of the attacks having separate accuracy checks, and 10pp.
Worth noting that with Loaded Dice, Triple Axel only has one accuracy instead of three. Basically making it V-Create with 5% less accuracy and no drawbacks beyond that.
Supercell Slam has really made me wish that the Klutz Ability would prevent "crash" damage. Supercell Slam, Axe Kick, Jump Kick and Hi Jump Kick would all benefit from an ability that prevents the "crash" damage. It would be really good on Lopunny and could be a fun alternative with better move distribution for Bewear, Golurk and Swoobat. Maybe add Normal Physical, Ghost Physical and Psychic Special Moves that all have "crash" damage. Heck remake Mega Punch and Mega Kick to be the Normal Physical "crash" moves.
I'm pretty Rock Head could block crash damage as well. I'll be surprised it can't. The ability Reckless boost recoil damage moves including crash damage moves like High Jump Kick hence why Mienshao and Hitmonlee were used a bit in RU.
You could do something akin to Ting-Lu's Fissure/Stomping Tantrum combo with Fire-types. Inferno/Temper Flare. If Inferno hits, great...you just landed a 50% accurate, 100 BP, STAB move that burns 100% of the time. If Inferno misses, Temper Flare is a 150 BP STAB move to compensate next turn.
Or a physical Rock-type attack that’s 100% accurate and at least 80-85 BP The two signature moves is a step in the right direction, but as a said those are signature moves.
Don’t run close combat Emboar. Run hammer arm in a trick room set with a sinistcha. Not only can you now make an avatar reference by naming emboar Uncle iroh, switching in and using matcha gotcha heals emboar a ton after using Reckless attacks like Wild Charge, Double Edge, and Flare Blitz. Slap on an assault vest to shore up defenses, grab a Brave Nature and train to survive urshifu.
another notable buff for emboar is that it gets trailblaze, so now it has physical grass coverage as well, which will give it the speed to be threatening to the faster mons, as well as hard press, so it also has fairy coverage that isn't weight reliant
Hard press can deal between 1 to 120 damage. Basically what you do is divide the current hp of the enemy pokemon divided by the full hp of the enemy pokemon and then multiply the result by 120. It will always give you something between 1-120 damage as a result.
Supercell Slam shouldn't cause that much recoil for such a weak move. It has the drawback of Steel Beam and High Jump Kick without the power to justify it. They really hate physical electric types.
We ideally want a slower Pokémon to use shed tail so that the sub remains intact when the new Pokemon switches in. This lets the next Pokemon setup for free
Supercell Slam not being a High Jump Kick Clone just shows that Game Freak (for reasons I really dont can explain other than Pikachu) hates to create good physical electric moves.
I want to point out the viability of intimidate Luxray now with the addition of Supercell slam. Intimidate and twave with ice fang for coverage and volt switch? Its now very useful. Electric types alone got a lot of love this dlc. Between minus and plusle buffs, supercell slam and thunderclap, they are in a good spot.
They should just make Supercell slam and Jump kick 100% accurate, there is still Ground and Ghost types out there that could cause you to miss, and ofcourse protect. Making these moves safe to hit on non-immune mons would be neat
I'm very glad that they gave Electivire a new STAB as well as Bulk Up and Knock Off. But it really isn't enough. It also should have gotten Swords Dance, Close Combat, Mach Punch, Drain Punch, Power Whip and Belly Drum. It would also be cool if Motor Drive interacted with Electric Terrain similar to Wind Rider.
It is notable that Terrakion does get the Upper Hand, which can now be used as an alternative to Quick Guard and especially viable in this generation as Priority Moves are common and Psychic Terrain isn't as viable. It also gets Highhorse Power, so it doesn't need to just use EQ or Stomping Tantrum for Ground coverage as well. And from other small changes - it got Aerial Ace and Roar back. Not really needed, but it does at least somehow broaden its options. Also like all the other of its kind - it works well with terastalisation, making Justified slightly more usable.
Would you be able to Skill Swap Contrary on Victini so that it gets stat increases with every V-Create? Obviously this wouldn't happen in VGC, but maybe in Smogon Doubles?
Damn bro no Toucannon buffs, with return gone it's only physical normal type move now is fury attack 😭. I was hoping for it to at least get Body slam to pair with sheer force or maybe higher special attack so it can use moves like sheer force Heat Wave and air Slash effectively. I've always thought the synergy between it's stats, movepool and abilities were lacking but it looks like Game Freak didn't care.
@@e_2033 that's a good shout actually, I've never thought of that before. It's just a shame that the post popular fake out mon will be a fire type. But for Rillaboom and Iron Hands that's pretty nice.
@ 7:40 Imagine if Zebstrika had Technician. Trailblaze and Flame Charge would get a massive buff in addition to buffing a stat for it. Add in Bulldoze for some extra surprise and you’d have a surprisingly good horse!
Wonderful vid No spoilers that were big reveals or anything, so thank you. I'm playing through rn and haven't had as much time, most poketubers are showing off the full DLC, and all the secrets. Where I want to experience it myself and then go back and see their thoughts. This was well thought through, concise and to the point, showing off returning mons, not a (story) spoiler in sight. Good work, will be checking out your other works for sure :)
Who wants Bastiodon to get Shell Smash? I would love to see that! Edit: Also while I'm glad Electivire got a buff, Magmortar needs one as well since the two are coincided with one another.
Iron Fist for Electivire and Mega Launcher for Magmortar (and the moves that come with it+Vacuum Wave and Earth Power) respectively Just DO IT GAMEFREAK!
I'm pretty sure that GF has a personal beef with Meganium. I was hoping that they would change the poor thing's hidden ability, but no, it must stick with Leaf Guard a really bad ability.
I wish they buff Meganium next gen. Sure new moves like Body Press and Knock Off is nice, but it needs more. Just replace Leaf Guard with Flower Veil or Thick Fat. Add a few more utility move to make it stand out
It's sad to see physical electric types get bullied again and again by GameFreak. While Supercell Slam has no recoil, it still has this 5% chance to miss that would inflict 50% of the user's HP. Fighting types have close combat, fire types get flare blitz, ground types get earthquake. But electric types have : a 75bp move, or a 90bp move that has recoil, or a 100bp move with 95% accuaracy and 50% recoil if the attack misses or fails... Also, you say that the addition of Supercell Slam will be great for Iron Hands, but I don't think so, in VGC at least, since protect is such a common move in this format.
Holy crap great tusk having temper flare could be an amazing counter to a corviknight, if corv switches in on headlong rush, great tusk can just go for boosted temper flare to OHKO it.