all iracing needs is a do over oe reflections and lighting like thats done with mods on AC, id guess the engine is either limited in that regards or takes a massive performance hit
That sensation where the puddle pulls your vehicle in the direction of the puddle you hit is super important in my opinion. Like you, I’ve never driven a GT3 in real life so I’m not 100% qualified but I do live in a place where it never stops raining so I know what it feels like to drive (and almost die) in the rain. Everything you said about that topic I can agree with
I'm _loving_ the wet racing. I'm so much more competitive in it than on dry. My driving style seems naturally suited to it. I don't normally win road races, I think to date I have one win in an official road race. This is largely due to my more passive racing style. But since the rain update? I've won three races, two at Nords in GT3, one at Spa in LMP2.
A friend of me with A LOT of experience racing on wet says before EXACTLY what you say about the unrealistic behavior over the puddles. Well done Will!
I feel the spray is a bit too compact and hence too opaque, of course in real life you almost can't see anything through but you can still slightly discern shapes, it's not smoke after all it's water. Otherwise goddamn it looks good, how the water pools on the edges of the road and in low areas, just wow.
Great video as always Will. That section was quite tricky last week in the rain. I was really impressed at how seamlessly this massive update was integrated into iRacing. Cant think of another game/sim with a major update like this working this well straight out the gate. Sure...some improvements to the spray are needed but I'm sure they will come over the next few weeks. All in all I think this was a massive win for iRacing!
I had a heart rate stress test done last week and they elevated my HR to 145 bpm on a treadmill during that. It was fascinating watching your HR during this race. It held around 140 for most of the race then jumped to 153 when you had your first spin.
Yeah it was much higher the. I normally get during a race. Concentration levels were though the roof. On my exercise bike I typically don’t get above about 130 by comparison.
Racing in the rain is a game changer no doubt. TK loves it and I believe he had a hand in helping with this and Danial Morad says it's very realistic with how the car reacts and how tracks look in the rain. Stay off the rubber line until the last second and avoid puddles.
Info regarding Rain Lights. iRacing talked about this issue. They stated it will be work on but it is related with their Game Engine and to fix that they need to update Engine as well so it will take some time till we see it. Nonetheless it is an issue there will be working on to give better visibility as the leading car has increadible advantage as of now.
Ive never been so tempted to try iracing. I really need to figure out a better mounting for my pedals. Mine are only staying in place by a box between them and the wall behind and I've had them suddenly get yeeted under heavy braking haha
That setup is absolutely beautiful. You definitely still have room to push i was running 7:28s pretty consistently but there was room for more you just have to push the pedal and hope for the best.
This was awesome. And man, I drool over your rig. I may be able to treat myself to such in not too long. But great driving -- you're a formidable opponent for sure.
I do wish the spray was slightly more transparent, but luckily iracing just teased better visibility of the brake/rain lights on their Instagram page for a future update.
I haven't played for about 2 years, but the only cars I had an issue feeling the loss of grip with was the Indycar at short tracks and the NASCAR Next Gen Car, which actually seems to have been quite realistic because when it first came out, there was no warning and that's exactly what the real life drivers said about the cars, that they would "snap" and it was almost impossible to catch. What I noticed is when I increased the feel of the wheel a bit, a few points above what the tool would recommend, I could feel the weight of the car more which allowed a little more sensation, but it would still snap I just had a basic logitech wheel, so maybe that was my issue, or maybe that's how it was for most wheels, I don't know.
Hi, I'm a sim racing enthusiast from Korea who enjoys watching your RU-vid. I saw your screen setting and recently made a 4k triple configuration. Could you please provide me with the icing option settings?
Do love your realistic sim video series. I've always wondered, do you use any reshades or anything because it really does look amazing, no matter what settings I have mine it never looks as good as urs. I got a ryzen 7 5800x3d with a 3080 and playing on an LG c1 so decent stuff but the games quality still doesn't look as good as yours
I really had to blow up my driving skills in the real world. I would purposely go into a corner fast, if i knew it had a puddle, hoping upon hope it still maintained, so it would understeer out of the corner or come out so quick, it wouldn’t be a bother. Also where I found if I had too much torque into a corner, it would flip me out straight away. On my analysis, and fwiw it’s seems that they put a lot of physics into thought. Rain used to break my brain. It would require the craziest of types of lines with the real racing in mind It used to hurt a lot if I was going on a straight, the rain would hit my chest and sting. I had F4 and F3 experience too. GT wasn’t too bad, just had to dial in the TC and the power settings just correct… I wonder if you could change dial settings as well. Plus the bias was being changed almost every corner… don’t remember it being so hard on traction in the wet on a formula corner. It either had traction or it didn’t. It would seem like I had traction for a few odd seconds then nothing and I would go sailing. Sometimes I got lucky and sometimes I got unlucky. One time hit a puddle and went for a 360 and won the race still, other time running and out of the blue hit a wall looking at the replay it was so out of character for me, but that’s the nature of rain.
I got 1st place on one of the nurb rain races! SoF was only 600ish tho and nurb is my #1 most well known track. Also it wasnt ranked :(. But ill take the W
Hi will is there any chance you can do a updated settings guide for the graphics for your set up that way i can try and replicate this on my 1440p Triples
You don't get an advantage. You can't lower the rain settings so there is no advantage to be gained. The only thing helping a bit is SSR which makes the puddles more reflecting and a tad easier to see - but SSR costs a ridiculous amount of fps so I don't think many people will use it.
Ok so I am really confused now.... I don't know where the screen and game start and where is the real life wheel and set up... LOL... it's either only game display or I'm very confused by how realistic the setup is xD
The new Tempest is really impressive, but iRacing and even hosted lobbies all seem to obsess with heavily rain soaked tracks. This results with massive rooster tails coming from the cars and making conditions borderline for racing. They need to mix up the amount of rain and how wet the tracks are, to mix things up a bit instead of just having heavy rain every time.
Regarding the puddles you need to remember a wet race tyre is going to disperse a lot more water than a road tyre, it's not going to aquaplane anywhere near as much as a road tyre.
Just how did you get that kind of view? i'm new sim racing and planning my build but how did you get that view with your wheel? i'm really lost in how you did that?
I know everyone's geeking about rain. It looks good, makes for more exciting hi level racing.... but it's still rain. Rain sucks when you're on the grid.
iracing rain is not hyper-realistic, there are no weather effects on visors, and the rain on the windshield is the same if you drive with the wipers off. The track rain effects are good, but the visor/windscreen is very lacking in any realism. The dry line is also predetermined and is not dynamic.
it is definitely dynamically generated, that's their whole shtick. and the graphics are the icing on the cake. It's the dynamic track+weather simulation that's hard to produce, which is why other sims focus on realistic windscreen effects instead
@@IvanRivera-xb3he it's not, if all the cars go around on a different line, the racing line will still appear in the racing line. The feel of the cars in the wet is kinda cool but the graphics are visually lame. "dynamic" is throw around a lot by developers. The track is not dynamic.
It won't. The new dry racing line after long wet races migrates away from the expected dry@@CarlWicker. The dry racing line is generated in the sim by laying down rubber and if you drive around intentionally in a different line you'll rubber that in and the sim will respond. A lot of people have pointed this out exactly as one of the selling points of how this new rain system interacts with the preexisting dry model that iracing has. I say ostensibly because I'm not an iracing dev but the experience of a lot of people supports the notion that the algorithms and variables and inputs for these dynamics exist within this software.
The most pathetic thing about the rain is how the outer circumference of the wiper liquid just disappears to the same point EVERY time, it grabs the eye, so fake it ruins the whole thing. I can't watch any video through. It's like line/gone line/gone line/gone line/gone, no variance, same EVERY time!
Love seeing the wobbly visuals of your gloves, lights on your steering wheel and the total black of the rest of the rubbish you have going on. Love your comments, but I would love to see "Racing" rather than talk and nothing.