I hope they could add tangotek villager update but if not then it's still ok but I really hope they can release it to mobile just like Minecraft pe (now with keyboard support)
@@kweebec Long Time no See. Remember me? Just here to check-in for News and also randomly-recommend-stuff, cause i love spreading science+fun. So i recommend Veritasium, Sci Show, Sci Man Dan, and other channels.
I cannot stress this enough, this game is the coolest thing I've ever seen, it looks so calming but it can also be breathtaking and adventure filled. I have needed this exact game my whole life and now its releasing I'm ready.
@@hytaleenthusiast7527 Agreed, I love minecraft to death but Mojang has been slacking on adding so many wanted core features for years. It's refreshing to see literally every feature i've ever wanted and then some to be in this kind of game.
@@Red_Bastion oh no, there was a blog post that had a dedicated section to this that I'm talking about,did you see a clip of 2 warriors fighting in a green field? That was an AI and a Player
I absolutely love the combat system. It looks easy to understand, but can have a lot of depth and skill level. Even tho combat isnt the main reason i'm excited for this game, it's still a big bonus!
They seem to be using those tools in the latest clips and stuff we've gotten so I think they will! I too am most excited about what the modders will be able to do with this game (especially with per-server auto-installing mods as opposed to minecraft's manual install mods)
Hytale seems like a game I would dream of only to wake up and realise it will never be real. I've been waiting patiently ever since the first trailer and I will continue to do so till its ready for a steady and overall great release.
I hope they add a fist weapon style , so I can make the water stream rock smash like in opm. A flurry stream barrage fist attacks is my dream weapon, especially with DEX builds
Wow i was literally thinking about ledge grabbing in minecraft earlier at work. It really seems like the developers of Hytale are going out of their way make it everything Mojang has avoided making MC into, i'm impressed.
The Hytale Devs clearly underestimated how many times we've tried to jump a gap, fell short and ended up just missing getting our feet on the opposite ledge's floor, and been frustrated at our Characters for seemingly being too stupid to ever think of the possible idea of trying out grabbing the damn ledge and pulling ourselves up it when it's such a easily logical thing TO think of. It can feel like a comparable form of stupidity to watching Characters get completely utterly defeated by supposed "Insurmountable Waist High Fence", TVTrope style... -_-
hytale be like: yeah just put the climbing ledges thing kinda in the back so not much people will see it. the community: holy shit you can do parkour in hytale tell everyone
your videos are honestly so good and high quality. it captures the hytale mood so well and ive never seen any other hytale videos do this except yours. Super skilled and excited to see more from you!
Ouh interesting, I just recognized that at 6:09 the Hammer wielder blocked one attack, as indicated by him not glowing red. After it, he instantly goes in for a heavy attack. This could mean that the combat system isn't built around a stamina system but instead more on the timing, animations and cooldowns of the attacks. While I like this approach, in my opinion something like stamina is still needed when we think of all the parcour mechanics, I really hope they can merge those two systems in a healthy way.
Back in the development update blog post They said that the combat system will be based on a stamina system, on top of that we already know that it’ll have animation slashes and attacks as well. But as for the “block” if you are correct on it then nice catch
They seem to need someone working their social media to help with getting updates to people about the game. So many months can pass before a new update and people start thinking it's just another Cube World with a bigger budget.
No not really. Caves and cliffsis a huge upgrade over the old world gen... But it still has some of the limitations of minecraft's inherrant simplicity.
Agreed. Minecraft after I think it was 1.8 got more realistic generation, which is cool and all, but also made most biomes way flatter and just less interesting :/ Hytale world gen feels fantastical and creatively inspired while still being natural
I have been watching for a while and during the Thankmas details, I hear the familiar Croc music. Gosh that takes me way back. Thank you for keeping my interest in the game. I saw the trailer back in 2018 and lost hope for a bit but I am waiting (not obsessing) as I know I will be addicted to this game.
A lot of people see Hytale as a new minecraft copy, but I see the real version of a "3d Terraria". While both games have completly different personalities, they both have the same "one minute your punching a mild foe, the other you're fighting a God and we want you to be prepared for this." mindset that I really love
id like to point out that most likely, the hytale developers look at these videos and may even take inspiration from them, so its possible that one of the theories was seen and added by the devs
I'd love to have something in hytale to make it a real monument, just like how Minecraft is the one thing people have in mind when they see blocks, how Minecraft tunes are so well known.. you know what I mean ? For now hytale songs are such a vibe but they are only a vibe, I couldn't think of a definite tune for hytale
I really hope you can play as different races with different baseline things with human just being the jack of all trades if not the modders will surely do that :D
I don't think it's gonna happen since they've said they want all progression to be via items. But yea totally agree on the latter part! With the flexibility they seem to be aiming for I think given time anything you can think of will be added.
It would be nice if you had a server with different factions, where each group is a separate race, e.g. elves, orcs, fauns, blue people, ordinary people etc They can then each go their own way, kingdoms can be established and wars declared. Also, it would be cool if hytale had big boats, with huge oceans, which are huge. That you do several in-game days to see land. This way colonies can also be started and overseas wars or blockades, the possibilities are endless
3:50-3:55 I swear, this shot alone is enough to make me think that groups or indie studios like BlackPlasmaStudios will want to make a fantasy movie in the Hytale world.
Also, it will be so cool if they think about adding more Technology progress to the game, i mean from the Stone age into the Industrial age 1/2 , beside magic and all these kinds of stuff, so the game won't be empty
I feel like the 3 main melee weapons heavy(hammer,axe) normal (sword) and light (dagger) will act like a rock paper scissors type thing where light is stronger against heavy as the light weapons focus on more movement while heavy is slow and being effective against normal since normal does not focus on movement or speed and act as a middle ground while normal is strong against light since they would have faster attacking speed holding better room for reaction time
Possibly, but they'll probably be old guns if so. They seem to be sticking to a fantasy setting. People will 100% mod em in tho! I remember there was a group that's already been modeling modern guns in the modeler hytale uses and planning out how they'll function.
I *really* hope this doesn't end up like Cubeworld with "We're revamping this and this and this" and a month later "Revamping again" until it totally loses all the charm of its initial teasers; ends up full of thrown-together mechanics that clutter the gameplay up instead of streamline it the way they should.
NEVER EVER buy a ticket for a hype train. The more hyped a game is - the bigger a dissapointment it is. And wow - this game is HYPED. Hype for a game should come from word of mouth AFTER IT IS AVAILABLE TO PLAY. That's how you know if it's a good game or not.
@@siraaron4462 I think part of it is as usual lack of new info. Theories can only go so far before you're just making stuff up so you need _some_ fresh content to theorize on. These latest drops didn't give much I could see theorizing about tbh, but I still bet we'll get something due to the new content.
I think it's nice that they go back and add more and more thinks. But it also can be a problem. When you get thrown in a new world with 1000 of new Features and you have no idea what's going on it's not rly fun. They should update more more when the game is actually out so a lot of people already got use to the world.
I disagree with you here. In my opinion, It's not about how many features are there in the game, but *HOW* are these features presented to you throughout your gameplay. for example, does it just throw 1000000 million feature in front of you as someone who is new to the game like most RPGs or does it present these features gradually as you progress getting you to get familiar with the basic features first in a comfortable way.
I'm willing to bet there will be non discript noises. Like vauge sims-like sounds when you or a creature emotes or gets hurt or jump or lands etc. etc.
Im really looking forward to hytale pvp because in minecraft its just aim and fast clicking which is not that interesting but with hytale there could be really skillful fights the top pvpers would be like battle gods
I really can't wait for this game to come out, but sadly I've become jaded about it. I wonder if it's ever going to get out of Development Hell, or worse, become the next Cube World
@@Red_Bastion I would like to believe that, but Cube World was actually released and playable. Hytale is still stuck in development hell, AND not public.