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I BROKE Space Engineers using what!? 

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Game development is hard and sometimes new things added to the game can create unintended effects. In Warfare Update for #SpaceEngineers, a new block added that has some unintended effects that completely breaks combat! Wanna see how? Check out the video!
0:00 Start
0:08 How it works
1:24 Offensive Uses
5:25 Defensive Uses
8:03 Any other uses?
________________________________________________________________________________________________
Space Engineers is a voxel-based sandbox game set in space and on planets, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units. In total as of 2019 the game has sold over 3.5 million copies In May 2015, for approximately a year and a half, the game's source code was officially available and maintained by KSH to assist the modding community. On December 15, 2016, the game entered Beta and was later officially released on February 28, 2019.
The game is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.
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Title: This Exploit COMPLETELY BREAKS Space Engineers Combat!
My Last Video: THE BIGGEST UPDATE TO SPACE ENGINEERS IS COMING AND IT WILL CHANGE EVERYTHING!
#warfare #update

Игры

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30 июн 2024

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Комментарии : 324   
@Zer0sLegion
@Zer0sLegion Год назад
Can you think of any other ways this exploit can be used? Let me know!
@Anakinvoorhees
@Anakinvoorhees Год назад
Space Engineers is fun
@billybow1060
@billybow1060 Год назад
As a way to make it a docking with the pistons
@derpypotato677
@derpypotato677 Год назад
You could use this as a reliable point defense tool against missiles
@Person67
@Person67 Год назад
If you set up the turret controller so it only activates the beam when it’s looking at the target and placed them all over a ship you could fly by a carrier in battle and freeze its ships In its hanger! Alternatively you could build missiles that target small grids so when you deploy them they track fighters or other ships and disable them.
@-_Dawg_-
@-_Dawg_- Год назад
A missile that captures fighters like a net gun
@halfcirclehranch6877
@halfcirclehranch6877 Год назад
This could be useful for salvaging the Unknown Signal varieties that try to run from you. Catch them in the Klang beam to freeze them while you grind them down.
@Zer0sLegion
@Zer0sLegion Год назад
Not a bad idea
@honzasenbauer612
@honzasenbauer612 Год назад
Would the power supply setting still work in this case?
@pascalpodszus8091
@pascalpodszus8091 Год назад
I found an easier solution. If you approach them from the top, they don't fly away 👌
@-_Dawg_-
@-_Dawg_- Год назад
I imagine if you have multiple projectors of these panels, and have them rotate off axis, you can have a much tighter shielding
@Zer0sLegion
@Zer0sLegion Год назад
Yeap, it took me forever to place the two I did but in theory, you can make something impenetrable with enough shielding!
@-_Dawg_-
@-_Dawg_- Год назад
@@Zer0sLegion the only problem I found, is that if you put the shield on a ship, or rotate it. There is a 70% chance it stops working :(
@Zer0sLegion
@Zer0sLegion Год назад
@@-_Dawg_- you have to remove the projection and re add it, it happened every time I reloaded the world
@-_Dawg_-
@-_Dawg_- Год назад
@@Zer0sLegion ahh, that makes more sense. So do you think having a timer turn it on and off rapidly would get a more consistent shield? Or just on and off periodically?
@Zer0sLegion
@Zer0sLegion Год назад
@@-_Dawg_- You can't automated it, you have to manually remove and re-add the blueprint unfortunately, should be fine in MP as the save doesn't reload as often but in SP, you'd have to do it everytime you exited
@lavaavalon
@lavaavalon Год назад
"I have an hologram field that stops any incoming bullets!" Railgun: I missed where that is my problem
@kopykat9993
@kopykat9993 Год назад
Since it doesn't take damage, and has small grid collision, I'd say it'd work against small ships as a penetrator for a missile.
@Metron455
@Metron455 Год назад
You could create a null field missle instead of tractor beam. Make it fly to enemy ship and deploy silly amount of target dummies to effectively stop the ship until missle generating the "null field" is destroyed.
@Zer0sLegion
@Zer0sLegion Год назад
You could freeze them in place when the missiles hits and then push it away!
@chaoticflorius
@chaoticflorius Год назад
"Turn on the Shields!!!" Lots of T-Posing Holograms appear out of nowhere "Yes!!!"
@Zer0sLegion
@Zer0sLegion Год назад
T-pose to assert dominance
@woodgoldfish9124
@woodgoldfish9124 Год назад
An idea for the fact that it completely stops movement is a parking clamp inside hangers
@Zer0sLegion
@Zer0sLegion Год назад
Yeap, half way through the recording, that ship ran out of hydrogen and was suspended in mid-air lol!
@simonbridge1482
@simonbridge1482 Год назад
It would make a great arrestor for fast docking... Like the cable on carriers that catches landing aircraft
@The_Bird_Bird_Harder
@The_Bird_Bird_Harder Год назад
Now I'm imagining using this to suspend a huge ship so you could just shut off the engines without needing to land it. Would be cool. Edit: Oh only works on small stuff.
@normaldavid
@normaldavid Год назад
Honestly, keen has so much to gain from watching these. You address the problems and propose some fascinating ideas.
@Zer0sLegion
@Zer0sLegion Год назад
They'll probably patch it now so better make the most of it whilst you can
@sakkat22
@sakkat22 Год назад
While watching, looks like ships don't take damage so the idea came to me: "This would be perfect as a ship catcher for highspeed landing." Assuming this would be patched at a later update, I hesitate in making one for my base as a permanent solution to our occasional crashes in our base since our members love minimalistic designs when taking thrusters into account.
@Zer0sLegion
@Zer0sLegion Год назад
It does stops ships completely out right so it would be a good solution
@RaaneaEV
@RaaneaEV Год назад
This is a bug that could become a feature! Tractor beams? Force fields that you can shape? This is sci-fi as heck!! The best part is that it's kinda balanced, you only can use it on small grids, it can protect you, but it's not 100% effective, the only thing that could be broken and should be "nerfed" is it's tractor beam, as there's no chance for the small grid to escape
@Zer0sLegion
@Zer0sLegion Год назад
You can make it 100% effective with enough layers, that's what worries me...
@RaaneaEV
@RaaneaEV Год назад
@@Zer0sLegion we already have force-fields in-game nowadays, maybe they could operate the same way too
@MyriadSkies
@MyriadSkies Год назад
There are counter plays against this, such as using close-combat large grid ships which move through the holographic dummies to deliver a payload at point blank range, or railguns with which to snipe the holographic projectors. Though identifying where the holographic projector on a wall might be could be tricky.
@garyschellenberg716
@garyschellenberg716 Год назад
I had a ship that I deemed "The Devourer" which was a large grid giant ship that had a door that opened a tunnel of grinders. I feel like if I had a projector beam turret, it would make getting them into this tunnel significantly easier, and then all the materials are just there for the taking. Great video btw, very inspiring and gave me tons of ideas!
@Zer0sLegion
@Zer0sLegion Год назад
I'm just imagining space Pacman
@johnmorrison6814
@johnmorrison6814 Год назад
How about an internal defence on large ships? 1. Project them throughout your ship to impead movment. 2. Use sensors to turn the projector(s) OFF when they see the player so he has free movment.
@Zer0sLegion
@Zer0sLegion Год назад
Great idea!
@hellothere_1257
@hellothere_1257 Год назад
This gets even better if you add scripting: Make a blueprint of a cube lined with dummies on all sides and if you detect an enemy player, have a programmable block offset the position of the cube to where the player is. Instant containment cell no matter where the intruder comes from.
@YEAHKINDAGAMES
@YEAHKINDAGAMES Год назад
What I am seeing here is a very prime defense against hydromen. Just stick a set like this in your ship, and have the projector which makes the shields (2-3 layers of full boxed target dummies) on a modded elite sensor or on a switch. The hydroman comes within range, toggle shield, and suddenly they're your pet engineer.
@Zer0sLegion
@Zer0sLegion Год назад
Finally a nerf for hydroman
@YEAHKINDAGAMES
@YEAHKINDAGAMES Год назад
@@Zer0sLegion A weapon to surpass metal gear: A hydroman nerf
@simplementepersona
@simplementepersona Год назад
Actually... when designing some time ago an anti missile turret using the dummies projection I discovered a few things. One of them is that, if u are using a camera to home a custom turret and it targets the engineer. The middle of the projection will always be where the player is, blocking him from passing through. Issue is that it looks like, if u are using a camera for homing, it wont lock on targets that the camera couldn't have visual contact
@Retr-zd7xv
@Retr-zd7xv Год назад
No idea if someone else has said it, but it also works when ITS INVISIBLE! Just turn on "only show buildable". For some reason the collision is still there!
@werd3426
@werd3426 Год назад
What about placing a "net" on that ai turret, so your custom barrier always looks directly at the enemy ship
@JakeBaldwin1
@JakeBaldwin1 Год назад
I guess you could make a set of basic shield generators with this. One "shield" panel for each side or critical areas.
@Zer0sLegion
@Zer0sLegion Год назад
Might need a couple of panels for maximum protection but yeah
@alexhurd9843
@alexhurd9843 Год назад
It's clearly a station grid defense for your vast batteries of railgun turrets.
@Cotcan
@Cotcan Год назад
When you're testing the artillery against the clang shield, you can still see the explosion go off in the distance at 7:33. It could just be a visual effect, or it could actually mean the shell went through the shield.
@doodleboodle
@doodleboodle Год назад
Yeah there's some small gaps it doesn't fill the entire block
@Zer0sLegion
@Zer0sLegion Год назад
It exploded on the impact of the dummy so maybe that's just a visual effect
@Pystro
@Pystro Год назад
@@Zer0sLegion Wasn't that just the muzzle flash? I think you'd need to run another test shooting at a steep downwards angle, so that the impact spot on the terrain is close enough to inspect it for craters.
@daddyjoe600
@daddyjoe600 Год назад
Imagine strapping a projector to a battery and just let it float in the space, creating a force field mine field
@castorjoufflu
@castorjoufflu Год назад
Imagine puting the shield on a custom turret of your main base so that if an enemy ship come close to your base they can’t shoot through it
@Zer0sLegion
@Zer0sLegion Год назад
That'd be awesome!
@sidecharacter397
@sidecharacter397 Год назад
There's something satisfying about the railgun, which is disappointing for how powerful it looks (at least from my experience after being shot by a railgun, ships just don't care and destroy you because your main weapon has a 1 minute cooldown), being the only weapon that ignores this otherwise nearly impenetrable armor. If we ignore the clang and surround an entire ship in perfect dummy armor, it'd in theory be immune to all damage. But then, the railgun just takes out some of the hundreds of projectors that are everywhere around the ship, and suddenly an entire section of the ship becomes exposed. The Railgun would be a proper armor-piercing weapon that knows no equal. Except a large grid drill cannon, probably.
@garyl6031
@garyl6031 Год назад
Spheres, one on the inside protecting the batteries and projector and the other further out trapping the ship. Use a sensor to turn on the projector. Cheep and a couple dozen would make a fine minefield.
@rayanderson5797
@rayanderson5797 Год назад
I'm dying over the idea of a field of t-posing ghosts forming an impenetrable field for base defense.
@volodymyr_budii
@volodymyr_budii Год назад
This could be used to kill any living creatures inside enemy ship. If they are not in seats, one swing would be enought to kill half of the crue. Enother idea is to use tractor beam to snach enemy ships from safezones(if they forgot to park their small grid ships)
@Zer0sLegion
@Zer0sLegion Год назад
Yeah, I need to test the safe zone thing, would be cool if it works
@anonymous-mj8wb
@anonymous-mj8wb Год назад
i would probably use it to launch a warhead at someone, with this on the end. since sensors dont always work in proximity to a ship so it cant set off the warhead right as it collides. since warheads do a lot more when manually set off then through crash damage. i would use this on the end to protect the missle from being destroyed on impact, and have a timer that would set off the warhead as its just sitting against the enemy ship.
@spanking.gorgeous
@spanking.gorgeous Год назад
You could project a box to prevent escape, then use two other projectors on pistons to slowly move the walls in and crush them, Indiana Jones/star wars style 😁
@Zer0sLegion
@Zer0sLegion Год назад
Yes, that would be great!
@draco5991rep
@draco5991rep Год назад
You could trap people in a cube of target dummies, this is amazing
@King-cobra-creations
@King-cobra-creations Год назад
Wait make a sensor trigger the projectors on which create a huge area filled with the projections, none can escape
@rowbot5555
@rowbot5555 Год назад
Little did everyone know that keen had added Sheilds in base game, we just didn't realise it until now
@danyael777
@danyael777 Год назад
Have the two layers of "armor" oscillating at a arbitrary speed, one horizontally the other vertically. Or something similar to break the straight lines between the dummies.
@yeoldebookshoppe4345
@yeoldebookshoppe4345 Год назад
Putting shield style projectors on the outside of ships to act as a fair pvp shield seeing as railgun can pen the shield
@Bubbagaming69420
@Bubbagaming69420 Год назад
think about making a wall with this on a rotor to spin on the interior of your ship to squish any unwanted engineers
@drewworkman3245
@drewworkman3245 Год назад
now this is the space engineers content we need
@nightcrawler_1177
@nightcrawler_1177 Год назад
I wonder if this still works if you have them set to "show only buildable" - this would make the beam/wall/whatever, invisible to all involved. Could be handy for griefing too, I guess.
@DobbsyLondon
@DobbsyLondon Год назад
The dummy is a solid entity with an opacity applied.
@kinngrimm
@kinngrimm Год назад
as mixture of an anti-boarding net and loose defense shield it would be awsome
@redlight2645
@redlight2645 Год назад
You could build like a force field for an entire base. The base would be completely immortal and you would get all the fighter's of the enemy for free
@Johnny-Autokill
@Johnny-Autokill Год назад
Here's something else I seen, try making the "Clang Beam" with a projector table. It does everything you already know but it can also shrink the blueprint it's projecting so now the hitbox of the target dummies is overlapping (projection shrinks hitbox doesn't) which solves the gap problem... Like I said, it's something I seen on a different vid...
@Zer0sLegion
@Zer0sLegion Год назад
Yeah, i've tested it. It works as well.
@sihocolus
@sihocolus Год назад
Recently I asked a Modder if he could make a Script less Mod about a Deflector Shield for Xbox and I told him about the Dummy Block and he made 2 Example Dummies wich has a GIANT 11x11x1 Lage Wall floating in the Air. It is really Effective. I haven't tested yet as a Projection, but it would behave like the Real dummy for being Immortal against Bullets. So if you Cover your Entire Ship with Holograms of these Wall Dummies, your Ship Becomes almost invincible (Except another Large Grid is ramming yours) I told the Modder he should try to make a Large Oval Shield as a Dummy Body and make it Large enough to cover a Frigate or Cruiser. I hope he will make it because btw it could give Xbox Players a Script Free Shield.
@Zer0sLegion
@Zer0sLegion Год назад
With enough Projectors you could make a bubble shield with dummies but I don't know if I wanna put the time into that lol
@ZarHakkar
@ZarHakkar Год назад
The man did it. The man made force fields in SE. Also you might be able to significantly improve your tractor beam design by using multiple pistons and projectors with timers to get a seamless "pull" effect.
@Zer0sLegion
@Zer0sLegion Год назад
Yeah, I was just demoing it for the video, in theory a proper tractor beam would have a load of pistons
@Scampcam
@Scampcam Год назад
I bet if you put the dummy shield at a 45 degree angle; it'll block almost all shots.
@Zer0sLegion
@Zer0sLegion Год назад
Maybe, definitely with a couple of them layered together.
@VictoryFireStudios
@VictoryFireStudios Год назад
Wondering how difficult it is to create an round shield with the target dummy
@anonymous-mj8wb
@anonymous-mj8wb Год назад
keen: lets add some new cool stuff to our game. im sure it will bring some life and detail to our game😁 players: LETS WEAPONIZE IT keen: WHY MUST YOU DO THIS?? players: TRACTOR BEAM STOP GIANT SMALL GRID SHIP HAHAHA
@Zer0sLegion
@Zer0sLegion Год назад
Target dummy go brrrrrr
@V_ranx12
@V_ranx12 Год назад
You could use it for a force field type hangar door, turn the projectors off when you exit and back on when ur out
@Sorinoir
@Sorinoir Год назад
Hmmm, you can use klang beam to make swords for mechs
@samuels1123
@samuels1123 Год назад
Would help with countering pirates, good luck attempting to burn a targets ammo while frozen in place
@Hxxdxn
@Hxxdxn Год назад
You could definitely use this for a brake net to catch your ship and stop it as you approach a base or something.
@wepntech
@wepntech Год назад
ok now I wanna see this used in a massive station or battle ship or something.
@Zer0sLegion
@Zer0sLegion Год назад
That would be great!
@axialivanov6101
@axialivanov6101 Год назад
Using the custom turret controller block and a camera I made a tractor beam of sorts
@GhostOfSnuffles
@GhostOfSnuffles Год назад
I wonder if the beam can damage players in survival? So for example if you had a beam on a custom turrets and you waved it around at approaching enemies using their jetpacks to get close if it would simply stop them or if it acted like the player hit a solid block and just outright killed them? If it killed players it would be an exceptional anti-personnel weapon.
@Zer0sLegion
@Zer0sLegion Год назад
Possibly but slapping a player with one might be very difficult.
@samuels1123
@samuels1123 Год назад
I think this is because the target body is a subgrid technically like the end of a rotor, projectors probably dont support subgrids because of this bug but I guess the auto respawn part of the target conflicts anyway
@Zer0sLegion
@Zer0sLegion Год назад
You're on the right lines, I think it's because the top of the target dummy isn't a block, it's an entity like the player thus the weird interactions.
@tweakermcgee2267
@tweakermcgee2267 Год назад
Does this still work
@elijahgrimm8052
@elijahgrimm8052 Год назад
This would be great for keeping hydro-men out of spots that are hard to cover with armor or turrets, like a large engine pack. It also adds bonus damage protection.
@Krissinator1337
@Krissinator1337 Год назад
would be nice if they used this weird bug to finally make vanilla energy shields a thing. register hits and deplete energy of the projector block. there are mods for shields already but i like the idea of an altered projection tech to become shields
@Zer0sLegion
@Zer0sLegion Год назад
I doubt shields will ever come to the base game.
@marty7442
@marty7442 Год назад
'The slow clang moves the ship' - Frank Hebert or something like that...
@Zer0sLegion
@Zer0sLegion Год назад
Inspirational!
@MozarellaMuffin
@MozarellaMuffin Год назад
I like the The Spiffing Brit type of Title
@zacharywolter
@zacharywolter 17 дней назад
This is the answer to custom missiles
@salvaged6153
@salvaged6153 Год назад
useful as a way to prevent ramming
@saureco
@saureco Год назад
This is now the unofficial point defense system.
@Captain_Tomcat
@Captain_Tomcat Год назад
Interesting. Wery interesting. Well. I'm not apposed to it tbh. It's weak enough that it kinda sucks but it adds a bonus and its costly enough that it's already balanced. The only question is how much lag does it do. If the lag is minimal then i would condone this similar to grav drives. Say if you made a ship and used 1000, or 5000 blocks on your projector to "shield your ship" that would add 1000, or 5000 pcu to the grid. So for servers with pcu limits you may have a shield but at a cost of pcu... It would reduce shots coming in but it would also block your own shots from getting out.... So turrets would be less effective with the shield up and for mounted weapons if you made a "shield" around your grid you would have to have gaps in the shield for shooting through. Honestly, this is the most balanced "shield" I've ever seen in space engineers, and it is far more balanced than any of the modded shields. A way to possibly improve the blocking power is to put the projector on a rotor and rotate a box-like-shield around the grid though it would block even more of your own shots and would need a bigger hole for shooting through. I think space engineers should keep this kind of mechanic for a shield and tractor beam update but maybe support it officially with a dedicated block and improve the interactions or something...
@Haladmer
@Haladmer Год назад
This is really easy to exploit with only 2 or 3 projectors once you have the blueprint, just have the projectors on the same line, and use the offset so each is slightly overlapping the previous. Since these are 1x1 blocks, 3 sets should allow you to effectively cover an entire "face" with very little gaps Side note, as of the last patch, have you noticed some of the paint textures now break when you select a different texture? The easiest one I've found is the "hazard" paint. Was playing around with it earlier tonight and when I switched the paint texture to anything else, I got the low texture/LOD blurring until I switched the active texture back to hazard. Still looking into if it may be tied to having the paint gun mod enabled, I got distracted and now away from my system lol
@Zer0sLegion
@Zer0sLegion Год назад
I haven't seen any issues with with the paint textures, I use the hazard one all the time and haven't had any issues. Could be a graphics issue?
@Haladmer
@Haladmer Год назад
@@Zer0sLegion Yeah, clearing cache/temp files seemed to fix it, was really random lol
@Staticbo1
@Staticbo1 Год назад
2.11 I GAVE MY TURRET A SWORD
@timbomb374
@timbomb374 Год назад
Wonder if you had the projection around your ship spinning at a fair speed if it would increase the likelihood of blocking shots. Should at least block more rockets.
@Salt_discriminater
@Salt_discriminater Год назад
If you project them in your own small grid ship you could have a park brake for in the air that doesn't cost much
@Zer0sLegion
@Zer0sLegion Год назад
Unless you're putting a large grid projector on your grid, that's probably going to be difficult.
@Pystro
@Pystro Год назад
"There are versions of this you can build that give you complete invulnerability to damage." You can place a projection inside another projection, can't you? That would be the way to get it 100% dense. [edit:] then again, projections usually don't have collisions.... Also, does it do damage if you whack players and small grid ships with this? Turret controller turret; on top of that a hinge set to a 25 degree angle; on top of that a rotor which spins a projector that projects a 25° cone of target dummies.
@Zer0sLegion
@Zer0sLegion Год назад
No, it doesn't do damaged sadly
@wongchinwhei
@wongchinwhei 6 месяцев назад
A literal energy shield in the base game
@johnmorrison6814
@johnmorrison6814 Год назад
NAKED SHIPs! Construct with just whats needed to operate the ship (NO shielding blocks) and Multiple (offset) levels of 'shield dummies' to stop 'bad stuff' getting in. :)
@Zer0sLegion
@Zer0sLegion Год назад
This is basically the ships I normally build in survival minus the shields lol
@A.Person.Who.Exists
@A.Person.Who.Exists Год назад
Build a 50x50 grid of dummies, and project it from a console block at 30% scale. At that scale, the gaps between the dummies are closed. The resulting shield will be large enough to protect a small grid fighter. Attach the console to the fighter using a rotor on the back, then move the projection forward to protect the front, giving you a near-impenetrable shield.
@Zer0sLegion
@Zer0sLegion Год назад
Does that work? The console projections?
@blockedjuser1272
@blockedjuser1272 Год назад
7:49 this was a shadow buff to railguns
@Zer0sLegion
@Zer0sLegion Год назад
I mean, they really need it lol
@jonaszprzybycien6545
@jonaszprzybycien6545 Год назад
KSH be like: *nervous sweating*
@RushingToMyDoom
@RushingToMyDoom Год назад
im gonna use this to make sheilds for my ship now
@GoogleUser-if3xi
@GoogleUser-if3xi 10 месяцев назад
dude this would be silly on a railgun ship front facing shields your shots go through and their shots are stopped
@bartex180pl
@bartex180pl Год назад
A-Pose-Nator
@dimensionalchaos8422
@dimensionalchaos8422 Год назад
Might make a tractor beam
@fbook5149
@fbook5149 Год назад
Mmmm spiffing brit if he went to college for aerospace engineering
@Sawer
@Sawer Год назад
The Artillery gun didnt get blocked by the dummies, you can see the shell exploding in the distance around 7:33. Really interesting video tho, you quickly grew to one of my favorite SE youtubers :)
@Zer0sLegion
@Zer0sLegion Год назад
Yeah, I did some other testing and it definitely gets blocked, only the railgun bypasses it.
@JorneDeSmedt
@JorneDeSmedt Год назад
Do the Clang Beams collide with each other? Can you make giant lightsabers out of them?
@Zer0sLegion
@Zer0sLegion Год назад
I believe they do
@quantumchief
@quantumchief Год назад
very nice video, I have allot to learn from someone like you.
@Zer0sLegion
@Zer0sLegion Год назад
Glad to help
@Chronostra
@Chronostra Год назад
So we can build a light saber kinda thingymajiggy.
@Zer0sLegion
@Zer0sLegion Год назад
Yes, a light saber kinda thingymajiggy.
@bigwulls1
@bigwulls1 Год назад
Use it with the gravity gun
@GodKitty677
@GodKitty677 Год назад
Great as a counter to player made missiles.
@net343
@net343 Год назад
So it’s practically the holorifle from fallout new Vegas
@Zer0sLegion
@Zer0sLegion Год назад
I'll take your word for it
@tssteelx
@tssteelx Год назад
Its like that thing evil morty made.
@carefuldraws491
@carefuldraws491 Год назад
So is anyone thinking of having a shield that only allows large grid through? But making it so only small large grid ships can enter and not small grid, player characters or large grids can enter if they are beyond the size of the shield door, literally op
@Zer0sLegion
@Zer0sLegion Год назад
❌ACCESS DENIED TO SMALL VESSELS❌
@robinwang6399
@robinwang6399 Год назад
improvement on clang beam: clang block. gargantuan block of dummies that is turned on when a ship passes by have a much better chance of trapping.
@Zer0sLegion
@Zer0sLegion Год назад
Yes, I want that!
@fileoffish1403
@fileoffish1403 Год назад
Does the dummy’s properties apply if it’s projected from one of those tables where you can tweak the scale of the projection?
@Zer0sLegion
@Zer0sLegion Год назад
I haven't tested it but it would be call if it did
@dominicbrunsmeier
@dominicbrunsmeier Год назад
Plot armor.
@BestHakase
@BestHakase Год назад
Railgun can shoot through it? BALANCED
@Zer0sLegion
@Zer0sLegion Год назад
100%
@delta8785
@delta8785 Год назад
Thought you were gonna smack the shit out of that small grid
@Zer0sLegion
@Zer0sLegion Год назад
lol
@Flodu60500
@Flodu60500 Год назад
A slowly spinning array of dummies. Dead center dummy is weak though could do the trick.
@KaneyoriHK
@KaneyoriHK Год назад
Nice SpiffingBrit reference lol. It's an interesting video though
@Zer0sLegion
@Zer0sLegion Год назад
Implying spiffingbrit videos aren't interesting 😅
@KaneyoriHK
@KaneyoriHK Год назад
@@Zer0sLegion Oh no, I never said that, despite my being American, I am also like 70% British, and suddenly whenever I see a Spiffing video, I get that accent springing up.
@ronnietageskov5219
@ronnietageskov5219 Год назад
That's pretty neat ... and disturbing at the same time :) Just out of curiosity, I don't suppose you've tested for the same effect if you select the "show only buildable" option in the projector? Because that would be absolutely insane
@Zer0sLegion
@Zer0sLegion Год назад
I hope not, I'd need to test it
@volodymyr_budii
@volodymyr_budii Год назад
Lol, the collision is still there, even if you turn on "only visible". Great thing to trap somebody inside trading station with safe zone XD
@ronnietageskov5219
@ronnietageskov5219 Год назад
@@volodymyr_budii OMG that's almost game-breaking
@ResasRandomStuff
@ResasRandomStuff Год назад
CLANG SHIELDS!!!!!
@Zer0sLegion
@Zer0sLegion Год назад
UNLIMITED POWER!
@AlanGChenery
@AlanGChenery Год назад
Oooooh... I think I need four auto-klangbeam turrets at the perimeter of my base to lock down annoying drones.
@guillermoelnino
@guillermoelnino Год назад
Vanilla energy shields!
@congareel
@congareel Год назад
Could you use the turret controller, rotor and hinge etc to angle the shield towards enemy craft automatically? That way you would only need to project a small number of condensed blocksnd they would always be in the way? I cant believe that this exploit single handedly bring shields and tractor beams its madness
@Zer0sLegion
@Zer0sLegion Год назад
It would only have an 800m range but it should work
@mailleweaver
@mailleweaver Год назад
Does that work with consoles (projector tables), too? Then you could adjust the scale to adjust how coarse the net is. Just use a larger blueprint for smaller scales.
@Zer0sLegion
@Zer0sLegion Год назад
I presume so, I haven't tested it
@leipajuusto2964
@leipajuusto2964 Год назад
5:13 i think thats because turrets changes its target blocl within the block
@Zer0sLegion
@Zer0sLegion Год назад
Yeah but I don't get why it does it so fast though, it doesn't do it for regular custom turrets
@casinoroyal93
@casinoroyal93 Год назад
You can turn off engines and park ships with this
@Zer0sLegion
@Zer0sLegion Год назад
Yeap, half way through the recording, that ship ran out of hydrogen and was suspended in mid-air lol
@ChristopherWheer
@ChristopherWheer Год назад
Just found this....amazing little bug there. Curious.... could you use this as a breaking method for clang drive ships?
@Zer0sLegion
@Zer0sLegion Год назад
It only works on small grids
@Raven5431
@Raven5431 Год назад
Does make me wonder though if keen could make a customizable shield based off the projectors design that just changes power requirements based on how you optimize your shield designs. Would be an interesting implimentation.
@Mothlord03
@Mothlord03 Год назад
I've heard they have no interest in shield tech, but that's only what I've heard
@Raven5431
@Raven5431 Год назад
@@Mothlord03 ew. Slightly depressing considering small grid fighters could use it the most. Even something like a powered block hardener to reduce damage taken Within a field of effect like a damage dampener.
@Mothlord03
@Mothlord03 Год назад
@@Raven5431 yeahh, maybe they'll change their minds in the future. For now though, mods are our only solice
@Zer0sLegion
@Zer0sLegion Год назад
They want to keep SE low tech and anything that isn't low tech is there to service gameplay. So no shields at the moment.
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