Really liked all the rock crawling tracks Was a pleasant surprise as tracks built with bumpy terrain tend to be very random e: aand here we go with betting again :'D ee: Also apologies to everyone for the stuttery clip, obs goofed just before the lobby :(
The easiest way to make a track "Warcans-proof" would be adding a ton of randomness. Like a dropper-style track, or the Plinko-one Kan did two weeks ago (without the cheese). BUT I don't know whether I want to watch, not even talking about playing four of this kind of tracks successively. The other way would be adding cheese... but he could find it and still be first.
The helicopter is a nice touch. You don't know it's there until you go to photo mode but it tells a story of how the riders got there in the first place.
I love kAN's content, his content's so chill, it's honestly relaxing whenever he talks about *Zeepkist physics,* or anything similar. I usually drop everything I'm up to when I see he uploads haha
the bet should have been "If Warcans makes podium, Kan has to make a scrap mechanic video where he praises Wedges and sincerely brags about how much he loves Wedge blocks. and if Warcans doesn't make podium, then Scrapman has to make a similar video but loving on Bricks/Slabs."
How about this troll track idea: Along the tracks there are a bunch of finishes, open and hidden. E.g. like hidden in a crater like in your moon map and hidden in a stone arc. The catch? There is 1 checkpoint at the "end" of the track as well as an option to reverse, so you need to dodge all goals on the way to the "end", only to turn around and find the quickest goal from there. Make like an obvious super early goal so they find out about the concept and then enjoy the carnage. :D
10:30 I think warcans lost some speed at the last checkpoint heading towards the end. A path going more to the right there could be faster. The rest of his run was great.
Gotta hate RNG in time trial tracks so much. Like why is the optimal path not always open and why do I have to restart several times just to get it even though my inputs are precise enough.
Seeing the Warcans run is just amazing. You can clearly see the skill difference and precision in input when he does it compared to Kan. It's like Warcans is one with the car, he really feels it and that's what makes good drivers which is something you can't throw off. He will always be better than you unless you start feeling the car.
Yes, more of the bumpy random tracks. Plus I've been wondering if you made a long "straight" track that is nothing but up and down, could hands up and down power your car to go faster at the end?
The easiest way to make a Warcans proof track is a perfectly straight short track with boosters and several hundred cat generators. Edit: For fun, I just threw a simple one together. It's validating on the Workshop now, called "Cats, The Tragedy".
I want to see an uphill rock climbing course Like this track in reverse Maybe put a finish at the top of a mountain with no check points and you have to find your own line with fans at all angles
the dif between you guys and Warcans is that ur all obsessed with the reset button, the second somethings not right you all press it, its so infuriating to see you almost get to the end of the track and suddenly wait why is he back at the start , but if wee look back at warcans he doesn't do any resets he just plows forward again and again each time getting more practice while ur buzzy clicking the reset button over and over