Track theme idea: Hydroplane. Now I know there isn't water in the game, but ice is the next best thing. The idea is to build a track incorporating the tatic of hydroplaning. Basically when driving over water to keep your speed while not over steering on water to get across. I know it hard to replicate without actual water, but I thought it be both an interesting and challenging idea to pull off. For reference use hotwheel accelerators for reference of this tatic in the 2nd installment of the series with the water realm race.
@@_notshady I will not know the pain until I play one of these maps. Watching the videos "Oh that looks easy" =/= playing the game itself 😅first I have to get paid so I can buy the game.
I mean, it fits the theme like a glove so why are the others so harsh on Kosmo's track? Looks hard as nails, but would try so many times just for that sweet completion!
@@socks2423 Says one of the driving gods of Zeepkist... Those who see the track in it's pure code... Those who sees difficult as a cakewalk and impossible as a challenge... You honor me with your reply... I'll need time to recover from this... Thank you...
i really want to see you guys now just, add a bunch of old tracks you built months ago, and put them in a playlist with like, just enough time for a couple runs per track if it's a 30 second track, you get 2 minutes sort of thing and then just go through like 9 or 10 tracks in a single video, trying to remember the lines and the flow and get decent times, or just see who can get podium the most by the end?
Is it only me, or the middle part of this track (banked corners) does remind anyone else of 66'-74' Fuji Speedway's 30 degree Daiichi corner? Edit: the only differiences here is that the banked corner is flat, not downhill. And it's not consistent because it's cut in half by a building.
For the slow track: Keep people boosting most of the time. But with parts where you can brake. Trick would be to be the one that brakes the most without stopping. So: Booster -> brake as much as you can -> still get picked up by the next boost.
That is a well made track. I like the pacing, one you could learn then master and it would just be a fun challenge. I have the perfect therapy for kAN More Woc bell