@@drwily And if you want another myth for Wind Waker, how about this? You can instakill darknuts (the doglike dudes with the breakable armor) by freezing them with an ice arrow and jump-attacking with the skull hammer, but due to how quickly they unfreeze the timing is very tight. I think it works in WWHD as well, but I don't have a Wii U so I can't confirm that part.
@@acyclicpepper34 I don't think howling does anything, because there's no way to howl on demand like there is for the instruments of the other games (and even though conductors' batons aren't instruments I'm counting the Wind Waker as an honorary "instrument"). The harp I could see, though.
@@mickkelley3776 Yeah, I double-checked, and it's only in OoT, MM, and WW. Every other game with breakable wooden signs requires Link to exit and re-enter the area to fix them.
As for the Sun Song: It IS in the game, you just can't play it without hacks. If used it speeds up time rapidly in real time (as opposed to is skipping time like the Song of Double Time). It was likely planned to be included but got cut in favor of the Song of Double Time.
6:50 Tatl knows what's going to happen because you can go back in time after going to the moon, even if you don't beat the game. Not only is her dialogue different, but the cutscene of the mask coming alive is different and less dramatic.
Tatl knows what Tael will say about Skull Kid when you go back in time when inside the moon and since the game saves when you beat the game it acts like you went back in time therefore giving you that new dialogue.
@@drwily could you restart the day before finishing the game, or does the game not allow that at that point? That's the only way I could think it'd make sense.
@@drwily What do you mean? What does Link leaving, after everything's over, have to do with the fact that his fairy has been along with him this whole time and seeing time repeat? She saw the last time you did this, because you can't do it on the first try.
The Sun's Song is in the game's files, it just goes unused as an OoT leftover. If you use cheats to force yourself to get the song, the text box will flash red as time rapidly starts passing. This is useful if you want to fast-forward to a specific time, though it's VERY precise due to the sheer speed at which time moves and needing to enter a loading trigger at the exact time you want it to stop at. And fun fact, if you use it in an unmodified copy of the game, the text box will briefly flash red instead of saying "You played the Sun's Song." like it does for every other song in the game. And Saria's Song is left over in the game as well, but while it does say "You played Saria's Song.", it doesn't actually play a sound clip of the song itself, and as far as I'm aware it has no effect in-game (though I may be wrong).
8:50 - Actually this is meant more for the _first_ cycle through, when you're stuck as a Deku Scrub. The idea being that some might think that you need to wait for him and the other carpenters to finish the tower to get to the clock's door, so this is supposed to prompt you to try something else, eg; the Business Deku.
Every single reused model with a triforce has the triforce removed (except dor zelda in that one cutscene but that doesn’t count) the only exception that is in termina is some pillars in ikana canyon but only in the original n64
By the way, if you're wanting to swim with Zorro in another area inside the Forest temple. The water is actually deep enough to swim to a certain extent Although there's not much point to it Also note that you want to remove the poison in the water.In those particular areas before swimming , otherwise you just keep getting hurt On a different note. Yes, you can actually use the Sun song in Madras. Mask, however, there are only 2 ways to do it. One way involves a clever series of glitches. The other way is to actually enable it using a cheat code from a game shark.
Regarding #19, You can't swim in deep poison water. There's some in Woodfall Temple. The swim animation kept getting cancelled by the damaged animation. I'm not positive, but I think if there was deep enough water in the Southern Swamp area you might be able to. The water there seems to be the only poison water where the damage doesn't cause knockback.
Thank you and this is suuuuupppperrrr sweet, if you ever have any ideas be sure to leave them in the comment because i read a lot of the comments especially when a video is new. Also the fact that you sat at your aunts, eating lucky charms while watching my stuff is adorable.
There's a couple of things I found out about Majora's Mask that, whether common knowledge or not, I thought would be fun to share. The large bell on the balcony of the Stock Pot Inn can be messed with. If you place a bomb or powder keg next to it, the bell will ring when the explosives go off. Try 3 bombs, especially. You can also punch it as a Goron, but it will swing back and knock Link over if punched multiple times. The second is that you can get a small amount of cash by interacting with the couple's mini game shop signs. If you shoot the targets or toss a bomb into the basket that makes up the sign outside the shop, a handful of green rupees will come out.
The sign for Honey and Darling's shop has three spots that each spawn three rupees when attacked, the two targets and the basket. There are places like this all over. The drawing the Skull Kid made in the past and the shell above the outer wall outside Clock Town's west exit are two examples, there's also the center mask above the sofa in the Stock Pot Inn lobby and a completely non-descript part of the outer wall of Clock Town. The one in the Stock Pot Inn is particularly noteworthy for its obscurity as the only way to trigger it is to stand on the sofa as Zora Link, hold Z, R, and B to activate the Zora Barrier, and then backflip.
2:52 Besides Goron rolling, the Bunny Hood would also probably make it easier to keep up. Although the increased speed does come with the trade-off of having less accuracy, which as anyone who’s played the game will know, can sometimes make it frustratingly hard to grab those lone, straggler rupees if you don’t catch them at the right angle on your first pass. Then you end up doing that thing where you’re trying to steer Link to that exact spot but because of how directions work in the game, you just do a circle around the item you’re trying to pick up, and then more and more panic builds inside as it begins to flash, threatening to disappear. You’ll either get it or the last second, or end up having wasted a bunch of time, and in a scenario like this where multiple things are being dropped, you probably should’ve just left it in favour of picking of more total rupees instead of letting them all disappear (it’s especially unadvisable to bother if it’s just a green or even a blue rupee).
I was thinking about this, but I was wondering if the reverse song of time would have any influence on this particular bird. I knew about it's existence, but never messed with it much since it's a cheapskate.. id rather rob the bird on milk road by hitting it with a light arrow or whatever caused it to drop a big ruppee
@@PhillipJr89 I never considered that, but I almost always play with slowed time, so the experience I spoke of would’ve happened with it. Though, it’s my understanding that using the inverted song of time does in fact proportionally slow/scale down the movements of all the npc’s. So that should include the bird too.
6:53 - Tatl knows cause its possible to rewind time back after reaching the Moon (still if you wants to keep the Fierce Deity Mask you have to defeat Majora and trigger the credits which triggers a autosave at least in the original game, I'm not sure about the remake) which can happen if you didn't get all the masks for the Lunar Children wearing the Boss Remains! Basically a completed game is like a New Game+ but uses the game's three day cycle mechanic to rewind back to the first day, which grants you access to all the masks including the Fierce Deity (can only be used legitimately in Boss Rooms, though there are exploits that allow Link to equip it and its super easy in the 3DS version)! Tatl will also try to warn Tael after seeing Skull Kid hit him on a previous cycle and express anger at seeing him hit Tael over and over due to her reliving the Three Day cycle with Link! Link isn't the only one experiencing the three day cycle multiple times as Tatl in along for the ride! Its an important narrative aspect that some tend to forget!
4:57 - The Song of Double Time and Inverted Song of Time are immediately available after learning the Song of Time! The Scarecrows don't actually teach Link those songs, as its nothing more than a tip they give him! Presumably they are an innate power of the Ocarina of Time which becomes available during Link's adventures in Termina (Presumably a side effect of Zelda's prayer that Link receive protection from the Goddess of Time)! There are several songs that carry over from OoT such as Epona's Song, Song of Time, & Song of Storms!
I scrolled down a bit and I started to feel a little surprised as I didn't see a comment about that for the very first few but now it makes sense that at least someone commented on that. 😆
i just realized... those are forced-perspective balls, a classic n64 trick because spheres require too many polygons to be worth doing. so they couldn't have dropped them anyway without a lot of work put in to making them bounce relative to the player's view and what have you.
also, for "things Always playing out the same", yes, the Weather is hard-coded into the schedule just like the NPCs (it WILL rain on the 2nd Day, from 7am to about 6pm)...but at first, i thought you were going to mention something more NPC-related... for example, saving the Romani Sisters and Ranch from "them" (and subsequently defending Cremia's milk shipment from being attacked) the first time around, Cremia thanks you with the Romani Mask, for "such an adult thing youve done" helping out...but the Next time you save the Ranch, Cremia wont have a mask to give you (because you already have it), so she gives you a big ol Hug instead...compared to other "once only" rewards, repeated completion usually just gets Rupees or a Recovery Heart, but you get an entirely-different Textbox and Animation for helping Cremia again...
The Guay might not drop much money in vanilla, but I found out about it through the MM randomizer, where my usual settings make it a massive deal. Its rupee payout is split into twenty individual drops (four of which even change if you keep up with the Goron roll), each of which can be a potential item location.
I thought with you taking a step back that it was GAME OVER for the myth busting videos, glad to see you're still doing some videos like that as well as other things
well i felt like covering older titles now, and getting 100% roms online is quite easy so i can easily test stuff, also still wanna do a video on the super mario super show
The changing starrs thing is bothering real, and purposeful. I don't have it, but there are videos about it, but as per some magazine interview, they didn't think that purposefully so that the players feel as if their unique file is just that. Unique.
15:35 - I think I remember something...... I think it was VaatiVidya who mentioned that, much like Pokemon Blue and Green, Zelda (1) had an ambitious plan that all cartridges would be unique, with different enemy compositions, level layouts, ect. Of course, this never got past the concept stages, as even today this would be highly impractical: but a small algorithm to randomize the stars on a skybox, based on a name input, seems feasible.
#18 reminds me of something funny: between Clock town and the entrance to Goron territory, there's a wall that shows different musical tunes, that will give you Rupees if you play the tune correctly... some of the tunes it displays are actually tunes from Ocarina of time! i really got some rupees from it by playing "song of the sun"! a rather clever little in-joke! #13 try confronting Majora when you have only 3 "remains", just for fun. and i believe it only shows different dialogue at the end, IF you got the Fierce Deity's mask in a previous cycle!
1:30 Stone Tower Temple has multiple water sessions, also the moon labyrinth. 5:00 Sun Song exists in the data, but you have to use cheat devices or hacks for it to work. 18:40 Because the game saves after you beat the game, so the game just acts like you played the Song of Time again, so she literally knows because she going through it once. And the devs didn't had only one year to develop the game. Yes, that's the terms Miyamoto told them, but when the project was advancing, he joined and gave them more time. Also, I don't think things you wondered randomly should count as a "myth".
regarding Deku Babas and Water-- there ARE Babas that 'grow back' without reloading the area (i think theres a Grotto where little "ground munchers" grow-- they dont stand up on Tall Stems, or give Deku Sticks upon defeat), so chances are, it was just a Coincidental water-dump that just happened to line up with the Baba's natural respawn time...
4:19 The Sun Song is in Majora’s Mask but goes left unused. You need a gameshark code to enable it. It won’t show up in the pause menu but it does work if you have the code enabled. I’m not sure if it was removed in later revision versions of the game.
Hold on, you said that you poured water on deku baba and they didn't grow back? Are some of the deku baba different in spawning mechanics? I know a lot of them regrow on their own, but I never hung around them to notice some of them might not. The deku baba in caves regrow as well as some in woodfall. I am assuming players killed these regrowing baba for the myth. Edit: Did you know you can use the boomerang as Zora to kill the Big Octo?
One cool thing is how you can enter sakon's cave early by clipping past the stone door using a crack on the side and precise roll attack. Took my some practice to do 😊
You actually can swim in the Southern Swamp area, but not exactly in the intended way. If I remember correctly you need to be Link, dive into the water, and then use the Zora mask. Doing that will trick the game into thinking you’re In deeper water, and will let you swim. It’s an odd trick and I’ve only tried it in the N64 version, but if I remember correctly you can swim through the poison, just occasionally taking damage as you go
There is a very specific set up you need to do in order to obtain the sun song. The programmers left the song in the game but it's dummied out. Speed runners (used to) use the Sun Song to speed up time for things like defending the dairy farm from the aliens. It is a very complicated glitch that I believe involves accessing the debug menu so while this is technically true it's uses are very niche and it's acquisition an unreasonable ask for a casual player.
About the powder keg and giant bomb flower: If you count Hyrule Warriors, those giant Bombchu in the Death Mountain level probably take the title for largest explosive in the series (though I could be wrong about even that)
5:40 ngl one time I actually spent a whole 3-day cycle just chopping signs into pieces then healing them even got to the point that I was practicing different sword strikes on it to cut it into different types of pieces and seeing how I could scatter them
Sun song is indeed in the game, it's an OOT leftover and functions if called with cheats, glitches or simply by playing the randomizerhere's also a myth for the next one Redeads are blind, sneaking around them will not trigger their hostility, this also applies for OOT
The sun song is in Majora's Mask, along with Saria's Song. You can't just play them the same way you can't play them in OoT unless you learn them. Since there is no way to learn them in game, you have to either use the debug menu to enable them or you can use this code below. Both songs are missing the "You played [Name of song]" text, which causes the text box to flash briefly, however the Sun song works, speeding up 12 hours in real time, which you'll see the npcs move quickly through their schedules if you do that. Saria's Song however only has the song trigger for it, but no playback data, causing it to change the bgm to the final days theme. Majora's Mask (U) 1.0 Enable Sun Song and Saria's Song 801EF72D 0007 811EF72E FFFF
Well, regarding #15 sun song is still in the code of MM and randomizers have an option for enabling it. It forces the clock to move forward without cutscene, so you can (with some trial and error) manipulate the hours.
15:45 like you said, it could be a side effect. Maybe some names take up more memory, thus delete more stars when the game is being run. Or maybe the developers just wanted people into a bit of astrology to be pleased.
Number 19: perhaps you missed something here: you can use Zora's mask to swim before the Goron Village after you finish the boss in the temple - the ice gets melted at the frozen lake.
Mayor Dotour has unique dialogue for if you talk to him while wearing Kafei's Mask. But like, who would think of doing this? He only reacts to it if you clear out the room with the Couple's Mask first, so you've technically already found Kafei, but Dotour reacts to seeing Kafei's Mask by saying something about his disappearance and hinting to knowing about his relationship with the Curiosity Shop guy. Though I have to wonder if perhaps this was meant to be a hint that failed to be such with the meeting overriding any interaction you could have with Dotour.
Yeah i made a whole theory video on this aggggeeeeess ago, even mentioned it in this video, but i could show this off again in a new video because that theory video is super out dated. So i am screenshotting this.
There is no requirement to learn the song of double time or inverted song of time from the scarecrow, you can play all three song of time variants from the moment you have the song of time.
4:36 the sun song used to work in beta tests of the game and was re-enabled on randomizers, also you play some of the old songs near the wall for some rupes
You can in fact somewhat swim in the swamp if you dive as young link before transforming into Zora. Fun fact, Goron can roll through the water because it is shallow enough even when poisoned.Unpoisoned water certainly can be swam through.
If you're looking for another place to swim as Zora, try the mountain village after you defeated goth and it's unfrozen (the part with bridges and.plataforms near the goron race). It becomes a lake infested with skullfish. though.
The song of healing putting the sign back together, if I remember correctly you get told it does work. I think its the truth stone or something that says so
The Sun's Song is actually in Majora's Mask, just unused. If you force it into your inventory, it works 100%! It even advances MM's clock to the Night/Day of the 1st/2nd/3rd Day!
Are you going to cover the gong in the Swordsman's School in a later video about Majora's Mask myths? For the longest time I thought it was completely random whether hitting it spawned a blue rupee or not, with a really low chance of it happening. Only very recently did I learn that it spawns a blue rupee if you hit it as the hour is changing.
In regards to Zora Swimming in the poison waters, you can't do it INSIDE Woodfall, but you CAN initiate a swim in the waters with the Big Octos. While in the non-poison water as human Link, Dive in the water and while mid-dive put on the Zora Mask. You'll be in a weird state where you can't roll. But if you just press B once you start swimming in the shallow water as Zora Link. Then you can swim to the poison water where you can start the swimming animation, but you won't get far until you take damage from the water and have the swimming be interrupted.
I always wonder that if you kill sakkon and then proceed with kafei quest until you wait for sakkon to show up in akana canyon, does he not show up since hes dead?
you can zora swim in the n64 version of the game in the swamp, it just requires you to shuffle the mask on and off and hit A at the right time to start it....although the poison flinches you out of it
The Sun Song is in the game, but is just leftover from Ocarina of Time, so has to be accessed by cheating or hacking. The same is true for Saria's Song, but it doesn't have an effect.
this video borders on cocomelon, like it was made for exclusively people who have never played this game/are too young to procure it themselves. Most of these aren't "Myths" i.e. If you do x amount of stuff luigi jumps out of the fountain, or theres a secret 4th day. The guay is an obscure fact, the poison swamp swimming is something he says himself he just thought of one day. The most egregious thing, besides his agonizingly slow and meandering narration style or his talksprite being animated in that rubbery and uncomfortable way, is the """Myth""" that it "always rains on day 2." What? The myth? That deserves to be in a top 20 majoras masks myths video? whether or not it rains on day 2? i cant watch this video any further, because at least some of these things were interesting enough to sit through his (admittedly, personally disliked) narration style, but the idea that "what happens if you let the clock timer actually run down? does the moon crash into clock town?" could genuinely be something he tests would make me much less charitable in my critique, and that wouldn't be objective or fair.
If you dive as human link then interrupt the dive animation by equipping Zora mask, you can dive and swim as Zora in any depth of water. When I tested this, the swim was canceled by the posion water.
You actually can swim through the poison water as a Zora. First, you dive as human in the clean water, put on the Zora Mask while still diving, then press B. You can then swim through the water as Zora.
7:40 - She doesn't care cause the man is a fool trying to steal a Bomb Bag from an helpless old lady! I mean she's probably used to handling explosives given her family seems to run the Bomb Shop and knows how dangerous they can be! Sakon's death while an unfortunate end (after all he is a person even if he's a cowardly scumbag and not just another monster to slay), it is technically his own fault as he died in the commission of a mugging! Link has the defense that he was trying to stop a thief from fleeing with the old lady's property (which she wants to sell at her family shop), property which happens to be a bag full of Bombs which unfortunately detonate if hit by an arrow (same thing happens if you shoot a Bomb Flower or Powder Keg with an arrow)! Link is just a good Samaritan! Sure from a meta perspective you could say that a player can choose to kill Sakon with an arrow, but its entirely possible for a player to do it by accident! Link's intent is unknown to the player due to his nature as an avatar for the player (this is why he can be named in various titles predating the voice acting of BotW & TotK)! I for one am not going to fault the lady for no caring about a man who was trying to rob her! Yes, a man died, but Sakon was by no means innocent and technically causes his own demise by daring to steal a potentially dangerous Bomb Bag from an old lady!
13 occurs after your first time going to the moon. If you return to the first day then go back to the encounter with skull kid the scene plays out that way.
I have to be honest, I don't think it's that the powder kegs are weak. I think it's more the hero of time is just too darn strong. I mean think about it, the most damage he ever takes in one hit is 4 full hearts, and that's only from an iron knuckle or Ganon swinging one of his two huge swords at him, and also only if you didn't get the double defense buff. With that, you're losing only 2 full hearts from the hardest hitting attacks in the game. Compare that to a different link like the hero of legend or hero of the wilds, and they're both much more fragile, the hero of the wilds especially. He'll lose so many hearts just from a bomb blast if his defense isn't up to par, meanwhile the hero of time over here losing a half a heart from a bomb tops lol. I think it's just Nintendo made the hero of time so disgustingly overpowered everything feels super weak because you're controlling someone so strong. just my theory though
In regards to number 13 Tatl remembering the conversation with Tael... I'm fairly certain you don't have to beat the game for that to happen, you just need to have seen the cutscene and entered the moon before. As a kid, I vaguely recall entering the moon and dying during the Goron mask trial, and seeing that scene variant when I went back to the clocktower.
The myth regarding dialog changes at the top of clock tower is honestly blowing my mind. Does that imply that sometimes they willinglu go back in time anyway even after defeating Majora? Or does it suggest that they truly cannot leave?
I remember being able to swim as zora, clearing Woodfall Temple and then I think the spots where the Octorocs cover the loading zones, the water should be deeper enough to swim.
When you asked if it always rains day 2... Yeah every action in the game is plotted on the timeline... So much so if you play the song of half time it will make everyone who walks set trajectories walk at half speed. Which means turn off half time when you want angie to come to the kitchen
Did you know shielding while igniting the bomb mask you won’t take damage. Also you can get the zora mask without epona all you have to do is drop a bomb and do a goron pound to gain height and then the bomb explodes launching you over the fence.
#9, before you paid for training, the icon for the button the Great Fairy Sword was set to was faded. The Great Fairy Sword is restricted in the Swordsman's School. If you use a cheat code to disable the restricting of items so you can pull the Great Fairy Sword out inside the school, you can use for the training sessions.