Oh, I get it. There are dragons flying around and if we don’t keep the doors closed, then they’ll be able to just walk right in rather than flying in. Good call.
It's to stop outsiders from overcrowding the city to hide within the walls from dragons, which would make sense since stone walls and towers are strong defensive structures housing archers, plus city = guard patrols
It's the Bay of Pigs all over again - "If only Alduin had committed air support, we could have massacred all those innocent people trying to thrive in a dangerous world!"
@@roshtoux yea this dialogue option doesn't make any sense, how would your character even know about breezehome in the first place? There's a reason this isn't in the normal game
@@sidecharacter7165 me: i have taken on many like you! An entire city's worth of guards will do you no favors, either get the gate open or a dragon is going to be the least of your problems
@@hrodvithit Guard: You're not getting in no matter what! Lvl. 25 PC: *Punches him in the fucking face Guard with broken jaw: Yov comitd crims agnst Skrm an er purple wat sa U n ur dfinse!?
I read once donkey's years ago that the start of the game was originally going to be different and more elaborate, so it might have been possible at one point to get to Whiterun without having encountered Alduin in the vanilla game. This may be a remnant of that, and they just never removed it. Pure speculation on my part.
@Brody Pullishy maybe not, material leftover from the altered Civil War questline has Balgruff offering you the chance to purchase breezehome after driving away the stormcloaks
It is possible without mods or console commands I am not sure if the dialogue will still appear but if you get arrested by a patrol outside of whiterun and pay your fine you go straight to dragonsreach
That whole entry thing never made sense. City’s closed with the dragons about? So all the citizens that went outside for the day to work the farms are screwed? And from the conversation at Dragonsreach, Balgruff doesn’t even believe in the dragons yet, so why put the whole city on lockdown? (“by Ysmir, Irelith was right…”)
Especially considering the dragons can just fly over the walls. There's literally no reason for the gate to be closed.....and then they just open it up without a fuss after you pass a check you can't even lose in vanilla Skyrim (Your speech literally can't start low enough from what I can tell without using a mod or something to start it lower.)
I think city's closed only for outsiders. Some might argue that 'closed' implies tighter security protocols. And later when the rumors are proven true, Balgruuf sends a detachment to Riverwood.
@@yb1149 Why would you need to go to the gate to kill the dragon? Get arrested, get the dragonstone quest, get that, fast travel back to Dragon's Reach, get Dragon Rising, fast travel to somewhere that's not the gate, fast travel to Dragon's Reach, buy the house. I genuinely can't think of a reason that wouldn't work.
I always find Realm of Lorkan's version of entering Whiterun absolutely hilarious: "Halt, city's closed. No one enters." "Please" "... Okay" SPEECH INCREASED
"What? Five-thousand gold to live inside your walls, in your city, and you tell me that isn't enough for you? I'm a rightful citizen of Whiterun, you cannot do this!" I wished was a response to that guard as a persuasion option. Chances are that wouldn't work neither since his skull seems thicker than the helmet he wears.
That a dialogue you get with alternate life mod, so that you my start the civil war before going to Helgen and still get into Whiterun while still role-playing
The Ulfric one? No that's in the base game. If for some Shor forsaken reason you go to Windhelm and start the Civil War Quest for the Stormcloaks (there is another one for Solitude and the Empire's side) and progress all the way to just before the Battle of Whiterun before going to Whiterun for the first time. Basically no one would do this outside of an alt-start mod like Live Another Life but it IS possible so they accounted for it
@@lunarcat4278 I think they meant the one about owning breezehome because one of the start options for live another life has you start owning breezehome if I recall.
“You think you can stand against the entire whiterun city guard?” My lvl 200 character who did all the side quests before going to whiterun decked out in daedric armor: “maybe”
funny. I use whiterun as a hub (and im certain most people do) and the idea of not going to whiterun immedatly after the beginning of the game (modded or not) sounds far fetched despite knowing that is fully possible.
@@captainreaper6381 if you use the mod that create an museom at ventormenta, you would usually make ventormenta your hub, since the house that come with this mod is waaaay better than vanilla houses... so i usually only go to whiterune when i wan to move the main quest far enough for dragon to spawn in teh game
I've got a character who can just never go back to Markarth. Some poor motherfucker reduced to banditry (well, he was already a bandit) who got framed for the one crime he didn't actually commit, and somehow stumbled his way drunk and bloody out into the wilderness of the Reach, down the roads, through three Forsworn camps, and to Rorikstead. I thought about going back to get arrested and finished the quest, but honestly that was an amazing ride off into the sunset for that character.
I always wanted an open dialogue option in these situations, I wanted to answer the guard by asking him what shrooms he had been eating to make him think that I was a frigging dragon and what he thought stopping entry at a gate would do to stop a dragon in the first place.
@@SunnyBunny148 This is true and just goes back to the second part of my preferred response.. what does he think a gate and a couple of bored guards are going to do to stop a dragon from entering? I really loved the first Arena and Daggerfall games though since I could just climb, or fly, over the walls anyways. They were even better RP games than Skyrim's limited options are.
> I own Breezehome because of **Alternate Start mod**. > I can't believe Bethesda added this My sibling in Christ, did the thought that maybe the mod adds this dialogue, never occur to you?
Guard : or else what? You think you can stand against the entire whiterun city guard? My endgame necromancer dragonborn : I don't know. Mind if I ask my army of undead, my dragon friend from the soulcairn and the ghost of karstag. While I ask them your question, go fetch a bone for my dawnguard husky and my summoned wearbear as well as a letter of apology for serana here for the inconvenience. Oh and stop stairing at my armored troll. You're starting to make him feel weird. Would want that now, heh? ^_-
The game has a lot of deleted stuff in it in which some files are still left in the game. There are even mods to restore this cut content. This could just be one of those things.
Dragon Aspect and the dragon summoning shouts go brrrrr. Serious response though, it's to deal with citizens flooding the city for safety, which would in turn put a massive drain on resources and strain the guards as they're forced to work even harder to keep the peace, which would then mean they aren't as prepared to fight off a dragon attack.
"I'm sorry, but one of the thanes specifically requested that you are no longer allowed of entrance. Oh and he mentions that he GOES to the cloud district regularily."
Some of y’all are just reading too deep into it and making assumptions. He never says that closing the city gates is to stop a dragon from coming through, he literally just says “the city’s closed with dragons about” without giving a specific reason. Nobody actually believes that dragons are real at this point, as every other NPC who hasn’t seen one tells you. He’s just telling you to go away unless you have official business. When a neighboring city is destroyed, obviously you go on lockdown even if you’re not sure of the situation. It’s simple. It could be anything out there that’s causing chaos and panic, especially with a civil war going on. Fortifying a city and tightening security is what makes the most sense there. Even if you can’t do anything to 100% protect yourself, you have to do something.
@@BifronsCandle What defenses ? For all this talk of "preparing for dragon attacks" none of the holds actually set anything in motion throughout the game. Mind you a few guards can kill a dragon so it doesn't seem like such a big deal anyway.
@@caav56 If I recall correctly the resurrection requires an external party to do it (like Alduin), the dragons don't just resurrect on their own. So even without the Dragonborn there to absorb the soul and the guards can still kill the dragon and then just drag its body away somewhere.
The reveal at the end made me explode with laughter. It all made sense. They tried, they really did. If I was in their position I would come up with anything not to let that nuisance in.
Guard wont let you in, but if you become a criminal, get arrested and serve your time, they'll dump you out in the middle of the city. Crime really does pay.
guard: you think you can stand against the whiterun city guard? naked dragonborn weilding a fork, a jester's hat, and the wabbajack: I stand among the Godhead. mortal.
I never understood why this whole encounter was in the game at all. If the Jarl already knows about the dragon attack, what am I even here for? Why can I pass after one dialogue option? Why do I have the option of threatening the guard? Why any of this?
If this isn't modded, then the time and thinking bethesda put into this game is impressive. I saw the description but still bethesda to add a new secret dialogue to the game because of a mod is what's immersive
If you listen closely, the voice sounds suspiciously like the AI generated one. The guy who uploaded this vido likely faked it in a sad attempt to get views. I'll use console commands to try and confirm it later, though.
"Don't think you'll get special treatment just because you have a house in the city." Translated synopsis: Don't think you can live here just because you live here.
i'm pretty sure that's added by a mod. if you listen closely, it sounds slightly robotic and synthetic, moreso than usual bethesda voice acting. the first thing that comes to mind is Alternate Start Voiced, which uses SKVA Synth.
l saw some comment about the guard not letting Nazeem enter the city so l was waiting for him to walk near the gate like they usually do wasn’t expecting him being the player