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I fought my friend - Life Size Rock'em Sock'em Robots Part 4 

byte sized engineering
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Over the last several months, I've been building my own version of the classic toy Rock ‘Em Sock ‘Em Robots. Because I like to overcomplicate and overengineer everything I do, I decided to make mine life-size and controlled by pneumatic cylinders connected to an air compressor. I invited my friend Will over because this game requires two people to play. Before we can have our fighting robot face-off, there are a few things that I need to finish first.
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20 июн 2024

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Комментарии : 15   
@famousamoso7
@famousamoso7 18 дней назад
Great build however I feel I must address the giant elephant in the room that the Robots dont really make contact with each other which to me is a great disservice to the game. My suggestion would be to design the fists to have some sort of "springyness" in them so when they make contact you're not damaging any components. You could also design the chest piece to have some give to absorb the impacts and make it much more realistic to the original toys. I would also make it so the robots can rotate slightly and slide back and forth slightly just to give the user more "control" of the robot fight.
@Robothut
@Robothut 17 дней назад
I agree. Bumping fists is not what the game was about. It is totally cool what you have done so far, but if you could make some changes so the fists can hit the other robot's chest or better yet the head like in the real game that would be fantastic. Thank you for sharing this project with us.
@Komeuppance
@Komeuppance 17 дней назад
Agreed, I thought I was missing something and forgot what the original game looked like... Hopefully this can be corrected in the next iterations. (I noticed the led colors went to the wrong robot too, and this seems to have changed by the time he tested lol)
@sethpolevoi4027
@sethpolevoi4027 18 дней назад
You should put them on moving platforms that would allow you to also slide backward and forward to dodge attacks
@FrankGraffagnino
@FrankGraffagnino 18 дней назад
This could be a great project to show at OpenSauce
@ScamstinCrew
@ScamstinCrew 17 дней назад
I agree with others. The lack of real "Punch" undercuts the experience. Also In the Game they move. So you can move your guy in and out of range. Its also the heads that you are trying to hit. Not count body shots. I think put the IMU in the heads and change you 4 bar linkages so they strike towards the faces. Then put them on linear rails (Most likely double v wheels will be good enough) so you can move them in and out of range. also allow some torso swivels so you can aim the hits better. I know it took a lot to get to this point and They look awesome but could use some refinements and tweaks.
@stalker3110
@stalker3110 18 дней назад
wow, hes alive
@HennerZeller
@HennerZeller 18 дней назад
I like how the red robots and/or your shirt reflects in the RU-vid button in the shot around around 1:05, making it look like a red YT logo.
@olivier2553
@olivier2553 17 дней назад
For a fairer game over Internet, both player must play through a server that would not be local to your house.
@cheesemonster7671
@cheesemonster7671 18 дней назад
Are you gonna change the base to allow the robots to move and turn like the original toy?
@TheIronHeadRat
@TheIronHeadRat 18 дней назад
Great job 🥊🥊
@sethpolevoi4027
@sethpolevoi4027 18 дней назад
When the blue robot punches the red and exerts a force, how does the IMU know if the blue robot was punching or getting punched
@JonathanRansom
@JonathanRansom 18 дней назад
Come at me, bro! Let's internet fight!
@sticustom
@sticustom 17 дней назад
Why did you have to pixelate drill a hole?
@Friedbrain11
@Friedbrain11 17 дней назад
Never played that game. So the whole point is to make more hits than your opponent I guess?!? Ok.
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