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I gave EVERY Overwatch 2 Hero a NEW weapon from TF2 

KendelR
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Keeping up with my Overwatch workshop series by adding an ability (aka weapon) from Team Fortress 2. I did NOT import them perfectly over, but feel free to leave any suggestions or other weapons you would want to see!
ALSO I GOT A FALSE STRIKE ON A RANOM VIDEO AND THAT IS WHERE I'VE BEEN!
CODE: JKH9D
Timestamps
0:00 Explanation
0:37 Ana
1:41 Ashe
2:46 Baptiste
3:26 Bastion
4:52 Brigitte
6:04 Cassidy
7:23 Dva
8:31 Doomfist
9:22 Echo
10:52 Genji
11:45 Hanzo
12:45 Junker Queen
13:45 Junkrat
14:39 Kiriko
15:55 Lifeweaver
16:44 Lucio
17:15 Jumpscare
17:19 Mei
18:21 Mercy
19:16 Moira
20:01 Orisa
21:03 Pharah
21:57 Ramattra
23:41 Reaper
25:02 Reinhardt
26:25 Roadhog
27:18 Sigma
28:08 Sojourn
28:44 Soldier 76
29:34 Sombra
30:45 Symmetra
30:45 Torbjorn
32:32 Tracer
33:15 Widowmaker
34:12 Winston
35:22 Wrecking Ball
36:34 Zarya
37:11 Zenyatta
Music:
• Minecraft FULL SOUNDTRACK
• Aries-RACECAR Instrume...

Игры

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30 июн 2024

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Комментарии : 404   
@pedrourbano501
@pedrourbano501 11 месяцев назад
I think Symmetra could have the Short Circuit. Imagine she just deleting projectiles with the secondary fire.
@KendelR
@KendelR 11 месяцев назад
Not sure how I’d do that. It would remind me of the old Sym barrier
@pedrourbano501
@pedrourbano501 11 месяцев назад
@@KendelR maybe she could just have a secondary fire that threw a barrier forward that travels for a limited amount of time. It would be absolute hell but it would be fun.
@_ImUnfunny_
@_ImUnfunny_ 4 месяца назад
@@KendelRMoving Invisible Wrecking ball in ball form
@smugdodofart27
@smugdodofart27 11 месяцев назад
As a TF2 player, I’m so proud of Ana for pissing in her gun’s bullets and shooting them at her enemies. Sniper would be proud.
@Jarate_gaming
@Jarate_gaming 10 месяцев назад
I am.
@HowieRafter-js8hp
@HowieRafter-js8hp 6 месяцев назад
@@Jarate_gaming do you have jarate
@Jarate_gaming
@Jarate_gaming 6 месяцев назад
@@HowieRafter-js8hp *p e r h a p s*
@thegamingowl901
@thegamingowl901 11 месяцев назад
Giving Ashe the Force of Nature is pretty much Ashe if she is actually smart with her sawed off double barrel
@shabungaloo
@shabungaloo 11 месяцев назад
You should add a HUD text for all characters explaining their weapons, make DF’s punch randomly not work (because caber) and make double jumps and triple jumps play a ring explosion
@KendelR
@KendelR 11 месяцев назад
I actually was planning on it but was worried it’d take up too much of the screen (plus I like talking about the changes in videos) but i might add it when I have time. I’ll just have to explain 37 heroes which takes a bit
@shabungaloo
@shabungaloo 11 месяцев назад
@@KendelR Make it only viewable in spawn? Maybe use Ongoing: Global(Each Player) Is In Spawn Room(Event Player) == True Entity Exists(Event Player)== True Create HUD Text This is for players who are introduced to the game mode other ways except the video
@user-km3re4ng7o
@user-km3re4ng7o 10 месяцев назад
@@shabungaloo or just create the hud text anyways and only show it to players of that hero who r in the spawn room
@AsexMedic
@AsexMedic 3 месяца назад
@@KendelR Can i use some the code in my workshop mode?
@TheOriginalStarwalker64
@TheOriginalStarwalker64 11 месяцев назад
For junkrat, Id say for the Lock and Load, make it so it does massive damage to barriers and Mei wall. That feels comparable to building damage
@KendelR
@KendelR 11 месяцев назад
I just am not sure how to detect barriers, but that is a good idea
@setentaisiette7736
@setentaisiette7736 11 месяцев назад
@@KendelRmaybe a start damage modification would work? Make his weapon do massive damage using the non-workshop hero settings. Then in the workshop have a rule for damage against heroes. you can make it for all players on Hero Junkrat or you can set in the conditions Hero of (event player) = Junkrat. Then the actions: starts damage modification. The damager is junkrat and the receiver is all players, opposite the team of, event player” (which is junkrat). That specific action should have a rule for setting a percentage of how much damage you’d do so set it so it deals less damage. The problem is that the damage reduction (which we could say is the normal damage now) only works on players. And the actual damage set by the non-workshop settings which is the increased damage against buildings works on ALL non-player entities so it includes not just barriers and mei wall, but other buildables like BOB, turrets, and lifeweaver petal and tree. My internet isn’t good enough rn to actually test but it’s what I remember form the workshop.
@mariustan9275
@mariustan9275 Месяц назад
And also more damage to armor, shields, turrets, deployables, etc. Idk about armor though.
@crikeybaguette4564
@crikeybaguette4564 11 месяцев назад
Roadhog could have any of Heavy's other lunchboxes: the banana for less healing but shorter cooldown, or the Dalokohs bar for even less healing but temporarily increasing your maximum health. Or the strak sandwich, where it doesn't heal you at all, but you temporarily gain increased movement speed and melee damage, but take increased damage and can't shoot your gun. That last one would probably be hilarious.
@KendelR
@KendelR 11 месяцев назад
Imagine the strat being to hook and then one shot melee
@mariustan9275
@mariustan9275 Месяц назад
The steak sandwich would make it so he does enough melee damage that hooking and meleeing them would kill them instantly
@freindlycommentator1710
@freindlycommentator1710 11 месяцев назад
The issue with Reaper is that even if implemennted correctly a 35% damage increase with a halved ammo capacity results in a damage decrease (assuming all shots connect perfectly against the targets back) of 260% thus being an objective downgrade, to improve him I suggest increasing the bullet count to 6 (resulting in an effective 10% more damage assuming you land all shots against the targets back)
@user-km3re4ng7o
@user-km3re4ng7o 10 месяцев назад
this is true in tf2 aswell
@freindlycommentator1710
@freindlycommentator1710 10 месяцев назад
@@user-km3re4ng7o Well no, the change implemented in this video was giving a damage increase from behind (same as backscatter) and reducing the ammo count by half, the backscatter only has its ammo reduced by 33%, in a six shot weapon that results in a loss of only 2 bullets as opposed to the 4 reaper loses. If we were to quickly compare the numbers, 6 shots from the scattergun landing every pellet and with 0 damage ramp or fall-off would deal 360 damage. Comparatively the backscatter with 4 shots landing every pellet no damage ramp or fall-off and getting the mini crits from behind, would deal 324 damage, resulting I a damage downgrade of less than 1 shell, in comparison with reapers ammo getting halved his damage went from 864 (landing all pellets no fall-off) to a measly 583, as you can see the difference is much larger between the two, scout loses 10% of his damage, reaper loses 45% of his damage
@augustineleejunrui2694
@augustineleejunrui2694 11 месяцев назад
You could remove Rein's firestrikes to kinda balance it since the charge n targe replaces demoman's secondary
@chopi6953
@chopi6953 11 месяцев назад
You should make that when tracer blinks she loses a percentage of the speed boost she gained (If it is possible of course), that making her a character more depending of her speed instead of the blinks
@KendelR
@KendelR 11 месяцев назад
Sure. I’ll update it once my pc is back to working
@n4m3n4m3s0n
@n4m3n4m3s0n 11 месяцев назад
How about giving Junkrat a Sticky Jumper? Make his mines do zero damage and significantly reduce their cooldown.
@KendelR
@KendelR 11 месяцев назад
Sure
@sturm2186
@sturm2186 11 месяцев назад
​@@KendelRAs Person who uses the syndny sleeper on snipe all the time I will cracked on Ana now "Bloody piss" From Sniper
@sturm2186
@sturm2186 11 месяцев назад
"Its not bug, its a feature" Tom Howard "Its bug, its a feature" Said KendelR Same Quote think not
@dvan2399
@dvan2399 11 месяцев назад
Btw tf2 came out before overwatch I think so you should play the original
@wondertriplover
@wondertriplover 11 месяцев назад
@@dvan2399you are a literal child if you think tf2 invented the fps genre
@exi_m7074
@exi_m7074 11 месяцев назад
You actually PROBABLY could give the Frontier Justice to Torb and I think it’d be decent. A lot of weapons in TF2 are shared between classes (not the frontier justice, but still)
@KendelR
@KendelR 11 месяцев назад
Yeah. That’s one I might switch later
@kk2862
@kk2862 11 месяцев назад
since the winger deals 15% more damage, and the revolver only gets a 16.6% decrease in clip size, that means you have effectively, 5.75 bullets in your clip, since you also get increased vertical mobility, its basically a straight upgrade
@blueengineer7019
@blueengineer7019 11 месяцев назад
Fun fact: spy disguise kit originated from a bug in team fortress classic when player had enemy nickname color but he could damage enemies
@pyroclastic_phantom
@pyroclastic_phantom 11 месяцев назад
thank you partner for the information
@Nibelungenwarmongers
@Nibelungenwarmongers 11 месяцев назад
It was bug in quake team fortress, not in team fortress classic. Spy was powerful in team fortress classic
@blueengineer7019
@blueengineer7019 11 месяцев назад
@@Nibelungenwarmongers thx for correction
@jocaleb0236
@jocaleb0236 11 месяцев назад
The scorch shot does do a taunt kill but only at a limited range, everything past like 10feet is a regular shot. Before that it does 420 damage and lights the enemy on fire. Which is interesting cause its not an insta kill against an overhealed heavy
@zapadap1328
@zapadap1328 11 месяцев назад
"Ashe's force-a-nature is different because it knocks enemies out of your effective range."
@dingusgoober
@dingusgoober 11 месяцев назад
Ram having the holiday gloves would be much better. What balances the holiday punch is that you need to get a melee hit, usually from the back, as the biggest and slowest class in the game.
@marbulOfficial
@marbulOfficial 11 месяцев назад
I love these kinds of videos. You are a personification of my "yeah but WHAT IF" in a videogame. Keep it up
@tsuaririndoku
@tsuaririndoku 11 месяцев назад
You give Kiriko ability to instantly kill any heroes is really funny. I mean this an be a huge game changer. Means that Tank will be very bad against very good Kiriko Player or TF2 Spy Mains.
@OneStrayLad
@OneStrayLad 11 месяцев назад
Genji with the Eyelander can be fun. Also Brigitte with Disciplinary Action.
@mariustan9275
@mariustan9275 Месяц назад
Imagine Genji running with 300+ health and immense super speed after farming the enemy team and just being absolutely unstoppable. Or Brigitte whipping Rein into shape.
@TheDeadringer
@TheDeadringer 11 месяцев назад
Try giving Roadhog Crit-a-Cola, and Ashe the Soda Popper! Maybe try the Tide Turner for Reinhardt!
@whyareyoubothering
@whyareyoubothering 11 месяцев назад
Would love to see you tackle some of these so they fit more into Overwatch stats. Especially junkrat’s loch and load. Making way less grenades but with absurd speed
@vimu0
@vimu0 11 месяцев назад
Vimu here, aka one of the guys that helped with testing on this video, I wasn't there to test All the abilities so some of the later ones definitely did surprise me, mostly because I don't play TF2, this looks to be one of Kendel's best modes yet and i'm so glad i was even able to help even if it was not for long!
@KendelR
@KendelR 11 месяцев назад
🦍
@narwaltheworst
@narwaltheworst 11 месяцев назад
i think something funny for junkrat could be the loose cannon, give him 1 chargeable shot that has knock back and high damage but that sounds like a pain to code so maybe just 1 shot that has knock back and 190 damage or something to your liking
@youraveragemanchild6749
@youraveragemanchild6749 11 месяцев назад
The hog one is literally just season 0
@anonymous_batsman
@anonymous_batsman 11 месяцев назад
Thermal thruster for Winston (2 jumps with a longer cooldown but able to hold 2 charges) and Souther hospitality for Torb (Bleed on melee) sound like better alternatives
@eduardpeeterlemming
@eduardpeeterlemming 11 месяцев назад
Maybe make Ana melee Bushwhacka. Maybe Ambassador for McCree. Maybe Half zatochi for Genji. Junker queen maybe axetinquisher or third degree replace axe. Maybe direct hit for Pharoh. Maybe Jag or Southern hospitality for torbjorn.
@user-km3re4ng7o
@user-km3re4ng7o 10 месяцев назад
McCree can alr headshot tho
@mariustan9275
@mariustan9275 Месяц назад
@@user-km3re4ng7o make it do more damage like the old ambi where it has no falloff
@henriquealvarenga9244
@henriquealvarenga9244 11 месяцев назад
Your videos are always bangers
@ThisLiteralFP
@ThisLiteralFP 10 месяцев назад
as a former overwatch player and now tf2 player, this has made me very happy
@humanbean8699
@humanbean8699 11 месяцев назад
Jarate is piss. Ana is now shooting piss into her enemies bloodstreams in order to gain crits
@user-km3re4ng7o
@user-km3re4ng7o 10 месяцев назад
for spy`s disguise which u wanted to do, spawn a dummy bot with the same name as the person ur disguising as, make that dummy bot attach to u, make urself invisible, and make it so wherever u look the dummy bot also looks, and if u press secondary fire/primary fire/ anything else u wanna remove, it removes the dummy bot and makes u visible again, then disable all skins so the dummy bot is identical to the other players and for choosing who to disguise as, either make it like the YER which disguises u as the person u just backstabbed, just make that person invisible until respawn to get rid of the body and maybe disable the killfeed ? as an actual disguise kit, i would personally use smt like the 'admin tools' workshop code, where u can switch between diff options of heroes and toggle team 1 and team 2, if u rly want to make the disguise better, u can even make it so when u reload, the dummy bot also reloads, like in tf2. deadringer faking ur death can be done by spawning a dummybot at ur location which instantly dies and it gives elimination credit to whoever hit u, while u go invisible and get a speed boost for 2s, remove the dummy bot as soon as it respawns and u have a real deadringer feign! also if u wanna make it visible to the player they have the deadringer without using the shield, u can use a custom hud and in game all the letters look like a deadringer, or just make it an actual in world effect, or just tell the player they have it equipped via the hud. 'sym having the short circuit could be done by making an invisible dummy bot rein spawn, then constantly play effects to mimic the short circuit, and make that dummybot rein the size u want projectiles to be deleted, then make the rein invincible, u can also replace the rein with winston and have him randomly shoot his primary fire in a random direction to mimic the short circuit effect. then simply delete the dummy bot after u want the short circuit to go away. '-for @pedrourbano501`s suggestion. for reaper`s damage boost, just apply a variable to the victim then have another rule apply to everyone with that variable the damage of how much of that variable they have, then simply apply the variable in 35% or how much u want it to be, that would maybe work better? or is just extending it, either way u can always modify the dmg. to swing slower, just prevent someone from using their melee for how long u want. for brig, u should make it so only if the enemy is meleed AND is in a certain range they get marked for death to make her less op. for junkrat, just make him shoot custom projectiles, which u can adjust their splash radius, their dmg, and their dmg to buildings, i think atleast, not 100%, but either way u can just make it spawn a dummy bot , make it dmg the turret and then remove it. also make junkrat`s primary fire have less gravity, to make it feel better and more like tf2. kiriko`s backstab overheal can be how much health that hero she killed had, and u can track it by just making her deal 100x more dmg with her melee from the back, and then track the event damage, not 100% sure if it will work, but u can just use a variable to keep track BEFORE they die how much health they had + 35 bc of kiriko`s melee, and then add that as overheal. also, to make kiriko land backstabs better, u can just tell the kiriko in some way that they can backstab rn, like in tf2, to make it easier to land backstabs overall. for lifeweaver, just make him get 6 health instead of 3 to fix the whole issue. for ramattra being op, just make him take the melee dmg x2 + 130 dmg which would be 200 dmg per melee except for genji ult, torb hammer and rein hammer, which would do ALOT more, still tho, it makes him take alot of dmg from melee while not too much so he is still good. for rein, make it so its visible when u can crit, to practice it better.
@terradaktill1179
@terradaktill1179 11 месяцев назад
This is really cool!
@lurkerlp
@lurkerlp 11 месяцев назад
Thank you so much for making videos like this you keep Overwatch Alive and free from the same stuff thank you dude.
@jkljosh7392
@jkljosh7392 11 месяцев назад
Give road hog the chocolate bar, wont heal him as much. Gives him a shorter cool down and the first time he uses it. It fives him more health
@user-km3re4ng7o
@user-km3re4ng7o 10 месяцев назад
for widow-use event damage to track how much damage u did to the first person, and then apply that dmg to the person behind them
@user-ic3yi2zc8c
@user-ic3yi2zc8c 10 месяцев назад
Still cant track if it's a headshot or not tho?? maybe instead u could try to make it so after every shot it makes the victim enemy temporarily phased out, then force you to shoot again and again until everyone there is dead or has been shot? might make it look weird tho and it might shoot someone multiple times, or maybe you have to just make a workshop rule for every hero head hitbox ? or u could just make it so ot detects when you dealt dmg to someone and if it was above a certain number, aka a charged shot or headshot or smth, a widow dummy bot spawns where the actual widow is, and then instantly shoots before stopping to exist a second later, and also make the victim phased out for 0.1 seconds after the bot is removed. If u make it fast enough it should be basically shooting someone with a headshot will fire another shot from a dummy bot which will go through the original victim, also making it only hit targets right behind the victim. And the bug Im 100% sure will happen of it being stuck hitting 2 players, just look for a variable which u can change to prevent it from hitting the same target more than once with 1 shot. Very over complicated but should hopefully work better
@zobo742
@zobo742 11 месяцев назад
as a huge long time fan of tf2 and a avid overwatch player this video is so awesome
@-R-E-D-
@-R-E-D- 11 месяцев назад
Hanzo spinning (12:11) reminded me of when I saw a wrecking ball npc doing that, then I joined in, he sadly got sniped
@KendelR
@KendelR 11 месяцев назад
Oof
@plunoniushocanfin224
@plunoniushocanfin224 11 месяцев назад
Such a brilliant idea, altho I would of recommend also making Ana's grenade Jarate, but then again you only allowed each hero 1 weapon
@KendelR
@KendelR 11 месяцев назад
The reason I didn’t change it was because anti nade takes around 33% of a 200 hp hero’s health, so have a 35% damage vulnerability was around the same effect
@plunoniushocanfin224
@plunoniushocanfin224 11 месяцев назад
@@KendelR ah
@BiolizardthePrototype
@BiolizardthePrototype 11 месяцев назад
TF2: “Look what they have to do to mimic a fraction of our power”
@yumithehunter6292
@yumithehunter6292 11 месяцев назад
And rather then 36 classes tf2 is still alive
@VampDemigod
@VampDemigod 11 месяцев назад
"I was able to facestab someone" Damn, just like the real kunai XD
@cold_pyr0167
@cold_pyr0167 11 месяцев назад
GIVE TORB FRONTIER JUSTICE
@haxxormcbunny7456
@haxxormcbunny7456 11 месяцев назад
31:00 “I added the market gardener” You have awoken the soundsmith
@KendelR
@KendelR 11 месяцев назад
Shovel
@sycho-tech5104
@sycho-tech5104 10 месяцев назад
I personally think it’s hilarious that in order to make overwatch better you added stuff from TF2.
@ayr1190
@ayr1190 10 месяцев назад
With Illari being added in the game recently, I imagine someone with an automatic weapon being able to fire endlessly into an area as long as they’re close to the pylon (like the Dispenser). And yes, the healing would still be present.
@shaddymate4095
@shaddymate4095 11 месяцев назад
When tracer blinks, a third of her speed boost is lost
@ABRAaRAMLincon
@ABRAaRAMLincon 11 месяцев назад
I think soldier's buff banners would fit Lucio well
@ItsHealz
@ItsHealz 11 месяцев назад
Wouldve loved to see the Ambassador or Diamondback on Mccrassidy. The diamond back would be sick though needing a certian number of kills guarantee more damage, probably opaf but its a custom
@RatBoyDunce
@RatBoyDunce 11 месяцев назад
For hogs sandvich in tf2 you can also throw your sandvich onto the ground which can then be used by other players as a medkit
@KendelR
@KendelR 11 месяцев назад
Ooo. Good idea
@sirdogmen
@sirdogmen 6 дней назад
I think it would’ve been cool is rat got the loose cannon, if it even could’ve been programmed
@Scrimbini
@Scrimbini 10 месяцев назад
A primal sense of pain went through my body when I realized you now have to mention what TF2 is and not everyone knows about it anymore
@pageanims2778
@pageanims2778 11 месяцев назад
This actually looks fun
@the_dogeboi243
@the_dogeboi243 11 месяцев назад
emotes on point: kills everyone
@Rift_cz_sk
@Rift_cz_sk 11 месяцев назад
As someone who used to play overwatch 1 and now playing tf2 I find this pretty nice
@scheelesgreen4788
@scheelesgreen4788 11 месяцев назад
Suggestion: Tracer/soda popper, you have less clip size but you build hype with each hit, after activating it you can jump 5 times in the air
@lagrush9039
@lagrush9039 11 месяцев назад
Rein with tide turner would be neat, your charge could turn tighter and it would instantly recharge when you get a kill
@user-ic3yi2zc8c
@user-ic3yi2zc8c 10 месяцев назад
Not rly possible without changing the charge ability completely
@The-Crimson-Crusader
@The-Crimson-Crusader 11 месяцев назад
“Now get out there and make all your enemies wet”💀
@Enderjuusto1
@Enderjuusto1 10 месяцев назад
the fact that you didnt give torb the frontier justice or rescue ranger is such a missed opportunity
@superbat6965
@superbat6965 11 месяцев назад
Crossbow mercy would be really fun and op. Good damage and healing at range? Nice! And Hanzo probably should have his passive healing upped to a max of 6.
@KendelR
@KendelR 11 месяцев назад
I’d have to make a custom projectile but it’d be cool.
@user-ic3yi2zc8c
@user-ic3yi2zc8c 10 месяцев назад
Echo should have the YER, whenever u get a backstab, the victim instantly resurrects but revokes all control from him, then echo goes invisible and the victim is phased out, then echo is attached to the victim but echo has control over the victim 's throttle, forward, backward, left, right and up, no abilities tho. when echo dies by the victim 's team or fires primary or uses an ability, the victim respawns, is no longer phased out and has control over their own actions again. Echo will no longer be attached to the victim, wont be invisible and will move normally.
@antonberkbigler5759
@antonberkbigler5759 9 месяцев назад
Something I think about is how TF2 characters could be brought into overwatch, translated and adapted. Various alt items would become abilities, such as sandvich, bonk, and throwables, and also probably some MVM abilities like medic’s shield. I’ve never played MVM tho so idk on that front.
@memes_the_dna_of_the_soul5487
@memes_the_dna_of_the_soul5487 10 месяцев назад
7:35 They fit better on Phara, due to her being the certified rocket jumper.
@CrispyFwy
@CrispyFwy 11 месяцев назад
for genji (I think that's how you spell idk I don't play overwatch) his item also does mini crits while you are air born I don't know how much it would effect balance but I think it could be cool.
@KendelR
@KendelR 11 месяцев назад
Might update it later to add that
@nicho.7400
@nicho.7400 11 месяцев назад
My man brought back old hog heal, huh
@maatoangeleri2913
@maatoangeleri2913 11 месяцев назад
For the Scorch Shot: Symm's secondary fire would deal -35% damage and probably be unable to be charged (to sorta mimic the minicrit instead of full crit when compared to the regular Flare Gun). Then give it a blast radius that applies the fire, and increased knockback on direct hits. This way, it'd be a proper sidegrade to the regular Symm alt-fire
@rapidfirevestige
@rapidfirevestige 11 месяцев назад
"this force a nature knocks enemies out of your effective range" dosent it already
@KendelR
@KendelR 11 месяцев назад
True
@zileantimekeeper7464
@zileantimekeeper7464 11 месяцев назад
You could also give rine the tide turner so he can charge in smaller places, or even the eyelander a rine witg les hp but if he gets kills the fasyer he moves and the more he gets. For rode maybe the candy bar or the sscond banana 100 extra hp and 100 armor and heals for 30% of max hp And for banana it faster to eat and heals 50 % of max hp. For the sanvwitch maybe make it so it always heals two times rodes hp and armor. For sombra maybe give her a knife like your eternal reward where when she backstabs some one she instaly gos invis. For simetra maybe give her the short circuit where her charge shot deletes projectiles but cust more amo. For wido maybe give her the heatmans heat maker. For torb maybe the widomaker or the gunslinger where he gets a turret with less hp and fires faster with a short cool down and makes his mele do les damage but every 3 hits gives a crit. For mercy maybe the quickfix she heals faster but les hp and her ult changes to a masive heal. For soldier maybe the whip. For rematra (I don't know how you say the guy who blocks name )maybe the warrior spirit he take smore damage but every take down he gets like 20% max hp heal. Gengi could get the medic weapon where if he hits someone he gets uber. Hanso could probably get the sniper shields. For ashe maybe the panic attack faster fire rate with low hp but slower fire rate with full hp. Maybe winston or orisa could get the brass beast more damage but slower movement and at low hp the 25% damage resistance and for winston a shorter jump. For junkrat maybe the ironbomber. Give some one the fish and hot hand. For cass maybe the prity boys pocket pistol les damage but faster fire rate and heals a bit of the damage delt.
@kaydos9613
@kaydos9613 11 месяцев назад
Junkerqueen's abilities remind me of the scout's sandman and guilotine combo
@thesaltdragon
@thesaltdragon 11 месяцев назад
For Hammond'd dead ringer, maybe get rid of the shield entirely? Like, if he activates the shield, it doesn't give him extra hit points, but still gives him the effect of the dead ringer. You should also probably put a massive cooldown on if you respawn like this. Or, alternatively, you can replace his Ult with this? Just ideas.
@xigmund6652
@xigmund6652 11 месяцев назад
1. Give junkrat the market gardener. Because junkrat bombs people from the sky using mine jump, getting a critical hit punch on a squishy can save you a lot of resources. 2. Give torbjorn the frontier justice. Getting free critical hits after destroying your turret (which recently got kills and assists) makes torbjorn a lot more fun to play 3. Give Brigitte the battalions backup. Whenever she activates rally, everyone will not only get overheal, but they also receive massive defensive buffs where they take less damage from all sources, damage taken from critical hits, mercy damage boost and nanoboost are turned off. 4. Junker queen gets the axtinguisher. You know what will make junker queen a lot more broken? If her axe deals critical hits on bleeding players or players who are taking other damage over time sources (burning)
@KendelR
@KendelR 11 месяцев назад
I forgot that I SHOULD be able to detect Torb turret kills. Those some good ideas
@Thek1ng614
@Thek1ng614 11 месяцев назад
I would honestly say for sym make it to where when you secondary fire it’s uses all of her ammo so people can’t spam and make the reload a bit longer
@KendelR
@KendelR 11 месяцев назад
Oh yeah, that’s how it is in tf2 also
@tam5tam_
@tam5tam_ 11 месяцев назад
i feel like this would make me want to actually play overwatch
@darthbail191
@darthbail191 11 месяцев назад
What if you gave someone the Third Degree? When they melee someone it also damages the last person to heal the target. Or I guess it could just also deal damage to both enemy supports, that’s probably easier to code.
@KendelR
@KendelR 11 месяцев назад
Maybe I’ll just make it so if someone healed them in the last 2 seconds it does damage to the support
@shabungaloo
@shabungaloo 11 месяцев назад
@@KendelR Make the time 0.65
@nathangrayshon6690
@nathangrayshon6690 11 месяцев назад
I think ramattra should get the eviction notice instead, health drain when activated but increased speed on hit and an attack speed buff
@KendelR
@KendelR 11 месяцев назад
I cannot add the attack speed buff, but I can temporarily increase his damage
@taconachoz3753
@taconachoz3753 11 месяцев назад
You should make the fan o war have massively reduced range but it should be the melee version of her attack instead of primary
@_ImUnfunny_
@_ImUnfunny_ 4 месяца назад
For the loch and load, Make a damage modifier for players to take less damage. and increase his base damage. (So then it does more to buildings)
@magmarxiogaming6717
@magmarxiogaming6717 11 месяцев назад
Good video but there are a few decisions that kind of bugged me, Cassidy has a revolver and you didn't give him any of spy's revolvers, I think a perfect one could have been the Diamondback where if Cassidy lands a magnetic grenade his next shot will be a critical hit to represent sapping something and if he gets a kill with a melee hit he gets 2 crits, also I think junkrat would really benefit from the market gardener more since he's able to fully replicate that playstyle with his conc mines, as for a replacement for torb I think the rescue ranger would be perfect for him since it heals his turret remotely and can reposition his turret without having to rebuild it again
@americanazrael
@americanazrael 11 месяцев назад
Now all I'm waiting for is random crits
@commentscourge
@commentscourge 11 месяцев назад
You could replace the Sandvich with the Buffalo Steak giving Roadhog a better hook cooldown and increased melee damage, or use the ideas of the Family Business Panic Attack, or Dhalokas to increase base HP for a duration.
@shock77
@shock77 11 месяцев назад
Ain’t no way I just saw Orisa hit the griddy at 20:49
@FlauuPena
@FlauuPena 11 месяцев назад
4:34 Literally OW dev level of response.
@hamstermalandro
@hamstermalandro 11 месяцев назад
How do you Active sombra crikey?
@xJaydagreatest
@xJaydagreatest 11 месяцев назад
11:36 genji does a jojo pose and eliminated the enemy
@wingdinggaster6737
@wingdinggaster6737 2 месяца назад
I feel like Pharah would be cool with the beggars bazooka
@henriquealvarenga9244
@henriquealvarenga9244 11 месяцев назад
7:08 he can oneshot headshot or 2 shot to the body with a mercy boost
@KendelR
@KendelR 11 месяцев назад
:shock:
@OrionVA
@OrionVA 11 месяцев назад
doomfist getting airtime when you land a fully charged punch should be implemented in the actual game
@shardgunner4815
@shardgunner4815 11 месяцев назад
I feel like Reinhardt should have to go full charge distance for the crit, or at least set some limit on it. If you swing too early in tf2 you won’t get the crit. This is a really sick concept tho, can’t imagine the work that went in
@CodeRedZero
@CodeRedZero 11 месяцев назад
Finally, lore accurate doomfist
@CalculatorGuides
@CalculatorGuides 11 месяцев назад
i felt like giving doomfist either the tide turner or the loose cannon would be great.
@KendelR
@KendelR 11 месяцев назад
Doomfist wouldnt really work since his weapons aren’t similar
@ItsHealz
@ItsHealz 11 месяцев назад
I was playing the mode a lot when i noticed that widows change was buggy. Unless it was intentional or the only way it could be made, the piercing range is like a circle it can hit a targert not directly behind them but to the side. Ive had cases where ive killed someone through a wall. It also seems like its appling the damage everytime someone damaged by widow if that makes sense. Like if i Damage bot 1, bot 2 next to him would take damage but bot 3 whos closes to bot 1 but just close enough to bot 2 would straight up die. Just figure i should tell you incase its bot by design.
@dapperdude1920
@dapperdude1920 7 месяцев назад
I thought it would be funny to give bastion the brass beast and just revert him to his overwatch 1 version
@plunoniushocanfin224
@plunoniushocanfin224 11 месяцев назад
Changes I would recommend: - Moira - Ubersaw (make a slight change where you get 15% Ult on Melee *kills*, that way it's not too busted for us DPS Moiras) - Torb - Eureka Effect, taunting teleports you to spawn - Roadhog - Soda Popper (make everyone's life hell with Roadhog mains taking to the skies, but probably disable something like his Hook) (Might add more suggestions later)
@aidenbrown7458
@aidenbrown7458 10 месяцев назад
What if you did a diffrent demo shield: the tide turner The ability to turn easier when charged would be fun, to like double back for a fake, or go around corners etc
@Syruuuup-xf7wh
@Syruuuup-xf7wh 11 месяцев назад
You can make it life steal for 50% of the damage dealt which is 6 per bullet for lifeweaver
@KendelR
@KendelR 11 месяцев назад
I think I’ll just update the code to be 6 healing per damage instance (aka 3 heal per bullet)
@tymunster
@tymunster 11 месяцев назад
I feel like hog was kinda simple: the Dhaloka's Bar
@justagamer2908
@justagamer2908 11 месяцев назад
How do you activate the Cleaner's Carbines Crikey?
@fighterphoenix5789
@fighterphoenix5789 10 месяцев назад
Pyro has a taunt kill that does area damage
@scoutwithamedigun4976
@scoutwithamedigun4976 11 месяцев назад
Giving roadhog the Dalakhos bar (definitely spelt that wrong) would be really cool, it'd reduce the healing but give him 100 or so over health for 8 seconds, making it a more proactive ability than a reactive one. You could also go with the steak from heavy, which would give roadhog just enough damage for his oneshot but make him take 35% more damage for 5 seconds after using take a breather instead of healing, making hog a much more offensive tank at the cost of survivability. To finish the lunch box quartet with the least interesting one, you could give roadhog the second banana, halving both the cool down and health regen from take a breather, but maybe a more interesting version is if it launched a max life-weaver heal instead, mimicking how in TF2 the second banana is used more often than not to heal other teammates rather than the heavy himself. For Rein's shield I feel like instead of removing pin damage, it should give fire strike 1 charge and a slightly longer cool down, representing how it normally costs demo his secondary weapon and it also forces a play style that's more aggressive at close range and almost makes rein a more dive focused hero than a brawl one. With rammatra, as funny as him having the fists of steel is, I think the G.R.U. would be a more interesting change, giving him a hearty 20% additional speed bonus during nemesis form at the cost of taking 35% more damage, once again increasing offensive gameplay over defensive gameplay allowing him to do massive damage if left unattended to, but much easier to burst down if the rammatra uses it at the wrong time
@KendelR
@KendelR 11 месяцев назад
W ideas. If I do part 2 I’ll try to add some of them
@user-km3re4ng7o
@user-km3re4ng7o 10 месяцев назад
dahlokas bar :>
@bulldowozer5858
@bulldowozer5858 11 месяцев назад
Reasons for giving Reinhard the Chargin' Targe: -You don't have the Tide turner Or The Third Degree to fight a pocket medic Also I would have expected the Wrangler.
@FACE_OF_WOOD
@FACE_OF_WOOD 11 месяцев назад
3:30 It IS possible to add rev up like what heavy has in tf2, it just takes a little fiddling with enabling and disabling the primary fire Ongoing - each player All All CONDITIONS Hero of(event player) == Hero(whatever hero) Has spawned(event player) == true ACTIONS Set primary fire enabled(event player, false) Set move speed(event player, base move speed) Ongoing - each player All All CONDITIONS Hero of(event player) == hero (whatever hero) (Is button held(event player, button(primary fire)) || is button held(event player, button(Secondary fire))) == true ACTIONS set move speed(event player, slower speed) Wait(0.870, abort when false) Set primary fire enabled(event player, true) If(is button held(event player, button(primary fire)) == true) Start holding button(event player, button(primary fire)) Ongoing - each player All All CONDITIONS Hero of(event player) == hero(whatever hero) (Is button held(event player, button(primary fire)) || is button held(event player, button(Secondary fire))) == false ACTIONS Stop holding button(event player, button(primary fire)) Wait(0.250, abort when false) Set primary fire enabled(event player, false) Set move speed(event player, base move speed)
@KendelR
@KendelR 11 месяцев назад
Cool, might use that for the Brass Beast or something
@JasonSmith-wv5lz
@JasonSmith-wv5lz 11 месяцев назад
I think it might be a good idea to give roadhog and reinhardt a mingun
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