Hello you. Yes - you. I can see you there. Watching behind your screen. You think you can look at the comments before you finish the video? I don't think so. Not today buddy. Get out of here. You aren't ready for the comments. You haven't been through what everyone else has been through. These guys know. But you don't. You don't know what its like. You think you know, but you don't. You don't know. Get back up there where you belong. We don't want you here, not yet. Only when you're ready. And you're not ready. Not even close pal. I just know. We all know. You think you can come in here and just do things backwards? Change the status quo? Maybe even take a shot at the king himself? Not today buddy. Not in your lifetime. Not with your lack of watch time. Not in this universe. No way. Not as long as we're breathing. Get back up there. Its not time to play with the big boys and the big girls yet. You just don't have what it takes. Trust me - I know.
Blender Tips: If you want to import images in Blender, instead of creating a plane and applying a texture to it, there is a Blender Native Addon called "Import Images as Planes" "Edit > Preferences... > Add-ons > Search Bar". Once you've activated it, click "Add > Image > Images as Planes" (It automatically applies the correct resolution) As for the blurry texture, in the material tab, under the image selection, you can change the first property from "Linear" to "Closest" !
I have a couple tips for the modeling and texturing of steve! 1. Because of the alignment of steve (arms end at the exact place where the legs start), if you scale one cube to cover the entire body (not head), you can use loopcuts to accurately separate the arms, body, waist, and legs, then delete whatever is necessary. You can then select the faces of an arm for example, click “P,” and separate by selection. Just make sure to fill the faces in the areas between the arms and chest, and between each leg. 2. The mirror modifier allows you to only need to model one side of the mesh, and the other side is automatically mirrored to fit. 3. For the textures, all you had to do was use the steve reference as your color! You can then move your uv’s to match it. 4. This isn’t that useful if you don’t plan on modeling things in the future, but I’d recommend learning basic tools like extruding, loopcuts, bevels, etc. Good luck on your next video! This was fun to watch.
Somthing fun to do with your character (forgot her name), you could try animating a burst animation from genshin/any other game :). Also i'm sorry for your loss.
Love all the videos station, but I cant lie, this one was definitely a hard watch. The mix of the wheel just not actually being challenging and instead just making the viewing experience significantly worse as well as 36 whole minutes trying to make steve in blender just wasn't very educational nor entertaining. I hope this dosen't discourage you from trying new ideas with videos though!
the entertainment of you just doing stuff, learning and struggling is enough, I actually don't like that wheel that you must spin at random times to pull you back and interrupt your creative process I mean if it helped you focus because of the added "dynamic" go ahead, that's actually not a bad idea, I mean random interrupts, use it as your advantage! All I wish is that it doesn't stir our attention too far away from the current project, also you already go on random talks at random times just talking about your life or asking us questions, that's a chill and smooth way of interrupting the process for a little break
ANOTHER AMAZING VIDEO!!! Keep up the great work man! your learning everything soooooo fast, and I'm sure I'm not the only one who knows how head banging and aggravating animation can be lol. You make it so interesting AND easy to sit to a 45-60 minute video yet not get board one bit!!! I hope you are seeing the impact you are making, and it doesn't feel like all the effort you put into these videos is going to waste, BECAUSE IT ISNT! NEVER CHANGE!!🔥🔥🔥🔥🔥
i'm far less experienced with blender that him, but couldn't you do symmetry sculpts and only texture half of the model? Or am I wrong? Could someone lmk?
how to parent a bone to a object is add armature modifier than take the bones name and create a new group with the bones name and assign vertices that you want to be parented to the name of the bone you can do this with complex models if you feel like the auto rigg doesn't work and always centre your model and make sure that the origin is in the middle so rigging doesn't go haywire.
Whyyy, we were just getting started and i love your content and other creators just post tutorials but your vids are different and your just great at what you do ❤
the uv needs to be in uv paint mode while why color picking did not work is cause it is a not a texture. you don't know enough for a lot of tutorials to help as they are some one that knows what a lot of stuff does or just babies you like the donut tutorial but it apparently helps with new comers I did not watch any of his work cause I was using 2.7.9 and previous that was simpler to understand and ten times faster but in linux you need to go to a side depo to use it so I started using 3+.
Hi stylized station. I haven’t watched the whole video but I wanted to give you a tips. In stead of making a plane and then add the picture to it you can only download the image and then drag the file in to blender
I don't know that the dislikes are warranted but your title and thumbnail do make it seem like you actually implement the animations in game, which might explain them
@@shujin6600 learning is also a part in exploring other programs, he learns from blender, but only some of the skills go to other things like MAYA or other 3D programs. But yeah maybe ur right