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I HAND-CRAFTED a WORLD for my RPG Game 

AIA
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I use Unity's terrain tools to hand-craft a world for my RPG game about witches called Mana Valley.
► Unity Terrain Editor on Unity Learn: on.unity.com/3Bf7hFF
► Download Unity 3D: on.unity.com/3cbxhXY
Before I felt super confident in sculpting the terrain I felt like I needed to get better performance, so I also covert my project to the Universal Rendering Pipeline (URP).
You can wishlist Mana Valley on steam here:
store.steampowered.com/app/19...
► Socials
Discord: / discord
Twitter: / the_real_aia
My free web games: aiadev.fun/
For more educational content on video game development, unity tutorials, and c# programming don't forget to subscribe!
This game uses the Unity game engine combined with the asset Game Creator 2 commonly referred to as unity gc2. This is an indie game devlog, the team is currently composed of a single solo dev.
****
Get a 90% discount on a .fun domain for one year on www.get.fun using the coupon “AIA”
****
► Assets
Catsoft Works - Game Creator 2 | prf.hn/l/1eLWRRD
Catsoft Works - Inventory 2 (GC2 module) | prf.hn/l/p3WPBL9
Catsoft Works - Stats 2 (GC2 module) | prf.hn/l/kVaYMMn
Demigiant - DOTween Pro | prf.hn/l/AJyBnwR
Haon - Novice Witch | prf.hn/l/JpQW22Z
Suriyun - Turnipa | prf.hn/l/de4pPEw
Monqo studios - Repsonsive pressure plates | prf.hn/l/2MLXE9j
ATART - ATART Casual Wizard Pack | prf.hn/l/Oqzwvdj
Tidal Flask Studios - Fantastic - Interior Pack | prf.hn/l/eOoeMMy
Raygeas - Suntail - Stylized Fantasy Village | prf.hn/l/mVB5XRv
Raygeas - AZURE Nature | prf.hn/l/w9oYMME
Polymorphfx - Magic Spells FX Pack | prf.hn/l/XZYL22n
Steven Craeynest - 3D Speed Lines | prf.hn/l/xEB4pgn
WOW Sound - RPG Magic Sound Effect | prf.hn/l/3PzWDDR
Ciathyza - Gridbox Prototype Material | prf.hn/l/RlbEQx9
Chris Nolet - Quick Outline | prf.hn/l/q3AYMMo
The above links are affiliate links. A small percentage of any purchases you make using them also goes towards supporting this channel.
//about
I'm a licensed architect who somehow made his way into becoming an indie game developer. Before starting this journey I literally had no experience with Unity, c#, coding, or programming. Now I share fun (and hopefully funny) videos about what I'm working on via this devlog / devblog.
Checkout some of my other videos!
AIA - Adding FLIGHT to my DREAM Game
• Adding FLIGHT to my DR...
AIA - Building My DREAM Game
• Building My DREAM Vide...
AIA - I made a game that makes people FALL in LOVE
• I FORCED people to fal...
AIA - How I Win EVERY Game Jam
• How I Win EVERY Game Jam
AIA - No Modern Videogame Has This Technology... So I Made It.
• Can we RESCUE this LOS...
AIA - I accidentally Made Dani's Game
• I Accidentally Made DA...
My specs:
Graphics card - RTX3090
Mic - Shure sm7b
Boom Arm - Rhode PSA1
Mixer - Go XLR
Other related videos:
Brackeyes - How to make Terrain in Unity!
• How to make Terrain in...
Unity - How to build beautiful landscapes in Unity using Terrain Tools | Tutorial
• How to build beautiful...
Thomas Brush - Gorgeous terrain is SUPER EASY (Unity Tutorial)
• Gorgeous terrain is SU...
UGuruz - Crysis Scene Breakdown and HDRP Terrain in Unity
• Crysis Scene Breakdown...

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20 июл 2022

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Комментарии : 770   
@Kennedy00Louis
@Kennedy00Louis Год назад
The fact you were willing to place every tree by hand in an open world map before learning about "tree painting" tells me how passionate you are of this game, cuz that's insane lmao.
@Neptoon_dev
@Neptoon_dev Год назад
Oneshot pfp Respectable
@baked921
@baked921 Год назад
The dev of a dev is a interesting , insanely fun but at times the most frustrating thing you could ever encounter. That exact moment of the “paint trees” showing up … I’ve had things like this I can totally feel that pain.
@golik133
@golik133 Год назад
Help me brother how can I full screen in Unity while using Painting trees option my laptop screen is too small 😢
@shombith.-1469
@shombith.-1469 Месяц назад
I was so happy at that point haha.
@TSHolden
@TSHolden Год назад
A quick tip: when you've got rocky terrain that is particularly steep or has a sudden change in texture, especially "elbows" like we can see in the switchbacks at the 3:50 mark of this video, make some simple assets using the same ground textures and place them to break up the inherent softness of the heightmap. By having some of the rocks poke up out of the ground and overhang in a way that the heightmap can't, you sell the illusion of distinct materials much better and cover the transitional gradient to the grass texture, at the cost of a small number of easily-culled assets. It also helps to prevent some of the cornercases with terrain collision that are such a pain to handle, such as foot placement and wiffle-waffling states between standing and sliding downhill.
@AIAdev
@AIAdev Год назад
Great advice! Thank you!
@lucabertozzi2250
@lucabertozzi2250 Год назад
Also the UVs of the terrain are very stretched in the very steep part which make the texture look a bit ugly. This is noticable a few seconds later then the timestamp above. Should try fixing the topology of the terrain there
@theyolkstar3575
@theyolkstar3575 Год назад
To the best youtuber out there. you may not upload the most but when you do its always amazing...unless theyre shorts lmao. Love you and cant wait for mana valley!@!@!@!
@AIAdev
@AIAdev Год назад
Thanks yokey!
@razorexplayz9331
@razorexplayz9331 Год назад
Yes he’s right
@soda13a
@soda13a Год назад
money!! wow!1!1!
@Holphana
@Holphana Год назад
You might want to consider posting this to the best youtuber out there rather than some random youtubers video. Thanks though!
@theyolkstar3575
@theyolkstar3575 Год назад
@@Holphana you might want to consider moving to yelp where other losers will care about your opinions :D. Everyone has their favorite something and I'm sure your favorite thing to look at is rotten tomatoes reviews on movies.
@Tekk23
@Tekk23 Год назад
I think one of the reasons you have so much support here is because of how transparent you are as a game dev. Its really neat seeing how your progress is going, things you learn and that you're already taking feedback. Looks great so far!
@supapoopatroopa6882
@supapoopatroopa6882 Год назад
I’m so used to using terrain tools in literally EVERY program that has them and knowing that painting and prop brushes and grass are all just normal expected stuff seeing someone be so hyped by something so basic is kinda heartwarming
@anthony4564
@anthony4564 Год назад
A suggestion, put the letter floating in after the character customization otherwise people might forget it's there after spending 30 min looking at their character.
@chosenegg9779
@chosenegg9779 Год назад
or if it's something people need to use after they have their character customizing it might be good to make it glow or have some kind of interact indication :o
@OrdinaryLatvian
@OrdinaryLatvian Год назад
"their" is possessive.
@anthony4564
@anthony4564 Год назад
@@OrdinaryLatvian fixed...
@dingleberry808
@dingleberry808 Год назад
@@OrdinaryLatvian 🤓🤓🤓
@OrdinaryLatvian
@OrdinaryLatvian Год назад
@@dingleberry808 "🤓🤓🤓" - 🤓
@matthewbrown5973
@matthewbrown5973 Год назад
Just an FYI, if you hold down the V key you can snap meshes to vertices by vertices. Not sure if you knew that or not. Game looks great by the way.
@AIAdev
@AIAdev Год назад
This is a great tip! Thanks!
@tgvanimate
@tgvanimate Год назад
Mana Valley has EXTREME potential, I'm excited to see what's to come!
@AIAdev
@AIAdev Год назад
Thank you!
@kkrup5395
@kkrup5395 Год назад
I am in love with your style of making those devlogs, pacing and editing done realy well!
@ErikLevelUp
@ErikLevelUp Год назад
Thanks for another epic video!!! I'm really glad you're going for the hand crafted map style, I think thats definitely the right choice for the game style you seem to be going for! Its looking really good and know that you're not alone, the struggle swapping to URP sucked for me too hahaha. I'm looking forward to the next one :)
@AIAdev
@AIAdev Год назад
Thanks so much Erik!
@Axolilly
@Axolilly Год назад
I adore the loading cutscene! I know the pain of changing the rendering pipeline but it looks really good so far! I loved seeing the new update!
@sypdev
@sypdev Год назад
Again, awesome devlog. The effort you put into these is inspiring. You spent one second showing it, but I know how much time goes into every single detail. Can't wait to see more.
@AIAdev
@AIAdev Год назад
Thanks sypDev :) That means a lot mate
@xKeaton
@xKeaton Год назад
Here is a tip: If you dont want your textures to stretch on very step surfaces on terrais, you have to work with triplanar projection. I've lost countless hours and nerves to make a shader that works with the unity terrain and uses that feature, but it was definitely worth at the end. Here are some videos I used to learn how to achieve something like that ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-8vPd2QvSn8M.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-kmPj2GmoMWo.html It all beautifully works with shadergraph and URP and it is highly customizable
@txldarkrider2249
@txldarkrider2249 Год назад
The intro cut scene and music gives me heavy Mario 64+paper Mario, love it keep up the amazing work
@razrastudios
@razrastudios Год назад
The game looks great, keep doing what youre doing
@faggatree
@faggatree Год назад
watching your videos is inspiring me so much to make my own game, omg!! this looks incredible watching you create such beauty and explain what the tools all are
@OfficialGless
@OfficialGless Год назад
Let’s go!!! Aia and Mana Valley to the moon!!! 🚀 Congrats on everything thus far! Trying to juggle developing a game AND documenting/narrating/editing for YT has to be a pain, but it’s amazing seeing this being built from the ground up!
@AIAdev
@AIAdev Год назад
Thanks buddy!
@cheesy9970
@cheesy9970 Год назад
Haven't seen much of you, in fact this is my only video I've seen and honestly though it's only 7 minutes long, it felt like 2. I was so invested in it. Can't wait for this Mana Valley! Easy sub from me
@maxnoble9534
@maxnoble9534 Год назад
The intro cutscenes is beautiful. It feels reminiscent to Zelda oot and I love it
@syweb2
@syweb2 Год назад
Man, this looks both really cool and adorable. It's honestly kind of inspiring. 5:06 You may wanna check on that wooden object to the right, something's up.
@Sicknerp
@Sicknerp Год назад
dude youre incredible its insane that youre doing this project by yourself and it looks amazing keep up the good work!
@FabiulousGames
@FabiulousGames Год назад
Mana Valley is coming along so GOOODD! Keep up the good work AIA :D Also I wanna play the alpha as soon as it's out
@NotASpyReally
@NotASpyReally Год назад
DUUUUUDE THAT INTRO CUTSCENE MADE ME CRY, IT FEELS SO NOSTALGIC OH GOD i wanna play this just for that lol subscribed
@qscherry9638
@qscherry9638 Год назад
This.. And u are- Criminally underrated bro 🙏
@sasquatchbgames
@sasquatchbgames Год назад
Holy crap dude your videos are outstanding! Really entertaining to watch. Game looks great too, I hope to continue seeing more of your content. You deserve your YT success from this series, the hard work paid off 👏
@AIAdev
@AIAdev Год назад
Thanks! That means a lot! I hope to keep getting better too!
@ki7roy
@ki7roy Год назад
i know that there’s not much actual game yet, but i want to mess around with that character customizer sooo bad, the characters are so cute!
@AetherXIV
@AetherXIV Год назад
I like how informative this was. Definitely didn't know the terrain tool could do all that.
@sm24knight
@sm24knight Год назад
Been looking forward to another video over your game. Love to see the progress.
@AIAdev
@AIAdev Год назад
Thanks Shawn! Appreciate it!
@StigDesign
@StigDesign Год назад
Great Video :D Love the editing style and yes urp bugged my big racing game project to so extremly XD. subbed and love to watch more from you and your devlogs :D
@hiero9589
@hiero9589 Год назад
I kinda new that this was coming, when you check the playlist, it had a private video. Glad to see you constantly making these videos!
@AIAdev
@AIAdev Год назад
haha that's sneaky! Thanks for coming back!
@TheGeekySandbox
@TheGeekySandbox Год назад
Lol this was awesome lol: Down to the evil mustache demanded by some. I love the customization options you have in the game! So cute! The environment is coming along nicely too. :3
@slobbymonk
@slobbymonk Год назад
Welcome to the URP squad mate!
@NathanOnline
@NathanOnline Год назад
Game is looking sweet!
@AIAdev
@AIAdev Год назад
This video is brought to you by nathanonline and not motion blur
@NathanOnline
@NathanOnline Год назад
@@AIAdev truuue
@ironheavenz
@ironheavenz Год назад
You're both inspiring and fun to watch! Keep it up, looking awesome so far!
@AIAdev
@AIAdev Год назад
Thanks so much!
@hazabrush7893
@hazabrush7893 Год назад
I can’t wait to try out manna valley it just looks really fun and I love the way the scenery looks
@TripalYT
@TripalYT Год назад
Can't wait to see what comes out for this game, also a quick tip: If you're struggling with placement of props for buildings and having them align and scale right, you should have a look into Houdini. It can handle stuff like that for you.
@alexandrunechifor1878
@alexandrunechifor1878 Год назад
ok that intro cutscene was awesome keep up the good work
@nadav13IOY
@nadav13IOY Год назад
Wow, I learned so much about Unity in this video! Thank you for that. This is the first video of yours that I saw and it is definitely enough to make me subscribe :)
@overphildev
@overphildev Год назад
Dang this is really looking good. That intro scene is great. Keep it up!
@AIAdev
@AIAdev Год назад
Thanks Phil!
@elliotstone2564
@elliotstone2564 10 месяцев назад
The cut scene was amazing it make me feel like i was starting up Zelda ocarina of time. keep it up i love the game so far
@fabianvelander
@fabianvelander Год назад
this is very good, love the intro cinematic, gives me good feelings
@stylie473joker5
@stylie473joker5 Год назад
There is a useful option in blender in the top right (Under shading) called "correct face attributes" you'd have to be in edit mode for it to be visible and to toggle it on it basically preserves uv's and corrects them when you adjust the size of an object
@koda7026
@koda7026 Год назад
u did a wonderful job on that cutscene loved the movement and flow of it
@AIAdev
@AIAdev Год назад
thanks so much! comments like these are what keep me going on this game :)
@MrCheesecakeGames
@MrCheesecakeGames 6 месяцев назад
That intro cutscene was so good
@DannyMakesStuff
@DannyMakesStuff Год назад
Your devlogs are a huge inspiration. My channel was dead for 3 years but now I uploaded my own devlog. Mentioned you btw :)
@HaikuTutorials
@HaikuTutorials Год назад
Amazing work! Congratulations, man!!
@blueberryiswar
@blueberryiswar Год назад
Love how everything looks :D The intro gave up such N64 vibes, loved that :)
@AIAdev
@AIAdev Год назад
Thank you!
@yoshikagekira9698
@yoshikagekira9698 Год назад
I think a magic researching system to unlock spells, tools, armor and gadgets(possibly similar to Thaumcraft’s research system) would be sick. Using spells, defeating enemies, using something to analyze enemies, boss drops and visiting locations could grant research points. Also some researches could be tied to specific goals like defeating x boss. This would also allow a smooth integration to a questing system. Furthermore leveling/enchanting of the player, items and spells would be sick. Different effects or resistances could be applied to armors and tools. Aspects about the spell could be modified(casting speed, damage, range, homing, cost, subeffects, attack radius). What would also be cool is if you could have a familiar(owl, rat, toad, pigeon, etc.) that you can summon, that can follow you, aid you in battles, help with rituals, brews or enchanting and can possibly provide specific benefits if there are multiple different familiars.
@stormAster720
@stormAster720 Год назад
I never seen this channel before and I'm impressed with what you have done so far! I actually thought you had some good experience in unity! Now, regarding URP, yes you get a fairly big performance boost from legacy render and from HDRP ofc but also I think the most useful feature is shader graph, as it allows you to make your own shaders with out coding, everything is visual node based and with it you can certainly make a shader to fix your UV issue in 6:30, you could make a shader that instead of scaling textures to the object UV space, scales it to world UV, so you get the same size / tiling in any of your objects with that shader. Please note that this only works for non-moving objects! As its offset are bounded to world UV! I hope this helps!
@odysseyrobotics
@odysseyrobotics Год назад
Amazing environment. Amazing content as always AIA!
@AIAdev
@AIAdev Год назад
Thank you!
@0x100c
@0x100c Год назад
This looks epic🔥🔥 Cant wait to try it.
@GamesBySaul
@GamesBySaul Год назад
Really nice work! Unity's terrain tool looks super useful, I gotta look into that more!
@AIAdev
@AIAdev Год назад
Yeah! I avoided it for a long time for whatever reason. it's really cool.
@edens933
@edens933 Год назад
The UI and art looks amazing
@BananaCoder
@BananaCoder Год назад
This game is so cool! As someone getting into Unity development, this is so inspiring!
@AIAdev
@AIAdev Год назад
That’s awesome! Welcome!
@mentallyilldude3639
@mentallyilldude3639 Год назад
If you're just starting out i would go directly to unreal engine. unity is in big trouble
@monkturt6404
@monkturt6404 Год назад
@@mentallyilldude3639 can you explain this more in depth I’m interested
@mentallyilldude3639
@mentallyilldude3639 Год назад
@@monkturt6404 First of all unreal engine has a source of money (both a game launching platform and one of the worlds biggest games). and uinty is in some trouble because they partnered with a company that helped people make malware/bloatware
@ripenoodles9986
@ripenoodles9986 Год назад
i do not recommend starting on unity at this time. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-R6xUVQKCsAk.html here is a video that explains why. i highly recommend moving to godot or unreal engines
@gasterblaster6943
@gasterblaster6943 Год назад
Can’t wait to play man, lookin good
@AIAdev
@AIAdev Год назад
Thanks!
@gasterblaster6943
@gasterblaster6943 Год назад
@@AIAdev just speakin facts
@VoyagerStudio
@VoyagerStudio Год назад
This looks so good nice job!
@marwintawerson7867
@marwintawerson7867 Год назад
that's awersome! the intro cinematic reminds me a lot of the intro with the fairy in zelda ocarina of time
@AIAdev
@AIAdev Год назад
Certainly an inspiration! I think the composer I’m using is also inspired by ocarina of time.
@DanPos
@DanPos Год назад
That opening animation is 🔥🔥
@BkTheRaccoon123
@BkTheRaccoon123 Год назад
I AM SO HYPED FOR THIS GAME
@anawan
@anawan Год назад
Man, what a cutscene ! Very well done, it makes me want to play this game so bad !
@AIAdev
@AIAdev Год назад
Thank you!
@juanvaldivia8001
@juanvaldivia8001 Год назад
THAT INTRO IS SO SMOOTH I LOVE IT
@Skeffles
@Skeffles Год назад
Awesome to see you building out the game world!
@AIAdev
@AIAdev Год назад
Thanks Skeffles :)
@Cadaverine1990
@Cadaverine1990 Год назад
Other than to change the snap points on your model you could have gone into the import settings for the scale. This is found on the objects mesh and allows for mutli modification (LODs).
@meowmeowpeowpeowgaming5078
@meowmeowpeowpeowgaming5078 Год назад
I would recommend using a triplanar shader for the terrain. it gets most of the texturing done and the textures dont look stretched.
@BloodyScythe666
@BloodyScythe666 Год назад
what a great video. the intro camera/letter kinda reminds me of zelda ocarina of time. very nostalgic
@stealthyuknown5591
@stealthyuknown5591 Год назад
Check That Effort Wow Can't Wait For This Game To Go Beyond
@djblast101
@djblast101 Год назад
That intro cut scene is 🔥🔥🔥
@krish-ut9de
@krish-ut9de Год назад
that game intro looks DOPE!
@sipofliquid
@sipofliquid Год назад
I find it so funny how you're such a good coder, can do cutscene camera management, UI and saving mechanics but you had no idea about the paint tree tool lol
@AIAdev
@AIAdev Год назад
I wouldn't consider myself a good coder :| lol
@Mee1410
@Mee1410 Год назад
I love this game allready can't wait great work
@ObsessiveGames
@ObsessiveGames Год назад
Joined the discord, hope to see all your continued work!
@cyano3d
@cyano3d Год назад
I love your editing 😍
@NovesNovele
@NovesNovele Год назад
I love these. I don't develop games at all but I feel like I can pretend to know what's going on with the explanations you use. Legit quality. Can't wait to see what's next and eventually pay money for it. And then again if it gets a physical release.
@AIAdev
@AIAdev Год назад
thanks noves
@NovesNovele
@NovesNovele Год назад
Maybe as a producer. Aside from VA work, I'd have to hire talent and learn the intricacies of helping them work towards the same idea.
@jpalz
@jpalz Год назад
Wow, this looks awesome! I usually just use the built-in render pipeline too, because most of my unity projects are just for fun and practice, and I don't intend to release a finished product. But that side-by-side difference is SIGNIFICANTLY better, and also better performance? I'll definitely look into it next time I start up a project. I'm super excited for this game, just looking at the gameplay so far, it looks like something I've tried to make myself, and I feel like isn't very well represented in the current market. Keep at it, I can't wait to see the finished product! Or even a beta version :)
@jhonm6347
@jhonm6347 Год назад
This is so cool, damn, what a bunch of work but it looks lovely.
@mageoflandarria
@mageoflandarria Год назад
I work in pixel block textures and have to get a consistent grid. I'd recommend in the side panels that appear by pressing N, and finding the "Tools" tab. There'll be a selection for "adjust uvs" or something like that. Any adjustment in the editing viewport will adjust the uvs according
@mageoflandarria
@mageoflandarria Год назад
Good work and good luck.😃
@Monarch_V3
@Monarch_V3 Год назад
awesome as always I really want to play mana valley never could find games like this!
@Monarch_V3
@Monarch_V3 Год назад
also how do i said you money
@i5ak
@i5ak Год назад
Can't wait for it's release🤩
@MerkhVision
@MerkhVision Месяц назад
This video makes creating a video game look both pretty easy and incredibly hard at the same time lmao
@JensDev
@JensDev Год назад
Dam your game looks good, and your videos are awesome. Getting flashbacks from my own transfer to URP at 1:00 haha
@bouchou8753
@bouchou8753 Год назад
Men this look soooooo easy when you do it because it’s a video you just show the good part so continue working I know some thing are less fun to do but it’s part of making a game (you already knew that but it was to cheer you up)
@arctiformgames
@arctiformgames Год назад
It's easy to think it looks easy when you see the success but I do appreciate that he shows areas that he didn't get right or had to redo. The reality he probably spent a lot of hours placing trees or doing this and that to realize there was a better way and then redid it all. That's the usual work flow as a developer. I've probably redone everything in my game 3 times already haha
@AIAdev
@AIAdev Год назад
Thanks for the encouragement!
@AIAdev
@AIAdev Год назад
Lol this is true!
@TheCaptainMoo
@TheCaptainMoo Год назад
that conversion to URP is very VERY accurate xD
@Tbjbu2
@Tbjbu2 Год назад
wow I love the intro cutscene
@eighteen2015
@eighteen2015 Год назад
Wow! The game looks great so far :D
@meyt.m6226
@meyt.m6226 Год назад
danm it's relly coming along well
@gtxo2104
@gtxo2104 Год назад
Dude the graphics look rlly cool, like its nothing crazy but u have a chosen artstyle and within those parameters it looks rlly awesome, nice job, id love to get tips from u on my devlogs u sound like u good at this
@AIAdev
@AIAdev Год назад
Thank you so much 😀
@terradaktill1179
@terradaktill1179 Год назад
That’s looks sooo good!!! I wish I could do that
@iSeeEZEkill
@iSeeEZEkill Год назад
0:38 "300,000 of you" shows image of 3,000 😂 jokes aside loving the progress. Looks great.
@Hyphen3372
@Hyphen3372 Год назад
6:10 you could resize them in blender and stuf but u cloud have juat held v and hover your cursor to what corner u want to align with another object ao i hope this kinda helps and this game does look kinda fun although i cant say that if there are a lack of floors and stairs?. Anyways like the huge progress so far keep it up.
@entroray9703
@entroray9703 Год назад
Alright. You're just too good. You could add something where you choose specific groups of magic. Like ice and water or earth and wind, which can be altered with drops from enemies.
@hipunpun
@hipunpun Год назад
Looks great!!! ❤️
@marcuspvxea
@marcuspvxea Год назад
Planting tree by hands is better than the tree painter. MAINLY because you learn performance optimisation. Its something games lack nowdays, you don't need 100 tress, you can have 20 and it will still look as nice if you use the world design to your favor. It defiently provided you with knowledge that is super usefull, make sure you don't forget what you learnt through that hard effort.
@climb-up-high
@climb-up-high Год назад
Great Devlog! Scattering tools are a blast! Looking forward to your next update.
@AIAdev
@AIAdev Год назад
Thank you!
@spooks6607
@spooks6607 Год назад
that cutscene is buetiful
@KamranWali
@KamranWali Год назад
Awesome video! The game is looking good. Really like the feel of the environment. Also didn't know the Paint Tree could also place other prefabs. Made my own prefab placement editor script called Simple Interface to achieve this. Anyway, Keep it up! :)
@AIAdev
@AIAdev Год назад
Thanks a ton!
@pladselsker8340
@pladselsker8340 Год назад
when the enveloppe enters the room, you could make the character look at it and react to it to add realism!
@blaizetouchatt6089
@blaizetouchatt6089 Год назад
This is just my option, I really think you should add the customize options after the initial start of the game, choice psoriasis is real. Perhaps just a slim selection of initial offerings.
@emackenzie
@emackenzie Год назад
6:15 oh don't worry that isn't your architect brain overthinking this. I just came out of a class specifically for modular environments and everything you had to change is what we were taught to do in the first place. Uniform size that snaps to the grid, pivot point in a strategic location, etc. That's how modular assets are _supposed_ to function- for ease of use.
@Marzxian
@Marzxian Год назад
Looks awesome!
@Loooore3483
@Loooore3483 Год назад
I Love community of coders on yt. seeing interactions between creators. Beautiful, Uncle Stalin would be proud
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