I Have A Fear - Terrifying Psychological Horror Game Where Dark Fears Lurk Within Unfinished Games Read More & Play The Full Game, Free: www.freegameplanet.com/i-have...
in the best way i HATE how silent the monsters are. my biggest fear is not being able to hear where the enemies are and therefore making them unpredictable to me.
Yes! And that there’s no real announcement about them, they just show up. I had to pause the video for one of them, it actually startled me really good.
Yeah while the fact we're getting some random feeling like terrified, sad, mad, etc or even all of them at the same time while preparing for the unexpected jumpscare. Well that infuriating moment is the nice time
@@noyoucantnoicantnowecantsostop Oh definitely. It's like an adrenaline addiction or something. But instead of skydiving, we just watch/play horror games 😅
I have a soft spot for people putting their true feelings and frailties out there for all to see, sincerely, not in an attention seeking way. Your game spooked me Adrian G. That counts for something.
ok so basically i fear squidwards suicide and sonic.exe (both are creepypastas, don't tell me why i fear them, it's very stupid but actually they're scary as fucking hell in my opinion.) (I hate things that stare at my soul, and they both do that.)
Never lol, peoples who love to make games are never going to go extinct, I'm making one myself, I'm not great at 3d right now, but hopefully, I'll be featured on ABG someday too
Idk if anyone has said this yet but this game made me feel uneasy, immersed and sad. I really empathise with Aidan, I can really say that he succeeded, he did achieve something. Tbh the end made me cry so hard. I really hope he feels he is in the right place and he finally got to hear the words that, yes, this game, is pretty neat :)
epicka graczka had exactly that dream, looked into the mirror and all my action was just slightly delayed in the reflection. realised it was a dream and woke up abit after...
I hope the Dev achieves his dream. Fear can be crushing, but what he's shown here is really promising! Especially the elevator one/staircase one, the creature was really fascinating and I like how alive it felt! Definitely jotting that name down in case he makes it big.
The ending.. ;_; The feels man. If you're reading this, game creator, just know this was one the most amazing games this channel has played. Usually they're all pretty low effort/random but this one was really beautiful in everything. You did good man, not just in making the game but.. doing.. something for yourself. Be happy man.
"Unfinished game" yet this is like 3 or even 5 indie games merged together into one good game Also, that moment we always hate 19:07 And i swear to God i hate that flood, the second piece / level. Especially when the monster has a weird creepy eyes and complete black mouth, and also has the spider body, my biggest fears
i actually downloaded the game and stopped playing at the flood level and came here because i just cant beat that level not along with that amount of stress
@@thatsabop3999 feel free to witness it by yourself, people have different view and if you're literally taking it from a guy who has a phobia of No / Weird eyes, black hole mouth, and spider body. Well duh
You’re not the only one. As soon as I saw the blob, I knew it was the creator and I wanted to give him a hug and tell him that he did a fantastic job of making this game so that he could share his message. I liked....no... I loved this game because of the sheer amount of love that was put into it.
Even ABG tried to do something, he tried to interact and walk into it in attempt of saying id rather stay here or something of the sort but the game didnt allow you to do anything. Nicely done, made us feel.
I am quite impressed. This game easily has some of the creepiest monsters I've seen in any horror game. I was terrified by the second monster, and the fourth monster was very eery as well.
33:30 is SUCH a landlord move. 'We've gotten complaints about a spooky murderguy in the lift so uhhhh just use the stairsforever. Now that we've warned you it's no longer our responsibility. Byeee.'
32:30 Oh my god that subverted my expectations (expected the cliche of forcing the player to have to walk off the edge but instead it's a brief glimpse of something behind you) and scared the hell out of me. Awesome moment in the game!
The cool thing about this game is that the fear isn't just about the spooks and the jumpscares. I felt afraid because I knew there was something personal at stake. Seeing one of the monsters felt like an emotional attack. It's almost more scary because of the sadness and somberness I felt.
This man either power walks like that Sponge Bob meme, or his legs are longer than those of Slenderman himself. The part where he walked down the stair while avoiding that Pixal Lamp-man keeps reminding me of that "ey yo pizza here" "ok" *runs to the stairs and trips* "ay niqqa-" and fricking dies. Thank you Bobbert for the quality game.
I'm an aspiring writer that wants to make a video game, and I've never finished a single story. For every existential crisis I've had wondering about my work, this game captures the feeling damn well. In short, this game hit me where I live. Thank you, Adrian.
I've personally felt the underlying fear in this game. Wanting that elusive validation, that one comment that told me "Hey, you did a good job with this story".
I think memes asides, one thing must be said. Good Job Adrian. This game is a conceptual masterpiece. Truly a window in the soul, sharing in a very deep way your message. I hope you find your success, and most importantly, that you will live a fulfilling and meaningful life. Wishing all the best to you. And to APG, thanks again for feeding my addiction to these kind of games.
This game surely got me in a very deep way. I too wish to one day be able to make videogames for living, it's a dream i deeply hope to archive, but my fear are both the fact of not being able to do that in my country (Italy) which sadly was always quite hostile towards the gaming industry, and of course, as Adrian, the fear of producing something bad. I still remember my first tries on RPG maker, and the questions i was constantly asking myself while making them: "damn, did i coded good there ? What about those dialogues ? Are they alright ? And those quests ? Will people get bored by them ?"... it was really a constant torment, and when to that you add all those times when you are asked about your dream work by teachers, friends or even parents, and you respond "making videogames!" and you get looked down as to say "Jeez, is this idiot for real ?" that's when you feel demoralized in the worst way. So Adrian, if you see this comment, yes, you indeed made a neat game, one that clearly shows the costant fear that runs into everyone willing to work with videogames, in a clever and original way that will surely be heard and understanded, truly a great first big pubblic project. I really hope you archive your dream man, and i'm sure that one day will happen... never lose your passion, my friend.
I'm only 11 minutes in, but the 2nd game where you collect the notes filled me with anxiety waiting for something to pop up, only for the dev to say "oh yeah there's no enemy" Nice subversion of expectations, I'm already impressed
Can we just talk about how the narrator’s voice is the same as the light switch sound and how it resonates when they enter that big room with “no purpose?” It feels like he’s in there with you, and that’s why I think this game is brilliant!
Adrian turned all his inner demons into an artistic masterpiece. With so many horror games nowadays it’s hard to make one that stands out, but he did it.
As a small and pretty unknown developer, I have to say this is pretty accurate. Not that I'm desperate or something, but we all seek to make something incredible, that people will like, but we end up just disappointing ourselves. Incredible game!
Ok so I didnt have much time to watch so I skipped to 19:05 and it was the most terrifying thing I ever randomly skipped to. Also not gonna lie the monsters walk reminds me of the Take Me On dance
OH GOD the staircase segment, just all of my NOPE. Forget things chasing me, I DON'T LIKE THINGS THAT WAIT FOR ME TO COME TO THEM. 10/10 nearly pooped myself
I THINK THIS BY FAR ONE OF THE BEST GAMES ON THIS CHANNEL!!!! I´ve never seen such a terrifying and raw way to represent insecurities into a game. The first creations totally based on others people work, the unfinished projects, the search of good feedback, the comfort zone, the sensation of failing every time and the feeling that you´ll never succeed on your life project, *WOW THAT REALLY HITS* I swear when the credits show up I started to clap at the screen, just a well-done game. Props to the creator, I´ll definitely keep an eye to his next games and... I hope more people can play to this awesome game. And guys, if u like someone work the best thing you can do is share it and give so much love to their work, it can make their day
The way that Adrian set up the game with him narrating it reminds me a lot of The Beginner's Guide, especially with Adrian taking the player through several games that he createdthroughout his life and expecting the player to go through all of them as he reflects on them.
Wow... my heart is moved. I never thought I'd be inspired by a horror game, but Adrian, thank you. I felt each of those fears and I'm sure you're going up from here my dude. Awesome game!
This was really well done, I jumped a few times but none of the scares felt particularly cheap since you always had an idea of what was coming. The bit with the prison bars and the buttons while a monster chases you was particularly interesting, the idea that there's a puzzle element that you can use to try and shut the monster away while trying to get out, I've never seen anything like that!
I feel like his fears are reflected in some way in everyone of us I have the same fear too, less grand, but still i fell the same fear as him The one that gnaws at the back of your brain Silently But never quiet or never stopping
Imma tell my fear: Most of us fear spiders, but yall are able to kill them, well, i *p a n i c* when i see one, even little ones, i cant kill them by myself, i literally need help, even with the tiniest one.
I used to be the same way. Now I can almost always deal with it myself. I'm even able to capture some and release them outside, which used to seem beyond impossible for me. Work on it tiny bit by tiny bit and it will eventually get better. (It helps to keep a full can of bug spray in reach so you know you can resort to the long-distance approach if necessary. 😅)
The best part of my experience seeing this, was see the coments with moments of the video, telling that their fear was hiding in there. And I, anticipating the moment to scare myself when the time of the fear has come in the video. The creator is great to be doing this; thanks for playing ;)
Now this is a fun and unique game! Didn’t really make me jump, but definitely got sucked into the atmosphere. I felt myself thinking “No, your stuff is great!” Or “I’m right here! I didn’t leave!” a ton. I’m not even the one playing, I’m just someone watching a RU-vid video
Hey, I have an appreciation for anyone that takes the time to finish a thoughtful introspective horror title that explores their own fears. Now I can't say that it was personally something that terrified me, but I enjoyed watching it be completed. Keep up the good work, and don't let yourself become your constant worst critic all the time.
This game is super cool! I love the concept of one game leading to a whole host of other ones all in one canonical universe. I especially love that the developer was part of the plot line! You did an amazing job creating this, and it's also incredibly polished!
Adrian G, I can safely tell you, that your game had me on edge alot, your atmosphere is simply perfect! I feel like even if there weren't any real monsters, the sounds and atmosphere alone would've got me very unnerved and having a feeling of being unsafe, I loved it! I really did, when you get found, and release your first big game, I'm def going to try it out! I was really into the game. Honestly, two pearls combined perfectly : the atmosphere, Combined with the reason why you made it at the end made my hair stand up.
This game resonated deeply. It's almost as if someone knew my own fears... I really respect Adrian for spending so much time making this. I'm also afraid of never making anything meaningful to people and, as an artist and a creator, that fear tears a hole in me. I love the visuals and atmosphere of this game - all the places it took me to, visually, mentally, and emotionally. With a little work on the writing and pacing, this would be a masterpiece. But it's still so immersive as it is. Thank you Adrian.
In case you are speaking the truth about your feelings, I am trying to work as a Developer too. Not game Developer but its' the same. I can understand some of your fears, they reminded me feelings that I once had every night. You really have done something big, I know many people admired your work and I can tell you have more skills than needed to be a Developer. The fact is... Sometimes we don't have enough chances as we want to do something, thus that doesn't change our quality. In case you didn't notice, you did a Developer's job, so that means you indeed are one, it doesn't matter if you work alone or under company. "Great Job" is a phrase that many peoples' ears are missing and you deserve to hear it, well done!
Honesty time this is an amazing art game and I really appreciated the narrative. I dont know if the creator actually reads these or even knows of this. But I hope theyre ok.
I really, really dig your reactions made all the better without narration. The shake of the camera when the game tells you to go to the basement, the way you see the first monster and just immediately turn around like "nope;" it's perfect!
Adrian, it really was a neat game. You put in this all the simpliest and more basic fears in our routine: the fear of the dark, the anxiety (fear from the future and of being watched by people around us), claustrophobia, fear of what we can't see. This game made me hold my breath in every single corner taken by ABG. It was a great game, and I hope that you with this great work, both of you guys, Adrian in make games and ABG in show all this to us. ❤
Adrian that ending made me cry real tears you're awesome this game was great :') my fav part might be weird but it was the bridge scene, at that point i was already so tense that when the camera turned to the arm i jumped hard as heck LOL
okay listen adrian, i LOVE your game, i am absolutely ASTONISHED by your game, it caught me, it scared me, it terrified me and absorbed me, immersed me totally i love and appreciate your work and really hope you'll end up selling your game and become as famous as those who made games like assassin's creed or skyrim or stuff like that, i hope you find the way to your light and your happiness and i wish you all the best for your future. again your game was absolutely amazing and if i wasn't a scaredy cat i would've downloaded it and played it already, because it really deserves to be acknowledged and rewarded. i see you and feel you, hope the best for you
Also, I feel like I remember seeing a game that also had the same "this is an unfinished game, look at these other things I haven't finished, yet." But, with that one, you'd get asked your opinions, and you were always forced to give negative feedback. Is this the full version of that game, did this come out before that, or is this a ripoff?
@@sideshowfreak7 Hi! If you are talking about the game "When the darkness comes" you are right about me getting inspiration from it. It's a game more people should know about, too!
Adrian, buddy, for someone who thinks their work is bad this was some good shit, you have a lot of interesting concepts in your game, and I'm sure you have more in your head, keep it up!