You guys, I don’t understand Rivals very well (yet) but Orcane superficially reminds me of Reindog. I f***ing LOVE Reindog. I love Reindog so much. I might even love Reindog as much as I love my real-life dog. Is Orcane like Reindog? 😀
@@nebulisnoobis102 paraphrasing but i’m pretty sure aether studios said on twitter they do plan on having a console version, they just want to focus on the release/post-release content they have planned out first- not trying to bite off more than they can chew as an indie studio essentially
Yeah. The devs also care about the competitive scene. They've added rollback, and generally there isn't as much cheese either (though it's still there). Most of the stages seem to be competitively viable too
@dogyX3 The dev team is what has me most excited about the game. You can tell they truly want to build something special for the community, and I can't wait to see what the game becomes once it has been out for a while
Nah, you're right. I was brought on specifically to be the "game expert", and Kopter was added last min to fill for Alpharad having to leave early Tricasts are really tricky to balance for pacing, and since I was trying to stick to that 'host' role I definitely took over more than I meant to, esp anytime there was more silence. Already added it to my own notes to be better about that in the future Also yeah, Kopter is dope and knows a ton. We did Supernova top 6 together (with much better balance) and it was great
They just announced in their new roadmap video it will be 1-1.5 years to console port, it’ll depend on how well it does on launch bc they can get more of their features rolled out more quickly the more successful it is and make sure the console versions launch with all the modes
The one thing I will say about this game is lag spikes are really bad. I hope they add a hot fix for us lads with slightly stuttery connection so we don’t fly off stage due to lag and instead inputs don’t quick resume through lag
Hopefully in a couple of years kragg will fall off. Kragg even in rivals 1 was a heavily used character due to his risk/reward ratio, but fell off due to developing worse matchups and adaptations to his meta. I remember one year (I think 2016-2017 there were a lot of kraggs in PR) and this was back when the netcode was delay based so you can only imagine how many kraggs there were then.
@@666blazikenI agree , rivals had metas that were 10 times healthier than smash ultimate haha.. we just need time for kragg to slow down ,and unlike smash , the developers actually care about lasting game play
asterix is a cute belgian comic book character, his name is actually a play on word on "asterisque" (or asterisk), making a lot of children mispronounce the og word which is very cute. Every name is Astérix & Obélix is a play on word
i feel like making this game cost money could kill it in the long run. Free to play + cosmetics like brawlhala could be the way to go. Game is good enough so that people will play, enjoy playing, and want to spend money.
Ledge hogging should be punishable. I'm a brawl player and I'm still really looking forward to this, but ledge hogging makes no sense to me. Dudes are just chilling there with no shields... As a brawl guy I can confirm all of the dopamine is off stage. Encourage risky offstage reversals IMO it adds so much to the game. I'm still going to play and maybe my opinion will change, but I doubt it honestly. I'm still hoping this game unites the platform fighter kingdoms.
ledge hoggin is punishable, invencibilty runs out and you get left vulnerable to attacks, only well timed ledge recoveries are good, and you need to practice those
@@curse5697 Yeah, shows how much I know... It's just such a different game for me I really I don't get it. I do have to say though, the open beta feels impressively smooth right now.
@@buddytynes8633 eh don't worry too much about it, you'll get used to it, but i understand if you are a brawl player, shi, i didn't even know y'all still existed lol, but yeah, youtube guides are your friend, if you don't find any RoA2 content yet, you can look up Melee guides, it will probably still apply
@yoastertoaster8306 (it was bait, but you're not a dick) to be honest I don't like the asthetic. I feel they took a step back from the first one. The models just look strange
@@yoastertoaster8306 I myself prefer rivals 1, but I'm not going to say it's the superior game. It's more like how you have a good group of people who acknowledge melee is the better game due to its mechanics but prefer 64 for its differences (both 64 and ROA1 have a parrallel in that their combo games are both stronger in their games for instance). Right now for me (excluding content) I prefer ROA1's DI drift mechanic which allows for more DI complexity. The ability to cancel anything out of wavedash allows for more movement and attack options, and the characters at the moment feel a lot faster and more combo-heavy. Crouch cancelling is also weaker in ROA1 so you will see less of that compared to ROA2. The game also has tighter inputs such as the inputs for DACUS and Baby-dash which allows players with good execution to be rewarded more for their efforts vs in ROA2 where maybe like you'll have 10% more players consistently performing those techniques. I also personally like that ori is in ROA1 and won't be in ROA2. I would be a fool to say ROA1 is the superior game if you were to compare it to the potential to ROA2 (especially with how shields make the meta a lot healthier), but it's completely unreasonable to assume that 100% of the player base will prefer ROA2 to ROA1 with the things I listed.
The one thing I will say about this game is lag spikes are really bad. I hope they add a hot fix for us lads with slightly stuttery connection so we don’t fly off stage due to lag and instead inputs don’t quick resume through lag