Product photographer here getting into blender because: 1. No more spending $$$$$$ on Lens with no chromatic aberration 2. No more focus stacking 10+ shots from each angle 3. No more Carpal tunnel syndrome from retouching imperfection Understanding the quality of light produced by different types of light modifier helps knowing how to use/mix hard/soft light on glossy/matt textures is very important.
I believe watching photography tutorials is the best help for photo realism, because if you think about it, in blender we have all types of cameras and lens and photography props , so what ever tip the photographer gives you, its free for you to use in blender ^^. Peter McKinnon is my number one go to for photography tips
That's where 90% of 3D wannabees are in the wrong 5In this post I won't necessarily talk about you One Raw Artist). Blender, like all the softwares on the planet, is just a coded interpretation of reality made by developpers. So between a software and reality, there is a lot of filters that distort reality (software limitations, computer's ones, developpers logic and so on). If you try to mimic reality you won't get a realistic result, especially on complexe scenes. The example I take everytime is the following : You took a picture with your smartphone of a landscape you love and want to reproduce it in Blender (or any software). You know everything about it : the day it was taken, the weather, the time it was taken and so on. To be as close as possible to reality, logic wants that you're gonna use some add ons to reproduce the position of the sun at this time, at this place, with the right sun's temperature, the right sun's position in the sky, its elevation... You also check which lens your phone (or DSLR it doesn't matter) is using. In your original picture's details you see the aperture of the lens and all those fancy stuffs and set your camera in Blender just like the real deal. Surprise! You'll never get a realistic result. Maybe the sun was at 2500K this day and your landscape appears orange-ish on the photograph. But due to software interpretation and other parameters in your scenes, objects scales, textures and all of this, the best setting for the sun's temperature could be 3500 or 4000K. Well, I don't know if that's clear, I don't speak english, but the best way to get real photorealistic renders, is to train your eyes to understand what is a realistic RENDER and what is not. Studying photography for 3D is only good for picture composition, which is really important by the way, but that's all.
@@IronLordFitness this was a year ago lol and yeah i agree, you shouldn't try to copy reality in that way, specially the scale of big things, there's tricks to do that, to copy the feeling of things.
@@TheDucky3D i would like to thank you again ^^ your videos has been a great help when i made the switch to blender. Now im a full time meta architect and blender is my only tool. Sometimes i get notifications about my old comments and i feel nothing but appreciation for this amazing community
@@onerawartist Haha no worries bro, sorry for replying to such an old comment, but this can help some beginners! Cobgrats for your switch to Blender! If you're an architect, caustics are coming to Blender and that's gonna be a huge game changer for all of us!
1:58 - in photography It's most about camera sensor not lens in terms of noise. You thought about "expensive" lens cus most the time "bright" ones (F1.4 etc) are more expensive, but lens do not produce noise. It's camera sensor. "Expensive" lens can only alow more light to enter sensor. You can make almost noiseless photos with a tripod and 50 usd lens :D...
In case I‘m not sure wheter it‘s a rendering or a photograph I look for chromatic abberation. If it‘s there I know it‘s a rendering. 😉 In professional photography or even only at good amateur level you correct that optical flaw in post.
Ooh photorenew👏🏽👏🏽 I'm big about surface imperfections when it comes to realism. I actually thought, you used procedural textures for the render you showed in your example.
Add chromatic aberration 😂 every single professional photographer tries their best to get rid of chromatic aberration when shooting product/commercial photography. There is a reason some lenses cost 5,000 plus. Not to have chromatic aberration.
Indeed - using chromatic aberration in 3D rendering is not actually making something more realistic, but it adds the strong perception that what you see is a (cheaper lens) photo - which translates in the brain into "it is a photo of something, as a result the subject in the photo is real". So almost all things (except the imperfections) is more about to create a look of photos that translates into believability based on the viewer standard experience. A bit like getting the "film" look we learned for ages vs. the high quality TV "soap" look that has a different feeling. With expensive lenses the thing is that you do not need to fake stuff, as it is real - much like you can still spot the fake from the AI mobile cameras vs. a really nice DoF from a fast lens. :-) - What I am more interested in is how you layer the effects and in which order.
My point wasn’t that it’s impossible, but as someone with a lot of experience with procedural materials it’s incredibly difficult. Using image textures makes it wildly more easy and literally photo realistic
@@TheDucky3D @Bob Ross, I’m guessing Ducky meant procedural Blender textures, since those are really hard to perfect, Substance Designer has been perfected over a long long time, nothing’s going to beat that for a long time either, Blender is quite far behind in terms of procedural textures
Thanks mate. Your videos are very interesting, but what I really like is the fact that You speak clearly, you don't have annoying music, & you are concise & to the point. Well done!!
Good video. My team uses Houdini, Maya, Nuke... none of that beats getting out with a camera if one really wants to learn photorealism. Go shoot, learn how cameras capture light, and get off the computer lol. I’m glad you hit that along with practice.
@Do Majera See bro why you follow your passion at last you need money to live but ducky and other youtuber who teach us and also yeah earn money but giving all what they have, knowledge you must be thanked to have such a teacher who doesn't directly ask you money or buy course instead he teaches you something so that you become sucessful others are more likely to ask money for the course when our grandparents use to live they don't have such tutorials it would be harder to learn something but currently many of youtuber teaches us so learning is getting easy which you don't value for it and yeah if yoi think he's trying to earn money then open a youtube channel and earn it's not easy to earn as you say from youtube cause i also am a RU-vidr with another channel making short laughing videos and money is like so low than you would be frustrated so respect talent and content which you can gain knowledge it's a community bro don't think he/she is earning with our help cause many years hardwork is also applied 😊 don't be angry and focus on video its so good even thought he directly doesn't show in blender he's giving tips and maybe he's also tired just have a smile cause we are family 😃😃
@@TheDucky3D Thanks bro really appreciate your content and yeah belive me or not when I buyed my first pc i made your 80's loop in it when i was pro noob 😂 now i can make many things salute to you and other creators who made me able to do such cool things in blender
Great video,- I gave you a like. This is because of your content. But I would have loved more examples..... you must have 3.000 pictures on you harddrive. Why didnt you show us a ton of those,- instead of making a talking head thing? Thats a shame. But you are making a ton of great points.
any chance you can show a tutorial for that filmic log so we know how to do that inside of photoshop since not everyone knows how to use that software?
while filmic log give you that washed out look that is great for post, you should generally favour linear color space for compositing. i know not everyone likes to render 32bit exrs but linear is the way to go when you have not heard anything about gamma or ocio.
My only concern is everyone looks at DCCs as if it's photography not cinematography. That is just wrong. If you think cinematography is an extension of photography, I found that to not be the case, e.g., f-stops don't exist, it's a theorectical measure. I use T-stops. That's a real world measure. Until Blender has real cinema cameras from this decade (Look at the list, wth!?) rendering in Blender and not UE4 is just a waste of time, both because it takes more than 10x longer, and it's not as realistic as can be created in a real time engine like UE4 (don't even say Eevee, that's a freakin toy for teenage hobbyists). Btw, after exporting your meshes and textures into UE4, it wouldn't take a day to render, nor take 4 days to iterate. You'd be done in about 4 hrs. I rendered a ~50 sec animation in under 3 mins (all movable lights), imgur.com/MH8s7em I rendered 3 secs in 10hrs in a DCC, it's just TOO SLOW to work or iterate in.
Is your point that it is currently impossible to achieve photorealistic renders with blender, if that’s the case than you are incorrect. It’s been shown time and time again that incredible artists with a lot of experience have been able to take this program to the next level. Even shows such as man in the high castle have used this program for compositing entire interiors into their films and it worked perfectly. You definitely have valid points here but you come off like a “blender hater” with your comment. This video is for blender users who don’t have the option to use those other engines
@@TheDucky3D, not at all. I know I can make photorealistic images in Blender. imgur.com/ml13BLg /satire (I mostly do satire) imgur.com/oLt6L07 [my _Predator_ Drone, unfinished]. It's just that I have a year and a half deadline for my first machinima short film, and I don't want that to be used just by watching my machines render the film (!) From my perspective coming from C4D and Redshift (after Octane), e-cycles is about the same render speed which is 7x faster than Arnold. BUT, it's just too slow to iterate properly. I didn't realize how important it was to PreViz stuff and try things, until I could... UE4 is free, Resolve is free. It's ok to use the "best" free software for a specific purpose, wouldn't you agree? Stay safe and enjoy what you can.
I would just add that you should set up your shot(s) properly before starting with the detailing. Block out the scene and setup the camera(s). If you have heavily blurred or distant objects, don't spend time with details - that's just wasting time. As for bevels, in CG we tend to exaggerate, making the bevels big enough to really catch light. Doing a realistic 0.5mm deburring bevel isn't going to do anything in a render except add render time. Lastly, if your main lights are small (like light bulbs) using bump/normal maps won't distort the shadow in Cycles, and you might want to look into microdisplacement to sort that out. I kinda disagree with adding noise and aberrations - unless you want to mimic a bad photograph. These are hated effects we try to get rid of. If using mixed lighting, place a macbeth chart in the render at the location you want neutral and render out that portion, for white balancing. Also, you might want to render out different light sources in separate passes in case you want to change their contribution and color in post. Don't strive too hard on "photo realism", it's over hyped and slightly misunderstood. Go for the best *looking* picture if you can. You may have to toss out some ideas about "photo realism" to achieve a better looking and appealing image. Photo realism can be pretty boring imo.
Dear Ducky. Thank you for your videos. You are good at explaining things ! Do know anything that can help for tiling image textures? Anything you can recommend? Thank you 🙏
One thing I've read online and started noticing is that, in real life, really hard contrasts and highly saturated colors are very rare. Nothing will ever be 100% black or 100% pure red, and the textures used/coloring done on the final render should reflect that
I wouldn't use Chromatic Aberration. It should only ever happen in areas of high contrast and is easily removed from photos with a single click, i.e. it's a tell-tale sign of amateur photography. Ducky's other points are solid though so listen to Ducky!
Since my beginning in Blender to till date, following your tutorials has helped me quite a lot to grow. Just love each of them. Would look forward for more scifi animations and realism tutorials.
That is Photoshop, you can also use Lightroom, but if you don’t want a subscription based software, I’d recommend Affinity Photo, it’s like the number 1 Photoshop competitor, I use it and it works just as amazing, it’s a paid software though, but at least it’s only a 1 time payment :)
When using ultra wide focal length, lens distortion is an absolute need. Because no wide lens in the world is perfect and they produce terrible fish eye effect.