To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Lukky . The first 200 of you will get 20% off Brilliant’s annual premium subscription.
Sorry for replying to your sticky but... check out some Asimov. Especially with your robot/AI theme. He was as optimistic and tempered as Arthur C Clarke but I personally think had insights more applicable to your game. But also... don't try to read every Asimov (there was soooo much Asimov). A short story collection or two would work.
I really like how multi-purpose you've decided things to be, like how many roles your "cortana" has. Practically an indie dev tip a lot of us should consider more
That’s great, I wish you good luck in this endeavor :) It’s also valuable to see someone make a bigger game in Godot and document the process, because a lot of coverage is about specific features, systems or smaller prototypes. Making a full game comes with its own challenges and I hope you’ll cover the entire journey.
One note I don't think you have to be an expert in every aspect of game development to be a solo game dev, you just have to really lean in to what skills you do have. See Dwarf Fortress, or VVVVVV. Your game idea sounds cool, can't wait to see it.
Don't worry about whether or not a game will be succesful. Trust and enjoy the process, and it will be rewarded eventually. Most succesful games made by indie developers didn't expect their products to even blow up to such high degrees. The most important thing in game making process is passion, dedication and love for the craft it self. Wish you fun with developing your game.
I'm in almost exactly the same boat right now. Started a little project over the winter break and was amazed by how fun the process was! Hope you enjoy it too, man! ❤
I like that it is in a Utopian setting. I am bored of the current trend that it is a dystopian that is basically just the current USA in a sci fi setting.
This isn't a "I'm quitting youtube and uploading less videos to spend time with my family" video. Are you even following the meta? Nah j/k, wish you luck on the game!
Just a note on when you said you were trying to make rules for yourself, and you mentioned, how much prior knowledge of x should a player have to complete y. The answer should be none, unless the knowledge is used to find some Easter eggs or something that doesn't actually impact any gameplay. Something you can do is teach the player x, so that they can then go and do y. I love the aesthetic of the game already, looking forward to it!
Focusing on making a good game before sinking a lot of time into the visuals and creating a finite amount of time you're going to dedicate to the game will do wonders for your motivation, you've laid out some great groundwork for yourself and I hope this project serves you well!
Rami once tweeted that gamedevs are creatives in one of the most complex mediums (that you can still do at home), and I’ve always remembered it. Good luck with your game!
I like it a lot your concepts, everything you mention about your vision of your game, also my taste of sci-fi is the same as u, I love the old one, I'm a synth-wave artist retro artist / nostalgic, If u want some ost, I will be glad to help u in the project!.
This is very similar to what I'm doing right now; Last winter I started an art project by doing concept art for a game as if I were going to actually program it, and now over a year later, I've evolved it into an entire GDD and many documents full of mechanics, extra characters, and plotlines. I am by no means a coder, so my project won't come to fruition, however I do plan to post the whole thing on RU-vid for documentation purposes. This project seems awesome!! I can't wait to see it as it grows.
Hello Lukky! I hope your game development is progressing well. I sincerely hope you successfully complete this fascinating game. I am genuinely looking forward to witnessing your documentation of the development process. Best of luck!
I like the fact that you mentioned you need motivation to continue. That is do true, dont let all the positive comments make u feel that you can delay it. But this game is going to be so awesome i can't wait!!
Idea if you havent thought of ythis already. A level idea i had is either a water level. where the ships has flooded, or snow/ice ;evel where a breach in the hull has occured and basically freezes everything. could be a mix
A few seconds into the video and I'm on board. Plant growing! Only way it could be better is if you're breeding animals for traits. (Sadly I still can't keep the biggest pigs alive in Dwarf Fortress to make ever bigger kids. That's all random. **sighs**)
That sounds and looks cool, wishing you all the best with this. I wondered if Star Trek would get mentioned. Talk of an AI had me thinking of The Next Generation and Data 🙂. On the Star Trek theme, if you ran out of ideas for a deck design you can go for inspiration from the holodeck to open up to basically any design.
Looking forward to this. My problem with my space game is that im in analysis paralysis. Ive remade my asteroid system like 3 or 4 times now because im thinking about optimization way too early. For my flight model ive switch between Rigid Body and Character Body 3D way too often. I like the feel of having a Rigid Body ship but I like the control I have with a Character Body. Currently back to Rigid Body utilizing the builtin integrate_forces function to have better control when needed. Fun fact the first starter ship the player will have is called Endeaver😅
Quick tip Set up your priorities correctly, please dont make a feature right away because "its cool" since those decisions will bite you back hard Good luck
awesome concept! looking forward to what you cook up :) if you want to read some amazing modern sci fi that's not dystopian but actively tries to be optimistic and positive (without turning into a sappy mess) I highly recommend the Wayfarers series by Becky Chambers.
I love it, everybody is sick of playing everyone else’s games and making their own. I’m working on cloning(not 1:1) RuneScape 3’s combat system with the Gameplay Ability System (Unreal). It won’t necessarily be a full game at first, and it definitely won’t be an MMO. If anything maybe a roguelike-like(you read that right) or some other genre that can be firmly focused on combat. I just really like bossing in that game but every other aspect hurts my soul.
You too? Just started a few months ago. Began with choosing the engine. Now 5th of January started a different engine. Guess my pick. EDIT: Oh you want to capture the utopian sci-fi feeling, too? That's also what my game will be about :D
Hey! Looks already interesting. Wish you the bests of lucks and a happy and development process. Completing and realising a game is a huge Endeavor, but I've got the feeling that you are going to succed!
Your art is so good. And good luck with the game! I will say, I don't think old sci-fi was utopian or especially optimistic actually. Sci-fi has always had a cautionary streak to it. It presents wonder, sure, but it's always known the danger of too much wonder as well. In that way, it's not at all unlike fantasy. The original Star Trek, at least, was as much about real history and the contemporary world, as much as it was the future. That's where good writing lives, sci-fi or otherwise. It was about humanity-- the pretty and the ugly. Sci-fi like any other genre is just a creative lens for that. So, while I think current works may seem more doomsday-like, it's because they are less subtle (because of poorer writing). I would say look deeper into "old" sci-fi. You'll see. Anyway, happy to see you working in Godot! I'm hoping to make a game soon, so I'm very excited to follow your process!
PRO TIP, indie devs: if you want me to preorder your game or subscribe or wishlist or hit a bell or whatever it is game developers crave these days, just take some time out of your pitch to casually drop that you’re a fan of Arthur C. Clarke.
Those ads for brilliant always make it look like kids games. I hope I don’t sound rude, I’m just trying to get good at programming- do you really think that I can actually learn something relevant to programming and/or game development by using brilliant? Anybody who used brilliant, please comment to me
Welp - I am hooked - I will being staying tuned to follow along - I wish I had as much time as you have for things like this... in 18 to 36 years from now my kids will be gone, then I will make a game :)
I like your ideas! Would be cool if you created discord channel where you share your ideas and ask people what they think about them, or you could get some help from people there. Unreal Engine 4 ftw by the way ;)
If you've never made a completed game before, you really need to consider making some smaller 1 week, and then 1 month games first...Making a game, game as your first game is a mistake.
For the sponsor read, I'd suggest an early mention of the sponsor with a full read later in the video. I think its a better experience that way, but idk what's better for $$ so whatever, and others may feel differently of course
8 месяцев назад
Read Earthsearch I - II by James Follett for some inspiration.
I love that i found your channel recently and your kind of an inspriration to not give up on gadot. Also UE5 takes 10 mins for me to open on my dinosaur... 😂🎉
Hey lukky would you help me. If we use navigation enemy automatically finds us but I don't want it.i want that when my player enters enemy's area enemy should follow and hit the player
I disagree with the intro. For the most part, you're not at all competing in the same market as some of the biggest game companies on the planet. Indie Gaming is actually quite a good enconomy since there is market share to be had at every rung: for example, small games like Hidden Folks or (when it released) Vampire Survivors; medium sized games like Stardew Valley or Slay the Spire. There are thousands upon thousands of games which are marked successes at their rung of the cost/time ratio. You are correct in that economic success shouldn't be the only thing you shoot for when making a game or you'll miss the mark, but we shouldn't pretend like indie development is a hell where most people lose. It's mostly about time, passion, hard work, and hitting the right notes with the audience you target. Of course not every game succeeds. I'm not going to claim that. But the number of comparative successes is certainly quite high in the market.
I believe in order to be a successful solo dev, we have to consider the game we make as consumable rather than live service. As in the player will play it a few times at most, be happy with the experience, and move on.
This is looking really fun already, Lukky. I was a big fan of 90's, 00's sci fi games and the combination of utopian scifi, puzzles and low poly edged visuals looks really appealing in a game. Would 100% wishlist on Steam :)
You mentioned you worked a part-time job, how many hours a week is it? Also, I didn't 100% understand the game tbh, so I'll look forward to future devlogs to get a feel for how the game will playout.
4:50 It's based on the human view of technology, progress, climate change, etc. All these big corporations taking over everything, leading to a dystopic future. That opinion wasn't so widely held back then