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I Made Chess Game 

Dzima
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26 окт 2024

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Комментарии : 11   
@אריאלברון-ו5ג
@אריאלברון-ו5ג 2 месяца назад
great video! would like to know more about the acual meathods to gentering pieces or dispaling on the board.
@vladalex9556
@vladalex9556 2 месяца назад
nice video 💪💪 good luck
@dzima-create
@dzima-create 2 месяца назад
@@vladalex9556 thank you very much!
@dsazonoff
@dsazonoff 2 месяца назад
Дима, не используй сырые указатели. Вообще. Это зло ещё большее, чем макросы. Переходи на современные плюсы =) Но вообще, ты молодец!
@Zird1000
@Zird1000 2 месяца назад
Эх ты, даже игру запилил а со мной так и не сыграл...
@ClovenNoob
@ClovenNoob 2 месяца назад
Hello Dima 😊
@vladalex9556
@vladalex9556 2 месяца назад
also there is no reason to optimize 2D rendering, just pointing out I know it is a small thing
@dzima-create
@dzima-create 2 месяца назад
Actually I can disagree with that. When rendering large amounts of text on the screen - you'll soon notice performance drops (mostly from individual texture binds for each letter). The way to solve such a problem is to batch all the geometry into a single mesh and render it all in one draw call. Then the problem arises - how do you bind all images for each individual letter - because there is a limitation on how much images can be bound per 1 draw call. And the answer is a texture atlas. Because I've already implemented "batch buffers" for text, I decided to use them for chess pieces rendering - because why not. I know I will not save a lot of performance - but anyway I thought it would be nice to reuse part of the engine that was specifically created for such scenarios.
@vladalex9556
@vladalex9556 2 месяца назад
@@dzima-create hm it also depends on the implementation for sure, if you were to bind each individual letter that for sure can't be good, usually letters are held into atlases. But for smaller things like a few textures I don't think you will see any problem
@bernardomeizoso5621
@bernardomeizoso5621 2 месяца назад
Ajedrez
@ClovenNoob
@ClovenNoob 2 месяца назад
Dima pls Unlock
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