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I Made the Backrooms But It's Second Person 

Emeral
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➤ Play my games - emeralgames.itch.io/
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27 янв 2023

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Комментарии : 204   
@Kazner0h
@Kazner0h Год назад
The idea that a second person perspective can see things you can't is brilliant. That has so much puzzle potential
@emeralgamedev
@emeralgamedev Год назад
Right?! I might reuse the mechanic later but in a different setting.
@vsueiro
@vsueiro Год назад
@@emeralgamedev please do! it is super interesting 🤯
@sarblader
@sarblader Год назад
Second person games are always cool, even Zelda had a boss fight where you could only see yourself from the boss eyes.
@vaffanculoutube
@vaffanculoutube Год назад
wanted to say the exact same thing. it makes super sense in the gmae world and the gameplay side is amazing cause makes you engage with "the monster" which you normally try to avoid in this type of games. also, you can do this only in a videogame, not in other media/art form. genius
@gleiderpilot1190
@gleiderpilot1190 Год назад
​@@emeralgamedev can u accidently go through the exit while not being chased? If yes, maybe make it that you have to see the exit once before it openes to let the player through🤔
@makkusaiko
@makkusaiko Год назад
Dude made one mission from Driver: San Francisco into a whole game mechanic. Nice
@emeralgamedev
@emeralgamedev Год назад
Thanks, Makku!
@makkusaiko
@makkusaiko Год назад
@@emeralgamedev 😁😁
@kontonkitsune4338
@kontonkitsune4338 Год назад
This is an extremely cool idea and being set in the backrooms weirdly suits it, being a place that is completely and utterly nonsensical. These sorts of proof-of-concept games are always amazing and I would love to see some sort of game incorporating these elements in the future!
@emeralgamedev
@emeralgamedev Год назад
Thanks, Konton! I'm glad you appreciate the concept. It's really fun to come up with interesting game ideas and see if you can get them working. I think some ideas only work as small games which is its own kind freedom!
@SkylorBeck
@SkylorBeck Год назад
I like your style. Even if this is behind trends, you put a lot of work in and that deserves to be recognized.
@Bluestone0001
@Bluestone0001 Год назад
Behind trends who cares if he is..
@emeralgamedev
@emeralgamedev Год назад
Thanks, Skylor. I appreciate that!
@beepymemes
@beepymemes Год назад
This is actually a second-person game (when you're seeker, you control the hider), really cool idea!
@emeralgamedev
@emeralgamedev Год назад
Thanks Beepy, I'm glad you liked it!
@sped325
@sped325 Год назад
I was confused for a moment I was wondering why wouldn't you just not chase yourself when you are controlling the monster. Makes more sense that you still control the player just looking through the entity pov
@beepymemes
@beepymemes Год назад
@@sped325 lol
@MDCxThePG
@MDCxThePG Год назад
@@sped325 Yeah the title doesn't really explain it well
@alanobrien5051
@alanobrien5051 Год назад
I'm so happy RU-vid randomly recommended you to me. This is an awesome concept with awesome execution. Good job! My suggestion would be maybe adding some dynamic difficulty that if the player is maybe collecting all the samples really fast you can teleport the ai near the player more often. Or if the player is taking a long time you can teleport it away and give them a chance.
@emeralgamedev
@emeralgamedev Год назад
I'm glad you stumbled across it as well! I thought about whether to nudge the entity but wasn't sure. I really like your suggestions though. Maybe once some people play it I can get a better sense of it. Thanks for watching and for the feedback!
@Gahules
@Gahules Год назад
The idea of collecting a sample and your screen fading to black halfway through just to see yourself helplessly collecting is a scarily hilarious mental image
@fxarachnid4764
@fxarachnid4764 Год назад
I think the scariest part of this would be when you don't realize the entity has seen you and all of a sudden you see yourself from behind. Also, I think the exits should spawn randomly so you can't just wait by one for the entity.
@nelumboandrews6762
@nelumboandrews6762 Год назад
Apprciaye your comments on black pepple having no business in the backrooms this is true -a black person who has no business being in the backrooms
@emeralgamedev
@emeralgamedev Год назад
Haha, right!?
@TheTophatNoob
@TheTophatNoob Год назад
@@emeralgamedev does brown count cus im indian and i dont want to be in backrooms and be with my family (obviously a joke)
@neonstix1035
@neonstix1035 Год назад
We better start a club - a black person who has no business being in the backrooms
@Felix-wq2ec
@Felix-wq2ec Год назад
I was thinking that you could lean more on the second person concept. The camera is always on thr monster, and thus you can never be too far away (though that may feel little too endless runnery). Another idea of mine was needing to upgrade the monster in order to progress like giving the monster the ability to see through walls or to jump so you could go the second floor or something.
@isaiahsabo4728
@isaiahsabo4728 Год назад
Man i'm so happy to find a 10/10 youtuber before they blow up so i can 100% gatekeep (not really i want everyone to watch you)
@emeralgamedev
@emeralgamedev Год назад
Thanks Isaiah, I'm flattered!
@LuisReyes-zr8ih
@LuisReyes-zr8ih Год назад
The bugs seem like fun games modes honestly lmao
@Seeathecat
@Seeathecat Год назад
Quick suggestion: add a lean feature where the entity can't see you but you can look at it
@emeralgamedev
@emeralgamedev Год назад
I thought about that but wasn't sure. Maybe I'll test it!
@MrMagic-lj2rb
@MrMagic-lj2rb Год назад
The way he just looked at the camera while the death music played 😂 I love this guy just subscribed
@Niosai
@Niosai Год назад
This is one of my new favorite channels. Really awesome stuff! You're incredibly talented and entertaining!
@emeralgamedev
@emeralgamedev Год назад
Thanks Niosai, that means a lot!
@JayBurna420
@JayBurna420 Год назад
This is seriously an awesome idea. I was kinda skeptical when I first read the title, but after watching it - it's brilliant. Presented in an entertaining way also. I like the content so I subbed.
@emeralgamedev
@emeralgamedev Год назад
Thanks J, I appreciate the kind words!
@metaDeWeta
@metaDeWeta Год назад
This is cool!!!! I have a suggestion, in second person you could use the back of the player for UI! Because you see that a lot, maybe you can show a flashbang slot or how many molds they collected in a flask or something. Would be cool and immersive I think. Loved the video ❤️
@lililuv4283
@lililuv4283 Год назад
I was cracking up the first time it showed you running from the entity's viewpoint, that is endlessly entertaining. Well done!
@iiiiilllllllll
@iiiiilllllllll Год назад
Very cool, I didn't expect this concept to be as fun to watch as it was. Thanks for sharing.
@emeralgamedev
@emeralgamedev Год назад
Aww, thanks for watching!
@Jinado1
@Jinado1 Год назад
This was genuinly unsettling and I love it
@Me-da-Ghost
@Me-da-Ghost Год назад
I think some camera shake when you move and noclip through would really improve the mood of the game. Some more camera sway when the monster chases you would also look cool.
@Chilloutlilbro
@Chilloutlilbro Год назад
Try to give the entity audio cues. If it hears you do something, it will go to where it heard it. It’s not the most complex thing but it’s super cool. Your very cool though, you don’t have to.
@iamuglystopsayingotherwise1891
Dude this is so amazing ❤️ Will be a fun game to check out Thank you for this
@emeralgamedev
@emeralgamedev Год назад
Thanks, Lemme know how it goes!
@jacobgray3112
@jacobgray3112 Год назад
really cool. Very creepy game, although i would really like to see a few things added in to ramp up the tension as you collect samples.
@treepuncher17
@treepuncher17 Год назад
Reminds me of the chase sequences in “thrasher: skate and destroy” for ps1. Very neat.
@lunarwhyte1582
@lunarwhyte1582 Год назад
This reminds me of a game that had a car chase scene, it was in a video that talked about 2nd person perspective, and I feel like you did this with "being the hunter" which to me is always cool
@subtlecapg
@subtlecapg Год назад
I love this! I wish you had a little noise when you collect a sample and that it told you how many samples you have to collect to escape! This has so much potential I think it would be horrifying if the lights where dark and you had to use a flashlight. That and maybe the entities has red vision or something of that nature! Keep up the good work!
@emeralgamedev
@emeralgamedev Год назад
Thanks Camila! I'm thinking about trying out a flashlight. And yeah, the sound design could use more polish!
@subtlecapg
@subtlecapg Год назад
@@emeralgamedev Yeah no problem! Honestly once you make it more spooky I will definitely force all my friends to play this withought giving them context!
@razum1448
@razum1448 Год назад
As concept for 2nd person: Make a multiplayer game for 2 players, where you can see from the perspective of the other player. Would be very confusing, but I think it has potential. I'm imagining a situation, where player 1 looks around a corner. To do that, player 2 needs to watch him, so that player 1 sees himself. So player 1 controls his character to look around the corner and player 2 sees from his perspective what's there. I think this can be cool, but it could also just be boring. idk
@entropyink.9967
@entropyink.9967 Год назад
This game would make for a cool among us like game where a group of players is sent in to investigate the back rooms but turns out one of you is the monster and the traitor who is "being puppeteers by the monster" so essentially one of you is controlling 2 character models and trying to clear the lobby before the other players complete the mission in finding out who it is but the trick is that if they find the imposter and kill him then the imposter can still play as the monster as like a 2nd chance to clear the lobby. Changing the pace of the game mode.
@Zeriador
@Zeriador Год назад
This is a really cool concept! One of the more spooky aspects of the backrooms for me is that sometimes you walk through a seemingly innocuous opening, or just around a corner and when you look back, the room from which you came from has vanished, and been replaced by something you certainly did not pass a moment ago. What if there were a couple more levels of the backrooms, and you sometimes trigger an event (%?) where you teleport to another layer? Could hide it in a smaller room, hall, corner, etc that is identical on each level, but different when you try to walk back. It would provide the opportunity for more environments, varied entities and more puzzles to solve before escape!
@superrspace
@superrspace Год назад
this is a really cool idea. I'm a junior comp sci student and your skills seem way above mine. I hope one day to be as good as you dude. keep making games!
@MemeLord-ue9dq
@MemeLord-ue9dq Год назад
You can make the excuse that the monster "steals your soul and body" and will try to escape, which gives an explanation to the pov change. And the chase reason, probably. Maybe with an ambiguous ending if you feel like it. Mission Complete...? [Slow zoom in while low audible monster roar]
@sansthedarkmodeskeleton8440
For the title screen, you should have had the camera shift into the darkness, and the entity's hand reaching for the shoulder of the player
@someonesomewhere1975
@someonesomewhere1975 Год назад
Love it - nice and fresh concept, clean execution, nice explanations and cool music! Also love the editing - keep it on!
@modolief
@modolief 9 месяцев назад
I love the apple crunch sound when the Entity catches the player !!!
@DartzTheGamer
@DartzTheGamer 5 месяцев назад
This concept and game are really cool and reminds me of the game Forbidden Siren on ps2 and 3. In that game you could "sight jack" enemies to see from their perspective where they were in relation to your player character.
@halim.mp4
@halim.mp4 Год назад
This concept is really cool! Really untouched idea in videogames. The only game I can relate this concept to is Drıver San Francisco with that one mission. You need to revisit this idea with your own IP!
@emeralgamedev
@emeralgamedev Год назад
Thanks, Ahmed. That's the plan actually!
@kyozou66
@kyozou66 Год назад
I don't know if you're looking for more suggestions, but having the music change when the monster is chasing would add to the tension. Nothing too actiony or intense, but maybe a little more suspenseful or tense. Something that screams "my life is in danger" and breaks it up a bit.
@emeralgamedev
@emeralgamedev Год назад
I'm always open to good suggestions. And I like that one!
@cradleofdragonswithroycefr980
@cradleofdragonswithroycefr980 6 месяцев назад
3:58 me when I watch urban spook
@breadguyy
@breadguyy Год назад
3:58 the chase was too exciting for bro 💀 💀
@kafeverso
@kafeverso Год назад
I would really like to see this mechanic in more horror games to date I've only seen it in your game and the Siren franchise.
@inanchh
@inanchh Год назад
Pretty good concept. I like it a lot but i think it would've been better if you put some movement camera shake (just like in paranormal backrooms footage videos) and added some VHS filter.
@diogodj34
@diogodj34 Год назад
The transition between 2nd and 1st person through the flashbang is smooth af
@Styner09
@Styner09 Год назад
So wait, when you're being chased, do you still control the lab guy?
@emeralgamedev
@emeralgamedev Год назад
Exactly, my friend!
@yisyvonne
@yisyvonne Год назад
This is so awesome! Subscribed!
@memeofbread894
@memeofbread894 Год назад
A game called "Under the Lighthouse" did this very well
@TheOnlyLeel
@TheOnlyLeel Год назад
I know damn well that afro took a long time to get right, but God damn does it look good
@kippurthedog
@kippurthedog Год назад
Chase music would be a cool inclusion
@emeralgamedev
@emeralgamedev Год назад
Yeah, I agree with that!
@bernardoalves198
@bernardoalves198 Год назад
I loved the video and the game. The Idea and execution are both great. It would be nice if the entity's ia got more aggressive depending on how many samples were collected.
@emeralgamedev
@emeralgamedev Год назад
Thanks, Bernardo! I agree that there's plenty of ways to improve the gameplay!
@GuildOfTheBlackCrow
@GuildOfTheBlackCrow Год назад
I would add a gif of the mould on the start up screen with a sentance telling you to coolect mould.
@alt1763
@alt1763 Год назад
you could probably add a scream similar to the scream of the fast zombies in HL2 after flashbanging the entity
@KruemelPirat
@KruemelPirat Год назад
Hi Emeral. Love your work, it is really interesting to see. I wonder how many hours you put into this projects? Can you tell us at the end of your future videos? Without all the extra work for youtube. You are awesome! Have a nice Day.😄
@emeralgamedev
@emeralgamedev Год назад
Thanks, Kruemel! This one would take about 2 to 3 weeks without the youtubing but it can be hard to separate. I'm getting a little faster with each one though. You have a nice day too!
@sverrirsvavarsson
@sverrirsvavarsson Год назад
Idea when the monster catches you then it will pick you up and then start eating you
@lucasdesouza9674
@lucasdesouza9674 Год назад
I really like the concepts and the ideas. The chasing idea is genial
@emeralgamedev
@emeralgamedev Год назад
Thanks, Lucas!
@Spidoc
@Spidoc Год назад
Bro just invented self racism
@AngelicDirt
@AngelicDirt 3 месяца назад
~0:40 - THAT. THAT made me subscribe. I don't even LIKE horror games. Hell yeah, bruh. Do that thang. Black Nerds EXIST, yo. >:3 Also, you put eyes on it for that gag... pfft... XD
@TaalonGames
@TaalonGames Год назад
This looks great!
@loleriniothefirst7738
@loleriniothefirst7738 Год назад
That game looks amazing! Love ur chanel
@emeralgamedev
@emeralgamedev Год назад
Thanks friend, try it out and lemme know how it goes!
@loleriniothefirst7738
@loleriniothefirst7738 Год назад
@@emeralgamedev oki!
@noobyplays3981
@noobyplays3981 Год назад
"aw crap" he said calmly
@stevenhickory5143
@stevenhickory5143 Год назад
0:37 Just realize whoever made this one was using scratch (a 2d game engine) and made a 3d game.
@enderborn017
@enderborn017 Год назад
something that might be interesting is if you stay in the entity's viewpoint after dropping a flashbang and have to try and navigate out of line of sight while blinded
@Reesetrain44
@Reesetrain44 Год назад
1:12 I KNOW THIS ONE Driver San fransisco one of the best missions has you the player control the car your "chasing" but the camera is in the chase vehicle, one of the best missions of the game too and it is sort of a what does 2nd person in a game look like
@emeralgamedev
@emeralgamedev Год назад
Yup, that's where I got inspiration!
@xen-42
@xen-42 Год назад
Very cool concept!
@emeralgamedev
@emeralgamedev Год назад
Thanks, xen!
@bcd3321
@bcd3321 Год назад
Wonderful game! Thanks for sharing.
@stuaxo
@stuaxo 11 месяцев назад
Great stuff, could do with a few of the lights flickering.
@emeralgamedev
@emeralgamedev 11 месяцев назад
Thanks, I totally agree!
@athaeneus
@athaeneus Год назад
Better idea would be if the entity was faster than player and player could escape only by using special portals observed by it
@robertwahlstrom
@robertwahlstrom 10 месяцев назад
Thanks a lot, this is sort of the video I wanted for some time now.
@vvclife
@vvclife Год назад
IM definitely gonna play this!!
@mr_dumbo_vr7227
@mr_dumbo_vr7227 Год назад
Maybe you can improve the animations that you can see your hands while running and maybe the character will run when they get spotted?
@JamesieBoy243
@JamesieBoy243 Год назад
I gave this game some game time! and i really like it, its a bit challenging and i cant seem to beat it tho haha
@emeralgamedev
@emeralgamedev Год назад
That's awesome, James! I haven't had many play testers to be honest. What did you find challenging about it?
@JamesieBoy243
@JamesieBoy243 Год назад
@@emeralgamedev I love how challenging it is when the monster finds you, its a nice and intense little run to escape, and the obstacles also add a extra challenge as i feel stressed about having to jump and run! I love the encountering and running away from the monster. I also do not know how many samples to collect lack to progress bar, and maybe there is a completion effect that happens i havent saw due too the fact that i am not well trained in the running away skill. i was able to achieve the endings of getting eaten, and escaping without the samples. This game does have lots of potential and i actually really enjoyed playing it. i would definitley like to play future versions of this game if you make some. I think different kinds of objects, maybe moreso of room themes, maybe a ruined office? part of a grocery store? the backrooms is weird you never know. More sounds from the monster and maybe bobbing of the head with every step you make. (walking animations for your head). But i think if you spent time to polish this agme up to a full release it would be so much fun! P.S. you should add a public speedrun leaderboard in game. Thanks for letting me share my opinion! best of luck to you Emeral.
@JamesieBoy243
@JamesieBoy243 Год назад
@@emeralgamedev I also was not able to find any bugs or exploits, good job
@emeralgamedev
@emeralgamedev Год назад
@@JamesieBoy243 Wow, thanks for taking the time to give such detailed feedback! Yeah, you gotta collect 10 samples. I could put a progress bar in there for sure. I really like all the suggestions for expanding and polishing. I was kinda thinking people were over the backrooms but if the project gets some traction or maybe after a little break I'll revisit it. I do really like the mechanic so I might just use it in a completely different setting/ story. Thanks again for watching and testing, I appreciate it!
@JamesieBoy243
@JamesieBoy243 Год назад
@@emeralgamedev yeah totally! Love what your doing here.
@bandlsd
@bandlsd Год назад
Excellent video!
@emeralgamedev
@emeralgamedev Год назад
Thanks, Thom!
@juanito1491
@juanito1491 Год назад
I have two ideas first add multipleplayer and add when you get 8 or 7 of the mold the monster go's into a rage then it will move faster and flash bags won't work on it and it will only go next to the not to the player
@masongaming58
@masongaming58 Год назад
The commentary for the gameplay sounds like a Mobile Game Ad.
@matthewpublikum3114
@matthewpublikum3114 Год назад
Great game mechanic!
@SheepUndefined
@SheepUndefined Год назад
Oh, a second person horror game!
@ariscott3437
@ariscott3437 Год назад
"Black people have no real business being in the backrooms" took me out! Please make a "The Blackrooms" game, though...liminal, but make it melanated!
@bahar1819
@bahar1819 Год назад
Add a weapon for the player to stun
@bahar1819
@bahar1819 Год назад
Like an axe
@gr-os4gd
@gr-os4gd 8 месяцев назад
Very simple and cool. Given the Unity shenanigans, it would be interesting to see this done in Godot 4.1, if possible. 👍
@darthnox125
@darthnox125 Год назад
Players should start with 1 flashbag
@tanecotterell-east2978
@tanecotterell-east2978 Год назад
NGL, you made a game that switches from 1st person to 2nd person. Do it again, I like!
@NotARealPersonBR
@NotARealPersonBR Год назад
there should be a "1/10" text on the samples, so you know how many you need
@nigblack552
@nigblack552 Год назад
you are blowing up, congrats
@herocuke
@herocuke Год назад
Have you ever played around with the movement speeds of the player/monster? I wonder how different of a game it would be if everything was moving much faster.
@emeralgamedev
@emeralgamedev Год назад
I haven't played with the speed too much, but I do think it could be cool if it were super hectic!
@akulgoel9259
@akulgoel9259 Год назад
I think changing the loser/winner screen would make it look better. They don't exactly fit in with the backrooms theme. Or your suit.
@sleshkatgcmc1382
@sleshkatgcmc1382 11 месяцев назад
If that game becomes multiplayer, which is cancer to do ngl, that will be fantastic, and ofc I hope the project will be improving!
@draincators6702
@draincators6702 Год назад
Wooo! Part two! :D
@emeralgamedev
@emeralgamedev Год назад
Thanks, Drain. Onward and upward!
@biquinary
@biquinary Год назад
So excited to see the notification for this one
@emeralgamedev
@emeralgamedev Год назад
Thanks Marco, hope you enjoyed!
@kirosun
@kirosun Год назад
we need more second person games
@Retro-Re
@Retro-Re Год назад
the flash bang is really cool but i feel like it doesn't really match the idea of the game
@bahar1819
@bahar1819 Год назад
Add a multiplayer / traitor mode
@emeralgamedev
@emeralgamedev Год назад
Good idea!
@RenderPolygon
@RenderPolygon 10 месяцев назад
this is cool but there are too may tables. the backrooms doesnt even have objects spawn THAT often
@MagicalWalrus.
@MagicalWalrus. Год назад
wow an intended second person view!
@fatykordy
@fatykordy Год назад
omg the game is relly good i like the consepte
@jeremytapia1160
@jeremytapia1160 Год назад
0:30 this first three are really games?, and if they are, what are they called in steam?
@kasl6375
@kasl6375 Год назад
aww no screams
@psjahn
@psjahn Год назад
very cool, i'm late to the party but i think it'd be better if the exit portal works without being chased as an entity as well, so players can notice them and at least try to remember where they are instead of having to get chased so often
@nahometesfay1112
@nahometesfay1112 Год назад
I disagree. The way it currently works, you always end the game with a climactic chase which is fitting and ensures the player always gets to experience the main gimmick. You also have to find the exits while under pressure which makes it even more exciting/scary. Remember you only have to experience a single chase sequence at the end the majority of the game can be played without getting chased.
@matt12th
@matt12th Год назад
Very cool
@CoryxkenshinsPlantMomo
@CoryxkenshinsPlantMomo 9 месяцев назад
So it’s like project playtime
@totally_not_a_possumlmao254
I feel as if there is too many tables. We need more variety
@emeralgamedev
@emeralgamedev Год назад
Good point! Whatcha thinking?
@nahometesfay1112
@nahometesfay1112 Год назад
​@@emeralgamedevmaybe -- here me out-- just maybe tables with WHEELS. It would be cool if you could more easily move around and manipulate them to say scan high up moss or create barricades. Also consider having the entity throw tables to clear a path for itself and give the player additional trouble/fear.
@emeralgamedev
@emeralgamedev Год назад
@@nahometesfay1112haha, I kind of love that!
@Nolakjdhr
@Nolakjdhr Год назад
You should add more levels
@emeralgamedev
@emeralgamedev Год назад
So many levels, so little time!
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