wanted to say the exact same thing. it makes super sense in the gmae world and the gameplay side is amazing cause makes you engage with "the monster" which you normally try to avoid in this type of games. also, you can do this only in a videogame, not in other media/art form. genius
@@emeralgamedev can u accidently go through the exit while not being chased? If yes, maybe make it that you have to see the exit once before it openes to let the player through🤔
This is an extremely cool idea and being set in the backrooms weirdly suits it, being a place that is completely and utterly nonsensical. These sorts of proof-of-concept games are always amazing and I would love to see some sort of game incorporating these elements in the future!
Thanks, Konton! I'm glad you appreciate the concept. It's really fun to come up with interesting game ideas and see if you can get them working. I think some ideas only work as small games which is its own kind freedom!
I was confused for a moment I was wondering why wouldn't you just not chase yourself when you are controlling the monster. Makes more sense that you still control the player just looking through the entity pov
I'm so happy RU-vid randomly recommended you to me. This is an awesome concept with awesome execution. Good job! My suggestion would be maybe adding some dynamic difficulty that if the player is maybe collecting all the samples really fast you can teleport the ai near the player more often. Or if the player is taking a long time you can teleport it away and give them a chance.
I'm glad you stumbled across it as well! I thought about whether to nudge the entity but wasn't sure. I really like your suggestions though. Maybe once some people play it I can get a better sense of it. Thanks for watching and for the feedback!
The idea of collecting a sample and your screen fading to black halfway through just to see yourself helplessly collecting is a scarily hilarious mental image
I think the scariest part of this would be when you don't realize the entity has seen you and all of a sudden you see yourself from behind. Also, I think the exits should spawn randomly so you can't just wait by one for the entity.
I was thinking that you could lean more on the second person concept. The camera is always on thr monster, and thus you can never be too far away (though that may feel little too endless runnery). Another idea of mine was needing to upgrade the monster in order to progress like giving the monster the ability to see through walls or to jump so you could go the second floor or something.
This is seriously an awesome idea. I was kinda skeptical when I first read the title, but after watching it - it's brilliant. Presented in an entertaining way also. I like the content so I subbed.
This is cool!!!! I have a suggestion, in second person you could use the back of the player for UI! Because you see that a lot, maybe you can show a flashbang slot or how many molds they collected in a flask or something. Would be cool and immersive I think. Loved the video ❤️
I think some camera shake when you move and noclip through would really improve the mood of the game. Some more camera sway when the monster chases you would also look cool.
Try to give the entity audio cues. If it hears you do something, it will go to where it heard it. It’s not the most complex thing but it’s super cool. Your very cool though, you don’t have to.
This reminds me of a game that had a car chase scene, it was in a video that talked about 2nd person perspective, and I feel like you did this with "being the hunter" which to me is always cool
I love this! I wish you had a little noise when you collect a sample and that it told you how many samples you have to collect to escape! This has so much potential I think it would be horrifying if the lights where dark and you had to use a flashlight. That and maybe the entities has red vision or something of that nature! Keep up the good work!
@@emeralgamedev Yeah no problem! Honestly once you make it more spooky I will definitely force all my friends to play this withought giving them context!
As concept for 2nd person: Make a multiplayer game for 2 players, where you can see from the perspective of the other player. Would be very confusing, but I think it has potential. I'm imagining a situation, where player 1 looks around a corner. To do that, player 2 needs to watch him, so that player 1 sees himself. So player 1 controls his character to look around the corner and player 2 sees from his perspective what's there. I think this can be cool, but it could also just be boring. idk
This game would make for a cool among us like game where a group of players is sent in to investigate the back rooms but turns out one of you is the monster and the traitor who is "being puppeteers by the monster" so essentially one of you is controlling 2 character models and trying to clear the lobby before the other players complete the mission in finding out who it is but the trick is that if they find the imposter and kill him then the imposter can still play as the monster as like a 2nd chance to clear the lobby. Changing the pace of the game mode.
This is a really cool concept! One of the more spooky aspects of the backrooms for me is that sometimes you walk through a seemingly innocuous opening, or just around a corner and when you look back, the room from which you came from has vanished, and been replaced by something you certainly did not pass a moment ago. What if there were a couple more levels of the backrooms, and you sometimes trigger an event (%?) where you teleport to another layer? Could hide it in a smaller room, hall, corner, etc that is identical on each level, but different when you try to walk back. It would provide the opportunity for more environments, varied entities and more puzzles to solve before escape!
this is a really cool idea. I'm a junior comp sci student and your skills seem way above mine. I hope one day to be as good as you dude. keep making games!
You can make the excuse that the monster "steals your soul and body" and will try to escape, which gives an explanation to the pov change. And the chase reason, probably. Maybe with an ambiguous ending if you feel like it. Mission Complete...? [Slow zoom in while low audible monster roar]
This concept and game are really cool and reminds me of the game Forbidden Siren on ps2 and 3. In that game you could "sight jack" enemies to see from their perspective where they were in relation to your player character.
This concept is really cool! Really untouched idea in videogames. The only game I can relate this concept to is Drıver San Francisco with that one mission. You need to revisit this idea with your own IP!
I don't know if you're looking for more suggestions, but having the music change when the monster is chasing would add to the tension. Nothing too actiony or intense, but maybe a little more suspenseful or tense. Something that screams "my life is in danger" and breaks it up a bit.
Pretty good concept. I like it a lot but i think it would've been better if you put some movement camera shake (just like in paranormal backrooms footage videos) and added some VHS filter.
I loved the video and the game. The Idea and execution are both great. It would be nice if the entity's ia got more aggressive depending on how many samples were collected.
Hi Emeral. Love your work, it is really interesting to see. I wonder how many hours you put into this projects? Can you tell us at the end of your future videos? Without all the extra work for youtube. You are awesome! Have a nice Day.😄
Thanks, Kruemel! This one would take about 2 to 3 weeks without the youtubing but it can be hard to separate. I'm getting a little faster with each one though. You have a nice day too!
~0:40 - THAT. THAT made me subscribe. I don't even LIKE horror games. Hell yeah, bruh. Do that thang. Black Nerds EXIST, yo. >:3 Also, you put eyes on it for that gag... pfft... XD
something that might be interesting is if you stay in the entity's viewpoint after dropping a flashbang and have to try and navigate out of line of sight while blinded
1:12 I KNOW THIS ONE Driver San fransisco one of the best missions has you the player control the car your "chasing" but the camera is in the chase vehicle, one of the best missions of the game too and it is sort of a what does 2nd person in a game look like
@@emeralgamedev I love how challenging it is when the monster finds you, its a nice and intense little run to escape, and the obstacles also add a extra challenge as i feel stressed about having to jump and run! I love the encountering and running away from the monster. I also do not know how many samples to collect lack to progress bar, and maybe there is a completion effect that happens i havent saw due too the fact that i am not well trained in the running away skill. i was able to achieve the endings of getting eaten, and escaping without the samples. This game does have lots of potential and i actually really enjoyed playing it. i would definitley like to play future versions of this game if you make some. I think different kinds of objects, maybe moreso of room themes, maybe a ruined office? part of a grocery store? the backrooms is weird you never know. More sounds from the monster and maybe bobbing of the head with every step you make. (walking animations for your head). But i think if you spent time to polish this agme up to a full release it would be so much fun! P.S. you should add a public speedrun leaderboard in game. Thanks for letting me share my opinion! best of luck to you Emeral.
@@JamesieBoy243 Wow, thanks for taking the time to give such detailed feedback! Yeah, you gotta collect 10 samples. I could put a progress bar in there for sure. I really like all the suggestions for expanding and polishing. I was kinda thinking people were over the backrooms but if the project gets some traction or maybe after a little break I'll revisit it. I do really like the mechanic so I might just use it in a completely different setting/ story. Thanks again for watching and testing, I appreciate it!
I have two ideas first add multipleplayer and add when you get 8 or 7 of the mold the monster go's into a rage then it will move faster and flash bags won't work on it and it will only go next to the not to the player
Have you ever played around with the movement speeds of the player/monster? I wonder how different of a game it would be if everything was moving much faster.
very cool, i'm late to the party but i think it'd be better if the exit portal works without being chased as an entity as well, so players can notice them and at least try to remember where they are instead of having to get chased so often
I disagree. The way it currently works, you always end the game with a climactic chase which is fitting and ensures the player always gets to experience the main gimmick. You also have to find the exits while under pressure which makes it even more exciting/scary. Remember you only have to experience a single chase sequence at the end the majority of the game can be played without getting chased.
@@emeralgamedevmaybe -- here me out-- just maybe tables with WHEELS. It would be cool if you could more easily move around and manipulate them to say scan high up moss or create barricades. Also consider having the entity throw tables to clear a path for itself and give the player additional trouble/fear.