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I'm pretty sure it's actually possible to make a conventional Space Shooter in Ren'Py because it provides tools to create "mini-games" inside your novels. It may not be the best tool for this kind of game, but the functionality is there.
all come with experience, I myself started Unity official tutorials with 0 experience in coding or game dev a couple of weeks ago, it's a slow process but we'll get there, there's no rush
I love how the sample games shown for CRYengine are named "far CRY", "pReY", "CRYsis 3", "RYse: son of rome". Seems like you need to have an R followed by an Y in your game's name
9:47 small correction: Far Cry 6 is made with Dunia Engine. It's basically Ubisoft's heavily modified version of CryEngine. I would consider it a seperate engine due to Dunia being in use since Far Cry 2. Dunia is basically a fork from very early versions of CryEngine.
I'm pretty sure it's proprietary, not open source like the other engines mentioned so he can't test it, but you're not wrong in Far Cry 6 made off Dunia 2 (CryEngine's offspring, like Amazon's Lumberyard)
@@oliverTwisTeDandCO I know it's an in-house engine and he has no access to it :D I just thought it's wrong to use footage from a game made with dunia while talking about Cry Engine :D Sure they are close enough but it's still wrong
6:49 In case you don't know. In Krita, there's the "Assistant Tool" where you can choose the perspective, and then draw following the guidelines using the "Snap to Assistant" option
2 things : 1. Super interesting video, I discovered a lot of Game Engines I didn't know anything about. Would have been interesting to see you making the game in GDevelop engine too tho, I think this game engine would have been perfectly suited for the challenge and the video. 2. With all the knowledge and experience you gather from making this kind of content on your channel, I'd love to see a Tier-List of Game Engines from you. Not necessarily just "worst from best game engine", but maybe adding some depth like "best game engine in each category" (since some engines may be more specialized in specific game genres). Thanks for the great and fun content anyway 👍
More than just the talent you have with the engines, these videos are so well put together with all the green screen scenes. Really impressive, and makes for great viewing, keep it up!
To be fair, Roblox Studio is intended for you to keep the built-in functionalities as it is meant to be a multiplayer game not single player. While what you did is fine, for the general Roblox developer the built in tools are more than enough for them as scripting is entirely optional and the Equivalent of an Asset Store (The Toolbox) is extremely accessible.
Hey, great video! Seasoned RenPy dev here, just gonna put out there that it woulda been possible to make a game similar to the ClickTeam Fusion one if ya went down the Screens and Key events rabbit hole.
the editing for this video was amazing! Using a spaceship concept and “traveling” to different engines is super creative, especially with the game concept you were recreating. I figured you deserve some recognition for your editing talent too lol
Since you brought up Pygame, one engine that would be really cool to see would be Panda 3D the only (as far as I know) 3d engine running Python. I mostly want to see it because its entirely Open Source and the story of its development is just so fucking wild to me (it was originally developed by Disney for a theme park ride) that I do wonder how good or bad it is.
@@sovietleader3096 Sure, but can it claim a history as insane? Also Panda has had some 'big' titles developed with it so it'd be kind of interesting to see if there some tricks left in this old dog.
It's interesting to see CryEngine again. I played around with it a decade ago but back then it was even less beginner friendly. At the time, there was some kind of weird issue with Scaleform in the community edition that completely broke every in-game UI element. I wound up having to dig around the source just to find a way to render textures on screen. It also had a tendency to corrupt its registry entries every couple days and would refuse to launch again until you manually fixed it.
Requests for more: Godot, MonoGame, Game Maker, RpgMaker, Construct And if you feel like trying more frameworks in languages that are less easy to grasp: SFML (C++), SDL (C or C++), Cocos2D (C, C++, Objective-C/C++) and Bevy (Rust) Alternatives: Processing (Java), Cinder (C++), OpenFrameworks (C++) }:D
Everyone one of your videos leaves me impressed by your seemingly endless creativity. It's inspiring! Also, Gunther isn't mad... he's just disappointed.
Great video(s)! Suggestion for another sequel if that's ok with you: "RPG in a Box". You can make more than RPGs with it and it's a really easy engine made for beginners. It deserves a lot more attention. The developer is constantly adding new features and he's very helpful when you have questions.
If you ever decide to continue this series, I suggest trying out RPG in a Box. It's made specifically for RPGs and is really useful for voxel-based games.
Great video! Thanks. Would live to see another one with C and Raylib, Lua and LOVE, CT.js, Solarus, and Bitsy. Just ideas, you dont have to do them all in one video :)
Clickteam Fusion is my personal favorite engine, while i never posted or published a game with it, i always had lots of fun making simple 2D platformers, The only skill it requires you to have is understanding basic visual scripting and of course, Art skills (Unless you wanna hire someone) , maybe one day i'll make a proper game, cool video btw.
I loved watching this video! One thing I’d like to see if you continue this series of making the same game in different engines, I’d actually want to see you use Flash or something of the likes of that to make a game :o
I'm so glad you used roblox! you should make more videos on it cause its such a great engine, i always go on it when im bored and i dont wanna play the already existing games, LUA is very easy to learn and very fun.
Hey man, wondering if you remember me! Been watching you since you since the 4d flappy bird! Keep it up man! Love your content! You should try to challenge yourself to make a randomized genre of game and give yourself a certain amount of time to make a game with possibly multiple people taking turns adding and changing things, you can also use any game creator you want. (Roblox studio, scratch, unreal engine, etc)
fantastic video!, i do want to say one thing, Roblox Studio actually can be used to make single player cinematic games, you just have to change the player count in your games plubishing settings.
These make me nostalgic... back in the 80's, on the Commodore 64 there was "Shoot Em Up Construction Kit"... Many great times were had making shooting games on that little tool (And one slightly adult story which can be told some other time)
I think that you should do one more video with more game engines. I missed LOVE2D, it's really awesome and you should test it. It uses Lua, a great script language that was created here in Brazil! Wish you the best. Your videos are awesome!!
I know these videos take a ton of time and effort to make, so i wanted to let you know that i really look forward to them. Proper puts a smile on my face when I open youtube and see a new one of these ready for me to watch in bed :)
Another great game engine comparison! I'd recommend giving Godot a look over again, as since the last time Godot 4.1 has released with a bunch new shiny features (and user improvements like renaming Scalar to Node3D like a logical game engine).
Roblox also has a reputation for exploiting child labor and People Make Games and the Washington Post have have interesting stuff on them. I wouldn't develop on their platform for purely ethical reasons but luckily for me I'm too dumb to develop a game on it anyways.
honestly I wonder if Emeral will continue this series, because I really want to see him try Processing and also Stencyl since I've had good experiences with both and I think he'll have a great time with em, I wonder...
a little disappointed you didn't try putting a shooting minigame in the renpy project 😂 you can put in mini games so i'm sure you can do that too with some python code. i don't know how to do it but i'm sure someone else can lol!
I litterally only learned how to use print and comments in Python and Lua and this person know every single programming language and he's even really good at scripting
I wonder if you could possibly attempt recreating roblox in Coppercube, I;ve tried doing that before but importing the animated mesh that is the noob with recreated anims but the thing is when I import it, the parts are teleported to the centre, and are all white and it looks like a weird tiny blob. Another thing is, the gravity system in copper cube is weird, as the character jumps very fast, and the gravity is set to 10 by default.
You should try some more esoteric game engines like the doom or quake engine next, yeah they're pretty old but they can still make some good games especially if you're going for a more retro style obviously. And there are newer updated versions of them that add newer features that allows you to replicate some of the stuff you can do in more modern engines too like PBR materials or using gltf as a model format instead of the old formats those engines originally used
Only gripe with this video is that the title should say "9 _more_ game engines" or "part 2" or something, so viewers know that if they don't see something specific on _this_ list, maybe it was covered in the previous video? As for this video specifically, pyGame's simplicity is definitely appealing, even though you're basically doing the "low level" code yourself. And literally every game ultimately boils down to what you showed there: a main "loop until game quits" containing a "for each (item) in (list of things to do), do it".
next time you make a video like this (love them by the way) could you try this thing called "The sandbox"? Ive seen a lot of ads on it but it doesnt seem very flexible
muito legal ver você usando a clickteam fusion, é estranho porque parece uma engine um pouco abandonada, ao mesmo tempo que ela continua sendo bem usada.
They still release updates for the software. The latest non-beta version was released in January of 2023, but beta releases for the next update have been being released frequently. The latest beta as of this post (build 295.7) came out on September 4th of 2023.
I have noticed that with Godot, Unreal, Unity, Gdevelop, Buildbox, and several lesser-known engines, there are... Templates or example games. With these, you can use them to create or rebuild your own game. To do so, you either switch out the assets, sounds, and effects or switch out everything and add anything extra to make it more complex.
Nice video, what game engine would you recommend to build a card building deck game with rpg elements like healing etc? Bear in mind no coding skills, visual scripting as would be good & links to assets would be nice thanks.
This is a great video concept with good execution. I like it. I think a title like "Making a game in 9 niche engines" would make more sense. Something to justify Godot being left out x) #copium
I'd like to see more videos like these, but you try to actually make the same game lol I also just love unbiased, non-competitive videos like these that just show the strengths and weaknesses of game engines, rather than tier-ranking engines. I just look away from stuff like "GameMaker Vs. Unity" cause that's like comparing apples to oranges. Game engines are a "pick your poison" type of thing. There is no "best" poison out there when they all have the same function: making a game. It's whether or not you want to live with that poison(s) for the rest of your game making career and all the pros and cons that come with it.