I like the idea that once you're overwhelmed with numbers, you get scared and try to flee. It's also funny that there's an indication that french is an otherworldly race.
Issue is diversity in one team enabled a more expandable set of data to reach a meaningful attempt at the game. The french needed doubled the time you gave the other team in theory due to the fact they had double the diversity of information. This is overlooked in a lot of AI and is a personal observation I've had. Idk if it's true or not as I haven't been able to test it beyond little experiments but I hope it helps.
Unit idea: the elite, when the pogo army reaches half it's starting population, a group of elite logos will appear with increased stats, like warrior having more hp, faster attack and longer sword, musketeer having more damage, more attack speed and shoot 3 shots at a time, and medics with longer range and the ability to cure friendly pogos, Also can you make another pogo gang that are the evil gang and they get matched against the first pogos with a name like pogoland and Bob as the leader, and then at the end it's a gang of pogoland men and a gang of the other side, and I have some ideas for the other side Samurai, really fast but only has 50 hp and 50 damage, attacks fast and has a dash ability Ninja: fast musketeer with 25 damage Zombie: the zombie u already made Necromancer: attacks slowly with 25 damage but sometimes spawns a zombie Dark Knight: just warrior with more hp
I've got an idea that might help reduce the number of draws later in the game. Often it looks like after there are 3-7 soldiers left on a team the other team has trouble finding them. So, how about the AI gets punished if they are too far away from an enemy? Make it so the further they are the more they get punished, thus encouraging them to move closer, and once they get in a certain range, the punishment stops. They would also actually have to know what that number is so they aren't getting punished randomly and can connect the punishment to being far away
I have an idea for a unit, the Pikeman: look= basic warior but with cattle hat helmet and a long pike. Damage=25 (Only deals damage if the metal part touches). Range=long but can only hit with the tip. Why it would be a good idea=the AI could come up with cool ideas like keeping the distance or actually making solid lines.
Unit idea: the Druid, They have 2 actions: summon wolf, a fast but weak unit (25 damage and hp), after it dies, it can be summoned back in like 15 seconds. Spike growth: causes damage over time in an area and slows. The enemy must learn to leave. Have a 10s duration dealing 10 damage/s with a cooldown of 15s. Edit: Other spells that would be cool too. (Comment any ideas) Wildform: the ability to transform into an animal (maybe the ai can even learn what animal to transform into in any given situation (bear vs infantry, boar vs musketeers, eagle vs frenchman, etc...)if not, just bear. Bear: high hp, big attack hitboxes (to hit all infantry infront of it) and 50 damage. Slow enough to be countered by range. Boar: fast, 125 hp and 50 damage. Eagle: very fast 75 hp and 50 damage. Can fly over the croisant grenade. Giant snake: fast, 150 hp and 50 damage poisons the target canceling any healing.
Here's ideas for more classes: Scout: Reports to their teamates enemy class, location, current stats, and where it's going. Has low health but the most speed and stamina. Doesn't like to fight. Assassin: Goes invisible and strikes from behind. Little health, high damage dealt if not seen, but little if seen. Fighter: Similar to warriors but without weapons. Has more health than warriors, are faster than warriors, have more mobility and stamina, ability to dodge, but deal a little less damage and have shorter range. Archer: Similar to musketeer but has more mobility and speed. Attacks deal less damage and range, arrows fly slower, but come out faster. Has some stealth abilities. Berserker: Warrior on steroids. High health, defense, attack, stamina, ect. Has less range though and are easy to hit. Other AI want to get rid of them as soon as possible Sniper: Has low health, low mobility, and low stamina. Attacks take the most time to come out. Usually attacks from afar. Deals the more damage the further away they shoot. Scouts are best at finding these guys. Hopefully this comment finds you well and consider some ideas!
Were the french punished for killing themselves or their friends with grenades? Also at the end they were simply not attacking, maybe something went wrong with the training.
They were punished for killing teammates, but not themselves :) During the training everything seemed fine, so my assumption is that something went wrong when I was saving the result. Not sure what tho :/
idea: some kind of commander "unit" that can see the entire battlefield, im thinking a grid with the density of allied and enemy units, it can then use that to give info to the other units and hopefully give way to more complex strategies
did you mess up the last.fight to be cheap or funny? I wanted to see real results, not a meme. Edit: I did not mean it like I was angry and such. It is all funny X3
the video was weak. the French should have trained against French until they could actually fight. putting trained AI vs non trained AI is easy to predict the French would get wiped. video is big fail tbh.