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I Must Defend My Trench vs An ENDLESS SIEGE in Stickman Trenches! 

BaronVonGames
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Wishlist Stickman Trenches: store.steampowered.com/app/18...
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Welcome to Stickman Trenches!
Stickman Trenches is a challenging Real Time Strategy game in which you need to manage your men and weapons and build up your defenses in the brutal trenches of Stick World War 1. Balance focusing on attack and defense. Build up your army using numerous infantry types and powerful war machines like tanks, while also upgrading your trenchworks to better defend your men and protect your base. Remember soldier, if your base gets taken you lose. So charge across no-mans land and take the enemy's base first!
Subscribe if you like it! - goo.gl/bFsG6q
Stickman Trenches is a Stick Fight in World War 1! Wishlist it on Steam today.
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29 сен 2022

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Комментарии : 874   
@Krypto-xy8ch
@Krypto-xy8ch Год назад
Suggestions: you can buy extra defences like barbed wire or a sniper hiding place. There could also be trench-only defences like machine gun nests and sniper shields. Maybe for endless you could make it so tanks stop just ahead of the trench. Another idea I had was an ability called foreign aid where units parachute down onto the battlefield and attack the enemy. The British could have French or American aid and the Germans could have Italian or Hungarian aid. Maybe you could also dig you own trenches but it takes a long time and your builders can die
@sticks1811
@sticks1811 Год назад
All great ideas, but the parachute idea wont work because this is based on ww1 not ww2 so the parachutes aren’t a thing yet
@Krypto-xy8ch
@Krypto-xy8ch Год назад
@@sticks1811 yea I guess
@thespedpotato727
@thespedpotato727 Год назад
Italy was also an allie in world war one so it would have to be turkey or something.
@joaquinvideo2959
@joaquinvideo2959 Год назад
@@sticks1811 parachutes where invented 1783, way before ww1
@enbininja
@enbininja Год назад
_
@gabitex
@gabitex Год назад
Class ideas: Grenadier: May only be armed with grenades to counter well dug in troops or tight squad formations; Shock Trooper: Armed with a close-range SMG, may shoot while running between trenches, gets more accurate as the trooper gets nearer the enemy; Heavy Gunner: Armed with a heavier machine gun that takes longer to set up and shoot, but lays much higher suppressive fire; Mortar: Combines the Grenadier and Heavy Gunner, can shoot low-yield explosives from afar, requires time to set up; Anti-Tank Rifleman: Armed with a more powerful rifle, high damage, low fire rate (bonus damage to tanks?). Consumable supports: Biplane support: Either strafing runs, bombing runs or both. Can be shot down, if so, there may be a penalty on the recharge (Will give a siren warning of their impending strikes); AA Support: Anti-aircraft support, will shoot down biplanes for a limited time; Battle-cry: Temporary increase to troop morale, bonus to accuracy, fire rate, but higher risk of getting hit. heart if u only like the ideas :) it's fun to just think about these things
@kirkygoorgundirk
@kirkygoorgundirk Год назад
dude thats so cool if they dont get in to the game you should code your own game and put those great ideas in the game, Have a good day or night
@saulgoodman9135
@saulgoodman9135 Год назад
It would also be cool to see trench raiders (fast moving armoured melee specialists)
@sop1918
@sop1918 Год назад
My plan is to give different countries special units and only Germany had smgs so maybe combine our ideas and make Germany’s special unit the trench raider
@rogue_ice6yt640
@rogue_ice6yt640 Год назад
Bro the fact that you did all of that and didn’t make your own game (great ideas) ❤❤
@mattlangford7651
@mattlangford7651 Год назад
Mabey flame throwers would be cool and it can do splash damage
@xavierv4631
@xavierv4631 Год назад
I noticed that the tank only shoots one enemy, maybe add a small amount of aoe so that the tank can be a bit more "tanky", unless you chose to do that for balance. Also, for the Germans, maybe reskin the tank to an A7V (not sure if that's the tank name)
@xavierv4631
@xavierv4631 Год назад
I just feel that mass infantry spam is more viable than the (cannon) tank and that there's a lack of incentive to use the C-tank over the (Machinegun) tank.
@joaquinvideo2959
@joaquinvideo2959 Год назад
@@xavierv4631 it says it's supposed to fight other tanks, but I haven't seen any enemy tanks
@xavierv4631
@xavierv4631 Год назад
@@joaquinvideo2959 ok, thx
@Baron
@Baron Год назад
Not only AOE but also a visible explosion. Love the idea mate!
@LeroxYT
@LeroxYT Год назад
@@Baron pls a7v tank im german,that would be discrimiting XD
@oofooofsen5959
@oofooofsen5959 Год назад
Things that would be neat: Veterancy for units, maybe even ranks. Health system with medic units. Logistical system with limited ammo for units and resupply trucks, maybe even limited magazines. A world map campaign where you control a division and draw units from the battalions. You also can add officers with their characteristics. Phases where units from the trenches fire at each other. Bayonett charges if unit runs out of ammo or has to reload. And maybe in the future multi lane battles or parallel battles. Some units fight in the no mans land while others have a cqc fight inside an urban area.
@carking0138
@carking0138 Год назад
I have many ideas for this game, and this game has so much potential. 1. The ability to play as any of the allies/central powers. 2. To deal with enemy snipers, infantry men can fire at snipers, they just have around an 80% decrease in accuracy. 3. Add more tanks, such as weak, medium, and strong tanks (which would look different from each other). 4. Add anti-tank personnel which deal 25% damage to a weak tank, 20% to a medium tank, and 15% to a strong tank. 5. Add smg/submachine gun men which would deal less damage and would be less accurate than standard machine gun men but would be able to shoot more rounds. 6. Add planes, which could only be hit by snipers, anti-air defense, and anti-air men, which leads to the further point of adding anti -air defense and men. 7. Finally, there should be engineers which can build better defenses, such as more trenches, foxholes, and upgrades for unit's guns.
@upworlder1645
@upworlder1645 Год назад
Suggestion: Another unit you could add is the "Sapper." This is basically a support unit that slowly upgrades your trench for you, adds defences like planted machine guns, sniper nests, trench traps, etc. Things that you can't buy with stars or medals. They could also slowly reduce the defensiveness of the the enemy trench, but not entirely sure how you can implement this or if it would be good for the game.
@xaviermiddlemiss1592
@xaviermiddlemiss1592 Год назад
Bro I feel like sappers could also lay mines. Cool idea by the way
@thedbdentity2102
@thedbdentity2102 Год назад
Dig a tunnel dig a tunnel dig a tunnel. somebody’s digging a tunnel beneath us. Break in and drop some dynamite
@supermaximglitchy1
@supermaximglitchy1 Год назад
sniper nest could look like a bird nest as a April fools skin
@trplngzz
@trplngzz Год назад
Sapper was sus wait sapper was reference to home wars?
@Z_09G
@Z_09G Год назад
Suggestion: Make it so every unit can shoot as far as way as possible, but the further away the less the percentage is of hitting the enemy, best way i can think of for counting snipers if you don't have any
@inokumes2844
@inokumes2844 Год назад
country specific units would be awesome, like a flamethrower and gas for the germans but the british unlock the tank earlier. also it would be awesome when u summon a tank as the british its a mark 1 but when u use a tank as germany its an A7V. planes would also be awesome btw
@chukolance
@chukolance Год назад
Also: Consider adding AI controlled "artillery" that fires infrequently and inaccurately, but upgrades. Maybe tie it into the upgrades you can have for your "Base." For the Challenge maps: Consider giving the AI some starting troops and allowing them to control some of their own trenches from the start so that a player has to "stabilize" before they can really go on the counter offensive.
@irmproductions4839
@irmproductions4839 Год назад
I’ve always found such enjoyment with the stickman based games especially those on the good old flash based websites. Something that made those games stand out to me was their extreme gore and death/fighting animations. Examples being like the stick war series or the stickman sniper games where the brutality was a major part of the game and what ultimately led to me being obsessed with them. Maybe I’m just crazy in the head but it was that simple approach to the people and complicated approach to their movements and behavior that was so special. Just my recommendation and I wouldn’t expect to see something like this anytime soon knowing the game is still in early development.
@randollphscomments3289
@randollphscomments3289 Год назад
Suggestions: 1. Bayonet Combat for Melee! 2. Foreign Aid- Foreign Might Send out some tanks, or infantry. for the offensive. Or For Defensive Foreign Aid Will Give Stars and medals. 3. ZE MACHINE GUN- no explanation needed. 4. Sandbag Uses- Maybe Soldiers Will Bring Sand to the trench to take the shots. Note: Sandbags will be destroyed when shot. 5. REINFORCEMENTS! - Like The Thing From Stick War L, Reinforcements will arrive when the enemy is at the fourth trench!
@mafhewq
@mafhewq Год назад
You should add a plane into the game. Also so should the riflemen use there bayonets so if the Ai charges at the same time as you they can kill each other with the bayonets
@musictouse6378
@musictouse6378 Год назад
The plane would be good
@kingfromclash1650
@kingfromclash1650 Год назад
The game will need it
@itzmia4478
@itzmia4478 Год назад
Baron has to add this
@swainswanson6235
@swainswanson6235 Год назад
*Suggestion:* Light Infantry These units are riflemen that dont have to stop while shooting - they're cheaper but miss more *Map Suggestion:* Tunnelled trench Basically the first two trenches would be owned by the team HQ, and there would be two center trenches, example; •|-| | | |-|• *Suggestion:* Unit Control Very simple unit control, where you can run around and shoot - and cannot use abilities (of course you can just pop out) similar to the system in Stickman War Legacy
@wolfblades90
@wolfblades90 Год назад
For endless maybe add a trench for the enemy to run into and make it a constant shootout with snipers having high accuracy and other infantry have super low accuracy. That way you will remove the problem of snipers being op and it will be more action packed and if you think of adding base upgrading, maybe have an upgrade that adds towers behind your trench for your snipers this way your snipers will become superior (more range,100% accuracy) that can pick up enemy before they go into the trenches
@polishscribe674
@polishscribe674 Год назад
Idea for campaign mechanic: Since many empires dragged soldiers of different nationalities (Canadians, Czech, Poles, Ukrainians, etc.) maybe in some missions you get to command these soldiers and they'd be weaker than "regular" units (since they don't fight for their country but someone's else) but in return had some unique perks.
@polishscribe674
@polishscribe674 Год назад
1. I didn't expect it to be liked. A suprise to be sure, but a welcome one. 2. They could also have a nice banner with their nation flag hold by an officer during charge.
@thedbdentity2102
@thedbdentity2102 Год назад
Ukrainians: faster but with a little less armor Canadians: some enemies(they were on the allied side so we’re assuming the enemies mean the Germans) Will randomly jump out of their trench and randomly blow up.( references to how the Canadians threw their rations and then threw grenades after a little reinforcement. The counter is less health
@polishscribe674
@polishscribe674 Год назад
@@thedbdentity2102 Poles: glass cannon type. Will have bigger chance to hit entrenched enemy, but dies more easly.
@pawelteam97
@pawelteam97 Год назад
@@polishscribe674 Better if he made polish cavarly🌚
@polishscribe674
@polishscribe674 Год назад
@@pawelteam97 all sides used calvary, with limited usefulness. And you for you to know, horses are extremely painful to animate.
@haccer_gaming395
@haccer_gaming395 Год назад
Just going to put this suggestion out. It would be great to have the ability to send out individual units, so if you click and select a couple, you can send them out, this would fix the problem of snipers being unkillable long range units, you could send out a couple riflemen to shoot him down. You could also have a day/night cycle, where after night falls, visibily is lower, so troops have to get closer to the trench, and snipers loose their increased range. each day/night cycle could be around 3 minutes, with day being 2 minutes, and night being one.
@swainswanson6235
@swainswanson6235 Год назад
*Suggestion:* Unit Control Very simple unit control, where you can run around and shoot - and cannot use abilities (of course you can just pop out) similar to the system in Stickman War Legacy
@i_am_a_random_guy
@i_am_a_random_guy Год назад
suggestion: you know that if you get close to the enemies base they can't really do anything at that point, well how about a morale boosting spetch ( basiclly a buff that make's enemies faster and more tanky) and reanforsment's (some random troop's spawning) could by used by the enemy (or you if you unlock them) if there are troop's close the the enemies base (or you can use it if the enemy is close to your base) to push back but these are some desperet mesure's so the troop's aren't gonna want to do it again (these power's will have a REALLY long cool down like 5-10 minutes) and the morale boost will later make the troop's lose their morale (make the troop's a bit weaker for a while)
@ChrisB-xw1lj
@ChrisB-xw1lj Год назад
Mabye there could be different speeches for different soldiers
@michaelgumienny679
@michaelgumienny679 Год назад
Suggestion: final charge / last stand. If you add generals, this is a suggestion. Once pushed back to your last chance, and outnumbered by the enemy, your general can do a final charge. If you know how the Russians in WW1 charged at the Germans whilst coughing up bits of lung, dead man something, basically that. It buffs your men's durability, speed, and precision. As a result of this you cannot call upon more units until 15 seconds have passed. You also can only call riflemen for 15 seconds after the initial 15 seconds for summoning men pass. Just a suggestion 😎
@HumanRights4Everyone
@HumanRights4Everyone Год назад
1. Flame Thrower Troops, 2. Gas Attacks (with certain chance to blow back against you, high risk/reward), 3. Wounded Troops/Bleed Times, Medics, Stretcher Carriers, Medical Camps (perhaps placed in trenches behind main ones and can be overrun; would have to balance safety of medical camp with getting wounded troops there quickly), 4. Fighter Plane Upgrade to give certain % chance of stopping bombing run/increasing chance of your bombing run if enemy has fighter planes. 5. Barbed wire in front of trenches to slow down attackers, maybe have special troop type that cuts barb wire? 6. Tunnel Warfare? Build tunnels, blow up competing tunnels, fight in tunnels, blowup trenches from tunnels, attack surface from tunnels.
@ExileRika
@ExileRika Год назад
Another suggestion; make it so the trenches that are closer to each other are able to reach each other, although with the defensive position of the trenches, the likelihood of killing someone in the opposite trench is low. This would make the stalemates of troops gathered up in the trenches look more exciting and make even camping something you can't do forever. With this change, also would recommend making sniper's range a bit longer, maybe a tad bit past the next (close) trench, giving snipers opportunity to take out enemies before they get to safety of trenches.
@h.h.w3458
@h.h.w3458 Год назад
IDEA FOR THE TRENCHES: you can build defenses to make the trench much better for example: Barbedwire. It would cost 100 stars and it would slow down enemies and sometimes even kill them. Machinegun: It would cost 400 stars cuz it would be very OP. AntiTankDefenses: It would cost 200 and it would slow down tanks.
@some_random_detective
@some_random_detective Год назад
I have 5 suggestions: 1. Ad more countries like franch, russia, usa, and italy (make any county her own Design of troops) 2. A tach tree to unlock units like: flame thrower, madic (make units survive more shots), engineer (make small tranchs/bunkers for 1-5 troops and land mines), and a anti tank gun 3. Players will be able to send a small groop of troops out of the tranch and not all troops 4. Ad more maps design (like landing on a Beach or a castle Siege and a snowy map) 5. Ad more special abilities like paratroopers.
@Astrosk1er
@Astrosk1er Год назад
Class idea: spotter, when paired with a sniper causes the sniper to target specialized units such as officer and when in a trench increases rampage of other units by a little bit
@thedbdentity2102
@thedbdentity2102 Год назад
Target 10 feet miles away. OK so literally appointment a gun up. Got it.
@itsamine4840
@itsamine4840 Год назад
Class ideas: Mine placer. He will move in zig-zag pattern and stop periodically to place a mine. Does not stop for trenches and will continue untell dead. Commander. The trench he is in gets info such as the amount of units, the type of units, and hit chance. He has the ability to tell only certain classes to charge. Example, you charge with shotguns and rifles but keep snipers and machine guns back. He also chooses how they charge. An idea I have is a bayonet charge or charge untell they get into trench then clear it out. Stormtrooper. Has a gas mask and throws grenades. He will be a great attacker with shotguners. Morter man. He is long rang like sniper. He will be very expensive and very defensive.
@factworld2867
@factworld2867 Год назад
IDEAS Flamethrower:Does AOE damge and burn damage at low range Historical campaign Tech tree Poison gas: Does poison damage but doesn't totally destroy Historical nations like Britain, Germany, France, Russia and ottoman empire. Multiplayer??? Cavalry: Fast moving and fast attacking weak against quantity All units have a strength and weakness
@laser1234234
@laser1234234 Год назад
A suggestion would be that if a unit like the sniper is out of the trenches then their range is reduced but when they are in the trench their range is increased to be able to provide cover for the trench in front of them. This should allow the second trench to have a use besides just being a fall back position. You can probably have a similar concept with other support weapons.
@dinosaur2934
@dinosaur2934 Год назад
To fix the "sniper problem" you could add a retreat/charge mechanic where if the enemy team's wave has only like 1-2 units left they could either have the choice to retreat or to charge. ( Chances between the two could be even or varied if you could add some statistic like moral which would then increase the chances to charge in, or if they have low moral the could retreat. Moral could be based on the kill/death ratio of the enemy).
@shadowhider919
@shadowhider919 Год назад
Ideas: 1. Make the tank more powerful but add an anti-tank unit. 2. Add a unit that will allow you to place down a certain amount of land mines, barbed wire and more. 3. Add more maps but in different environments with different things needed like a cold snowy map 4. Add more units like an engineer or paratroopers. 5. Add things like planes and maps with water nearby so ships could be used. 6. Add bosses like a huge battleship or carrier ship and make it the goal in that game to kill the boss
@ultimatetybreaker3467
@ultimatetybreaker3467 Год назад
I feel like the machine gunners take a really long time to start firing when they're in the trenches, where they should be more more defensible. I think the machine guns should be mounted in the trenches to provide better fire, but if you picked them up and attacked with them, they would be cumbersome and slow to fire. I think it would add to the dynamic of when to push vs when to wait.
@makkypakky
@makkypakky Год назад
Personally, I like the idea of some sort of turret on top of the hq. Also, maybe you could make the hq have a fortifications similar to the trenches, except that it’s a bit stronger. This would at least give the defenders some sort of chance if the enemy get’s close
@madde9978
@madde9978 Год назад
Suggestions: You can add a fog of war system where you could cover your trench so the enemy can't see inside it. This could work well with spy planes or an upgrade tree to the trenches so you could install AA guns or mortars in the trench.
@Stixxs254
@Stixxs254 Год назад
Sick idea!
@gamermonkey2089
@gamermonkey2089 Год назад
Can’t wait for the game to come out. A cool idea that could be good would be different terrains. Maybe the enemy is on top of a hill giving them a an advantage or something
@mixuz91
@mixuz91 Год назад
An idea make worth considering. Limit both sides to 1 sniper PER trench, make it so you can add a sniper tower/bunker/nest where the sniper will go and have increased protection. Otherwise I feel like it would easily become who has the most snipers will win the game as they clear out enemy trenches.: Slowing down the rate of fire could also be worth considering.. But having an option to restock ammo (5shots or so) for some money so the sniper can shoot fast until out of ammo. Then it slowly restocks.
@211YAB
@211YAB Год назад
Suggestion You can maybe add a Bi-Plane strafing run that would just shred down some of the units with its machine guns ----- Chemical weapons, such as mustard gas barrels to be deployed, or shot out via mortar ---- Trench Raiders, just a guy with a club or a bayonet that gets into the trench to cause lots of damage upon enemies ---- Colonel that can give some sort of buffs? ---- you can give the mark 1 tank for the british and the toaster tank for the germans instead of the french tanks. just to be slightly more accurate ---- after adding the base upgrade thing, you can make it so there's a stationary MG inside of the base, or something like that ---- Medic to heal nearby troops after each attack ---- Anti-Air to counter the strafes for aprox 1:30min ---- Cavalry for the more open maps ---- add a radio consumable that can call in up to 6 random soldiers ---- add a rations consumable that would also give some slight buff if you don't have the colonel (for a small amount of time)
@Aeshhhh
@Aeshhhh Год назад
Probably can't add some of these to the game but here's my ideas: Units: Shield - Low fire rate - Shotgun or pistol - Lots of health Bomber - Normal unit with a pistol - Very fast movement speed - Charge at tanks and detonate themselves Engineer - Fixes tanks - Maybe keep the tanks near a trench? Soldiers riding on tanks - Assign a soldier on the back by clicking the tank - Overpowered with engineer Ghost soldier - Sneaky, harder to hit - Armed with a knife - Mainly melee, but will throw knife Abilities: Bayonet Charge - All riflemen equip bayonets and charge - temporarily gives these charging soldiers speed and health boosts Carpet Bomb Kind of like the one in Guns Up! Incendiary - Horizontal flames - Enemy units avoid running through the flames
@randomkid4823
@randomkid4823 Год назад
Suggestion: The last ability should be a Plane Rush where multiple plane shadows spawn and drop a certain amount of men e.g: 4 soldiers and they can randomly generate between different types of guns
@jacobgoodstone7572
@jacobgoodstone7572 Год назад
I think airstrikes would be a cool addition. One airstrike could be a plane that drops a large bomb on a specific area, and another could strafe a trench or advancing enemies. If the planes are shot down they could crash and explode, which would deal a lot of damage to infantry in the vicinity. Maybe to unlock airstrikes you'd have to upgrade your base to an airfield.
@paulb.5175
@paulb.5175 Год назад
I dont think you will still read this but i have a idea for the game. It would be really cool if you could place traps in the trenches for the enemies because thats something that happend in the world wars. You guys are doing a amasing job keep up the good work.
@swainswanson6235
@swainswanson6235 Год назад
*Map Suggestion:* Tunnelled trench Basically the first two trenches would be owned by the team HQ, and there would be two center trenches, example; •|-| | | |-|•
@polishscribe674
@polishscribe674 Год назад
Don't remove the fact that it's impossible to shoot sniper without having one yourself - that way game will be a little more realistic.
@AliKhan-oc4rk
@AliKhan-oc4rk Месяц назад
Actually you could
@SStoneOrcc
@SStoneOrcc Год назад
A guns up perk system would be cool and land mins could also be cool
@fallingpeach8535
@fallingpeach8535 Год назад
Suggestions: -You should be able to click on a tank to make it stop in place but it can’t stop over trenches (add more tanks also but you already said that) -Should also add grenadiers as units - and in endless you should make a trench infront the enemies spawn so if you are successful in pushing back the enemy enough you can hold them at their spawn -make it where enemies can use abilities too( I’m sure this was already planned but I just gotta add this in) -have the ability to upgrade equipment during battles eg… gas masks so gas attacks do less damage, reinforced helmets and armour so they have slightly more health, and faster deployment, ect… you could have it where you upgrade your units is at your base during games -have health bar for base( I know u already said this tho), and have upgrades for a machine gunner on top and if it takes damage it spawns a defensive force that is upgradable through using points during the battle. Also have a point gain increase when you buy a propaganda poster upgrade -add air support as a support option, just have it be like 2 spitfires flying by where all you can see is the shadow and 2 streams of machine gun fire go over where you click -for a campaign idea you could have it where you start with the British empire vs German empire and have it where you can attack provinces and capture them for your empire, but also have it where your provinces can be attacked too -also for campaign… have it where Germans do more damage but are more expensive and slower to recruit for all units, but British units are cheaper and faster to recriut
@IshijimaKairo
@IshijimaKairo Год назад
Spitfires are a WW2 aircraft, some kind of biplane is what you're looking for, like the Sopwith Camel or Bristol F.2 for the Brits and for the Germans some sort of Fokker plane.
@fallingpeach8535
@fallingpeach8535 Год назад
@@IshijimaKairo good point my bad lol
@JimyArtThingy
@JimyArtThingy Год назад
Dude make it so that in the campaign mode, when they take the enemy Bunker, they have to fight off a huge wave by wave of enemy troops, from the direction of which the enemies are coming from. They cant add any troops to their platoon during that final take over phase (they can only call in air strikes and maintain upgrades on their trench), so if all the troops are wiped out during this final stand they have start from the beginning trench. I think this will encourage players to build up their armies more and make them strong before finishing out the level. I love the concept of this game man.
@purplestar322
@purplestar322 Год назад
Suggestions: 1. A territory system where each territory gives a boost to the amount of stars/gold you make so like capturing 1-3 gives you 1 star/gold, 4-6 gives 2 stars/gold, 7-9 gives 3 stars/gold, etc 2. maybe having the cards system instead of both unlocking and summoning troops instead just summons troops with different tiers that increase the amounts summoned so a tier 1 gives 2 troops but a tier 4 can summon 20
@hansheclarksiblings8713
@hansheclarksiblings8713 Год назад
Idea: factions, should add factions, like the French army, with light blue helmets, and Russian army, with darker green helmets. Should add them it'd be a great addition to the game
@CucumberSadness
@CucumberSadness Год назад
Ideas: 1) Trenches you control automatically upgrade over time, which can be accelerated with cash. Like heroes in Bloons TD6. With each level the trench first gets stronger, then gets a heavy machine gunner, then gets a wooden pill box that protects soldiers from snipers, then a concrete pillbox that protects soldiers from artillery and snipers. 2) Army maker. Like Stick War 3 you can choose up to 6 units and 4 abilities from a selection of available units. Units have 5 types, Light, Defensive, Moral, Trench Clearer, and Vehicle. 3) Units: Flame Thrower, Musician, Grenade, Gas Mask, Gas Grenade, Heavy Machine Gunner, Mortar, Anti Tank Grenade, Mine Layer/Sweeper, Bayonet, Shovel, Scout (stealthy and won't be shot at until it starts shooting), Engineer (makes trenches level up faster while in them and repairs tanks that are near).
@JohnDoe-dx7ve
@JohnDoe-dx7ve Год назад
Not only did he listen but he made it happen so quickly. Thank you Baron
@danielhumphreys3634
@danielhumphreys3634 Год назад
I would love to see a map creater/ level creater so you could create different scenarios such as the battle of hoth with the British having a large amount of trenches that they have to defend for a certain amount of time against an increasing amount of enemy waves
@haindrodutoit5674
@haindrodutoit5674 Год назад
If you ask me there should be a ability that allows you to drop paratroopers on enemy lines but the paratroopers can only like be dropped on the first trench or 2 trenches closest to you furthest trench or it can be dropped on your own trenches so that it can also work in endless mode as well.
@bobbob-pq7tz
@bobbob-pq7tz Год назад
please add flamethrower or gas attack mechanics it would be so cool.
@leozaro4531
@leozaro4531 Год назад
When you mentioned different generals and their different personality types I instantly thought about Command and Conquer Generals Zero Hour. A RTS game centered around 3 different factions with generals who each have unique tactics. For the Chinese faction you could play General Shin Fai who specializes in infantry or you could play as General Ta Hun Kwai who favors tanks. Not sure if that's something you'd want to explore but it's an interesting idea.
@supermaximglitchy1
@supermaximglitchy1 Год назад
I think you can have 2 endless modes defence and offence defence is the current one while offence is an endless amount of trenches filled with enemies each (more and more per trench and with refill) and they will sometimes attack as well your base magically moves forward each trench and so will the smoke (I mean it backs off) and the number increases for more trenches you’ve captured
@RetroRonin86
@RetroRonin86 Год назад
Suggestion: Adding Faction specific units would be very cool, it makes the game more dynamic. For example, The germans have MP18's instead of shotgunners. Also Special Units like Flamethrowers for the germans or anti-tank rifle gunners, summon when the three cards appear. Of course poison gas would be cool.
@xaviermiddlemiss1592
@xaviermiddlemiss1592 Год назад
If poison gas was a thing do you think it would be a good idea to have like a changing wind so you have to be more careful with it cause you don't want it to blow on your troops. I feel like that would make it more historically accurate
@RetroRonin86
@RetroRonin86 Год назад
@@xaviermiddlemiss1592 Yes!! That would be so cool!
@ninetailedfox3716
@ninetailedfox3716 Год назад
Suggestions: Add different factions of the game with their own style of warfare such as the US, the French, the Austria-Hungarians, Serbians, the White Russians, the Commonwealth, and the Ottomans. I would like to see some variations. I would like to see day-and-night cycle over the battlefield. So that, when night comes, soldiers on each side will have a hard time to shoot down each other without much visibility which in case you need Spotters to light the place. More classes for each faction: Assault Team: 4-5 soldiers that have grenades to deal with soldiers in trenches or in tightly packed formations. Stormtroopers (Germany): 4 soldiers with SMGs and grenades that specialize in trench raiding and close quarter combat. Spotter: When nighttime, the spotter will shoot flares into the sky, revealing enemy soldiers on the battlefield and allowed increased accuracy than soldiers without spotters. Heavy Machine Gunner: 2 man crew, where one soldiers carries a heavy machine gunner and the other one for support. Moves slow, but can pin soldiers over the open field. Sapper: A support unit that can build defenses for you and slowly upgrade your trenches. Mortar crew: Self explanatory. Demolitionists: Summons two soldiers to rig the trenches (excluding the first trench) with explosives when the enemy captures a trench that was your trench before and explodes it with 60-100% chance of fully annihilating a formation of enemy soldiers. And many more classes that I can't think of. Add a morale system with increasing with each enemy killed or decreasing with each allied soldier killed. The lower chance of morale, the highest possibility of soldiers to desert, mutiny or joining the enemy. When you run out of morale, your soldiers will surrender. Special abilities: For the King! (Britain): Boost your soldiers morale, increasing their damage and accuracy for 15 seconds. Cooldown: 120 seconds Fear and Breakthrough (Germany): Only used when there are 4 or more Stormtroopers in a trench. When raiding an enemy trench, they can instill fear on enemy soldiers to retreat or chaos among the troops. They have increased damage in close quarter combat. Cooldown: 150 seconds. Attack of the Dead Men (Russia): Revives max of 10 troops when they are killed in combat. When revived, they will lose 25% damage and accuracy, but they can instill fear on enemy troops. Cooldown: 180 seconds. Industrial Workforce (USA): Decreases all costs of troops by 35% and increases economy by 50% when used. Cooldown: 100 seconds. They Shall Not Pass! (France): Troops in trenches will have increased protection from enemy fire and increases not getting shot by 25%. Cooldown: 100 seconds. And many more that I can't think of it. Reply to me if you want to add more into my list of suggestion for the game.
@alpinegermanicus248
@alpinegermanicus248 Год назад
Suggestions: If you want to.Add ammunition and add assault trucks and supply trucks supply trucks supply your troops with ammunition. and if they run out of ammo and you command them to bannet change
@butdadIlovehim
@butdadIlovehim Год назад
Super stoked - looks AWESOME!
@sheasheep3341
@sheasheep3341 Год назад
Rifleman: Swords man Shotgunner: Bowman Machinegun: Spearman Officer: Magikill Sniper: Player-controlled archer Tank: Giant
@jacobfaro9571
@jacobfaro9571 Год назад
For sniper, consider having offensive sniper get limited ammo, and must retreat to reload. Have troops in trenches reload as well, but time it takes is affected by logistics level. This could be separate upgrade from trench defense. Also, soldiers need a defense from gas or shelling. Add option to build/ upgrade that, but doing so may not be effective if day, enemy goes flamethrowers, but logistics upgrade would. Logistics upgrade not effective vs gas attack.
@xmlash234
@xmlash234 Год назад
You could probably add support options. Poison Gas, Artillery support, Smoke Mortars, Strafe Runs (though I'd say that's more a WWII thing). I'd also say make both sides a bit different with how they operate if multiplayer is a thing. The Germans often had better scopes and artillery, along with being one of the only armies to field submachine guns. The British had the ability to field a larger army if you include their commonwealth troops and they also had more access to war materiel via the US producing rifles and other kit for them
@gerrygou
@gerrygou Год назад
whenever a tank is crossing a trench it should have a big chance of getting stuck (it will still shoot but it won't be able to move) and you have to build a bridge (two planks) so tanks can cross the trench safely also barb wire that can be destroyed by tanks or slowly be cut by infantry
@Diego-fn3ql
@Diego-fn3ql Год назад
What do you think about medics? each soldier that gets shot has... lets say a 75% chance of dying and 25% chance of being left out of combat bcuz of injury(until bleed out). Medics could heal them back into combat. Or something like that, since just being shot doesnt mean instant death (depending where)... might require a cooldown per medic (Healing RoF) Played BF1 recently and that italian mission where you're an armored soldier with that dual SMG (villar perosa) could also be a unit, a slow walking armored soldier with less HP than a tank but higher chance of evading shots (between tank and normal infantry). This would require being able to send particular units out first on attacks or the fleshy soldiers will arrive at the shooting range before the juggernauts (could also have same speed as normal soldiers, but not as cinematic) If you ever want bigger artillery... there's always naval support! bring out the 380s! Did you know there were rifle granades in WW1? think of it like a mix between a rifleman and a mortar. Could be useful. Another interesting thing could be slowing down a little the movement speed (by 20% or so) and adding motorcycles! you could have a motorcycle or 2 with sidecars in base (abilities, permanently active) that would quickly transport soldiers to the front most trench. Who knows, might save your bacon when an all out attack fails (Juggernaut+Motorcycle seems good) If you add too many units and abilities you could add a deckbuilding aspect to the game, where you need to chose 4-5 units and 3-4 abilities. You want tanks and artillery? you'll miss out on the motorcycles and poison gas. You want an elite army of juggernauts, officers and snipers? good luck surviving with just riflemen until you unlock and field them. To not be too strict you could add a slide bar to the preparation options on AI battles and custom PVP to select the size of the deck (from... lets say min 3 units and 2 abilities) but with an official competitive size of maybe 5 units and 4 abilities, so PVP matchmaking doesn't take ages to find someone with your exact settings. Is the base immune to artillery damage? i hope it is even if its unnatural... for balance reasons. Thats my 2 cents at the moment, will let you know if i get any new idea! I'll keep a close eye on your updates! wishlisted!
@paulthep0teat
@paulthep0teat Год назад
To counter enemy snipers there should just be a sizable penalty to accuracy for other units depending on their weapons. Like units with rifles have a smaller penalty than light machine guns and shotguns for example. Maybe upgrading the trenches offsets the penalty a little too but even at max upgrade the penalty is still noticeable? It'll also give the entrenched units the potential to thin an oncoming wave of enemies as well. Maybe add trench sweepers for the enemies too that enter the trenches and use melee and shotguns themselves, if they can get to the trench that is?
@disos450
@disos450 Год назад
Suggestion: you have a GIANT disadvantage when you charge so that you’re meant to barrage the enemy with artillery before attacking (which makes it more historically accurate). You could also make chemical weapons and have disease be a recurring problem when you have too many men.
@kirkygoorgundirk
@kirkygoorgundirk Год назад
Great idea!
@thedbdentity2102
@thedbdentity2102 Год назад
Sir you don’t look too well I don’t because I’ve been breathing in a Bestos for my gas mask or maybe it’s just disease. Either way they are way too many people in this trench.
@the_machine_1696
@the_machine_1696 Год назад
Oh man this game is perfect. It gives me flash backs to Raining shells or Trench Warfare WW1 and Stick war: legacy.
@theofficalgbeast5529
@theofficalgbeast5529 Год назад
This might be a little good but maybe when a artillery/tank/ any thing explosive will create a crater where units will get in and it is like a mini trench(it can provide cover) Another idea when you send people of the trench maybe add like a single over(if there is a sniper and a bunch of rifle men ou can have a choice to send over one type of unit) When a tank died units can use it for cover?
@Z91514
@Z91514 Год назад
Flame throwers would be cool to have and morters should be the next units in the game and for the economy have metal sheets for the tanks, borages and trenches
@rm2593
@rm2593 Год назад
Suggestion:add Gas and Gas masks so that if there are a lot of enemies in one trenche so you could maybe clear the trench and for the Gas mask if you captured a trench there should be an option to buy Gas masks and any soldier in that trench will automatikly put on the gas mask (im Austrian and im still learning english that is why there are some spelling errors)
@NapoleonBonaparte4721
@NapoleonBonaparte4721 Год назад
I suggest you can add a bunker or one special thing to a trench for your troops to get a buff against something also I think you should introduce stormtroopers for the Germans they would be like the elite versions which would need medals to unlock snd be expensive but they can take a few shots and survive one hit from artillery.different class would be an officer stormtrooper, soldier one, light machine gunner, and a flame thrower one. You could do this for the opposite side too.
@Shogunofthewaffles
@Shogunofthewaffles Год назад
Suggestion: So I play this mobile game, and it’s a trench warfare game. And there’s a mechanic, where you can make your on level and put it on its own community. But since your gonna put it on steam, you can use the workshop. And like they had cosmetics like barbed wire, bunkers ( with machine guns) trees, craters. Also you could change the size of the map, and the season/location of the map. That seems like a lot. If it’s too much, it’s completely fine. Oh also mabye the tanks right now, could be called light tanks in the future, and there can be a mark v and an AV7.
@michaelbucht9476
@michaelbucht9476 Год назад
you could add offensive upgrades to trenches (Gas, fixed MGs, minefields)
@stillapieceofgarbage1407
@stillapieceofgarbage1407 Год назад
Suggestion: a mode in which there is one trench right infront of each the base with a huge gap between and it also isint possible to see the other side. The gimmick, no support stuff (so no tanks) and all units are unlocked immediatly with you gaining xp slowly over time. Heres the interesting part, after say 5-10 minutes both sides will be forced to push making each side meet in the middle for a clash essentially deciding the winner unless the other side can pump out a counter, and at that point you can only stay in your trench for 30 seconds before being forced to push again until the other side cant make a good enough defence
@motherlovonia7942
@motherlovonia7942 Год назад
This reminds me of a mobile game called Trench Warfare 1914, its almost exactly like this with tanks, artillery, endless mode, campaign, even a creative mode to make your own maps, and several different countries.
@Spy_Night
@Spy_Night Год назад
id like it more if the tank was like a normal unit, ive played games that make the tanks always push but i feel like if you could stop it on a trench it would also be like a static defence and mabe add more hp to the tank whilst it is stationary. Also it would be easier to make a push if you can wait it out like a second or tills your units gather up. Another idea is for the push insead of all of them rushing out mabe add a small timer for them to orgenise first.
@Astrosk1er
@Astrosk1er Год назад
Idea: zeppelin strike (German exclusive) call in a zeppelin on the enemy base delaying any troop spawns they have but costs like 1000$ or something
@casualstudios6941
@casualstudios6941 Год назад
Make the artillery more juicy and satisfying to use. It needs to make craters and have some screen shake. And send guys flying!
@casualstudios6941
@casualstudios6941 Год назад
Also, some nice hand to hand combat in the trenches. This could make artillery more balanced so your charge doesn't stand in the middle of no man's land just to get blown up.
@Roisome
@Roisome Год назад
Suggestion: Add some of the unique strategies of ww1 such as the famous creeping barrage of the allied forces for the enemy, this wave will exclusively be close quarter combat so you either need lots of bayonets rifle or trench clearing specialized units, Historically, it was used to help infantry get close to enemy trenches without being decimated on no mans land but since your stickmen dont shoot until the enemy is right infront of the trenches, there needs to be tweaks to the idea. And have it a randomized wave not in any particular pattern as to catch unprepared players by surprise.
@thedbdentity2102
@thedbdentity2102 Год назад
What’s that noise? It’s probably whistling Willy. Yeah it’s probably hammer let’s charge over the front line. Yeah let’s what’s that in the HIT TH-Kaboom
@octaveg8056
@octaveg8056 Год назад
You should be able to upgrade your units (e.g making snipers much more accurate) as alternative options for when you level up or for a new currency (and units could become cheaper to upgrade the more enemies they kill)
@jacobwiens659
@jacobwiens659 Год назад
A potential counter to snipers would be putting units in "hide" mode, preventing snipers from hitting them but also decreasing their ability to respond to an attack. However, there would have to be a delay to come off hide mode so it stays in effect while the attack comes, at least at the beginning.
@abdullahazzaambodla
@abdullahazzaambodla Год назад
Add more factions like the ottomans with unique advantages
@swainswanson6235
@swainswanson6235 Год назад
*Suggestion:* Light Infantry These units are riflemen that dont have to stop while shooting - they're cheaper but miss more
@PaperySpace1449
@PaperySpace1449 Год назад
suggestions: You can add a veteran/ elite system like in "guns up" if a soldier is able to live long enough to kill a "said" amount of enemies (4 - 10) they get a 20 - 70 percent more damage/health and make it for mobile version please I not have a PC and I don't have enough money to get one but you inspire me to do what I love, gaming so keep doing what your doing it's working
@cambro6756
@cambro6756 Год назад
An idea is sort of like Helms Deep theme but with trenches. So you will have multiple trenches you have to defend for a certain time period. However you can only have a limited amount of troops per the trench which may slowly push you closer to your headquarters (keep) then when the timer runs out you can send out a wave of tanks (aka calvary) to decimate the enemy to potentially win the mission. Another idea could possibly be paratroopers to flank a trench. Or a crazy idea that would be zipline troopers although haven't existed other than in Captian America movie.
@mathloxgaming8517
@mathloxgaming8517 Год назад
i think you should give the better tank more splash damage but then also make it a little more expensive
@N0oDleZ9
@N0oDleZ9 Год назад
You could add a morale system. If you have better trenches you have better morale. If you’re troops die in a massive suicide wave the next wave has less morale while attacking. Officers/medics increase morale. Flamethrowers/gas attack/tanks decrease morale. If morale is low enough fresh troops may run away. Just a thought.
@voxpop9
@voxpop9 Год назад
Suggestion: Add a small delay after killing the last unit (smaller than the time it takes to play the death animation) so that it is somewhat more obvious when you killed the last unit
@AnotherPersonAlive
@AnotherPersonAlive Год назад
I think that maybe you should add vains of trenches expandable into previous trenches which allows troops to move through trenches instead of having to go overtop. With a cooldown of maybe 10 seconds - 1 minute. This would allow the player to choose if they want a long term battle or fast paced battle. This would also give some risk into the game. But perhaps these vains would just go straight into the previous trench to avoid things like bullet hail (another idea.) and other things like poison gas as it might have areas to hide in. So this wouldn’t change defence but would just make it safer to travel on no man’s land. Instead of vains they should be known as tunnels perhaps. Bullet hail: This idea is interesting. It’s description would be ‘bunkers heavy cover fire.’ It would go as fast as normal bullets and come from the one side of the enemy or player. It would kill anyone above no man’s land and would decimate any tanks or other equipment (but not hurt the base otherwise it would be unfair.) in a mere few seconds. This would make the game a fast paced strategy game. Or slow paced depending on what you want to play it like. This feature also might just be locked until the later levels along with other troops and abilities. But the basics should be riflemen officer bombing barrage and precise barrage. The rest should slowly but surely be added to your collection as you go through the levels. If you see this baron please just please implement 1 of these ideas. It would be revolutionary for this game and would make my day to be seen by my 3rd favourite content creator. (1st is dantdm and 2nd is technoblade.) I don’t care if your not first. Your videos are the most engaging. Technoblade and Dantdm aren’t as fun as you. But they have memories with me. Well sorry if this last part wasted your time but if you do implement anything please mention my name in credits as well as everyone else who gave you ideas.
@davidcarter7880
@davidcarter7880 Год назад
Maybe for endless mode, instead of buying your troops, your base automatically generates them according to the upgrades you purchase, and a second currency (more difficult to accumulate) is used to purchase something like emergency troops.
@austinthetankman
@austinthetankman Год назад
Class idea flamethrower It would be good at clearing trenches but are quite weak in health also after death they leave a fule pack behind that will eventually blow up or blow up in a artilery barrage
@roksanook2173
@roksanook2173 Год назад
Thanks for making videos for us
@pascal1823
@pascal1823 Год назад
Idea for endless mode:spawn after every wave some debris on the floor like guns sticking out of the field or bones, helmets
@jaydenkim7070
@jaydenkim7070 Год назад
suggestion: you can add like for the endless mode you can add sappers to make more trenches but the down side is that they have low heath so you need some men to protect the sappers todo there job and add bunkers with heavy machine guns and you can upgrade them more bunkers so it will work like this you press the upgrade once you get 2 bunkers and so on and if the enemy capture the trench the bunkers reset and instead of machine gun tanks and and tanker tanks just make them to light and heavy tanks and also make the riflemen some grenades
@Astrosk1er
@Astrosk1er Год назад
Class idea: raider, armed with a pistol and a melee weapon, an extremely fast class that is hard to hit and can jump into enemy trenches and cause havoc if not dealt with (pistol is effectively an officer pistol with a slower fire rate but only when defending)
@ethanneeson501
@ethanneeson501 Год назад
i love you baron you are the best youtuber ever!!
@inferno-027
@inferno-027 Год назад
Suggestions: Tech trees with boosts for every upgrade, you get more bonuses to the unit. Unit ideas: Rocketeer, with big boy rockets and AOE splash damage, but not necessarily accurate. (tech tree final upgrade gives homing) Medic, which heals allies and engineers which heal tanks.
@chukolance
@chukolance Год назад
Balanced Rewards: 1 Rifleman =/= 1 Sniper. Consider making it 3 Riflemen or even more so the number is closer to balanced. Tiered Rewards: Consider adding a Tiered reward system (Green/Blue/Purple etc.) where the longer the mission goes, the better chance the player has for higher tier rewards offered like 10 riflemen, a tank, or 400 currency. Early "Green" rewards might be like 2-3 riflemen, a simple unlock, or a modest amount of currency. Test for balance to see if the Riflemen are "better" than the Currency and keep tweaking it until your players don't have an "optimal choice". That's what leads to "Interesting choices". Lanes: Consider making a mode where you have to defend multiple lanes that have little overlap. Maybe there's a command to shift units from one lane to another on a timer, but the idea is that you have to not only expand "The frontline" but also the width. This should make the choices feel more complex.
@atypicaldude7016
@atypicaldude7016 Год назад
LETS GO ANOTHER 1 OF YOUR AWESOME TRENCH GAME VIDEO!!
@brysonchildress4431
@brysonchildress4431 Год назад
Snipers are perfectly balanced in the game. Simply add a longer reload time, and major nerfs when outside of a trench, like a ton less accuracy
@Linuxabuser888
@Linuxabuser888 Год назад
Idea: you can have a roster of units, I know this isnt the most creative but could add different rosters for early game, mid game or end game (in endless). Idea 2: different countries, I know your probably working on this but it would be neat to see a variation in equipment and maybe skills, have like a rarity, if you kill a special units a certain amount of times you unlock him. I hope these suggestions get seen and are useful, love the game btw
@DryMexagon
@DryMexagon Год назад
Something that you have to add, different skins of weapons and tanks and artillery for each country. Maybe a lee einfield rifle for the British and a Kar 98 for the germans, a vickers machine gun for the British and a MG 08 for the Germans, you get the idea.
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