Hey all I have spent my entire morning coming up with some chapters for the video I hope you enjoy it and gain some knowledge on Civ 7 00:00:00 - Stream Opening And Setup 00:03:10 - Potato Joins Stream 00:06:00 - *Spiff Dislikes The Collectors Edition* 00:13:08 - Legal Disclaimer Of What We Experienced 00:15:47 - Travel Experiences (not civ chat) 00:18:40 - *Potatos First Impressions Of Civ 7 V1* 00:20:00 - Spiffs Thoughts on Character Design 00:21:50 - *First Impressions Of Civ 7 V2* 00:24:20 - The Civ 7 UI Issues 00:26:20 - The Spiffing Brits Medjay Exploit 00:29:38 - Civilization 7 Memory Leak 00:31:25 - *Major Changes To Combat In Civ 7* 00:39:49 - NO MORE BUILDERS 00:40:40 - *Everyone Hates Every Civilization* 00:44:36 - *Spiffs BIGGEST Concerns* 00:52:40 - We Talk About The Age System 01:00:00 - *The Leader Skill Tree* 01:03:00 - How We Feel About No Builders 01:05:54 - Religion Changes 01:08:30 - *LAUNCHING ON EVERYTHING??!?* 01:17:00 - Civ 7 Has Layers 01:19:30 - Talking About Diplomacy 01:25:20 - Talking About Independents / City States 01:31:10 - Government Slots And Policies 01:33:14 - *Crisis And End Of Age* 01:36:43 - Talking About Settlement Cap 01:40:30 - The Overpowered Specialists Exploit 01:43:00 - Balancing Start Locations 01:45:35 - *Trade Routes And Resources* 01:52:45 - *The AI Of Civ 7* 01:55:40 - Infinite Movement Exploit 01:58:20 - Elevation on The Map And Rivers 02:01:00 - Wonders In Civilization 7 And Governors 02:04:00 - Humankind 2.no
Y'all might want to reconsider opening this (101 lines in text editor). Anyway, here you go: Timestamps (with chapters): [-----Start-----] |0:00| Stream start. |3:00| Potato joins (talking about food) |6:30| About Collector's edition |13:20| Proper stream start, introduction, Firaxis HQ visit overview [Civ 7 and stories] |19:23| First Civ 7 impression, discussion on art style. |20:50| Queen Elizabeth I (worth timestamp, trust me), then again first impressions. |25:11| UI critique. |26:17| Spiff breaks the game (we're not surprised). |28:15| Shoutout to Bryan (Firaxis video producer (?)). |29:35| About bugs (mostly (as always) memory leak). |31:32| Promotion system, movement and unique units changes. |34:32| More of promotions, Army Commanders, potential strategy impact. |39:46| Builders are dead. |40:35| Cycle of life of civ fanbase, why hate on Civ 7 is pointless. |44:35| Eras/Pacing overhaul. |51:00| About civ switch throughout ages. |1:00:00| Other ages-related modifiers, new skill trees. |1:03:08| Back to builders. |1:05:54| Would you like to talk about our lord and savior? [Firaxis, where pigs may fly] |1:08:19| On multi-platform support (craziness intensifies). |1:13:31| Lawyers skip this section. |1:17:02| Civ 7 is Shrek, archeology expansion? [Detailed changes overview] |1:19:25| Diplomacy overhaul, we hate world congress. |1:22:47| Trading and trade routes overhaul. |1:25:07| City-states and barbarians (not anymore). |1:30:16| Smooth transition to End-of-age crisis. |1:31:08| Interruption for new government/happiness explanation. |1:33:12| Back to crisis part (and snowballing rebalance). |1:36:18| Settling mechanics (soft cap for cities), city management change. |1:41:18| Feelings on playtesting setup |1:41:55| On weather and catastrophes (and finally working tile view). |1:42:52| (Base) Tile yields rebalancing. |1:44:40| Spawn system impact, Potato facing his job security. |1:45:31| Physical resources and trade routes. |1:47:22| Camels might be slightly broken (and continuation of previous point). |1:49:28| Spiff breaks the game 2: Redemption |1:49:58| Back to trade and resources management. |1:51:20| Flashbacks from gamecons. |1:52:10| Caravans. *1:52:24 Crazy? I was crazy once. |1:52:40| Finally finishing with trade mechanics. |1:52:53| AI *seems* more competent than ever. Do androids dream of robotic sheep? |1:55:38| Spiff breaks the game 3: The Return of the Master |1:57:02| Feelings on Great Generals |1:58:08| Terrain, terrain. Pull up! (Land cliffs and navigable rivers.) |2:01:06| Wonders. [A couple of reflections and Events system potential] |2:02:53| Governors *might* be gone, limitations of the playtest. |2:03:52| *GANDHI* |2:04:35| Humankind, and a few things worth noting. |2:06:19| Spiff's expectations (of real story engine potential in Civ). *2:07:57 "Everyone laugh, and say potato is really smart, and like the stream thank you very much." |2:08:02| Events/Quests in Civ 7. |2:12:35| Potato regains memory. game/turn speed change, again, pacing. [Summaries and important points, watch just this section if you have little time] |2:14:34| Spiff and Potato on critique of Civ 7. Memes. Danger of surpression of genuine concerns. (recommended to watch) *2:21:16 Arguably most important point to remember from this stream. |2:21:41| Preorders... and other harmful marketing schemes. *2:30:53 Anyone knows what movie is it? I'd be grateful. |2:31:37| Summarized impressions, bye Potato! |2:33:01| Should you preorder? |2:35:16| Lawyers skip this section 2: Resurrection |2:36:07| Bye Potato! (This time really.) [Post Potato world.] |2:36:20| Just the two (thousand and more) of us. |2:37:00| A few reflections on both Civ and the playtest. |2:41:58| Civ 7 Q&A with community; civilizations, commanders and so on. |3:36:01| Stream wrap-up, Goodbye everyone! [-----End-----] I got lazy in the end but listing every question would be too much I think. It still would need to be heavily cut down to be functional. If there are inconsistiencies or errors in this index, I took four daily doses of melatonin in 2 hours, write a reply and I'll correct it tomorrow. Good timezone everyone! edit: fixing some timings and correcting wording; sad it didn't get to help :( edit2: Cut out some things and finished polishing up. Good luck to everyone reading this, thanks for appreciation at least :)
I know what their DLC policy is like so if they think I'm buying this game at any point before 2026, they've got another thing coming. Mark my words, it will be barebones on launch.
No Civ since 4 has really been done before two expansions, so I'm absolutely waiting for the "Platinum Edition" as well. 2026 is probably optimistic, I'm expecting at least 2027.
Took the words right out of my mouth. This publisher needs to be ashamed. Civ 6 ended up having over 70% of its content behind a dlc. Making the base game (which is still pricey for what it has) feel like a damn demo!
2:34:31 This, exactly. Pre-ordering used to mean you were reserving/guaranteeing a physical copy of the game for yourself on release day because stores would probably sell out. For some reason some customers kept pre-ordering even when there's an unlimited/digital supply of the game... and those people are to blame.
I've had to really force myself to stop pre-ordering things. It was weirdly hard for a while to break that habit. The thing about pre-ordering games is that the act of buying it feels good, because you're anticipating the game. Then later on when the game turns up in your library, that feels good too, because in that moment it _feels like_ you just got a game for free, because the cost is far enough in the past that it's sunk and no longer in mind. It only starts to feel bad once you play the game on release and discover it's a buggy mess. It's a bastard of a dopamine pump and breaking out if it is harder than it should be.
@@kayvee256 these are weird justifications. Pre-ordering is just asking to get scammed/screwed. Stop with the "it feels good" nonsense. This is consumer mentality that's self-perpetuating. We tell ourselves buying things feels good, so we buy things to feel good, while we should be getting our good feelings from real experiences. you can easily break this cycle by stop placing your happiness in consumer goods. Go do something outside or with another person like humans are made to do.
Because if you plan on buying the game regardless, why not get whatever pre-order bonus they offer? Certain games I will 100% buy regardless of how it's received by people on release. So I have 0 reason to NOT just go ahead and pre-order it for some bonus goodies.
@@TheOnlyGhxst That's the whole point they discussed in the video, it's a bit scummy to lure people into pre-ordering a game by offering something for the pre-order that you can't otherwise obtain. Especially if the pre-order "bonus" is something that offers different gameplay or, even worse, a gameplay advantage.
@@-Gorby- good point. pre-order "bonus" for a game on steam is imo a form of gambling, since the buyer is betting on the game to be somewhat enjoyable after launch.
God fukin damnit what is this vertical format. The spiff has entered the "wut, do you bruvs not 'ave phones era" the answer is i do but i cant hold my phone like that for 3+ hours.
Haha apologies I am trying to run some semi important algorithm tests which are interesting. Apologies you are a guinea pig but I would not expect this format to be repeated by me. I pathologically hate shorts so you are safe :)
Potato and Spiff collabs are always my favorite. Cannot wait for you two to play multiplayer Civ again. You two so obviously geek out together and enjoy hanging out, its a joy to listen to.
CAN EVERYONE PLEASE LIKE THIS POST TO BRING IT TO MORE PEOPLE'S ATTENTION!!! THE DESCRIPTION FOR THE CLOCK SAYS DECORATIVE ITEM BASED ON ARTWORK IN THE GAME!! IT IS NOT A FUNCTIONAL CLOCK
Cant wait for civ 69, when devs finally throw up their hands over the graphics and just make it text based where each turn it just creates text file describing the world
This doesn't look like Civilisation anymore. This looks like Humankind 2 mixed with Age of Wonders 4. I just wanted a new Civ game that took the best elements from Civ 4 - 6.
I remember this from years back... "Sid Meier has a 33/33/33 rule of sequel design, 33% of the game should keep established systems, 33% should feature improved systems, 33% brand-new mechanics" This iteration of Civ appears to be breaking these percentages! I've played every iteration of Civilization since the first one, and I have enjoyed every change because it seemed to be a natural development that honed the game into a great well known congruent franchise. But this new mechanic of playing as a new civ each era is a step too far in changing the core identity of the franchise for me... It's called "Civilization" not "Civilizations"! I'm REALLY not liking this change, so much so, that this may be the first Civ game I don't buy unless they allow the option to stick to and play as one civ. But others are talking about you can only play certain civs in certain ages, so if that's the case, then I don't see that possibility being an option... So they may have lost a lifelong Civ fan in me. (Until Civ VIII) I'll reserve final judgement until the game is actually released, but as it stands now... It's a big no from me.
Same boat for me. A lot of the features look cool, don’t get me wrong, and I’d be otherwise super excited for them, but I just can’t get behind changing civs. Roleplaying as Rome or Sweden or whoever from the beginning of time to the space age was one of my favorite parts of the whole franchise. Maybe they’ll make some changes or reveal some extra details that change my mind on it by release or down the road, but right now I don’t like the direction they’ve gone.
Well, the idea is that you still play one civilization, but one that is evolving through time... On the contrary to Humankind, it seems many of the civilizations will be in several times (Norman English then modern British, medieval then modern French) AND that historical paths will be the most likely. They just need to add an option to make them mandatory (and cancel the "I've got several horses so I now become Mongolian") in order to keep the game right for many people, while still keeping in the game the possibility of playing with their original vision.
This is my understanding, but it only works for the player. All the AI will be free to do as they wish, which I will find equally jarring and immersion breaking. I've also read that, becsuse some of the Civs are specific to eras, that means you can play a game with a maximum of 5 different Civs. 5. It's absolute madness. The best games I've had involved 15-20 Civs and max city states on the largest maps possible. To say I'm annoyed is an understatement.
Civ 2 will always have a special place in my heart above all the others civ games. It was my first game in the series and I still go back to it even to this day. The user interface, the music and the silly little throne room improvement mechanic. All so memorable parts of my childhood. Seeing as spiff never played it now I want a video of him playing it or even a one-off stream.
I think the civ 5 fanboys (and I count myself as one of them though not to the extreme mentioned in the video) are aware that they can can play 5 again anytime, but they know it's not a perfect game, there are plenty of problems with it despite how revered it is and in my opinion there probably could be a place for a civ 5 2.0 so to speak, a game that distils and refines what makes the original so good. Outside of that I want to thank you and Potato for giving me a sense of cautious optimism about the game when I was leaning more towards concern, I desperately want this civ to be amazing!
i prefer civ 5 too. I think it represents a refining of what civ was always trying to be. Where civ 6 seems a new direction. And i think it was the wrong direction. And so far this video has been very frustrating. I don't want cards, i want my unit upgrades. I don't want my 4x game to be a freaking card based rogue like. Who did? It feels like a decision made to make the franchise more accessible. But its destroyed my interest in the franchise
I enjoy civ 5 and civ 6, but I do find the argument of civ 6 being "more accessible" is a bit of an odd one. Civ 5 is a game with only a couple highly centralizing strategies, with most of the important decisions being made in the first 1/4 of the game Compared to civ 5, civ 6 felt totally overwhelming for a long time, and still feels to me like there is way more depth to it. I play civ 5 when I want to relax, and civ 6 when I want a challenge.
@@-Gnarlemagne I hear where your coming from and i think to an extent your right. And ill admit my experience in civ 6 is very limited (i tried to play it, i really did). But i feel like spiff was on to something when he was talking about things feeling intuitive. Civ 5 feels intuitive for a 4x game. Where when i tried to play civ 6 i felt like i would have been better off never having seen a civ game before. Maybe if i was an expert at slay the spire i would've seen civ 5 as odd and civ 6 as sensible Basically i think the decisions are coming from a place of "Rouge-like deck builders are simpler and easier to get into but offer a fair level of complexity and challenge as decisions stack, and its close enough to a 4x game when we slap civ over top of it". Hence my opinion that its for accessibility and a wider audience. Plus rogue-like deck builders are hot right now so id bet they're letting what's popular influence their development Maybe im rambling and itll be a great game. I hope im wrong. But right now it seems like its the sequal to civ 6, when what i really want it a true sequel to civ 5 Also you're probably correct about the strategy element being stronger in civ 6. i never played civ for the challenge. I was an economy micromanager. I like seeing number go up. And way civ 6 made you sacrifice otherwise good yield tiles to make districts felt so perverse to the number go up part of my brain
I find it amazing that I'm seeing a lot more love for civ 5. I remember when 5 first came, it just got consistently trashed by people online. I think that people are getting more used to it's identity. Civ 5 is not my favorite, that would either go to 6, 2, or maybe alpha centauri if you want to include that. But I did put in a LOT of hours into 5.
One annoying thing about Civ 5 is that if you have too large of a map and you build up a lot of cities, eventually your farms will stop showing. They will still be there, but you can't see them. It looks like there is no farm. I've searched for a solution to this and no one that I've found has ever seemed to solve it long term.
The other problem when it comes to Humankind and its faster ages and civilization changes was that some strats were entirely built around something you get in a particular age, meaning some ages you'd want to get through quickly then spend half the game as another one without changing until you've established what you needed from it before moving on since you lose access to building unique buildings once you move on.
"Keeping up with inflation" is a lie. Games got *considerably* cheaper to make. Less overhead, massive efficiency increase due to more capable technology, streamlined production process, arbitrary wages due to outsourcing into countries like India, complete lack of any physical production and distribution... If you don´t believe it, ask your self one simple question: When the prices stayed the same for decades, yet today a gaming company can afford to pay litteral *millions* to a single CEO, which hasn´t been possible in say the late 90´s early 2k´s, where the hell did all the money suddenly came from? What do you think? "Games are getting more expensive to make" is pure corpo propaganda and people run with it for some reason. 🤦
ppl don't now economics. i don't blame them, if you don't take it in school you barely know what some terms mean. so...ppl just go with whatever they hear, like "inflation". just look at the indie scene. never been that easy to make a good game. yes, AAA productions with extensive human involvement (like motion capturing) may get expensive, but everything else is so much easier with modern engines and tools now, as you said.
One things for sure though. Game are definitely more expensive to advertise xD. Not because they have to, but because it tajes an ever growing chunk of budgets.
Games are getting "more expensive to make" only if you count all employee salaries as "cost of making a game" despite 80% of that cost being overpaid executives who actively hinder the process of making a game, along with bloated HR departments and ridiculous marketing budgets that achieve nothing because they're targetting people who have zero interest in the product.
I have almost 3,000 hours in Civ 5. It is my favorite game except maybe for CK3. Not once in my life have I automated my workers. I love determining what should be built where, and especially creating cool road networks between my cities. I was very sad that Civ 6 gave them limited uses and I do not think I will like Civ 7’s removal of them.
agreed. this removes an important strategic layer. all to reduce actions per round for MP purposes. if they continue like this civ8 will be a mobile game.
This is not "Civilization", this is "CivilizationS". The main thing in Civ's for me has always been to guide a nation from stone age to space. There are things that sound really neat, but that civ-swapping just grinds me the wrong way so no pre-order, no wishlist. I need the game to get out so that I can watch couple of playthrougs to see if I can live with the "Egypt is now MONGOLIA! All hail horse violence!" mechanic.
One of the new mechanics discussed in the video is that starting a new age "brings everyone up to that age". I like the way that works a lot because when I'm playing Civ VI on the higher difficulties, often one or two civs will "run away" and advance much faster than the rest of the group. Then you really can't do much to those civs till you all hit the tech caps.
I do like the crisis aspect, especially since once you get a feel for most civ games it kinda just feels like your civilization is constantly growing and improving as the game goes on. So having an actual in-game event that creates extra struggle every age is super interesting.
An hour in and I have to say: Defending the choice of "not picking a Civ" in a game called Civilization seems an odd stance. Yes, it is fair to say a critique based on historical accuracy is silly. However, like the aforementioned themeing, it is important to have that flavor that makes "sense." Describing the selection as a "rogue like/lite" is not something that appeals to me, personally. Not the kind of game I am looking for at a core element. Without going into all the other aspects of the game discussed here and in other videos, definitely gonna wait for the dozen or so DLCs that will round out this thing into a full game. Get a full picture of it and all that. Some parts seem very interesting and have potential, others much less so.
You're playing the game without audio? I just... I don't know how to respond to that to be hounest. The music and the immersion from that is an essential part of the game to me.
From everything I've seen and have experienced from the past with civ. I'm going to wait and watch these guys play for a while. The current state of gaming is at the point where you shouldn't pre-order any game ever. Corporations have gotten too greedy and push out half-baked games. Unfortunately, I have a feeling this game will be no exception.
A lot of the changes to Civ 7 seem like they've made it more like Age of Wonders 4 and Endless Legend, which is a bit annoying since I've enjoyed Civ being a Civ game and the other 4x games being those 4x games.
Memory leak is where the program loses addresses to chunks of data in memory and can no longer address that data. Means it can't free up the memory when the data done with. Battlefield 2 actually had one in release for a long time and used to start lagging after a couple of hours, was pretty grim.
Programmer here: It can also be where a program just never releases any memory that it doesn’t plan to use anymore. Since a quicksave/reload seemed to fix the issue, it’s possible that the memory was freed at that point (and finally garbage collected). Seems like a minor issue in the vertical slice they played at this point, as I’m sure they’ll have more testing when things are closer to release.
It was an interesting look. I literally won't ever play it because I'm not updating my windows to do so. I will continue to play CIV-2 and you can't stop me.
01:05:54 Looking closer at the showcase you can see that the Piety civic is unlocked in the exploration age, so religion is likely a thing, just unlocked a little later.
What I like in civ is expand exponentially, colonize the whole world, build everything & every terrain improvement so every city is maxed. I guess I can forget civ 7
@@TheNoldaz and this is why I love civilization as a series. Both your opinions are a completely valid reason to prefer one game. Neither is wrong and ultimately I wish everyone could enjoy every game. Tis a foolish dream
Well, the city caps apparently aren't hard caps, and there are most definitely going to be certain ways or civ/leader bonuses of mitigating the downside of going over your city cap, or simply get bonuses to your city cap. Just because there is now a city cap doesn't mean you won't get to play wide anymore. Maybe you won't get to pain the whole map through vanilla means, but i highly doubt it'll take more than a month for a mod to pop up that just removes city caps or bumps them up to 9999.
Not sure how you reached this conclusion. From what I gathered from this stream and others, you can get close to 10 cities even during the first age. So imagine what you should be able to do in the last age. As far as I understand, their intention is to make both wide and tall viable.
With the new layered dynamic complicating things, there is no way a medium sized studio will be able to play out enough combinations to properly balance the game. Expect an unbalanced game the first month while the millions of collective play-hours accumulate and exploits are discovered. Said rebalancing will lead to more issues and so on and so forth. It'll be right around the launch of the first DLC pack comes out where it'll all be sorted out, just in time for said DLC to start the issues anew.
Man, I love how you broke down everything about Civ 7! It's wild to see how much it’s changing, especially the no builders part. 😱 But honestly, I'm kinda excited about the new era system - it feels like a fresh spin on things. Hopefully it won’t get too complicated tho! Can't wait for your multiplayer sessions with Potato, those are always a blast! 🥳
I still feel like theres an entire Age missing. How can we go directly from Ancient Egypt in the thousands BCE to the Renaissance age of exploration? That's multiple thousands of years skipped over, that feels like too much.
You don't. Age 1 spans from the Ancient to the late Classical, Age 2 spans from early Medieval to late Renaissance. You don't just jump from the start of one era to the end of the next in one turn, that process takes hundreds of turns.
But why not use thematic titles for the powers? Maybe instead of Hatsepsut of 'Mongolia', it could be 'Horselord' Hatsepsut or whatever, something like this. I can understand that, that's easily understandable. And then being Horselord Gengis Khan would be awesome, but also I could be Horselord Tomyris.
The map looks gorgeous in civ 7 (although i might prefer 6's parchment reveal), but the leaders are so much better in 6. they're so expressive. the leaders in civ 7 look kinda lifeless so i'm hoping there's huge improvements before release.
I imagine a person (like Sheldon Cooper) who does not understand sarcasm, seeing Britian and its people as Stranger Things "The upside down" where everything is a twisted reality.
To summsrise this video in a nutshell: 'We played this game, have major concerns about it and its wildly overpriced, but don't worry, we always say these games are terrible on release so please don't be upset with it because just go play the old one if you're disappointed'
57:00 is the old weird argument against SF Civ. Beyond Earth was crap for certain reasons, but not because you didn't play Egypt or Mongolia (for the 6th game) or because that would over complicate things for the pleps. On the other hand Alpha Centauri had a few, clearly defined civilizations, not procedural generated nonsense like Stellaris. Once you knew them, the problem they discuss just went away. In away switching civs randomly through the ages introduces that very problem of losing track into CIV. It's Scifi Story vs a historical story. Both is ok.
Every time I hear about a civ release I listen for dragons... The fantasy game was so unique and amazing, I wish they would do something similar again. ❤ the underworld
In regards to the Ages, I think the CIV should remain the same but the LEADER should change. For example, America starts with George Washington, then Teddy Roosevelt, and finally Roosevelt. Each president builds upon the previous' policies. This way America doesn't become the Aztec or whatever the current idea is because that sounds wack af
All they needed to do was instead of saying 'You switch to another civ' Instead: 'You adopt the spirit of this civ due to your historical technical similarities'
Y'know, you're not wrong. That would fix a lot of the thematic and emotional issues. However, then it wouldn't meet the idea of "Empires rising and falling", which brings back to "Why even have this mechanic?" I think the issue, ultimately, is that the idea of Civilisation is to take an empire from the start to the present/future. So it's almost fundamentally incompatible with the idea of empires rising and falling. The idea of taking the Zulu to the space age is a fun one that people like, the idea that the Zulu can't do that and need to evolve into Japan is... a lot less engaging, in my mind.
I have built farms on hills before. If I want a city in a specific place for a reason and I need food for some reason then a farm on a hill works. Most of the time you pick the default, and if that is all you are going to do then you can automate your builder for that city (introduced in SMAC). Cutting features is rarely the best decision, though it might not be a bad decision.
early game will be completely on rails now. how do ppl not see this? all the early decisions are gone. thats ok in a MP game with only a few rounds, but meehh....
@@TNM001 I am old enough to remember Master of Orion and they implemented the AI builds the tiles feature, though you could tell it overall general strategy for building (so you could get the AI to build farms on hills, or the equivalent there of), and it killed the game. They later did some patch stuff, but it was balanced and built for this, so the game ended up being pretty shitty anyway. If they get the AI good enough then it will be a minor good, but if they get it wrong it will be a game killing bad. No one old enough to remember the early days of 4x would advise such a decision, especially for multiplayer where the last thing you want is AI versus AI while the players watch. The more I think about this decision the worse it feels to me.
Since it doesn't come with a copy of the game, the "Collector's Edition" should be called "Collector's Companion" or something (at least for the version that doesn't come with the game, AKA the cheaper one). It's not an edition of the game, as is implied, so it feels almost dishonest to call it that. It could be an honest mistake/oversight, though, since it's all very new. Also, aren't all clocks "passage of time clocks"? That's the one thing they were invented to accomplish, tracking the passage of time. They have one job!
My theory is based on all the reveals I've seen on how the new era changes will go. On a new era, we'll get a certain type of point related to the specific milestone you reached in the legacy track in the antiquity age and a permanent bonus per milestone. Then, with those points, you'll have a choice on a list of things we'll get, like a new city, a new settlement, free units in every settlement, etc. Then the map will expand and reveal new resources to use new tech, chose a new civ that fits the requirements for choosing it, and all buildings that aren't ageless will be destroyed or lose it's previous fuction and can be replaced with new stuff.
I mean this in the most "please don't cancel me" way but they really need to bring slavery back into gameplay. Slavery is an integral part of human history and it was a cool mechanic. Don't @ me, I'm black.
I agree, slavery in stellaris made it interesting. There's also a mod for Civ4 Colonization that adds slavery and it seems to work rather well and adds some economic depth to the game
You're 100% correct historically. But no company in their right mind is going to do that in this day and age. Cancel culture would close them down instantly.
When I heard Firaxis invite a lot of Game influncers to play CIV VII: Oh nice I can't wait to hear what they think of the new stuff When I heard Firaxis invite Spiffy to play CIV VII: .... what did you break? .. no seriously how did it got BROKE!!!
My concern with the loss of builders/workers is that we won't be able to choose what tile improvements we build. In the b roll it looks like you can only build lumber mills on forest tiles and the option to chop the forest for production and build a different tile improvement is gone.
yes. less choices. less strategy. this will hit early game hard. i don't get it. ppl liked to play early game. now they are doing away with all of this in the hope of having ppl like late game. good luck with that.
@@TNM001 One of the best strategies in civ 6 is chopping for tempo. The early boost of production from chopping causes your cities to start ramping sooner.
@@MrGhosta5 the more i know about Civ7 the more i see artificial restrictions everywhere that limit choices. the closed off map in the ancient era is the cherry on top (it only expands on era change).
@@TNM001 The closed off map is a weird choice. That either means everyone gets clumped in the center or a bunch of players have to wait until the second or third era begins before they can interact with each other. Like what happens if you're playing a true start of Egypt, Greece, and Rome, and one guy picks Brasil.
Thank you for giving a balanced reaction to the game that isn't just reactionary/sensationalist BS! After listening to this, I'm really excited to play Civ VII -- the rise and fall of ages seems like it will add a consistent focus to the mid and end game that I feel previous Civ's have struggled with!
I love the Civ timeline meme. This is exactly how everyone is reacting. When devs implement numerous new and creative ideas you can really see their passion for the game. Also I massively appreciate when devs upgrade graphics and strive for fidelity. Graphics don’t make gameplay, but i feel that we don’t appreciate this enough nowadays. Especially since every dev team has gotten lazy to this respect (look TW, but also BF, COD, AoE….). Look how Manor Lords (made by one developer) set the new industry standard.
My largest concern with the pacing is before, you used Workers to do things. Most of your turn was: Build Queue, Move Workers, Move Units. So you always had AN action. By removing workers I want a separate build queue for units because I'm going to need more to do if Builders are gone EDIT: There better not be objectives you have to meet to carry over % production bonuses because that'll be a disaster for balancing
I'm also skeptical about the historical switching thing I'm willing to give it a chance though I didn't like it much of humankind, but in like a civilization game when I pick Poland it's cause I want to can Poland into space, I don't want to suddenly turn into Australia cause I have too many deserts or something
Technically when you became Poland in Humankind you could stay Poland to the end of the game. You didn't need to change civilizations. There even was a achievement for winning the game by one civilization.
The side profile leaders engaging each other feels like it could just be one short step from a Mortal Combat esque mini game. If so, i'm all for it! I'd love to see Ben Franklin full Nelson Ghandi.
For the dynamic events. I would love to have them, but on a random answer basis, meaning you get a choice between 3 options and each option offers you something different, positive, negative, positve+negative. You do not know what answer/option does what, as its random. Another way to approach this would be to force some of the dynamic events to be only negative without any choice, reoccuring on certain intervals/milestones. This way you would also have some pure positive events. Keeping the no choice here too, so you cannot select the "best" option. It will just roll a random option for you to choose from. The problem with dynamic events, is as they said, you either google them and select the best option or you must know the correct answer as you dont have the time to google. This results in a less fun game, as you are either forced to learn these or ripped out of your game to google the best answer. If the answers would be random (with some weights of course), it would remove the "need" to learn these and also the chance to google them, as there is no "correct" answer.
Re: Multiplatform. The Microsoft Store version of most games ends up behind Steam releases, and that's just PC releases. Simultaneous console releases is stupid. You need a final build of the game, and then port that.
I mean we don’t know for sure other than as Spiffing said apparently one of the lead developers liked the idea of civs rising and falling as they did historically. I’m sure they’re aware of the negative reception it got hence why they’ve decided to try and improve upon it (such as reducing the number of eras)
God I’m so happy that developers have started to actually take their time with the products they’re releasing to us. So many amazing games have come out or are coming out this year and last year
The only concern i have is the ui. It needs to be color coded really bad. Other than that i can get used to anything. I am still excited overall. Also never pre order.
I am very skeptical. I like the idea that you can adapt as the game goes on, but I worry that the game will get very samey, especially if multiple people can become the same civ, in that most people will just always aim to change into the same "best" civs for each age every game, and you won't really get a ton of play style diversity. Like I get what they're going for, but I don't think you're going to get many huge shifts in what objective people are shooting for. Hopefully the leader unique abilities are particularly significant, so that even if two people are the same civ, it's still significantly different enough.
It looks beautiful. Some parts are interested, but the part that got me in the fence is the way they picked something for a game that I found it was garbage. Looking at Humankind.
Just before the 1 hour mark. So many "likes" from spiff. It hurt my ears, and my soul. lol. Thanks for the video. Had to give a bit of grief on the "likes".
Is there a way to shed, destroy or otherwise remove cities from your empire? Just so you can take advantage of newly discovered lands but still go back down to your settlement limit.