My lord, this video continues to grow each time I check up on it. Appreciate you all for stopping by, and a big thanks to all of you who stayed and ended up subbing. Hope you all enjoy the content and there's much more to be made in the future. :D Part 2 of the video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-sI5EzLuxTwc.html
Rage Wars isn't precisely multiplayer only. There is a single player mode ("1 Player Trials"), but obviously it's not the main focus because multiplayer is the first option in the main menu. It's also not just a barebones deathmatch-but-with-bots -- though the only enemies are bots (AI-controlled player characters) in this mode, there's a whole progression system, unlocks, and separate campaigns for each character. Sort of like a fighting game, but each "stage" has its own preset parameters. Oh and there's also a two player version of the trials mode too. Also, N64 emulation isn't in the same state it was over a decade ago. For most games, it's pretty much solved, and even with a 19 year old version of Project64 I have lying around (v1.6b) it's only got a couple things you have to change in the settings (which the "GameFAQ" included with the emulator tells you) for the Turok games, it even worked fine with the default plugins out of the box. Though I find the N64 FPS controls to be godawful for these games. Of course it's hard to go back to anything after mouse and keyboard.
Turok is an underrated series, and it's fun to find a video that talks about the lore and the comics. Congrats and hope you can do another video like this.
Same here, we rented the game ALOT and it was in the rental case. I always wondered how they figured out about it im guessing Nintendo power or something
I didn't play Turok 1 when it was new, but I ended up with an N64 and a copy during the mid-00's after a garage sale run. The controls were surprisingly modern, though backward from modern twin-stick setups: the C buttons controlled running, backpedaling, and strafing, while the thumbstick was used to aim. The framerate of the first game was surprisingly stable, too, though that was down to a very low render-fog distance.
26:44 those sounds (samples) are already made. They come in sample packs which are either bought by the company, studio or producer that will handle the soundtrack. Think of an album with soundbites and sound effects instead of songs ❤ love the video btw
Yeah this is just like how that Arabic(?) chant got added and then quickly removed from Ocarina of Time. There were hundreds of these "royalty-free" audio CDs out there, and they frequently contained copyrighted material anyway despite claiming freeware status. It was the wild west for audio copyright back then!
The first five Turok games were fun. Not perfect but really fun. Seeds of Evil is my favorite because I like the setting alot. Evolution was also really fun but it was really unfinished and had no real end. I hope Rage Wars gets an Remake with online MP. It was fun back than. Or if they could finish Evolution.
I LOVED the original Turok when i was a teen it came out and my dad bought it for me from media play in denver CO. I loved turok such a slept on franchise
I couldn’t imagine playing these again now as an adult!!! These are some of the most difficult games ever!!! It does seem mentally taxing as you said my head spinning just thinking about it
Turok Evolution is one of my favorites, also I loved the flying sections. The flying sections were one of my favorites actually. Evolution is underrated imo.
So turok does have a story and in the N64 boxes they came with a manual and while explaining enemies and weapons there was a comic in them to giving back story to the games. Maybe it's nostalgia maybe it's bad memory but I own the remastered and theres missing areas and secrets that I remember playing as a kid also. Long story short, if you didn't read the manuals or go find the comics yeah there was absolutely no story in the game itself Edit to add. You didn't know how hard campaigner was without the scepter. I can tell you. As a kid I spent so many reload saves because I couldn't find all the parts and he was an absolute bitch to fight. You had to be maxed with all backpacks of ammo and armor and make EVERY SINGLE shot hit. Otherwise you would run out of ammo with him a sliver away from death and just have to let him kill you or hope by some grace ammo would show up on the floor in the form of tech arrows.
I remember playing Turok 1 on the 64 back in the day, and one moment that stuck out for me, was that on the menu I somehow pressed a combo of buttons and loaded into the Campaigner fight. I couldn't figure out what the hell I did to do this, but I thought it was cool.
This was a complete mind flipper I thought the prequel Turok was considered the best! Coolest most interactive enemys, it's like thd bugs and jankiness make it, plus I thought it would look the most like Turok out of all of them.
As an oldschool Turok fan, your take about the level design in SoE is 100% true. Especially in Hive of the Mantids. The og game had way better level design.
"never having beaten the Campaigner without the Chronoscepter" Hoo boy, you were in for a tough fight if you failed to get all the Chronoscepter pieces and went toe to toe with him. Even the second strongest weapons like the Fusion Cannon (the thing that takes forever to fire but launches a slow-moving fireball which nukes the entire room after a few seconds) is useless as if you tried to use it, he'd laugh at you and force you to put it away while turning on a magical barrier... So you'd be forced to slowly chip away at his health with everything else he isn't immune to while constantly dodging his fast and varied attacks. Also, a fun fact about the Primagen, the final boss of the second game; Apparently according to I think the instruction book, he was unintentionally unsealed after Tal'set destroyed the Chronoscepter by tossing it in a volcano after it served its purpose in defeating the Campaigner... kinda crappy of him to leave that mistake to be cleaned up by his descendant Joshua. Speaking of Joshua, I know his death was kinda meh in 3, but I'd probably chalk it up to him being ambushed at his own home and not really having his full arsenal he had since his Primagen mission. As for that sound in 26:40, it's a pretty common sound clip of a native cry, I remember it being used in Pinball FX's Shaman table's BGM.
As a super big Turok fan I enjoyed this video. Also side note I have every single comic for Turok and even the ones with his cameo like Man-O-War and Sahdowman and others such as gold key the sovereigns. And the original Turok Son of Stone. Watch out for Honkers lol.
This video is way too good for you to only have a few hundred subs. It takes so much time and effort to make a simple video let alone one that's forty minutes long.
@@TruePatriotGaming you deserve many more subs. Keep up the awesome work! I had/have a small channel where I translate and edit vods. Ended up abandoning the channel because the whole point process was time consuming and made me not actually enjoy the content I was working with. You've earned my sub
I've never played the dino crisis games, but they are 100% up my alley. I really hope Capcom can pull a Resident Evil remake on those games, but if not, I honestly might try those.
One of the big selling points of the original Turok game was the specific area/limb damage to enemies. So them asking you to shoot certain spots makes sense against the bosses. We take this thing for granted in todays games but back then this was a new feature.
Actually this feature didn't appear until Turok 2. In the first game, it didn't matter where you hit an enemy, all damage would be the same regardless of whether you shot them in the head or the foot. Even the bosses worked the same. The death animations afterward were random (for regular enemies anyway). Even so, the original Turok was considered groundbreaking for its time due to the quality of its graphics and animations, the unique and fun weapon arsenal, and the unique setting. Turok 2 upped the ante on the technical front in massive ways - though it was criticized for its difficulty, obtuse level design and monotonous mission objectives. Was still one of the most impressive games for its day, especially for a FPS on a console - and back in the day, rivaled even Goldeneye in terms of appreciation.
@@Costin1289 I’ve played them all as well and Turok 1 is still my favorite. Turok had an open world feel to it, while Turok 2 felt like it was just copying the success of Golden Eye by having painful mission objectives. Not to mention the music in Turok 1 is phenomenal.
As someone who played 1, 2, and Rage Wars to death on the N64- I can confirm they controlled really well with the N64 controller at the time. Even just playing the single player Rage Wars vs bots was a great time for child me.
Ah, good memories. *Takes a brief hit* Turok 1, I cheated that game to death. Pretty colors mode, free flying, no clipping all weapons/ammo, you name it. Of course, I meet the Campaigner who I totally wrapped too, have no idea what this place here, and this guy screams at me in a tiny high pitched voice, "Whaaha! The universe is mine!" Hysterical really, it was more of a death animation/cutscenes when you died. It was so hilarious I gave myself lives just to see his tiny head face shriek at me as he attempts to club me in a wee little _"Huiigh!"_ Seeds of Evil ...Turok, that is. Was that the one where you were also rescuing kids, and they'd say, _"Thank you Turok!"_ I seem to have less memories of this one, I fear. I particularly remember the eye ball boss. Besides the above I mentioned, I lack the memory capacity for it. But I do recall being disappointed in what I hopped would be a skirmish pve mode, but was actually a pvp. Rage Wars ... --Turok-- Raptor, that is. A joke son, it's a joke. Well, okay, not really. I loved playing as that damned raptor. Loved it. Who needs a Cervical transplant gun or high powered plasma rifle when you can flail your flanges and toss talony fisty-cuffs at any passerby? Got all three skins for 'em because I wanted special bois. Also there was a character you could be in Rage Wars...Mite? Mites. Well, they start off as a swarm of bugs. Their second skin are tiny dinos, they probably have a name. But the third skin is just the cherry on top. They turn into a swarm of teddy bears. Still...I always had a thing for those thrown booby traps.
I always enjoyed watching the Raptor bots fight each other, some cases they ended up running in a circle trying to catch each other My version was bugged that I couldn't unlock the Teddies skin
What was your way of playing? I remember i had to switch the control layout to be able to move with the C buttons and aim with the controller. That was the best setting for me to play.
I just want to write here and tell you, I was in 4th grade when Turok 1 came out. It was LATE. It was delayed SO MANY TIMES. I waited like 18 months longer than it was supposed to be, (and N64 was the first console my parents ever bought me, this, after intentionally not being allowed to have a console to that point. I had saved my money for this game, and had to keep saving it because the game kept getting delayed. It was an eternity. I eventually spent the money on Shadows of the Empire, and had to settle for renting my dream) and when it finally did come out, _and_ _it_ _showed_ _up_ _at_ _Blockbuster_ (which was another 3 months later), I *finally rent it,* get in the car on the way home and I say out loud, as I read the box on the way home "M for mature... _huh!_" and my parents simultaneously Eye-Of-Sauron to the back seat and _snatched_ _that_ _shit_ _out_ _my_ _hand_ and went back in and just dropped it in the return bin. I've still not recovered. This game was everything to 10 year old me.
Man, I remember the days of renting games for my GameCube and PS2. So crazy now how we have any game we want right in our libraries. Thanks for sharing your story. :D
Turok 2: Seeds of Evil used to scare me to death as a kid. I remember trying to save some kids in cages and one yells "Turok help me!" and some dino dude ran me down.
Turok 2 feels so good to play. Awesome shotgun and blood. But man I've never beaten it because I always get to a point where I'm missing something somewhere
Actually the remaining people that worked on Turok 1+2 through 3 and Evolution are a tiny amount. Iguana became Retro Studios who made (the) Metroid Prime (Trilogy) and the 2 great modern Donkey Kong Country games. vast majority of devs for Turok 3 and Evolution in particular were Acclaim themself
T1 through Evolution were all the same 'team', technically. Although the team got rebranded by the time of T3, it was still the same group, they were just given a different name. Granted, I'm sure there were some devs who came and left during that period, but overall, it was mostly the same talent. But yeah, the original founders of Iguana would go to found Retro Studios, who would go on to be bought out by Nintendo and are famous for developing the Metroid Prime trilogy, which could in many ways be seen as a successor to both the 2D Metroid series as well as Turok.
You can definitely see elements in the Turok games that would pass on to the Metroid Prime games. I don't know why, but since I was a kid, I always felt there was something similar between Turok and Metroid Prime. Now that I know it was the same guys behind the scenes, it makes a lot more sense.
FWIW from someone who started gaming in the mid-90s, the lack of story in Turok 1 was just because it was the style at the time, at least for first person shooters. There usually was a paragraph or two in the manual you'd get with a physical boxed copy of the game where the overall setting and premise of the game is explained and after that you're just on your own. This only really changed after Half-Life came out in '98 and showed people that storytelling is indeed a thing you can do in an FPS without taking control away from the player.
the first Boss in D.H. is called Longhunter the 2nd shotgun in Turok 2 is called Shredder, not "Scattergun". thats the name of the shottie in Timeshift (lol)
26:45 the chant that is also in borderlands is also in that one muliplayer Turok game as well. So I'd say Turok had that chant first since it was originally on the N64.
Like most games of the time the original Turok story was in the manual. It had story, characters, and both weapon/area descriptions. If my memory serves me correctly the n64 manual actually had parts of the comic too.
And also they had still images in the game that do a good job of summarizing the story of the game. If I remember right it was in the loading screens but you can unlock them after you beat the game.
Was my first M rated game too, lol. It's funny, my mom wouldn't let me play or watch anything with course language (and especially anything remotely sexual), but violence and gore was awwwright. In fact, my mom used to play the game too!
Dang i didn't know it was m rated... I have no clue how i got it then because my mom would definitely not have bought it for me lol. I wasn't even allowed to watch good burger! LMFAO
Turok 1 was only 8MB in size due to limits of the N64 cartridge at the time of its release. Turok 2 was put on a 12MB cartridge, which is why you get more game. Shadow of Oblivion used a 32MB cartridge, the developers had 4 times the space to add features to the game. I just started binging this game 2 days ago, and found your video. Glad to see a younger generation play this series!
13:08 Getting lost is the key to immersion. Forcing the player to map out the game world in their mind, literally puts the game world in their mind, and therefore the player into the game world. IMO, the navigation is a part of the challenge, not a flaw. Modern games consider it a flaw, so I have almost no fun games to get lost in, because the lowest common denominator is the target audience I guess. Nightdive did make it easier though, in a select number of tricky spots.
The Indian Yell/Chant actually came from Turok Rage Wars which came out BEFORE Turok 3 Shadow of Oblivion. Borderlands 2 might have actually Stolen it aka Plagiarized from Acclaim/Iguana, but those Companies went down or merged with Different Companies. But last I checked the Turok IP is "Owned", loosely, by Universal Studios.
@@wavykay3228well I did play Turok Rage Wars like way back in the days of the N64. But Turok 2 Seeds of Evil was my First ever Turok Game. Later on I got Turok Dinosaur Hunter. I regretted trading in Turok Rage Wars though because when I wanted to Play it I didn't have it. Lmao But Turok Evolution was my 4th Turok Game before Turok 2008, then finally got Turok Rage Wars back and Turok 3 Shadow of Oblivion. Never owned a GameBoy though so I didn't play the GameBoy Versions. But yeah, Turok Rage Wars was the First Time I heard the Native American Yell/Chant and it had a Killer Beat, before T3 SoO came in and the Music was kinda Meh and Mid.
Since you’re younger than thé original Turok game, the N64 controller was a little rough on the game. It was mind blowing at the time though. Tge frame rate was rough too. The remasters control so much better.
@FelixS. no I actually missed that. I am thrilled to hear that it has been remastered. Thanks for the reply. I will probably pick up the remastered version soon.
I got a Nintendo 64 in 1999 for my birthday i was 3 lol & I remember in 2000 my parents got me Turok 2, only way i remember it was because it was an such an awesome game for me even though I only played the first stage because i didn't know how to progress lmao. I didn't even get tired of it either.
Hi I make music for Video games. The sound you're referencing in this video is a really popular spectrasonics (old sony library) sample. It's in thousands of video games.
My Turok ranking.. On N64; Turok 1>2>3 Turok 2 and 3 run at like 5fps, ruining them. Remastered; Turok 2 > 1 > 3 Turok 2 takes the cake at 60fps, with 1 close behind it, and 3 a distant third. Turok 1 = Jungle Quake Turok 2 = Jungle Unreal Turok 3 = Poor Man's Half-Life
Hot Take: I love Turok Evolution. It does seem rushed but I think one thing they were sure to get right was fun action. When I'm shooting and fighting someone in that game, it's more enjoyable than in Turok 1 and 3 and I'm not really sure why. It might have to do with the damage animation, which is best in Evolutions and Seeds of Evil. I really just wish they would have made the flying levels a bonus game you unlock afterwards. Making them necessary levels to beat in order to progress in the main story really killed that game I think. My least fav chapter is chapter 7 when you go back to flying for the second time.
It's a shame Turok on the Gamecube was so terrible compared to the previous games, the best thing i found in that game, was messing with the hidden nukes in multiplayer.
Great vid but i love turok evolution so much and i can never go back and play it because it'll ruin it for me lol One of my favorite glitches to abuse in the multiple was on one if the ruins maps, the one with opposing temples, theres a pool in the center and if you went into it as a raptor and held both triggers, you just fly up into the skybox, i remember calling it "the great oreo in the sky" because how the skybox would squish down
I honestly don't blame you. Before I played Evolution for this video I was blinded by rose tinted glasses with that game. I still don't hate it but I can't love as unconditionally as I did before.
@lilyeet1980 dude you go ahead and make a video since you have such impeccable knowledge on the series. This guy put effort into making an entertaining and informative video and 14 of your comments on this channel are you just being a nitpicking douche
Turkok 1/2 are masterpieces. 3? Not so much. I like to pretend it doesn't exist. Also, Turok is a title, not a name. It is passed down by the descendants of that tribe. That includes the comics Turok.
"These games were released before I was born" I would have been 11 in 97 when Turok DH released, I got to play it in the spring of 98 when I was 12. Turok 2 released in late 1998, I got it for my 13th birthday in March 99. By the time I discovered 3's existence I already had all 3 6th gen consoles and wasn't as into FPS I was before or after. Cared more about RPGs, survival/horror, whatever the hell genre Devil May Cry is, and open-world/GTA at the time. One of my brothers did rent the GCN version of Turok: Evolution, I had some fun with the cheats, but the game was too broken for me to play seriously. I really can't comment on how the N64 originals played, I always played through them with cheats. By the time I'd played Turok 1 I had already adjusted to the N64 controller thanks to Mario 64, Kart 64, and Star Fox 64. By the time I got to 2 I had already made my way through Doom 64, OOT, Banjo Kazooie, Shadows of the Empire and GoldenEye. By Turok 2 using a N64 controller was second nature. The OG PC ports are trash, so don't ever bother with those.
The chant at 26:30 was actually in Turok Rage Wars first. It's the first thing you hear at the start of the game's main menu music 'Rage'. The chant was then carried over and used in Turok 3's main theme music. I heard the chant used in BL2 back when it came out and I knew where it originated - Turok. It sounds out of place in Borderlands thou. I have no idea why they put it in that game.
It very well could be a reference? Borderlands whole shtick is adding references of pop culture in their game. Though it's a very odd and obscure one at that.
I'm guessing the chant comes from a sound collection. I bet Gearbox used it thinking it sounded pretty cool and didn't know where the chant was used first (or at least where it was most well known). The chant is altered a bit in BL2. And you hear it in BL2 in the area near the first secret boss - a worm. So I dunno, I haven't heard of anything else linking it to a reference. Either way, I'm glad it wasn't just me who noticed lol. BTW did enjoy the vid!@@TruePatriotGaming
Heyo, I replied. As someone who makes music for video games I can confirm it is just a really popular sample. It's in thousands of games. @@TruePatriotGaming
The Nuke was far from useless but like the cerebral bore it had a windup... only the cerebral bore had a wind up WHILE you were shooting and the nuke had it AFTER you shot it (basically it had to fully explode for its effect to take place)... With the primogen jumping and flying around a lot it certainly wasn't the easiest weapon to kill him with but it was doable
For sure. And you can even see in the clip that it does big damage to him when it hits his hit box. The clip of course doesn't show the full fight and I found it be somewhat inconsistent most of the time. Plus he does that stupid shit where he heals back some of health. I think the nuke weapon was more supposed to be something to supplement damage on him rather than completely kill him outright like the chronoscepter.
Man the Dinosaur Hunter remaster is so good looking. The original had a horrible fog to help performance, and being like 5 when i played, i never got far
All the turok games are masterpieces. Some very memorable weapons, music, enemies, and good graphics for the time. My biggest complaint is the Big Confusing labyrinth level maps As well. I was also so confused and lost most of the time. Hoping a Remake comes out in the future. An open world Turok would be awesome 🙏😎
Nerfing the weapons was and still is a crime and a sin, they should have left it alone or at least pit the original Turok 1&2 as separated from the remastered versions, the music is still awesome tho. (Eddit: Also the way they kill Josh and just kill him was and also is a crime and sin, they could have at least done better, but it at least works as a cautionary tale.)