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I Recreated This Folding VTOL and It was a Nightmare. [Trailmakers] 

ScrapMan
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Welcome to another episode of Trailmakers! Today I am trying to recreate a cool folding wing VTOL called the PteroDynamics X-P4 Transwing. It wasn't as easy as I expected
Reference video: • PteroDynamics X-P4 Tra...
Tons More Trailmakers: • Is the World Ready for...
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailmakers.com #scrapman #trailmakers

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3 июн 2023

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Комментарии : 645   
@cerealeggvr6942
@cerealeggvr6942 Год назад
I think a lot of people missed the fact that the plane irl actually shut off two of the outer engines and folded the blades back when going into horizontal mode
@niktvgamer3736
@niktvgamer3736 Год назад
okay but you cant fold propellers in the game
@judet2992
@judet2992 Год назад
Yeah.
@judet2992
@judet2992 Год назад
@@niktvgamer3736 but you could at least shut them off
@davidaugustofc2574
@davidaugustofc2574 Год назад
I mean, it only has 2 outer engines.
@mahaulinshorts8334
@mahaulinshorts8334 Год назад
@@niktvgamer3736 he doesn’t mean fold the propeller he means the wings 😂
@Coldenthusiast
@Coldenthusiast Год назад
The force arrow diagrams in trailmakers are for the vehicle as it is built initially: Before your tail goes into the V shape Trailmakers is telling you that your lift from your wings are further back. Also, the propellers on the drone are pointing up but also away from the body to give it greater stability. The large propellers in Trailmakers take time to spin up to max thrust too, so dabbing the throttle sometimes causes them to become out of sync giving you different vertical thrust in each corner.
@methusmit5015
@methusmit5015 Год назад
The facts that the prop point away from the body doesn't make it more stable in vtol since the force relative with the center of mass doesn't change. It's to have more clearence with the body
@tropicalvikingcreations
@tropicalvikingcreations Год назад
@@methusmit5015 No ... Irl pointing outward gives a bit more stability with roll and also allows them to yaw by slowing the opposite engines. However it's not commonly used because it reduces vertical thrust efficiency and is not typically necessary with the stability computers.
@GamerBravo7
@GamerBravo7 Год назад
I see next flaws: 1) All propellers rotate in same way 2) You need to turn off flaps in vtol mod 3) (idk how to fix that one) wing joints are too flexible
@An0nym0usSauce
@An0nym0usSauce Год назад
Sadly point 1 is impossible to change because if you change the direction of those props then they have backwards thrust but good idea
@orange8175
@orange8175 Год назад
props don't produce torque in game
@An0nym0usSauce
@An0nym0usSauce Год назад
@@orange8175 I think the large ones actually do produce a tiny amount of torque because a single-prop plane I made was completely symmetrical but still rolled to one side
@kushtyozzy889
@kushtyozzy889 Год назад
Plus if he lifts the vertical height of the propellers in VTOL mode it might make it more stable? Kinda seemed like a top heavy boat pitching too much from the weight
@DrVoodoo
@DrVoodoo Год назад
@@An0nym0usSauce I think it's just the game's physics being wack. There's an issue that caused me to drop the game entirely, and it has to do with active blocks like pistons, steering hinges, suspension, etc. If you make something complicated - it's going to act strangely, always trying to either slowly turn left or right, or towards a certain world direction.
@An0nym0usSauce
@An0nym0usSauce Год назад
I think the instability in vtol mode might be because of the new control surface parts because I’ve had a problem where with my planes if I fly straight up (making the wings point vertically like in vtol mode of this creation) the controls reversed and were extremely jittery. Hope this helps, great vid as always!
@SapioiT
@SapioiT Год назад
That feedback loop is caused by the V-shaped back wing, especially with different angles for different wing pieces.
@Dxniel09
@Dxniel09 Год назад
you should've angled the wings a bit 10 degrees out during vtol so it balances
@sky0kast0
@sky0kast0 Год назад
Yeah it looked like 80 or 75 degrees off flat for the wings
@Hestomen
@Hestomen Год назад
This. The props on the actual drone never go vertical, they are ever so slightly angled outwards pulling both up and out a little.
@FallingSteel
@FallingSteel Год назад
Also quad copters have counter rotating props
@DanyF02
@DanyF02 Год назад
@@FallingSteel Props produce no torque in this game so counter rotation is irrelevant.
@that_one_reply8805
@that_one_reply8805 Год назад
Great video idea: break the sound barrier with a vtol both in plane and vtol mode
@SirMaxeN
@SirMaxeN Год назад
I think what could help with VTOL would be to angle rotors a bit out. If you check the original footage, they also have rotors angled out, not straight up.
@conorstewart2214
@conorstewart2214 Год назад
Probably won’t help all that much. It may help when coupled with a complex control system but quadcopters work absolutely fine with all propellers directly vertical. It probably won’t help in trailmakers though. Edit: the angling in the original could be mechanical constraints or for aesthetics, for quadcopters you generally want the propellers facing directly up to avoid axis coupling, if you have them angled out then a roll motion will also include a strafe which may not be desired.
@muhdnaim8159
@muhdnaim8159 Год назад
I think this would help
@plex3156
@plex3156 Год назад
I love these solo building videos. It makes it so much better knowing and seeing how everything works and setting what you got to go threw and calculate to get your builds to be good
@DaveMS_
@DaveMS_ Год назад
"You know what's gonna help with everything? Painting it grey like the actual craft itself"
@jayeshradhakrishnan3554
@jayeshradhakrishnan3554 Год назад
Idea: make a plane that detaches debris to prevent the weapon lock (like flares)
@harleyleedavidson8751
@harleyleedavidson8751 Год назад
This is genius
@voy4g3
@voy4g3 Год назад
you mean "(like chaff)"
@calebspeight2105
@calebspeight2105 Год назад
@@voy4g3 might u explain the difference between the two old chap
@1mariomaniac
@1mariomaniac Год назад
While that might work, detachable blocks in Trailmakers are kinda bugged, they negate drag on the block they detach from iirc. That makes them difficult to use on aircraft.
@L2A7V
@L2A7V Год назад
@@calebspeight2105chaff is metal pieces in buckets that prevents locking on, flares are literally just flares that burn really hot to confuse the heat seeking missile. So to sum this up, chaff prevents them from locking on, while flares have a chance at stopping the missile if it’s already fired.
@Graytail
@Graytail Год назад
11:50 I'd try mounting those weights on a piston so that you can change your weight trim in flight
@soulhunter9457
@soulhunter9457 Год назад
Very cool idea Mr. Scrap
@konstantinospentespitis9691
Mr scrap sounds like the name of a villain in a James bond movie
@mikewithacat
@mikewithacat Год назад
Don't ever say that again. He is Scrap Daddy😉😉
@RamiGold
@RamiGold Год назад
​@@mikewithacat what the hell?
@Neon64913
@Neon64913 Год назад
@@mikewithacat what da hail
@IsaiahVlogz0
@IsaiahVlogz0 Год назад
@@mikewithacat lol
@trollorc8679
@trollorc8679 Год назад
The instability is caused from the controls of the large wings up front. The reason why it feels like a feedback loop is because once one wing gets more air than the other, that wing forces the craft towards the direction the top surface of the wing is pointed at. This makes sense since you also said that once you "get going" it's a lot more stable. This is because of the tail - as you go faster, the tail will provide more stability since more lift will be generated from it's control surfaces.
@barefootalien
@barefootalien Год назад
lolol beautiful timing/choreography with the feedback loop montage. Top-tier editing, A++ \*chef's kiss*
@Fabian-ur6hr
@Fabian-ur6hr Год назад
your propellers are in the wrong direction!
@Phoenix-uy9jl
@Phoenix-uy9jl Год назад
you should make another channel where you upload 1x speed full process of all your builds so people can follow along. would be pretty neat since some people (myself included) enjoy your builds and would love to recreate them. theres edits and jumps in the build process which raises difficulty in following along. great video btw, I love the details!
@godlikecultist7787
@godlikecultist7787 Год назад
love your content! keep up the amazing work scrapman!
@james_M_magee
@james_M_magee Год назад
14:39 I love how it just started dancing in feedback loops
@LakeAdkins
@LakeAdkins Год назад
I attempted this concept when I saw the RU-vid video of the drone but I quickly learned how difficult it was. Great work!
@samuelmiller2552
@samuelmiller2552 Год назад
I think the reason it's so unstable in VTOL during takeoff is because as the 'V' tail rolls (to the right, for example), the right part of the V has more vertical wind resistance, thus rolling you more to the right. The opposite is true when landing. That's why it was easier to land. Great vid.
@Vacxt
@Vacxt 2 месяца назад
8:20 I think that it is like that because the stabilizers in the back, when they tilt they effectively produce half the lift that it says it does, which makes the lift be in front of what it says in build mode 👍
@krattfan03
@krattfan03 Год назад
I love these videos where you build cool concepts like this. Love this content.
@Redinator
@Redinator Год назад
The music at 14:38 was marvelously chosen. Well played. I couldn't stop laughing.
@cablecar3683
@cablecar3683 11 месяцев назад
20:47 "I can pretty much lie about how bad this thing is just by spending as least amount of time in vertical takeoff mode as I possibly can." *Christmas Bullet flashbacks*
@aynonymos
@aynonymos Год назад
Maybe limit the maximum thrust in vtol so that there's less force involved and it's easier to correct with small adjustments.
@kurtisam
@kurtisam Год назад
I'm pretty sure the instability with the auto stabalization comes from makeing it go on a toggle. the logic gates have a small ammount of delay in them, so if you wire it angle sensor --> xor --> heli engine, the xor adds just enough delay to make feedback loops. i ran into this exact issue when i tried to build this plane. my solution was to leave the heli engines on during flight but make the control surfaces big enough to counteract them with enough speed.
@tomahoratiu-andreas442
@tomahoratiu-andreas442 Год назад
I noticed that when Scrapman recreates vehicles he plays Trailmakers because it's a vehicle-oriented game, and when he recreates mechanisms he plays Scrap Mechanic because it has better general physics. He should try doing it the other way around.
@V_ranx12
@V_ranx12 Год назад
Scrap mechanic doesn't have any sort of special physics or aerodynamics so planes dont work He could use mods
@erayurer1476
@erayurer1476 Год назад
Mhm. He's literally said as much in a video likeee... 5 months ago I wanna say
@KingDeadMan
@KingDeadMan Год назад
14:42 Plane hits the griddy. 💀💀💀
@speider
@speider Год назад
The feedback loop montage made me smile so much!
@The_Bob_Goblin_
@The_Bob_Goblin_ Год назад
It would probably be more stable if the propellers faced outward by about 10 degrees or so
@loganr7618
@loganr7618 Год назад
This is sick my first time being so early to a upload love you Scrapman and the scrap mechanic and trail makers videos are my favorite
@DETHdressedInRED
@DETHdressedInRED Год назад
This came up in my notifications late and my dad and i both decided to watch and holy moly so both of us really really really like this whole idea. My dad flies RC 3d helicopters and i do a lot of cad/engineering junk so this is like amazing.
@MvnStn
@MvnStn Год назад
Nice, I just attempted this myself a few days ago! Now, let's compare how we did. Watching now!
@lookatel3658
@lookatel3658 Год назад
14:43 The wobblyness is in perfect sync with the music
@BufferThunder
@BufferThunder Год назад
You should try to build the MUF-AT drone next, its a really interesting drone!
@exploit8682
@exploit8682 Год назад
I’ve been loving these trailmakers videos
@aballisticninja29
@aballisticninja29 Год назад
I think it might be interesting to see scrapman build fictional vehicles in trailmakers. For instance the sea moth or the cyclops from subnautica. What vehicles from movies or games would you like to see?
@animalmango6499
@animalmango6499 Год назад
Your wings were fighting the hinge strength in vtol mode because of their lift pushed them inwards but the hinge fought it making it unstable.
@wisewizard9552
@wisewizard9552 Год назад
Hey ScrapMan! Great video! I think that your problem with VTOL-mod was that if you look at the original craft you can see that propellers are slightly angled outward and it is probably contributes to stability.
@conorstewart2214
@conorstewart2214 Год назад
Control loop oscillations are often caused by the gain being too high. You should consider using a controller for something like this, analogue control is very useful.
@jamdowngamezone5130
@jamdowngamezone5130 Год назад
Still great content! And of course your daily reminder that Mario does not say it’s Morbin time
@Channel-the-vibe
@Channel-the-vibe Год назад
A fix that I've found when dealing with the floppiness of joints is to lower down the steering help of the joints. It helps to give the joints a more rigid and reactive affect on the joints.
@dudeguyduder3787
@dudeguyduder3787 Год назад
Ladies and gentlemen the genius (and sometimes a bit incomprehensible) builder is back!
@natashaeliot3628
@natashaeliot3628 Год назад
the resistance from the tail being v shaped means that its really unstable as it rises, but should stabilise if the force is not going in that direction. as the plane rolls right, the cross sectional area of the right side of the tail increases while the left decreases, creating the feedback loop as the air resistance on the right increases, increasing the rolling force.
@Loop_Kat
@Loop_Kat Год назад
Other comments are making a lot of good points, but I think one of the main issues with the VTOL mode is that you basically lose all of the lift from the main wings while the tail wings are still providing a bunch of vertical lift, meaning the tail is more or less acting like a slippery pivot point for the rest of the vehicle to twist around. The propellers facing upward should make up for this, but as someone else pointed out, the fact that they're facing straight up instead of angled away from the vehicle slightly means they don't balance each other out in any way. Once you start rolling, that's just the way you're going now. I wonder if shifting the weights onto the ends of the propeller pylons would also help with this, as it would shift your weight way lower when entering VTOL mode and reduce the tendency for the vehicle to want to roll over
@barefootalien
@barefootalien Год назад
For more stability in VTOL mode, I think the easiest correction would be to fold the tail up to vertical. It would remove a lot of the feedback loop you're talking about (dynamic roll and yaw instability interacting with each other, induced by the primary lift/drag surfaces rotating in and out of the airflow at various angles). Don't feel bad, man. There are only a few vehicles capable of doing this, and the first one, the Osprey, was a development nightmare.
@GrandJediMasterYoda
@GrandJediMasterYoda Год назад
you should do 1v3 jet fighter vs parachute cars the parachute cars drop out of the cargo plane you guys made in the last video and try to land on a target area while the jet tries to stop them only using like one rocket or something would be absolutely awesome
@theforgotten1182
@theforgotten1182 Год назад
Love the plane was dancing to the music 🎶 😂
@Mr_MonkyRaptor
@Mr_MonkyRaptor Год назад
Love the content ive been watching your vids for years and miss the scrap mechanic vids but still love the new content
@BoringAhdudewithboringahpfp._.
Same,he is the only yt that I still watch for 2017
@Mr_MonkyRaptor
@Mr_MonkyRaptor Год назад
Yea he is one my first yt I really watched for years
@phoenixlewis
@phoenixlewis Год назад
The montage was one of the funniest ive seen 😂😂😂
@avicennaren1053
@avicennaren1053 Год назад
i wonder if that flipping is caused by the left props turning towards the same direction (clockwise) as the right ones... could possibly reversing that rotation fix it or would that cause more problems?
@stabojert
@stabojert Год назад
Was thinking the same thing
@Friendly_Neighborhood_Dozer
It would probably just make them go backwards. Since it’s not a helicopter servo, it doesn’t apply any rotational force to the vehicle. Very interesting thought though
@javostarosa3595
@javostarosa3595 Год назад
Love your video! I always watch your video.
@wubz2591
@wubz2591 Год назад
I love the recreation videos!
@korrupt_alfiegames9783
@korrupt_alfiegames9783 Год назад
u should do a 2v2 where one person makes a glider and another person makes a cargo type plane that launches the glider once u get to a certain point and whoever's team get the furthest in the glider wins. just an idea idk if it would work but if it does it will be such a cool video either way keep up the good work love your content. PS if u do do this can you pls put my name at the end title screen bc my friend would freak out lol
@NoobBird57
@NoobBird57 Год назад
yes
@bl4ckhunter351
@bl4ckhunter351 Год назад
I think the lift from the wing pieces in the back are what's making you flip over, i'd have tried using the proper tailfin pieces instead
@FastForwardPlans
@FastForwardPlans 11 месяцев назад
If you ever do another one of these, I'd like to direct your attention to the idea of hopping tanks. Basically a barrel covered in guns that is launched around the battle field via a single piston in the bottom that they in theory would have angled to move around.
@vibechibe9109
@vibechibe9109 Год назад
I think that if you add actual physical tailfins to the back instead of wing pieces your VTOL stability will be more stable because the provide more vertical and horizontal stability that wing pieces. hope this helps great vid.
@Mr_MonkyRaptor
@Mr_MonkyRaptor Год назад
The sound scrap man made at 18:23-18:32 😂😂😂
@thesleepingone
@thesleepingone 10 месяцев назад
The “flying red gondola” should be considered. A police plane with a lowered gondola glider shooter.
@NeneExists
@NeneExists Год назад
I think the problem with nosing down and your fighting with the tail is because you have the wing pieces on the tail the "right" way up, which is producing lift as an upwards force. In a real plane, the horizontal stabiliser produces downwards force. The natural tendency of the aircraft is usually to pitch nose downwards, so when the tail has a force going down the aircraft pivots around the centre of mass and brings the nose up.
@cambamstudios7760
@cambamstudios7760 Год назад
Always a w idea from the scrap master!
@jesseisstuckinside
@jesseisstuckinside Год назад
Tip for those pesky feedback loops! You can change the strength of the output from angle sensors - if they don't use up "1"(or 100%) of the Helicopter Motor's power, they won't fight as much. It'll be a bit slower but a LOT more stable!
@Pystro
@Pystro Год назад
If you wanted to get the center of lift adjusted in both plane mode and VTOL mode without using tail trim, here's how you'd do it: First, adjust the forward/backwards position of the wing such that the COL aligns with the COM in plane mode. Secondly, move the propellers inwards/outwards (in plane mode), which moves them forwards/backwards in VTOL mode. Step 2 will hopefully be able to align the COL and COM in VTOL mode. If not, you will need to shift the wings forwards/backwards until they are and the compensate with tail trim.
@ben_sheldonmusic
@ben_sheldonmusic Год назад
Haha literally saw this the other week and thought it would be a fun challenge to recreate in Trailmakers...
@notonlyhuman6073
@notonlyhuman6073 Год назад
The wing joints are so floppy that the forces from the propellers become unsymmetrical whenever they flex. With every wiggle and jostle, the force vectors go crazy, and your craft follows accordingly. Fun video nontheless!
@cerebral3591
@cerebral3591 Год назад
The feedback instability is because you have the angle sensor going through a logic gate. This causes time lags between the angle sensor and the heli engine that otherwise wouldn't be there. I also have tried to make a toggle able balance system, but with the same results no matter what.
@RamadaArtist
@RamadaArtist 3 месяца назад
7:12 Rather than trying to rebalance the entire craft, especially with something that has two flight modes where the centers of gravity and thrust will change between modes, I would have suggested just using flaps instead. For a constant nose-down inclination, you could either set one pair of elevators on a toggle and low angle pitch, or just put actual flap parts on the wing. Since you're already using rotors in the wing root to change the angle of attack between 0° and 90° when you change flight modes, you could also have a second pair of rotors that are on a toggle set to only 5° so that the entire front wing acts as a flap, (this is what I normally, because I prefer to make planes with sail parts, rather than wing parts, for the wings.) If you reconfigured the entire wing such that it starts in VTOL mode, you could probably make this work with a single rotor that only rotates about 85° when unfolding from VTOL to normal flight. 12:36 Ah yes, there you go, figured it out.
@N_T1
@N_T1 Год назад
Scrapdaddy, you always impress me with your builds🫦
@SteinGauslaaStrindhaug
@SteinGauslaaStrindhaug 8 месяцев назад
IRL most VTOL craft are either fully or partially auto stabilised with compoters that are a little more complicated than a handful of binary on/off logic gates
@ToaDrakua
@ToaDrakua Год назад
Notably, the mechanism used to unfold the wings is aided by a pair of struts that pull the interior edge of the wing back towards the rear of the plane. Additionally, I think Scrapman may have placed the wings too far forward.
@qdaniele97
@qdaniele97 7 месяцев назад
The problems your were having in VTOL mode were likely caused by the wings control surfaces still connected to their inputs. You should try again disabling them in VTOL mode.
@davidefabrizi7157
@davidefabrizi7157 Год назад
Hey ScrapMan I think that you missed some details of the video. 1. The outer rotors turn off when in plane mode 2. In heli mode the wings and rotors are slightly tilted outwards (that could really help the stability)
@SneakyTogedemaru
@SneakyTogedemaru Год назад
The other thing that can be the solution is that the craft in the video seems to be level and stationary until starting to transition into forward flight mode - maybe just the motion of wings flipping and directing thrust is enough to start it off
@VinceMoore-gi8nq
@VinceMoore-gi8nq Год назад
I suspect that the feedback loop was caused by micro bouncing of the wings. In the reference video there are little bars on the underside of the wings that fold them in and out. However, they also provide a mechanical hold on the wings so there is no micro bouncing.
@pendragfohmr8987
@pendragfohmr8987 Год назад
That is a wild VTOL, it does not appear they intended for any flight operations with the wings folded. Just using that position with all for propellors to take off and land. The mechanism used to transition to flight mode moves middle to back. This could account for the weight shift between the two modes you had issues with. I noticed the nose did not dip for forward flight until the wings had transitioned 25% forward, and after the wings had reached flight mode the outer pair stopped and folded the blades in to reduce air drag. During the transition back to vertical mode the craft did experience the same tail/nose wobble that you had as the control surfaces changed. I will be interested to see how they move forward with the design.
@Peanutbuttermaniac13
@Peanutbuttermaniac13 Год назад
finally another recreation of irl stuff
@14dylan11
@14dylan11 Год назад
14:37 dont know but the beat is really perfect 😂
@JF743
@JF743 Год назад
Helicopters (and multicopters) are inherently unstable, they need either a fly bar giving input to the blade (on a big scale, this works well, but is a very complex mechanism) or electronic stabilization, way simpler mechanism, but requires a small program controlling the speed of each motor (or angle of the swashplate in the case of a standard helicopter). The program in question is called a PID controller, it stands for Proportional, Integral, Derivative. Essentially the P term is: I'm far away from the target, let's go towards it, D term is I'm moving towards the target really fast, let's slow down, and finally the I term is I've been slightly off the target for a while, let's nudge towards it. Together, when tuned properly, they make aircrafts, cars, cruise control, lane keep assist, thermostats and many other machines work smoothly and not jarring for humans.
@ImtheFBI
@ImtheFBI Год назад
The reason it's like that is because in the propellers are pointing in a angle that the propellers want to go to the right but the other side wants to go to the left making it stable in Vtol mode
@mach5406
@mach5406 Год назад
There is a definite bug in Trailmakers that makes your plane roll either to the right or left. The devs need to fix it, urgently preferably.
@Jayson_Tatum
@Jayson_Tatum Год назад
Have the rotors angle slightly outward in VTOL mode. As it is now, you have them all pointing straight up. Angled slightly outward would help keep it stable.
@user-ud8zy2dv1k
@user-ud8zy2dv1k Год назад
ok, so, wings don't lift anywhere near as much weight while they aren't level with the ground. i build a plane at a 45 degree angle(so it looked like an upside down V) and needed way more wings to it's weight than when it had a normal wing layout. those rear 'v' wings were basically throwing off the in game force calculator
@Pronoobie1230
@Pronoobie1230 Год назад
Cool design
@InterdimensionalCow
@InterdimensionalCow Год назад
I saw some errors that if fixed might fix Vtol mode. 1: the wings didn't rotate close to the body enough. 2: The wings needed to face slightly outward because in the video i saw that they faced outward a bit on the actual thing. 3: The back wings needed to not be as close together and needed to be more spread open. But anyway great videos please continue what your doing 🙂.
@RulingBaits
@RulingBaits Год назад
To help with pitching down try putting the wings on the vertical stabilizer upside down. Instead of the wings getting lift and trying to rise they basically get the inverse of lift and push the back end down.
@ItsOnF1re
@ItsOnF1re Год назад
The reason why it isn't stable, is because the wings are actually slightly angled outwards. This is to provide stability for the aircraft, so the actual aircraft doesn't have the same stability issue scrapman does.
@tech-boy334
@tech-boy334 Год назад
if the game has enough realism, you should be able to tilt your propellers a bit outwards (as seen in the picture), in real life this should make it more stable since the blades try to "pull the airplane apart". Maybe thats why they did it on the IRL version. Though I am assuming the hinges in the game wouldnt handle the forces that the blades provide to the wing. Or the game is just broken.... :)
@robertkelly7961
@robertkelly7961 Год назад
its probably the force of the spin on the propellers
@MarginallyAddicted
@MarginallyAddicted Год назад
I think its doing the feedback due to the fact scrap used unsymmetric aerofoils. Trailmakers renders the aerofoil physics very poorly at times. I reckon when the wings are in vtol, the game gets confused and tries to add lift dependant on which wing is going faster, causing a loop until the force generated by the stabiliser overpowers it when going forwards. Perhaps it would work better with symmetrical aerofoils like the 5x4x1 wing piece with a massive control surface (i forgot the name). The physics makes sense but not trailmakers xd
@senorporko3299
@senorporko3299 Год назад
the center of lift will move towards when the rear wings are angled that's why it nosed up dramatically after you added the wight
@mimikinz_
@mimikinz_ 11 месяцев назад
The blades were spinning in the same direction causing heavy torque during VTOL however the wings/tail made it 'interesting', if possible try reversing the propellers on one side. Hope this helps
@benjaminselinger8711
@benjaminselinger8711 Год назад
It’s your tail, the v shape in trail makes is unstable vertical. Like your trying to push a bowl up its unstable if you were to flatten out the v vertical or horizontal you will have greater stability and consistency when in vtol mode. Hope this helps
@anwoermann
@anwoermann Год назад
🥇your getting close to hitting one Millon🥇
@bananamanog5596
@bananamanog5596 11 месяцев назад
Scrapman. I belive it is unstable in VTOL mode because the back V shape wings fight to pull left and right when going up. Trailmakers doesn't compute that very well and likes to pull sharply in the direction it is already going.
@Zatroth
@Zatroth 11 месяцев назад
V-tol and weird tail positions, sometimes implies constant corrections by a computer, that's why is an unmanned plane in the first place, like the X-9 Ghost from the Macross franchise, it supposed to be piloted by it system I.A.
@theinfernollama8564
@theinfernollama8564 5 месяцев назад
I think what was happing was the wings kept catching the air like a wall in vtol mode. So every time the wind hit or there was an input it would catch the wind and flip.
@dagr._09
@dagr._09 Год назад
Elevator wings are the best for tales on planes
@trefel1756
@trefel1756 Год назад
Good editing
@that_one_reply8805
@that_one_reply8805 Год назад
Great video idea: break the sound barrier with a vtol both in plane and vtol mode
@God-Of-Mischief
@God-Of-Mischief Год назад
"An architects dream is a engineers worst nightmare"
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