I actually tried to solve it this way when I first got the 4x4 LOL!!! To be perfectly honest I love this method even more than the redux method it's so fun and intuitive! Thanks so much for making this vid :)
with your Yau Method tutorial of 4x4 I learnt not just 4x4 but also 5x5 and 6x6. Then I saw this video and thought wow 4x4 layer by layer amazing work. Keep it up👍👍
@@ray_on_drumzzWdym by last step? If you meant OLL PLL with parity, then I can say, this video is not for begginers to learn, because its a meme method, not viable. and if you already know 4x4 and commutators, it's really easy. But if you meant the last 4 edges on top, he linked a video to how he does that, I still haven't looked at it though, maybe will in the future
That's roughly what LMCF does (www.speedsolving.com/wiki/index.php/LMCF). You solve all the corners like you would a 2x2, then place the U and D edges, then solve the M slice
This doesnt really make sense. The reason Ortega is used for 2x2 is because you can use less than ten algs to solve the cube. With a 3x3, the number of algs you need to know would be ridiculously high
To the 3rd layer centers, you can also do a sune kinda of thing, with the inner layer, it moves one center piece to the top layer, when you get a bar at the top you can do a reverse sune, again with the inner layer and put the centers at place
Honestly thats the best part of the Cubing community. Just hanging out with your cuber friends, even if you are on totally different levels of speed, is always a good time. I honestly miss comps so bad and really wish they would start again. So far I've had more comps canceled than comps ive actually been to.
Yeah, I have a friend who cubes, I kinda lost interest, maybe I'll start up again. This video kinda inspired me because solving 4x4 layer by layer seems relatively new, maybe me and my friend can battle for good PB's for 4x4 layer by layer, sounds fun.
I literally got my first sub 10 yesterday (7.22) and it was an oll and pll skip at the same time it feels so good flexing on your friend that's been trying for a year and you get it in 4 and a half months
There is one trick I know for 3rd layer centers: you can move the piece you want to solve as close to its belonging spot and then do a sune using only slice l/r moves
This for me seems like the best way to solve a 4x4 although I'm still perfecting the method. The second layer INCLUDES the centers why make centers a separate step? It would be easer to make the first layer then the second layer and then the third layer just like with a 3x3.
try solving all the centers and the first four edges the do a type of intuitive 4x4 F2L (F3L for 4x4) and do last layer the same way jperm did and then do last layer it is actually a small bit faster than this
That’s not layer by layer, though. You can’t move on to the centers until you’ve got the first layer corners in place, and you can’t move to third layer edge pieces until you’ve placed the second layer edge pieces. Doing the center pieces on the third layer before filling in second layer edges is against layer by layer rules. Obviously that doesn’t _really_ matter, but it’s just not layer by layer anymore.
I tried this myself about a week ago and got to last layer without commutators. Then I couldn’t figure out where to go next so just solved the top layer as if the edges were paired and ended up with only 3 pieces in the wrong permutation and two of them oriented wrong. Was fun, though, even if I ultimately failed and gave up at that point.
6:15 I actually figured out that exact algorithm on my own. It has a whole ton of applications with variations, even on a 3x3 cube if you know what you're doing.
Nicely done. It sure is a fun way to solve the cube. I main roux and do not do cfop all that much. I do enjoy basic beginner method. So i wanted to try this. I got F3L done but am stuck on the last layer now. I don't really see if i have a parity or where i need to apply the last 2 edge algs. If you happen to find the time, do you think you could do another vid on just the last layer? And does this also work on bigger cubes? Would be nice to know a layer by layer method for fun for bigger cubes besides reduction and then use roux.
When I get a new puzzle, I like to figure it out by myself. Back in 2011 when I had my own way to solve 3x3 (all corners, then 2 opposite faces, then the remaining 4 edges, crazy!), a friend showed me layer by layer and then I got a 4x4, I would solved it kinda layer by layer too. But what I used to do was first center, then cross and then the others centers. Only then I would solve the first corners and the edges to go to last layer. That's when I met parity and no need to say the nightmare it was 😂😂😂😂.
bro the last algorithm is tooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo harddddddd
Jperm...Can u make another video making more infomation about 4x4 L2E Algorithms ► Adjacent Edges 1: Rw2 D Rw' U2 Rw D' Rw' U2 Rw' Adjacent Edges 2: Rw U2 Rw D Rw' U2 Rw D' Rw2' Opposite Edges 1: x' Rw U2 Rw D2 Rw' U2 Rw D2 Rw2' Opposite Edges 2: x' Rw2 D2 Rw' U2 Rw D2 Rw' U2 Rw' Thanks (why?...bc i dont get it)
This is more or less how I was doing 4x4 and 5x5 back in the days! I would do layers 124, solving everything around the bottom face, but not the 4 center squares. This leaves 12 center pieces to move around using commutators in the end. That was what I came up with without any external help anyway :)
first few attempts I got a 1:09. How to make it faster: direct solving with commutators, AKA K4 ending also can do 3rd Layer in a different order to use a fat sune variation for the centers and basically lots of K4 tricks to optimise this. including first layer rouxblock building instead of cross+corners.