I think it would be cool if the "monster npcs" would also make kingdoms. Like if you spawn a necromancer it makes a little village with skeletons or smth. Same for demons, crystal ppl, all of them
I think it could be cool if instead of genocide after race wars, if there was an underground the loser could run into and in the underground it could be alot more dangerous with naturally spawning monsters, and if you spawn a dragon he could hide underground if he is ever almost defeated. You could also see miners getting ore near their kingdom
Lemon guy is basically one of the oldest beings in the world, he watched every war and every historical event take place and he is the only person who could possibly know what exactly the "cat" that killed Billy really was😭😭😭😭
@@IdrinkSoup-phrog- never have I ever seen a more blood-boiling message. You do know that the Candy and Lemon biomes in Worldbox are both inspired by Adventure Time whom the developer is a big fan of?
Not a whole lot of years tbh. I spent more than 1000 years, Although I did actively intervened a lot to make sure specific kingdoms didn't crumble although I did intentionally have some fall to Corruption and the only things that remain of them are their culture and artifacts. And there was this really old Human kingdom at the beginning of the world that fell to Dwarves and another Human kingdom and their descendants were at first a small kingdom of Human giants ruled by a paranoid God-king until he was eventually ousted by his daughter and forced to flee to an island that was also a descendant of the same kingdom and had a bridge connecting to the mainland and had a colony on it while still being psrt of their capital. The kingdom that toppled the Human kingdom at the beginning lasted quite a long while until it fell to Corruption, But it forged a lot of weapons and armour used by various random kingdoms to this day as well as the undead. The descendants of this kingdom have regressed to a more primitive state and live in the swamps. The Dwarf kingdom is oldest kingdom still standing for hundreds of years, And a healthy chunk of their population are Giants descended from the first dwarf. They've suffered quite a bit from Corruption and meteors but they've managed to survive by killing Cold Ones and stealing their ice magic to stave off Corruption. They then had two splinter kingdoms, One came about when a single Dwarf soldier swam all the way to an island off the shore and killed all the undead on it and declared independence. The other one came about when the weak, defective, and greedy dwarves were exiled into the deserts where the ruins of their former capital still stood.
The main character was the Lemon guy all, he was there from rhe beginning, he saw the creation of the two original kingdoms, he witnessed too much that the lemon cops were trying to catch him so he wouldn't cause any problems.
I've got a couple of ideas for new Worldbox content. 1. Terraformer: Use the 100 Islands map. Any time a neighbouring island is captured, connect it via a land bridge. Settle the islands diagonally, in an X pattern, perhaps with 8 or 16 kingdoms. Optional trait lottery: Tribes on the edge receive 1 neutral trait. Tribes in the second circle 1 positive and 1 negative trait. Third circle: 1 positive, 1 neutral, 1 negative. Fourth circle: 2 positive, 2 negative. 2. Curse of the Arena: Rehash of a previous idea, but pick one combatant from each kingdom, make them battle. The survivor is blessed with Immortal, Infertile and Energized. The Thunderdome happens every 5 years. 3. Bloodlust Beasts: Every time a kingdom captures a particular piece of land, spawn hostile fauna. Wolves, demons, dragons, whatev'. Not game-ending amounts, but troublesome hordes. Type and number decided by random wheel. 4. Seed of Undeath: Designate a small number of citizens with Cursed. Whenever one of them dies, create a small, cursed biome in their location. 5. The Demon Gauntlet: Kingdoms have to battle through dangerous terrain to reach an enchanted biome. Give each kingdom a large starting island. They have to traverse a small corridor of water, before landing on the shores of an infernal, beast infested hellscape, that they have to cross to reach lands blessed with resources, adamantine, food. Variant 1: The Kingdoms battle for the same island, they can fight or ally unrestricted. Variant 2: Each Kingdom has their own enchanted island. They cannot reach the other kingdoms without beating the monster horde first, they are walled off with tall mountains. 6. The Gatekeepers: Set of islands. To settle an island, kingdoms have to defeat the guardian. Each island is defended by a powerful entity (or entities). Superhealth demon, demi-god snake, Megaheartbeat rhino, a horde of flaming skulls with tough and regeneration. Optional Bonus: Receive a minor good trait as reward. 7. Disaster Roulette (Adjusted): Random Wheel picks the kingdom and disaster. However, it's adjusted for population size. Every 200 population the number of events is increased (or doubled, if you want to go hard. That means 2x at 400, 4x at 600, 8x at 800, and things start getting weird at 16x). Kingdoms with less than 100 population are skipped. Also, while you usually add something with events, how about also taking things away? Things like "Wipe Traits", "Turn land into blank soil (like the capital city)", or "Exile", where you pick up a large number of villagers and just put them on useless (Hills) land, so they have to walk back home. It's relatively harmless, compared to spawning 4 dragons, but y'know. Also: Number of disaster Wizards is doubled by default. Number of mundane disaster beasts is 10x.
i usually do 1,000 year simulations and start with 2 ppl lol, though i do like playing with natural disasters i think it can be an interesting little wrench to throw in, maybe just enable it after like year 100. They genuinely never make or break the game they just make it more tense.
I miss the 4 races battle, can we bring that back ? Can you try to give them fantasy accurate traits? Like for elves height, attractive and iq, orcs strong, toughness, and traits that makes them villains in a way, for human maybe something that can make them advance faster and adaptability in a way but weaker than the other races, and for dwarves something that can make them evolve their civilization faster. You can also try to make different civilizations, like more human kingdoms, and you can also add a hero party to all races, somehow op that can turn the tides of the wars. Ik you did that before but it would be nice if you could include all of this in a single video. Thank you, I appreciate your videos!❤
One thing I did in world box was make a FULL flatworld, have them build only 1 house, then let them expand slowly, making sure there was not enough room or resources to build any new houses. then let them take over the world.
If you think about it, Billy's World conquered the entire continent before falling, so their legacy goes on, while Patricia's Party survives in Florida and Disneyland. Who *really* won?
once i had this human, think his name was bob or smth weird and he lived all alone with grasshoppers until there was this one monkey who threw fucking shit at him and he died. i cried after that