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I tried the new 'Starfield' update Beta... 

Luke Stephens
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Starfield is a 2023 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. In the game, the player character joins a group of space explorers who must venture to various corners of the galaxy to acquire mysterious artifacts. The game features an open world in the form of an area within the Milky Way galaxy, containing both fictional and non-fictional planetary systems.
Starfield takes place in a space-themed setting, and is the first new intellectual property developed by Bethesda in 25 years. It was described by director Todd Howard as "Skyrim in space". Like Bethesda's previous games, it was powered by the Creation Engine, though it was heavily modified to accommodate the game's procedural generation system. Active development of the game started following the release of Fallout 4 in 2015.
~ Wikipedia
TIMESTAMPS:
What's In The Update?: 0:00
New Maps: 3:53
The Great Crash Of 2024: 8:23
New Camera: 12:09
It's Still Starfield: 13:26
Conclusion: 20:58
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5 июн 2024

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Комментарии : 2,1 тыс.   
@LukeStephensTV
@LukeStephensTV Месяц назад
Subscribe to my LIVE channel: www.youtube.com/@LukeStephensLIVE
@TabiTheCat
@TabiTheCat Месяц назад
damn, nitro in a video game car must be real bad to add to a game 💀
@user-tp5yb4hr4w
@user-tp5yb4hr4w Месяц назад
i prefer the cinematic camera from FO4 as you can move around in dialogue and not be stuck in conversation, but i also prefer the player voice, i know that's controversy and all, but seriously who the hell was stupid enough to take away the player's voice? honestly i know the answer, it was bethesda boomer gamers who made that choice, but for one who liked the player having a voice this comes off as a bethesda game when there is a silent protagonist, "thanks guys for keeping this game in the stone ages of gaming", it's not at all like all the good games out there who provide this aspect like normal conversations. to be honest Bethesda should really delegate this aspect to player choice like every other thing they added to this update, everything would be better off if it was up to the player in any of their games.
@jeremymain7303
@jeremymain7303 Месяц назад
I like how the rocks are arranged in a grid pattern.
@jaskajokunen6538
@jaskajokunen6538 Месяц назад
Just make whole landing area into/next to POI just one big building complex, and/or everything between nothing. Caves, canyons, geyshires etc. different issue.
@user-tp5yb4hr4w
@user-tp5yb4hr4w Месяц назад
@@jaskajokunen6538 that's actually a great idea if they can pull it off, but i would think it would need to be randomized to make it feel a bit more fresh in some cases. bethesda really need to make far more asset builds so there is a hell of a lot more variety in the bass locations they have in this game. i mean if your going to make a game as open as this and this kind of scale, not every planet would look the exact same, and i'm also including things like the assets of buildings and such, but to much of this stuff was wasted on the procedural generation that it made the whole game mostly boring. they just did a far better job of this idea in their past games, sure they were smaller world spaces but the worlds were packed full of all kinds of things that made it interesting, this is just so damn limited. to be honest they could have fixed some of this idea by limiting the planet count even further, to something like 30 planets, it would still have plenty of room for all kinds of crap, but it would feel a lot less boring as the result because each planet could have been far more unique and a lot less of the same crap.
@Serek_heterogenizowany
@Serek_heterogenizowany Месяц назад
The problem with Starfield, apart from outdated engine and all the problems resulting from it, is the fact that Bethesda plays it safe. Just look at Cyberpunk - despite its issues the guys who made Cyberpunk are not afraid to be creative. The cutscenes are dynamic. The same goes for dialogues. While having a conversation with NPC we see them walking, sitting, doing other stuff. It looks natural and creates a believable illusion of a real world. As of writing, Cyberpunk touches many adult themes, the characters use foul language, scream, shout, chatter, tell jokes, etc while Starfield is like a family friendly sitcom from the 90s. It's so safe on every level. I am not an English native speaker but I hope you got my point.
@Fernthe_plant
@Fernthe_plant Месяц назад
Point was nice and clear
@Jack-ys2qj
@Jack-ys2qj Месяц назад
I love when ESL's apologize for their english and then its almost always better then how a native speaker speaks. lol
@throttle1400
@throttle1400 Месяц назад
Right, but Cyberpunk sucks. Bethesda sucks too, but Cyberpunk was very disappointing.
@Ukbrummie
@Ukbrummie Месяц назад
Your English is great 👍
@Seoul_Soldier
@Seoul_Soldier Месяц назад
You made your point better than the vast majority of native English speakers.
@RHQ7
@RHQ7 Месяц назад
I still don't understand how Todd thought 1000 empty planets were better than 10-50 planets of solid content. Such a shame.
@FlyingFox86
@FlyingFox86 Месяц назад
For a game like this, I totally agree. At least, if I understand correctly what kind of game this is, I don't have it. Even just 10 planets would be great, if packed with content and exploration. Have it set in a single solar system. A huge number of planets works for games like No Man's Sky. Not that No Man's Sky isn't flawed, but it's a game that wouldn't benefit from being smaller without fundamentally changing what kind of game it is.
@kloakovalimonada
@kloakovalimonada Месяц назад
I think a single small planet is more than you can actually humanly make.
@shawnkessler7257
@shawnkessler7257 Месяц назад
@@kloakovalimonadaabsolutely, 10-50 is crazy but imagine if we had ~10, with different biomes across the planet, and the effort that went into making all the other planets could have gone into making a lot more of the structures you can explore. Maybe if they made the building layouts randomly generated? That would have been pretty cool vs what we have now: buildings with the exact same layouts.
@wargames43
@wargames43 Месяц назад
Todd actually wanted to keep it around a handfull it was Emil who pushed that design choice
@jaeaustin7362
@jaeaustin7362 Месяц назад
Majority of planets have POIs..I don't recall going to a planet and finding absolutely nothing
@lazorus4888
@lazorus4888 Месяц назад
oh, they added maps? Yay, they finally added a very basic feature of basically every open world game!
@danielalbuquerque9049
@danielalbuquerque9049 26 дней назад
The game already had maps, but they where more simple.
@neilwilson5785
@neilwilson5785 13 дней назад
baby man has spoken. Waaah!
@user-pi2ez4yy1s
@user-pi2ez4yy1s Месяц назад
Starfield has run into the same problem that earlier broad-scale space sims like Elite Dangerous have faced; the only practical method to populate the +1000 planets you have created is to rely on pre-made and procedurally generated content. Unfortunately, the desire to explore is effectively killed when you encounter the same abandoned listening post that is inhabited by the same number to Crimson Fleet pirates three times in a row.
@nfreema19
@nfreema19 Месяц назад
Confirmed: talk too much shit and Todd Howard will straight up brick your whole rig
@jonathanwessner3456
@jonathanwessner3456 Месяц назад
Nah, remember, MS owns Bethesda now, and his PC runs on Windows....Satella did it
@noobnoobiest4266
@noobnoobiest4266 Месяц назад
Vid about zero ha
@8.h749
@8.h749 Месяц назад
Hey they already done “bricked my rig” and my wallet on this the simple fact of money I paid and time and drive space this bore took from me 👍
@corypowercat7277
@corypowercat7277 Месяц назад
He did it to my Fallout 4 saves...
@MrInvinciblewarrior
@MrInvinciblewarrior Месяц назад
Bullshit, the pc was dead, thats a bios issue. As the pc didnt come back directly, i assume more likely heat protection of the board.
@Kudryavka_Noumi
@Kudryavka_Noumi Месяц назад
I 100% agree on you map theory. I think they probably took them out because it showed how empty planets were and how small cities actually were
@owieczkacs
@owieczkacs Месяц назад
Yeap, totally agree.
@wboumans
@wboumans Месяц назад
Indeed it even makes me want to explore less. I can already see what type of building it is... They should have made some type of fog of war thing.
@masonmurphy2679
@masonmurphy2679 Месяц назад
Solution: increase the size of poi's and have only one per landing zone (removing all others). This way the procedural terrain works more as a backdrop than an obstacle. After all, why would you NOT land exactly where you want to explore, you own a spaceship for petes sake
@CJSH77
@CJSH77 24 дня назад
They just need to copy NMS and turn it into an RPG.
@manicms
@manicms 16 дней назад
100%. Now you can finally see that it's just a square of nothing
@mmww_
@mmww_ Месяц назад
That was a good explanation of the "performance" mode. Way too many people on Reddit are saying it's a "60fps mode"
@jonny45k44
@jonny45k44 Месяц назад
And they're defending it to the death
@georgejones5019
@georgejones5019 Месяц назад
Fortunately I have 120 fps TV and VRR. But I'll probably wait another year or two.
@joshwhite8645
@joshwhite8645 Месяц назад
Only in 2024 are we giving a AAA developer kudos for adding in a map a year after the release of one of the most hyped games of 2023. God I hate being a fan of gaming sometimes.
@user-ld3ol5kr9n
@user-ld3ol5kr9n Месяц назад
The sarcasm was pretty heavy.
@scubasteve2189
@scubasteve2189 20 дней назад
Only the fanboys are giving kudos. A few people are trying it again to see if it’s better. The vast majority of gamers have moved on after the first week or two, and are never thinking about Starfield again. 😉👍🏻 Personally, I just watch these Starfail videos because it’s entertaining to see how much of an absolute failure it is.
@freddyfickle8317
@freddyfickle8317 Месяц назад
Only 5 more years until the game is good, yay!
@Langelmaki
@Langelmaki Месяц назад
....... yep
@MKumarY
@MKumarY Месяц назад
Add 5 more to that
@Langelmaki
@Langelmaki Месяц назад
...... yep
@JediKnightoftheSnyderCult
@JediKnightoftheSnyderCult Месяц назад
5 more years until it's a game maybe
@stephenthedude4383
@stephenthedude4383 Месяц назад
And 10 until Skyrim 2!!!!
@pilau1749
@pilau1749 Месяц назад
The PC tried to kill itself rather than run Starfield
@D0NU75
@D0NU75 Месяц назад
i'd watch the video card temperature
@TechnoMinarchistBall
@TechnoMinarchistBall Месяц назад
​@@D0NU75they were fine.
@nikolaig1
@nikolaig1 Месяц назад
😂😂😂😂💀💀☠️☠️
@taditaherrera5919
@taditaherrera5919 Месяц назад
A PC is not a living thing
@D0NU75
@D0NU75 Месяц назад
@@taditaherrera5919 Alexa says you are wrong
@trancepilot5962
@trancepilot5962 Месяц назад
Too little, too late...
@voidex1494
@voidex1494 Месяц назад
For those on Xbox Series X who want to check if they have VRR. Go to Settings > General > TV & display options > Video modes > Variable refresh rate towards the bottom.
@noties2559
@noties2559 Месяц назад
Honestly at this point I feel like Bethesda is just an actual vault experiment on how long they can make modern day games using decade+ outdated business practices to build them
@kitsunekaze93
@kitsunekaze93 Месяц назад
i wish they used decade+ outdated business practices, the games around 2009-2016 were the best! Skyrim, fallout 4, Terraria, minecraft, Stardew valley, Factorio, Darksouls 1,2,3 the list keeps going!
@MaMastoast
@MaMastoast Месяц назад
@@kitsunekaze93 I mean 15+ business practices would prolly be better.. no in-game shops and such... But your sentiment is fair. Id also argue that while Stardew valley is certainly a brilliant game, Fallout 4 and Skyrim are easily outdone by Morrowind :) Fallout 4 isnt exactly an impressive game imo.
@a.akacic
@a.akacic Месяц назад
um dude. honestly we been saying that for years... stop actin like youre smart or brave. starfield runs on a game engine called gamebryo under a guise recode now called creation. its the same shit. just made compatible for systems today
@What_do_I_Think
@What_do_I_Think Месяц назад
Not only business practices, also a completely outdated game engine.
@Numenorean921
@Numenorean921 Месяц назад
@@kitsunekaze93 2024 business model and game design, 2009 technology
@ryansarafin12
@ryansarafin12 Месяц назад
A vehicle is a neat feature but that isn't gonna fix the issues with exploration. The travelling wasn't the problem, the destination was, it doesn't matter if you get there in 5 minutes or 30 seconds, it's still just gonna be another empty cave, or the same cryo lab you've already cleared on 3 other planets. They need to add more (and better) POIs and dungeons. What's the point in a rover if you don't wanna bother exploring in the first place?
@lukewarmice8292
@lukewarmice8292 Месяц назад
This here is the main issue to me. I didn't do much but take bounty missions. Every mission would take me to a POI that I already been. After a while it got quite boring.
@bheleu021
@bheleu021 Месяц назад
Agreed.. I was so excited for this game. And my first 2 hours I decided to pick a random planet. Carefully worked thru a huge science facility.. then left the planet after seeing an empty cave, and boring bio, a few plants and animals and some other lackluster locations. Picked a new star and a random planet.. landed and the FIRST place I find was the EXACT same science facility, same science notes and same scientists who wrote the notes, same skeleton on the cot. .. I was like what the hell?! Killed it for me.. not to mention exploring "space'' is like playing forza motorsports but you only get to drive the cars in a CVS parking lot. The took all the best qualities of a space game, and left them out of this one. I'm dumbfounded how anyone is obsessed with this game and defend its quality like it's their own child
@tylersmith7498
@tylersmith7498 Месяц назад
They just need to make the creatures / POIs randomly generated . Each POI or creature have a pool of skins / colors / sizes ect. that it pulls from. Its comical that they call these renderings " randomly generated " when in actuality , they're just a handful of items that can / will spawn . There's not enough randomness to make it interesting .
@RingoMcBingo
@RingoMcBingo Месяц назад
go nowhere faster
@masonmurphy2679
@masonmurphy2679 Месяц назад
Solution: remove procedurally generated poi's entirely Have a handful of unique, handcrafted, locations in each star system that you can land directly at (like the abandoned mech factory on Mars), and use the procedural terrain as more of a backdrop than an obstacle. (I mean why would you NOT land at the place you want to explore, right?)
@Jobah791
@Jobah791 Месяц назад
I have an idea, why not just add fog of war to the uncivilized planets, that way we can stil have that sense of adventure, and have a detailed map as we go explore that planet.
@Valarien777
@Valarien777 10 дней назад
fog of war to all maps, problem solved both ways
@rasmachris94
@rasmachris94 8 дней назад
The fundamental problem isn't fixed though - you'd be wandering a barren planet for 90% of it and get bored after the 2nd or 3rd. The problem isn't that you lose the sense of adventure, it's that there is no adventure to be had because there are only 4 or 5 key locations to visit, all clustered together. Elden Ring has a similar system in that you can see details of something to explore, but dont have it marked until you visit it. The key difference is that once you get to that location there is a cave, a castle, a ruin, a mine, a boss to fight or explore. The scale of interesting things to discover is just so small in Starfield that it by its very nature discourages exploration.
@maxslender4668
@maxslender4668 Месяц назад
Very good point about the immersion/illusion being broken. Once it's broken, there's not really much that they can do to bring us back. The problems of this game are way too baked into the core of it that it will always be just meh.
@chaplace
@chaplace Месяц назад
We'll never have a DLC as well written as Far Harbour because the person behind it was their only competent writer, and he's left the company.
@kitsunekaze93
@kitsunekaze93 Месяц назад
Far Harbour was a masterpiece, one of my favorite areas in the whole game!
@jenksuy
@jenksuy Месяц назад
The writer for far habour was in charge of the main quest for starfield
@spicydeath82
@spicydeath82 Месяц назад
@@jenksuy no, your confusing emil for the person this guy is talking about.
@rodrigobogado8756
@rodrigobogado8756 Месяц назад
@@jenksuy no, he wasn't, Emil wasn't the one in charge of Far Harbor, that was Willian Shen
@jenksuy
@jenksuy Месяц назад
@@spicydeath82 will Shen was the lead quest designer and emil was lead writer
@feelsgewdgaming2987
@feelsgewdgaming2987 Месяц назад
i got burnt out when every single action required a loading screen. That breaks immersion.
@JediKnightoftheSnyderCult
@JediKnightoftheSnyderCult Месяц назад
I couldn't believe it when there was a loading screen to go into that first facility. Meanwhile Cyberpunk has a whole city without any loading screens.
@georgejones5019
@georgejones5019 Месяц назад
They need to have background loading, they need it badly.
@upcomingjp
@upcomingjp Месяц назад
This in my opinion is the biggest mistake they made. Not being able to take off in your spaceship, not even being able to ENTER your spaceship without a loading screen ffs.
@feelsgewdgaming2987
@feelsgewdgaming2987 Месяц назад
They need to get rid of that out-dated, broken ass engine they’re using…
@feelsgewdgaming2987
@feelsgewdgaming2987 Месяц назад
@@upcomingjp one person figured out how to modify the game to allow you to manually move the ship off a “planet”. Triple A gaming is honestly a joke with how much bureaucracy there is.
@StephenNietoTV
@StephenNietoTV Месяц назад
14:48 They made the same assumption with Fallout 76. Everyone in the game was a real person. People don't play like NPCs making soup, giving quests, and running a shop, etc. They assumed reality would be enough and it wasn't. They should've learned there that "realism" has limits on "fun". If reality was as fun as video games we'd all be outside haha.
@josh1320
@josh1320 Месяц назад
Regarding the map: It only shows markers on POI you discovered, thats why there are many close to you and none anywhere else, because you still have to discover those places. (Source: Just tried it out)
@GiftboxCreativemedia
@GiftboxCreativemedia Месяц назад
Wasn't it that way at launch too?
@TheChrisLouis
@TheChrisLouis 29 дней назад
​@@GiftboxCreativemediayes and unfortunately most of these reviewers spent very little time on the game.
@zachrohler1047
@zachrohler1047 10 дней назад
​@@TheChrisLouiswhy would they spend time on this boring, empty, lackluster game? Why would reviewers waste hours exploring the same 7 pois?
@sherbet_scoop
@sherbet_scoop Месяц назад
Starfield feels like Bethesdas game design philosophy taken to its final conclusion. Every game post-morrowind (I’m sure daggerfall enthusiasts would say before this even) gets a little more shaved down, and unlike past bethesda games it doesn’t have an already established world to use as a crutch to hide the flaws.
@Lucildor
@Lucildor Месяц назад
True, true. Also, I love the Neil Breen profile pic, made me lol pretty hard at work.
@HaplessOne
@HaplessOne Месяц назад
Starfield really shaves a lot off. Ive played every single bethesda game and all the fallouts. Even fallout 1 and 2. I still even love fallout 4 despite a lot of peoples disdain for it. Starfield is just horrible though. I love exploring in games, but this is the only bethesda title that makes you walk for 10 minutes with nothing to see just to get to a building with 5 minutes of content in it. Its the most empty and depressing game ive ever played.
@TechnoMinarchistBall
@TechnoMinarchistBall Месяц назад
There were many things in Daggerfall that Morrowind didn't have. Though Morrowind was still a good game, it was an entirely different genre of rpg.
@sherbet_scoop
@sherbet_scoop Месяц назад
@@Lucildor A true Breen crossover event here. Luke's pc after playing starfield: "I am feeling less stable"
@bandit217
@bandit217 Месяц назад
Starfield’s got its problems and I’m by no means a stan, I gave up on it months ago, but I will say I considered it to be less shaved down than Fallout 4. At least you had dialogue choices that weren’t just three ways of saying yes and one way of saying no, and at least you could pick background traits and classes that would still occasionally come up in dialogue later. It was no Baldur’s Gate 3 or any other modern RPG really, but I unironically thought Starfield was at least better in RPG mechanics than 4 was. 4 went way overboard with the settlement building too, to the point that it felt like building your own settlements was there just to hide the fact that they only made like 2 major settlements with actual stories and named NPCs. That’s slightly worse than Starfield’s 3 major cities and dozen or so scattered space villages IMO If ES VI has Starfield’s RPG mechanics but with Skyrim’s openworld design I’ll consider it the best thing modern day Bethesda is realistically capable of and be… fine with it
@coreyhansen9711
@coreyhansen9711 Месяц назад
Can't wait for Bethesda to finish fixing Fallout 5 in 2042
@dimon37
@dimon37 Месяц назад
you mean in 2077?
@Asoeee
@Asoeee Месяц назад
in 2077
@coreyhansen9711
@coreyhansen9711 Месяц назад
@@Asoeee ha ha
@thefirebirdman8370
@thefirebirdman8370 Месяц назад
Not too far off really. I predict we won't see FO5 until 2036 and it won't be a good game till 2039.
@scubasteve3032
@scubasteve3032 Месяц назад
That’s too soon.😂
@epochphilosophy
@epochphilosophy Месяц назад
There's not a single support feature such as maps, cameras, framerate settings that can ever fix Starfield. It's an inherently broken, terrible foundation that cannot be fixed.
@TheDapperSaint
@TheDapperSaint 9 дней назад
This is just straight up wrong as it's quite the opposite. The game has a lot of systems and potential, but everything was made with no depth that it's simply a very horizontal game. Better ship building, more interesting exploration, better speech system, etc, the game has a lot of good additions, it's just someone needs to add more depth to it all.
@mikeekim8567
@mikeekim8567 Месяц назад
This game needed just one galaxy with more hand crafted planet content and variety. Could have been so good, daamn.
@nuclearpugg
@nuclearpugg Месяц назад
Yeah Sol. Earth is home to the NASA Launch Pad currently
@ComandosJoaoVicente1988
@ComandosJoaoVicente1988 Месяц назад
You mean there should only be one solar system, Starfield has only one galaxy the Milky Way
@bootsthecat6718
@bootsthecat6718 Месяц назад
"At the end of the day its still Starfield"
@plaernotree
@plaernotree Месяц назад
Loadingfield 😬🤨
@breeeegs
@breeeegs Месяц назад
Bethesda: We've added little maps in cities! Gamers: Can you improve the writing and RPG elements? Bethesda *in sad voice*: Oh my no.
@JSmooove98
@JSmooove98 Месяц назад
You’ve got to be an absolute moron to think any developer is re writing their entire story
@Caffeinated-DaVinci
@Caffeinated-DaVinci Месяц назад
Underrated Futurama reference
@videodeposu8741
@videodeposu8741 Месяц назад
I don't know about the writing but rpg elements in this game is definitely the best one bethesda has ever made (maybe except morrowind). At least the dialogue options and variety wise.
@Undivided_X
@Undivided_X Месяц назад
​@@videodeposu8741 shh, Bethesda sucks
@DavidFB24
@DavidFB24 Месяц назад
@@videodeposu8741 HAHAHAHAHHHAHAHA NO
@mbk4469
@mbk4469 Месяц назад
My problem with Starfield is that strictly speaking there are no planets, no space travel, only instance 'dungeons'. Also while almost every planet has something little on it's surface "because that's how it is realistic", however for some reason, even on unexplored planets there are buildings by humans. How is it unexplored, if people already built on them? This is the basic stuff, there would be many more however it's announced as a game of exploration, while you have 0 chance to explore. I've played 319 hours with it in 3 months, there are good points to the game, but it becomes boring. With Newgame+ I've tried how many differences come in the game (story or quests) after 'reborning', but was underwhelming. I deleted it in October or November, waiting if they could make it enjoyable. I hope they can, also hoping the modders could make it better.
@alexandremota39
@alexandremota39 Месяц назад
What's the point of having a vehicle in a world with nothing to do or see?
@masonmurphy2679
@masonmurphy2679 Месяц назад
Why not land your starship AT the poi instead of 500+ meters away from it
@Jupltus
@Jupltus Месяц назад
@@masonmurphy2679 Bethesda sandbox games have things to explore and do but not this one apparently its "different." 500+ meters of nothing maybe they decided to go for realism over you know fun.
@Ukbrummie
@Ukbrummie Месяц назад
No update can make it less boring.
@pizzahut235
@pizzahut235 Месяц назад
My opinion I don’t think it’s boring. It’s more to me annoying than boring.
@TheVictorio
@TheVictorio Месяц назад
​@@pizzahut235 Both tedious and boring, which is annoying.
@M_k-zi3tn
@M_k-zi3tn Месяц назад
@@pizzahut235 Nah it's a pretty boring game imo
@heartboyxo2496
@heartboyxo2496 Месяц назад
I'm a lame ass who loves spending 1000hrs in a Bethesda game. I spent MAYBE 20hrs on this game and tapped in..
@pizzahut235
@pizzahut235 Месяц назад
@@heartboyxo2496 I did the same
@millerrepin4452
@millerrepin4452 Месяц назад
Todd Howard is big brained, Starfield can't be broken if it breaks your computer first.
@uniformdremora
@uniformdremora Месяц назад
I had to artificially remove 40 points in my IQ in order to roleplay this game and somewhat enjoy it :D
@mikecaissie386
@mikecaissie386 Месяц назад
I cannot handle the amount of loading screens.
@SPISheste
@SPISheste Месяц назад
The detailed mini-maps reveals just how *barren* and *bleak* the game actually is. I had a small sense of exploration before, just like how fog in the distance adds the sense of scale
@bastianwright3402
@bastianwright3402 Месяц назад
The guy who made skyrim together was making a mod for this game, until he literally got bored. That sleaks volumes.
@camzy96
@camzy96 Месяц назад
Sleaking volumes is a game breaker fr
@bastianwright3402
@bastianwright3402 Месяц назад
@@camzy96 it's obviously a typo, but I'll stand by it 🤣
@camzy96
@camzy96 Месяц назад
@@bastianwright3402 Lol i’m only messing dw
@dumpstercat2229
@dumpstercat2229 Месяц назад
@@bastianwright3402 gotta resleak that
@metalskinn460
@metalskinn460 Месяц назад
Liking your comment cuz the typo. A+, 13/10.
@APOLLO456789
@APOLLO456789 Месяц назад
The FPS issue with this game is yet another symptom of running with a decade-old engine that has long been surpassed by competitor studios.
@D3sdinova
@D3sdinova Месяц назад
We may find out what that looks like in a few months if that unreal 5 oblivion remake releases this year. But i actually like the jank of the original though.
@fuzzydude64
@fuzzydude64 Месяц назад
Two decades. Same engine all the way back to Morrowind.
@D3sdinova
@D3sdinova Месяц назад
@@fuzzydude64 unreal engine 5 is also based on unreal engine 4 though.
@masonspies6057
@masonspies6057 28 дней назад
Yes all game engines from all studios are tje same game engines just improved upon. For instance, unreal engine 5 is based upon unreal engine 4, 3, 2, and 1. They started with gambryo engine, and turned it into creation engine, and developed it into creation engine 2. It is just a crappy engine that they need to boot. They need to just use unreal engine 5 and make there own out of that just like they did with gamebryo.
@voyddd
@voyddd Месяц назад
Luke you are not right about terrain maps and markers. If you move further outside of the initial bubble more markers would pop out.
@VirtuaSavage
@VirtuaSavage Месяц назад
Elder Scrolls- Multiple races. Fallout- Multiple races. Vast universe where anything is possible Starfield- Humans only.
@fus132
@fus132 Месяц назад
Because _Science™!_ Which they immediately threw out the window with all the Ancient Aliens -Dra- Starborn nonsence.
@human3504
@human3504 Месяц назад
It took me a second to realize Fallout had multiple races I wasn't thinking about ghouls and super mutants. I may be misremembering but I believe they wanted to go for semi realism. At the same rate we found hostile aliens terrormorphs (I don't remember their name lol) but not another civilization across all these planets. I am fairly sure science believes life exist on other planets.
@deraelevans222
@deraelevans222 Месяц назад
Right? Honestly I wouldn’t have been mad if they took races from those games
@VirtuaSavage
@VirtuaSavage Месяц назад
@human3504 Also Synths!
@VirtuaSavage
@VirtuaSavage Месяц назад
@human3504 Yeah I'm pretty sure it's Mathematically impossible for there not to be live somewhere else in the Universe.
@JediKnightoftheSnyderCult
@JediKnightoftheSnyderCult Месяц назад
Bethesda thinks adding maps and a vehicle to explore nothing in fish bowls faster will save Starfield 😂
@RorikH
@RorikH Месяц назад
Yeah, the maps just make everything look even emptier. Like, for God's sake at least put a resource overlay on them so we can actually use them to find stuff.
@hoo2042
@hoo2042 Месяц назад
Maybe with a fog of war (at least for the resource info) so you still actually have to explore a bit and don't see the square map bounds the instant you land...
@owieczkacs
@owieczkacs Месяц назад
This comment should be on top
@jgsource552
@jgsource552 Месяц назад
Man i really want this game to be good.. A space fallout was all i ever wanted.. But im not buying this shit until i really know it's good, cause too many good games releasing nwoadays
@Kornelius707
@Kornelius707 Месяц назад
They should add more interesting encounters, to make space adventure more exciting. Anything but another aggro raider with no story or purpose other than xp farming and the kill counter lol
@StachelyPigglyBottom
@StachelyPigglyBottom Месяц назад
The thing about barren planets is that it CAN be fun but really on in the context of a game where the space sim aspects are the focus (i.e. Elite Dangerous). Flying around as a space trucker to a largely empty world works there because you're actually doing the flying.
@philgraves4998
@philgraves4998 29 дней назад
What they should have done was make Starfield smaller like have 10 planets around the size of Skyrim map each with everyplace you go unique and interesting! Instead of repeat stuff that's boring over loads of planets you don't want to go!
@godless1014
@godless1014 Месяц назад
Never underestimate Bethesda's ability to disappoint.
@verygoodfreelancer
@verygoodfreelancer Месяц назад
starfield is such a good example of how CEO-brained developers have totally lost track of what makes games fun lol
@davidfrazier6308
@davidfrazier6308 Месяц назад
they dont care if its fun it all about how well they can hype the game up and get as many sells on launch as they can and then they think now what can we add to get people to spend more money. Fun is at the back of there mind money first fun second. It use to be fun first money second with older games they wanted to se how much good gamplay mechanics they could get into there game along with a good story. now money is the priority and making a good game is at the back of there mind they just wanna make it look good in trailers and show alittle bit of game play that makes it look incredible to get the sales up then ther game comes out and its nothing like advertised. thats the AAA industry today.
@rewpertcone8243
@rewpertcone8243 Месяц назад
It's not ceo brained developers, it's just CEO's. Ceos force devs to make these stupid decisions
@BobDole-gz4kk
@BobDole-gz4kk Месяц назад
I don't know what you're on about. Oblivion, Skyrim, Fallout 3 and Fallout 4 are WILDLY successful games and Franchises and some of the highest rated games of all time. 5 million people were playing fallout games last week. 5 million. They made some bad decisions with Starfield...but calling them braindead is laughable. Lets see you make a better game. Go ahead. I'll wait.
@andreholsve1787
@andreholsve1787 Месяц назад
@@BobDole-gz4kk That was before microsoft bought them. Anyhow its not just Bethesda games, the past 5-10 years most games have downgraded, and i am speculating that it has a connection with all the me too, feminists bs thats been going on lately.
@fuzzydude64
@fuzzydude64 Месяц назад
That's a terrible point to fall back on. Being financially successful does not make something objectively good or ethical. Unless you're going to argue that lootbox culture and ​MLMs are somehow good because they make money? If you can't respond to criticism directly, don't talk. Nor do you need to make a better game yourself to say this one isn't fun or that the developers have lost touch with their audience. @BobDole-gz4kk
@JamesBrown-xb7yi
@JamesBrown-xb7yi 29 дней назад
Putting some flowers on a pile of trash ain't gonna make it any better
@marquel5018
@marquel5018 Месяц назад
more immersive navigation would make this game actually enjoyable to me. it doesnt even feel like a space game the fast travel is egregious
@elvispresley7529
@elvispresley7529 Месяц назад
Adding new modules to the shipbuilder?! What the fuck, thats the LAST thing they should be doing. How bout giving a purpose to the ones that are already there.
@kitsunekaze93
@kitsunekaze93 Месяц назад
its an annoying trend for developers to not improve existing things, but instead bloat their game. wide as the sky! but puddle deep...
@georgejones5019
@georgejones5019 Месяц назад
New modules wouldn't hurt, some of the categories are sorely lacking in choice. But I may not have seen all there was because some genius locked stuff behind levels, not just money.
@lukewarmice8292
@lukewarmice8292 Месяц назад
They're adding empty modules that you can decorate how you want.
@yvesgingras1475
@yvesgingras1475 Месяц назад
Cool but theirs not point or reason to ever go on the ship even less to flying the ship.
@Ed-ealmighty
@Ed-ealmighty Месяц назад
Gimme an elevator or some type of gravity leveler u know step on the portal pad teleport to & between floor 1/23 etc etc
@tarsisbrito9609
@tarsisbrito9609 Месяц назад
I wish they let us fly the ships manually into the planets, land manually, etc! That's why I droped the game. I have a feeling that I don't need my ship for anything! That's horrible. It breaks the freedom that Bethesda games always had
@ethanmyers3742
@ethanmyers3742 Месяц назад
I spent so much time customizing my ship only to have the realization hit me like a brick. You don’t actually use your ship for flying because it’s just all done with fast travel. The only thing your ship is good for is storage and work benches. None of the other habs are necessary. The space traversal feels like a tacked on afterthought.
@FlyfishermanMike
@FlyfishermanMike Месяц назад
Yep. A space game where space is rendered pointless.
@MaMastoast
@MaMastoast Месяц назад
Sadly , that is probably never gonna happen. What they could do however, is require you to use jump gates to travel through sectors of space. These sectors could be filled with space stations, asteroids and so forth. Basically turn space into a grid of large open areas with content instead of tiny glass bowls that only exist above planets... That way your ship would actually be used for space exploration If you want an idea of what i am talking about, have a look how travel works in the X series.
@minisithunknown5568
@minisithunknown5568 Месяц назад
@@ethanmyers3742 No weapons, no thrusters just a rock.... The video of people traveling to planets was a fake... And the 1,000s of other videos....
@tarsisbrito9609
@tarsisbrito9609 Месяц назад
@@MaMastoast I agree with you 100%! Yeeeah, I've played X4 Foundations a lot.. I hadn't thought about that, but this game solves that problem in a really interesting way, no doubt. I loved your idea! BUT I don't think that will happen either, unfortunately
@jones81381
@jones81381 Месяц назад
6:05 idk, man. I played a lot of Starfield when it first came out, 369 hours according to Steam, and I did a lot of exploring on planets. Yes they were largely empty however from what I recall, they were not as empty as that map makes them appear. Points of interest seemed to be spread around the maps because I'd only see some of them pop up on the HUD once I had gotten a fair bit away from my ship. It was almost always the case that if I took off running away from the ship, toward nothing, within a few minutes I'd have a point of interest pop up on the HUD somewhere ahead of me. I suspect this surface map you showed only shows points of interest once you've gotten close enough to them.
@vincelupo8419
@vincelupo8419 Месяц назад
Need more no mans sky integrated. Here's what I want from starfield. I go to a new system, pick a planet, fly to it, no loading screen, let me fly along over the surface for a bit and see if something looks interesting. Ok I land. Now at this point perhaps I get on a rover that's stored in my ship or I deploy some suitcase device that unfolds into a buggy. Or some orbital drop thing. Ok I start driving and not far for the moment because I parked my ship near something. I investigate for a bit. I fight some enemies for a bit. I get some goodies. I look up at the next hill and something looks interesting so I get in my car and drive to it. It's an ancient artifact or landmark or something else mysterious. I keep going for a bit after I get there because the terrain there is fun. Perhaps some jumps over small canyons or driving through canyons. I've been going in a zigzag pattern around the world. For miles and miles. I start thinking about making a base on this planet because of the resources I've found here and the cool shape of the terrain. I bring out a scanner and find something useful nearby and walk to it. I hear something. A ship lands between me and my buggy. They get out, take my buggy and start shooting at me. I trick them and kill one of them and take their "keys" to their ship. I board their ship while they chase me and kill the two guarding the ship. I get into the cockpit and use their ship to fly back to my own. I gut a few useful things from theirs and essentially break their ship. I fly back to that area and gun down (from my ship) the remaining enemies that had tried to hunt me down. One of them was riding my buggy that they took from me. I park there. i make a quick base. And I deploy a new buggy to continue roaming aimlessly for 20 miles. I find all kinds of small settlements, abandoned ones and populated ones, and creatures and loot. If you're going to procedurally generate worlds, don't half ass it. Keep going. Make it interesting and dense and fun. Go find out out minecraft and no mans sky did these kinds of things and replicate the concepts. I should be able to pick any world in that game and have fun for 20 hours on just one planet. More if I want. Perhaps it's a good mix of proc gen rules on that world so I find I can spend 200 hours there and not get bored (think, minecraft, you don't get bored on the one planet there). My issue with starfield is feeling like I'm just in the fishbowls as you call it and in loading screens between everything.
@user-ek4ox5qm8w
@user-ek4ox5qm8w Месяц назад
Revisiting Skyrim made me realize why it has such a lively modding scene, making the game essentially immortal - there is this handcrafted world, rich with lore and locations, which modders can piggyback on. For example, Gods and Worship builds on existing temples, quests and NPC to give you an all-encompassing religion experience. Or Song of the Green involves you taking Auri to see all those beautiful locations Skyrim has. I just don't see any of that being possible in Starfield, where modders only have barren planets and 1,5 caves to work with.
@MaMastoast
@MaMastoast Месяц назад
Id argue that Skyrims modding scene was a natural evolution of the modding scene in past Bethesda Games. There was no shortage of mods way back in Morrowind either. The general lack of interest in Starfield modding is fairly depressing. I will we will see how much it blossoms once the actual modding tools are released. I guess there is something to be said for fantasy generally being more mod friendly than sci fi, but even so.
@Ashbrash1998
@Ashbrash1998 22 дня назад
@@MaMastoast I think the setting and world paired with fan passion also gives a desire to fill it with stuff or fix the gaps. If the players really like the lore and the story/setting enough, more chance they'll want to mod it. If you don't have a compelling story/setting, modders are less likely to make mods for it.
@plaguem4rine
@plaguem4rine Месяц назад
Heres a boost buggy so you can explore absolutely nothing slightly faster
@dennislp3
@dennislp3 Месяц назад
on the map POIs, they show up when you get close enough, so your map section/critique is a little off. ALSO the map moves with you, IE if you go far enough a new square map will generate. This means the old maps, where there were only 3 or so POIs to look at are now proper large maps with dozens of POIs if you go find them. That being said, each POI is still a 3-5 minute slog of running around. I haven't had it kill my PC yet though lol that being said my favorite change is the difficulty adjustments...you can now do the fallout 4 style survival mode where both you and the enemy do tons of damage, no more bullet sponges.
@georgejones5019
@georgejones5019 Месяц назад
They need to heavily optimize this game. That would give it a ton of improvement in the performance portion. I'm not sure how it's so terrible optimized since they reuse assets everywhere. Looking at the planet map. They could cut the area around out, so it's not loaded as unneeded empty space.
@matthewrichard3330
@matthewrichard3330 Месяц назад
Even your PC is like "Yeah...... No" 😂
@headbangerdnb
@headbangerdnb Месяц назад
It's not just the fishbowl maps and loading screens that break the illusion of what this game is presenting itself as. It's also once you reach the point of the story where you learn that there's an infinite number of multiverses and an infinite number of you, it makes everything feel pointless.
@alangreen5220
@alangreen5220 Месяц назад
Speaking of games that make you feel pointless in a good way, you should play Outer Wilds
@jasperl180
@jasperl180 24 дня назад
I agree. I’m in ng 7 and i stopped because whats the point of starting over again. Outcomes are always the same. Also sometimes the dialogue doesn’t add up when choosing the starborn option. So yeah.. also the lore is empty
@Hylander_1989
@Hylander_1989 21 день назад
Cheers for the spoiler 👍
@headbangerdnb
@headbangerdnb 21 день назад
@@Hylander_1989 Cheers. I just saved you 60 bucks, if it's not already in the discount bin.
@gemenai1389
@gemenai1389 Месяц назад
The fact the small amount of anything "interesting" to discover on planets draws from such a small pool of assets to procedural generate also hurts massively - you know it's a problem, when you can not only recognize the assets from just glaring at them from a distance, but also remember the exact location of landmines and other things.
@MartinOReilly-mb4um
@MartinOReilly-mb4um 29 дней назад
7:44 I think Stephen is spot on here. The map on planets suddenly make planets just look like a small cell of very little, not like an explansive planet of many things to find. It's literally like removing the curtain and seeing it really isn't that great.
@alyssafaden9443
@alyssafaden9443 Месяц назад
maybe in 3 years i'll come back. the core issues are much deeper
@cosmicgamingunlimited
@cosmicgamingunlimited Месяц назад
I don’t think the core game is fixable. They are making quality of life improvements. Which will only be evident to those who were already dedicated enough to play it. If you weren’t interested before, I don’t think you ever will be.
@alyssafaden9443
@alyssafaden9443 Месяц назад
@@cosmicgamingunlimited right, exactly. I have a friend who thinks this is a cdpr like road to redemption, and I'm like: I don't think so
Месяц назад
Core issues won't be fixed. The game engine is obsolete and was a decade ago. Yes, they improved it but still, not suitable for this type of game. I'm sure the game will be improved in many areas but the foundation is not good this was built on.
@jgsource552
@jgsource552 Месяц назад
@@cosmicgamingunlimited the exploration, is the worst part which is a fucking crime... Like a space game???? Has worse exploration than skyrim??? WHat a fucking joke
@abrahambobst4602
@abrahambobst4602 Месяц назад
@@alyssafaden9443 Yep, they would need to rewrite all the stories and quests to actually make the game good.
@FromTheAtticTV
@FromTheAtticTV Месяц назад
Every single time I see this game in action I'm reminded how much better base Cyberpunk was in comparison lol.
@inuclearpickle8628
@inuclearpickle8628 Месяц назад
LOL
@tkellaway
@tkellaway 27 дней назад
Even Oblivion had a horse because they figured walking everywhere would be tedious. 1000 full-scale planets and they didn't figure it.
@Azalis1701
@Azalis1701 Месяц назад
Starfield feels like a game that was designed by a committee. It has everything in it, but nothing stands out. But to me, the biggest problem is RPGs either have to have a real feeling of exploration and discovery or an amazing story, and Starfield has neither. It's a universe where you can't really "find" anything since it's all procedurally generated with a story full of bland characters, worlds and writing that never pushes you to keep advancing. My dream was Freelancer mixed with Mass Effect and I didn't get anything close to that.
@yayhwey4207
@yayhwey4207 Месяц назад
I fully agree that the maps show the real lack of content in Starfield. This was the first thing that also popped in my mind when you showed the map of a planet lol
@D3sdinova
@D3sdinova Месяц назад
The RNG environments problem is blasted in your face when you look at the map. I loved starfield. But that is valid criticism, same for the exclusion of maps at launch. They better not do any of that for TES6. The only reason to land on a random planet is to steal ships to get high level modules early, or sell em and maybe get some loot. I already had a feeling the random planets wouldnt be interesting as soon as they mentioned procedural generation.
@Ahov
@Ahov Месяц назад
Can't wait for one person to make a more vivid, adept version of Starfield in a few years
@tepenian.national
@tepenian.national Месяц назад
I shall do my best
@cleverman383
@cleverman383 Месяц назад
The Outer Worlds
@satevo462
@satevo462 24 дня назад
Bethesda managed to do the impossible by getting me to play Fallout 4 again. A game I HATED 8 years ago. But now I'm kinda enjoying it. I still hate the building though.. and the UI, and the inventory management, and the creation engine.... But still, kinda fun game once you watch the TV show and want more? Damn you nostalgia, you cunning winch!
@matilija
@matilija Месяц назад
All I really want are some actually empty planets with no random POI's, perhaps with quests associated to help start new colonies or something...that could be pretty cool. I mean I loved that quest for the east empire company in Morrowind to help set up a new colony in the bloodmoon expansion.
@asgads
@asgads Месяц назад
whoever is capable of releasing a fully functional game, running at 4k 60 fps with all content included for 70 bucks, will win the videogame war. it has become a unicorn...;)
@ps3beatswii
@ps3beatswii Месяц назад
Helldivers 2 did that at 40 bucks. And no, you don't *have* to buy anything in the mtx store.
@Motion_God
@Motion_God Месяц назад
@@ps3beatswiiyeah but every one doesn’t like multiplayer games
@abrahambobst4602
@abrahambobst4602 Месяц назад
@@Motion_God I don't like them due to unreliability of internet even with fast mostly reliable internet is still too unreliable, and don't mention the updates that can last hours or a day or 2 to add content or fix bugs and gltiches. It is why many prefer complete single player games on release.
@JeWishW0OkiE
@JeWishW0OkiE Месяц назад
@@ps3beatswii As much as I enjoy HD2 it doesn't come close to Starfield in terms of "ambition". The idea of Starfield (and TES, Fallout, etc) is to be in a massive solo RPG universe where your actions, choices, stats, etc will define how your adventure will unfold. This "liberty" is what makes these games rich and complex. In Helldivers 2 the gameplay loop gets very repetitive (go to the HUB, choose a mission and a loadout, do the mission, collect your rewards, rince and repeat). Sure, the game came out fully done, functional and is very enjoyable but it is a really simple game compared to Starfield, Fallout and such. That being said, I think Starfield has a lot of flaws and isn't that enjoyable at the moment unless you are really invested.
@asgads
@asgads Месяц назад
@@ps3beatswii pretty close but bad servers
@0o-0o694
@0o-0o694 Месяц назад
2:46 I wish the 3rd option was "[ Cyber Run] Go play Cyberpunk instead?".
@PzShockz
@PzShockz Месяц назад
Night city supposedly has a population of over a million yet you never see more than two cars at a time 😂
@ChickenKinglolz
@ChickenKinglolz Месяц назад
​@@PzShockzjust say you haven't played the game, don't lie on the internet
@joeportland559
@joeportland559 Месяц назад
The changes that would bring a solid amount to Starfield are encounters. - Sentient alien species (preferably bipedal, and even easter eggy like the aliens from Fallout) - Reasons to be in space and not fast travel - More space battles or anomalies (derelict ships, scavengers, raiders, pirates, bounty hunters, authorities that seek to board the ship, not always destroy) - Possibly building out own space station which we sometimes must defend (scavengers, raiders, pirates, bounty hunters, authorities that seek to board the ship, not always destroy) - General anomalies and incidents amongst the NPCs. Elder Scrolls and Fallout have had so many random fights between the inhabitants of the world. Starfield has some animals fighting sometimes, some space factions space fighting sometimes, always around populated areas, not exploring themselves.
@matthewhibbard9807
@matthewhibbard9807 Месяц назад
It’s crazy how instead of having a lot a content refreshing, studios limit your ability to go through original content to drag out playtime. That what lack of a Land Rover was in Starfield. Looks like it’s still gonna be the way when they finally add it. The Constant still isn’t fixed for me!! Like come on Bethesda.
@deaconx
@deaconx Месяц назад
Regarding the map: NEVER waste the players time. And with sci-fi planetary scanners, it makes sense that we can see where points of interest that aren't even tagged may be. However, this also gives modders a great chance to see the maps and start ADDING new stuff to these 'empty' worlds.
@thanos2715
@thanos2715 Месяц назад
Bro got the authentic Bethesda experience with that crash
@pnoyboi916
@pnoyboi916 Месяц назад
12:44.....I'm sorry but I was in tears for that transition, like you knew it was coming. Funniest thing I've seen all day.
@xavierdoesntmatter
@xavierdoesntmatter Месяц назад
You do know that the fishbowl area adds POIs as you walk around in random directions, right? I'd bet $ that if you picked a direction and walked it would add more to the map than you currently could see.
@King-O-Hell
@King-O-Hell Месяц назад
Honestly, just filling the maps with a bunch of interesting pois would go a long way. I think that would be good for any update, for any game
@zaristarian1200
@zaristarian1200 Месяц назад
Nice. The update is like chocolate sprinkles for a poop cake :D
@serhansaman
@serhansaman Месяц назад
I understand how for some people Starfield can be only fun for 20 hours or so but I played the game for around 180 hours myself in my single gameplay and I had loads of fun and it was the only game I played in that time too besides switching with an online game that I play from time to time. I played it for 6 months give or take. I think there are a ton of negative buzz around Starfield on the comments sections and in communities etc that most people aren't aware there are also a ton of people out there enjoying this game a lot, I joined a Facebook community after my 100 hours to interact with the other people who have been playing the game thinking that I would probably be one of the people who has played this game for the longest period of time in the group but there are people who played this game for like 500+ hours in that group and did new game plus at least 10 times they love it so much I was pleasantly shocked to see this. The thing with Starfield is I think it appeals to a specific kind of people more than the general gamers that play every AAA game that comes out it all comes to what you expect from the game itself. Yes it has a big ton of things that are missing and won't be solved with only the quality of life updates but there are people out there that just like how Bethesda does games or let's call it the people that like the ''Bethesda Formula'' and those people will be okay with any new game Bethesda will bring to them because that is all they want to experience.
@octavianpopescu4776
@octavianpopescu4776 Месяц назад
I have 521 hours in Starfield and I liked it, but not as much as Skyrim or Fallout 4. I have something like 3500 hours in Skyrim and 1300 in Fallout 4, so 521 is a significant downgrade as someone who really likes the Bethesda formula as you said. I'd call the game good, but just barely. Why? I wanted more in terms of advancement of the Bethesda formula. It did advance it, but while overall, I still liked the game, there was a nagging feeling that it's not enough and it was just more of the same. And I played it for only about 2 months, I haven't played it since November. With Skyrim or Fallout, I had an itch after a while, re-installing them and replaying them. I'm not feeling the same with Starfield. Something is missing and even as someone who really likes their style, I'm not sure if I'm going to like what they do next. When I first picked Skyrim I'd play 14-16 hours/day, I was hooked, when I started playing Starfield, I didn't have the same feeling. And yes, there was progress in some areas, but also regress in others. The annoying English lady... Sarah? was less interesting than Cait, Curie, Nick Valentine, Danse, etc. in Fallout 4. The fact that I barely remember some character's names says something, but I clearly remember the F4 ones. It seems like the Bethesda formula is a bit too slow to progress and the execution of some legitimately good ideas fell short. There was potential in some of the ideas, but I got the feeling that they didn't have the skill or the technology to execute them properly or in depth.
@serhansaman
@serhansaman Месяц назад
@@octavianpopescu4776 I agree with everything you said, I had a great time with the game myself but I can't keep myself from thinking how better a game it could have been if they made enough improvements where the formula needed them. It's a shame they didn't.
@max1milli96
@max1milli96 Месяц назад
3:20 reminds me when you ride in the train in Fallout 3 Broken Steel DLC where the train is just an NPC that walks really fast.
@davidmrenton
@davidmrenton Месяц назад
yesterday i was on a mission near mars and having played 40+ hours i thought erm there's phobos, and it's not far away, lets actually fly to something, , having never needed to really do it, apart from space stations, fly right up to , and tried to land on it, went right through it , Elite 40+ years ago had better space exploration, hell Asteroids did
@alphamuplays1669
@alphamuplays1669 Месяц назад
I recently found out i have over 100 hours in starfield, if you asked me i woulda said i had less than 50, and i can hardly remember playing it at all. i also recently got around to playing cyberpunk, ive played less than 50 hours and the game is so dense it feels like ive played over 100.
@SwooshJush83
@SwooshJush83 Месяц назад
Night City makes Neon look like a kids playground
@WeKNOWTHETRUTHITSUNDISTPUTED
@WeKNOWTHETRUTHITSUNDISTPUTED Месяц назад
Yes cyberpunk is actually fun has a interesting story and cool gameplay starfield welp
@dkindig
@dkindig Месяц назад
@@SwooshJush83 You haven't fought the Disciples yet. Those were some BAD dudes!!! (said in my best Joe B voice) 😁 😂😂😂
@gustavotriqui
@gustavotriqui Месяц назад
Cyberpunk is much much better than Stanfield. Biggest problem of CP2077 is that it tried to work in last gen consoles.
@alex_is_shook
@alex_is_shook Месяц назад
Why is it normal for these games to be rough at launch and then were expected to come back a year later. That’s early access NOT a full release. SMH!
@JustNope7
@JustNope7 2 часа назад
My biggest problem with this space game is that i have to travel through 14 load screens just to have a conversation with someone. Do they not have communication devices? Even when on the same planet you have to travel back to someone's house for them to say "thanks for your help." I can travel to far away planets but can't make a simple phone call. Basically every mission you do forces you to travel to a planet to have a conversation with someone that just pads time and slows everything way down.
@Jurigag
@Jurigag Месяц назад
They can easily fix that "map" stuff by just adding some fog of war - once you visit area it will reaveal on that minimap
@OrangeNash
@OrangeNash Месяц назад
That would be just hiding the nothing. It won't work because we all know that there is nothing there.
@Gharon
@Gharon Месяц назад
That crash reminded me of a friend who played Oblivion on his Xbox 360 waaaay back when and it crashed. Not all that uncommon, but not only did it crash it seemed to completely wipe his Xbox Live account clean. It appeared to be just gone... Not sure if that was ever resolved for him or what actually happened but i've never seen anything like that before or since. Truly a Bethesda moment.
@VietnamG
@VietnamG Месяц назад
No way, they added a map. In an exploration game! Wow! It just works!
@commander_fu6457
@commander_fu6457 Месяц назад
To those kind of maps you should add fog of war, to keep exploring interesting. Funny how they didn't came to that conclusion or maybe there were technical problems with implementing that.
@D3sdinova
@D3sdinova Месяц назад
They actually had that in shadowkey i think. But that did actually run at like 5 FPS.
@rattled6732
@rattled6732 Месяц назад
Man I can’t wait for people to start worshipping Bethesda again for doing the bare minimum while completely ignoring all of the lies and disappointments
@ElFenixNocturno
@ElFenixNocturno Месяц назад
They already started
@jorgel1698
@jorgel1698 Месяц назад
All they need is an anime to build hype on it again
@hiredmuscle404
@hiredmuscle404 Месяц назад
they allready acting like it was Bethesda mainly behind the success of The Fallout show and not the borderline genius of the Nolan bloodline
@D0NU75
@D0NU75 Месяц назад
normies mostly, low information people lacking self respect
@GoodfellasX21
@GoodfellasX21 Месяц назад
Kinda like how everyone started worshipping CD projekt red again after everyone shitted on cyberpunk...
@davidmrenton
@davidmrenton Месяц назад
when Bethesda said they will put more interesting quests into Starfield they weren't lying, New Quest started, your PC is dead, will not work till next update in 6 months
@cassieudy5718
@cassieudy5718 Месяц назад
Well, it's very obvious why they didn't do zone maps at launch. We knew the game was empty, but that bird's eye view is an amazing way to highlight just HOW empty it really is. Spending minutes running up to a big mining rig and finding two NPCs to fight, and nothing else, is the icing on the cake.
@getheart
@getheart 29 дней назад
One thing to note...you can find more poi when out exploring. They don't all show up right away. So those empty spaces will have more things to discover. I mean, they're still the same random things over and over. But, I imagine the maps could fill up a bit more the further out you go.
@unknownuser3000
@unknownuser3000 Месяц назад
I don't think it's better 87 hours and nothing here is compelling. Perks bad, travel bad, npcs boring, no cheek clappable Sarah morgan mods yet
@supermac8619
@supermac8619 Месяц назад
The fact that they even lie about your movement speed kills me; no matter how much you upgrade your skills, jet pack and starborn powers you will only go as fast as the games animation allows! Cant believe people gave this a "most innovative game award" where? Innovated once maybe but come on, this whole game is a wad.
@masonmurphy2679
@masonmurphy2679 Месяц назад
That award was given as a joke, but they took it really seriously because they needed the accolades to boost sales
@matthewhauer6708
@matthewhauer6708 Месяц назад
I actually found out that with the map, POI's only show up within a certain distance of the character/ship. You actually do need to travel to "discover" a "possible" poi that you then approach an unlock. Wether those POI's are small things like caves (the way i found this mechanic) or larger actual interesting POI's is yet to be confirmed as i have only spent a short time on planet with the beta update. Gotta work after all.
@SixStringflyboy
@SixStringflyboy 22 дня назад
I just don't get it. Bethesda HAD to know they would get fans coming from No Man's Sky and Elite: Dangerous Odyssey, both of which allow you to completely explore the surface of a planet. I understand from a funcitonal standpoint why they CHOSE the "fishbowl" method, I just don't understand why they thought it was actually a good idea.
@paulyboy29
@paulyboy29 Месяц назад
if they could also procedurally generate interesting cities, characters, stories and quests for all those planets it would be genuinely awesome, which is where i think the future of these big open world story games will go
@JohnSmith-mi6qt
@JohnSmith-mi6qt Месяц назад
"Finding THIS box was the most exciting thing in this video. That should say a lot..."
@iNINJAgamer
@iNINJAgamer 17 дней назад
They should add in-game mods so the player can create any type of content they want while on the planets. Like able to add creatures and enemies to fight you and each other. And other things to make the game a bit more interesting.
@travisziegler5011
@travisziegler5011 Месяц назад
Starfield is best played by just going through the list of quests and not bothering doing anything with exploring. They really need to have more buildings/cities/outposts or at the very least a LOT more random ship landings and waves of enemies to fight instead of just 2-5 people after you spent 5 minutes running to a building and then 5 minutes running back after you fought the 5 people for a minute.
@antonab1
@antonab1 Месяц назад
Wake me up when they rewrite the entire story and characters, fix exploration, and make ship combat more interesting.
@machodgdon
@machodgdon Месяц назад
I genuinely forgot this game is a year old
@HallvardNO
@HallvardNO Месяц назад
Noticed that the map only seems to show icons for stuff within a certain range from you. When you moved south-west a bit from the ship. One marker to the north-east disappeared.
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