They probably have pumpkin pie implemented with a hitbox that checks for the orb and teleports it up, but ig if the orb is going too fast, it doesn't detect it. That's an issue with a lot of video games, where collision detection just stops working if actors go too fast. Same happens with the BLJ in Mario 64.
@@stevethebarbarian9876 the situations when tyler said that ball was "slow", ball was actually very fast, just bounced from some pegs just before exiting and builted enough speed to pass between frames through pumpkin pie without activating it
Or it could keep track of which hole it fell down, then if pumpkin pie is applied to that hole it teleports it back up. Doesn’t rely on a hit box for the relic so it should eliminate the problem. Probably requires reworking some things depending on how things are implemented but seems like a solid fix.
Back when the game was still a demo only, I had an orb go so fast it clipped the roof and slowly rolled off screen on the roof/floor the characters are standing on
@@Carma281 thats really funny to think about- just imagine being able to just fire the orbs directly at the enemy :skull: AYO IM SICK OF THIS BOSSFIGHT *proceeds to throw stones at the boss*
27:41 it's nice to finally know where the pegs are in this elite fight. I've always hated watching this one because I can never tell what the heck is going on
I've experimented with this secret relic, and I think the reason it was removed wasn't because it was too good. With some builds, since it doesn't have the cap when you refresh, it makes your shot go literally forever. With poltorbgeist piercing when going up and not getting downward energy and refreshes refreshing when you hit them, and a late gift that keeps on giving, I've had shots take over fifteen minutes to finish. They were glorious, but it gets boring after the third time.
honestly the game just needs a 'panic button' that ends the throw and launches your attack with however much damage it has currently and that would solve infinite bounce combos
It seems like for the minesweeper Act 3 boss, the reason why there are "so few" pegs is because they are constantly being changed into red bombs, which don't get refreshed back into regular pegs. A longer fight means fewer pegs in total.
One combination you might want to try: Defresh potion with a swoltorb, or the meteorite with glorious suffering. Every time your shot passes through a peg, it'll get buffed again. The numbers will get absurd. :)
I would LOVE to see a run with this relic + gift that keeps on giving. I was getting blueballed throughout the run for thinking it would appear, but it didn't
0:30 Actually, yeah. This is exactly how the kinetic meteorite used to work (As far as i remember, at least). Thing is, though, this iteration of the meteorite is from back when the game was only one act, and since it was (and still is) a boss relic, it was unusable in normal play (Since you'd get it from the boss and then immediately win, starting a new run without it). Since it was restricted to being used by cheaters/modders only, there wasn't a need to make it balanced, since they're just doing looking for more fun anyways. However, when the game got multiple acts, the meteorite (and the other boss relics) were now normally usable, and thus had to be changed to not be uber op.
The hitbox for pumpkin pi is the same size of the boucers so when the ball goes sideways into it it doesn’t touch the entire hitbox and it doesn’t count it as a teleport back up Ps: if you look back at it, it’s only when the ball enters the pumpkin pi diagonally that it doesn’t work no matter the speed
Yeah the Minesweeper Peglin converts regular Pegs into Red Bombs which permanently thins the board; Ancient Meteorite flops on thin boards so you need a Relic that refreshes bombs or something.
To answer Tyler's question, the Ancient meteorite was one of the very first Boss Relics, but wasn't really playable because there was only 1 level, the forest.
I think this is my 3rd or 4th time watching the peglin series. I start my rewatch from the coins update. This is easily my favorite game to watch tyler play. 10/10 Will prob watch again. lol
17:54 - gone again. I think the hitbox of the pumpkin pie is too small so the ball goes through in one frame and doesn't trigger it. It could be helped by making the hitbox longer but also you have a chance of skipping by moving at an angle which will be very hard to remove. the mechanics could be different such that the pie actually retraces a few points of the ball after it fell so it can find the line that intersects the bottom to know which hole it went through.
Don’t know what exactly is going on with the editing recently, but I gotta say it is AMAZING ! I just don’t have enough compliments for it, really. It’s already saved me some time rewinding or wanting to read things, and it’s so well and subtly made I’ve had to ask myself if something even was edited in at all because it seemed just like a feature of the game itself
i think the crystal final boss slowly ends up replacing the board with the red bombs which lowers the number of pegs on the board, its a brutal fight, particularly with a build that aims to hit everything
Splatorb is one of those deceptively funny additions to try with ancient meteorite, curse of the peglin king is another weird relic to try for these pinball builds. Incidentally the defresh potion relic has plenty of funny interactions with anything that 'modifies' pegs lol.
I'm still near the beginning of the video so idk if you get it, but this relic needs soemthing like bouldorb. The effect of damage carrying over would be UNGODLY early game, and it could be late game with the right kind fo setup. Plus, from what I'm seeing you can edit your deck in the beginning, do you could start with some AOE instead of hoping for overwhammer. Then if you get Overwhammer, you can drop the bouldorb.
My theory for why pumpkin pie didn't work sometimes: Pumpkin pie adds its own detection box in the specific pit that teleports the orb back up, but since the rubborb was going so fast, it completely skipped over the hitbox in one frame.
The moving refresh relic would have been good in case your refresh is in a difficult spot like it has been, especially on a build dependent on refreshes.
I think what happens is that the trajectory has it bouncing back and forth while having only a very slow progress downwards, eventually triggering a "the ball is stuck" timer.
I think what's happening is that the pumpkin pie effect is an actual trigger zone, so when the orb passes over the zone in less than a frame, it doesn't trigger the effect
I want to see this pinball build again with Matryorbskha and Electorb, just imagining the Matryorbskha bouncing 8 orbs all across the screen or a single Electorb clearing it is a fun thought. Also, that Pumpkin Pi just walked in and said, "I didn't signup to be dealing with no physics defyin', lightspeed havin', rubber bouncy bouncin' rubborbs here chief! I'm out!". 🤣
A neat gimmick run you could do is focus on Orbsium and Glorious Suffering. Because Orbsium activates pegs multiple times, it will buff each peg multiple times gaining damage for each activation. You can quickly hit +100 on pegs with a max level Orbsium.
Sift played with this in the past and yes It is a thing It is actually called ‘Lucky Meteorite’ at that time Sadly it was nerfed and renamed because of it’s broken synergies and the strength it had on it’s own And now added back but renamed as ‘Ancient Meteorite’ Critsomalos (I think?) fleece also had an old version Just the multipliers are + 0.5x more damage Insane relic in the past
I’m aware this video is a year old but the reason pumpkin pie sometimes fails is because the orb passes through the gateway in between frames, meaning pumpkin pie basically never sees the orb.
7:11 My theory is that it was going so fast that it went past the trigger for the warp, like how you can go so fast in SM64 that you go through collision with BLJs since by the time the game advanced to the next frame, it was already past the point
The problem with the Pumpkin Pi was that it has the wrong kind of detection for if your orb went through it - it looks like the pegs and walls are using a fairly simple equation that detects if two lines crossed each other, so it doesn't matter how fast the orb is going, it'll always know that it "hit". The Pumpkin Pi however seems to have a box, and if the orb is in the box it gets teleported to the top - the problem with that method is that if one frame it's above the box, and the next frame it's below the box, then it's never actually _in_ the box and it just goes straight through - that can happen at any speed where the distance between orb positions in consecutive frames is longer than the height of the box, but it's more likely to happen the faster the orb gets - however, no matter how fast an orb is going, there's always a chance that it will end up in the box on one of the frames, which is why it seemed inconsistent.
Seems like the rubbers go through the pumpkin warp fine if they've been on screen for a normal amount of time, but if they've been choochin for a while, they don't. Maybe it's a time thing? Or amount of walls hit? Probably completely wrong on that
Reallly should have taken the relic that makes the refresh move. When you hit every peg the refresh is bound to get stuck in the hardest to hit places once the shot is finished. This is exemplified by how many instances of "I really need the refresh but it's blocked" occurred for the rest of the run
Two limits to pumpkin pie, the first issue was it was going soo fast you skipped the hitbox that teleports the orb the the top. The second limit is that those "balls" (dont know what those are called) dont go all the way down. So if you go in at a angle it can go in one section but register as going in a different section cause it moved over to the otherside while under the screen.
high refresh amount, reshuffle and refresh orb, crit gives refresh, gift that keeps on giving, magnet, meteorite, this is the recipe for a never ending appocalypse
It speaks volumes of good things that they actually included the dumb, fun, broken old versions of relics in their game. I mean, just look at this video!
Tyler if you liked the numbers on the perma-pegs on the wall fight, you should do magnetorb and sufferRing OR magnet relic and swoltorb. Try to bounce it lightly into the perma-pegs. It's nutty.