Levelcap knows how to present and show this game the best to the average gamer for better understanding. This game is allready so complicated enough haha
It's very complicated. The learning curve is like having to climb a double-high chainlink fence only to hop into a minefield on the other side. I definitely had to watch a lot of YT tutorials when I got back into the game.
There is a reddit post on the SC subreddit where people are complaining about Star Citizens "outdated" graphics in comparison to other AAA titles. They need to come and watch this.
its surreal having played this game since 2013, when we had a single hanger and unflyable space ship to explore, to the attention this game is getting now that's it is flourishing. having been here the whole time, i watch these videos just to relive what it is like for new players to glance upon this game for the first time and being taken away. ive noticed a large population of new players joining the game and wanted to thank you for bringing so much attention to star citizen, ive been having a blast helping people out every time i join a new server.
when they finish the fundamental core techs in its engine like server meshing, etc. the real fast pace development will begin like a new star system every patch or more.
I legit was enjoying traveling planet to planet with my eyefinity set up and lights all off with my keyboard and mouse lights and other LEds playing make believe i was in a star ship ... Shit was awesome ... Cant wait whenmre thia game takes gamers years from now .. Imagine VR with tactile feed back ....
@@justjbeats4241 You have to get a "ship starter pack" ranging from 40$ - 300$. You then can install the launcher from their website and the game. You then have the ship you bought in game and can play, as far as I know, every upcoming star citizen version.
'It'll be ready one day' no. Stop it. Enough is enough. Star Citizen is a flop. I am sad too, I don't want to believe it but it's been 13 years or something.
It’s honestly Baffling how big and impressive this game is, of course it has its issues. If I had a PC, a pc that could handle Star Citizen, I’d be playing it
@@stevencrowfield2461 you have plenty of time to Upgrade your PC, i upgrade every 5 years give it 10 more years for Star Citizen PU if the funding keeps going👍
I played it with my old pc i7 kaby lake and gtx 1060 gtx. Had mostly 30fps with stuttering nightmare moments. Last year I build a new pc with a 3080 and 5800x. Finally I am there. Issues still remain because so many bugs and performance killers but man it is worth it. We are just not fully there yet.
@@AnarchyIHDI yeah don’t think even the newer consoles could handle this game. That’s a shame I’d love to spend hours and hours exploring this game, love the concept of exploring space like this very cool
6:40 SC is one of the only games where that "wow" factor does not diminish over time. It's just unlike anything else out there, completely one of a kind. It's no mystery as to why so many players are about to endure rage inducing bugs, and a dearth of gameplay loops; the game world is amazing to be inside of.
As much shit as I give to CIG from time to time, their art and music teams just never disappoint. Orison is one of the most aesthetically pleasing places in gaming imo, it's just so beautiful
One of the cooler things I found with this game is when you look up at the stars, you can actually see the other planets off far in the distance. There's no fakery /smoke and mirrors going on, you can also see the space stations far above the planet you're standing on looking up.
one thing you could add is that even if they are not at real size, they are big as much as it took 26-30h to Circumnavigating Microtech on hoverbike :) by Citizen Kate (and Will)
yeah but kate said it could have been done faster if not for the bugs in the game, also it took 309 mins to do the journey if you add up the 10 videos. it took 34 hours because alot of that time was just arranging meet ups with other players acting as support 👍
Fun vid Charlie. Just for reference, Charlie said a couple of times that this took, "A long time to make." He and I were on for three hours together last weekend just covering the Ita footage, and the bit of looniness of base jumping into Crusader's clouds (he didn't show it all to you... it's quite funny!) The travel times between the points in the Stanton solar system are pretty intense for a game. Or... sim. Or... well whatever we're calling Star Citizen these days. ;-)
Travel times also depends on what types of ship and what types of ship components you’re using. Usually bigger ships can travel faster to your destination and smaller ships ofcourse will take ages to arrive.
The game right now is mindblowing. It is a truly impressive base, or part of the base needed for the end product. As someone who has like 500+ hours in the player test alpha in the last 12 months, I would say that the game is not yet in a "playable" state. Like it is definitely worth putting in hundreds of hours just exploring and being blown away by the planets, ships, scale, and detail of the game. But once you put in those few hundred hours, you have done everything there is to test. There are some gameplay loops in the game like mining, trading, fps combat, space combat, land vehicle combat, medical gameplay, looting, and exploration. But most of the gameplay systems are only in a state intended for testing the mechanics. They aren't really completed, or tied to fulfilling progression yet. They are fun to repeat just for being fun gameplay, for a few dozen hours, then they get repetitive as there isn't really much variety/content built in to spice things up. Then there is the technical instability. Often some patch fixes a lot of the performance and you get 70+ fps in space and steady 30-40 in the biggest cities. Then another patch introduces a new feature that just bricks performance. Sometimes it's fps drops, stutters, crashes, or desync with NPCs and players. Sometimes the new feature completely bricks the gameplay loop you liked. Don't get me wrong, it's still worth the 50€ pledge or even more if you have extra cash and want to support the project. The sheer amount of new stuff is insane, especially if you have high tolerance for bugs and "alpha stuff". Just don't expect it to be your new main game you can put in thousands of hours without getting bored and/or frustrated. It will be worth the pledge and your attention, if you just hop on the alpha to check the new builds every 3 months, and just keep up to date on the weekly youtube progress updates.
As someone with thousands of hours in the verse i can see your point about not enough unique content. But the nature of the game makes it where no two experiences are completely similar because of some variations. But for me what keeps me coming back is the verse itself and the community surrounding it. Its feels like a real place and i get endless enjoyment out of meeting a random person in a lobby waiting for his ship, striking up a conversation and go on a couple of impromptu missions together. Or help someone that's stranded or incapacitated or just needs help. I cant wait for a time when the game by itself will be enough but for now there is a lot to experience
Agree with this post to an extent. The content provided for you by the game is limited. But if you take a good fun crew asking for the ride then content is Amos endless and the sandbox nature of the game allows for a lot of creativity in what you might get up to.
i love when they finish core tech developments, they will focus on developing game contents in an extent of likes being having rooms or missions inside arccorp.
Clio, the pistachio sky moon at Microtech, has hot pink sunsets. One of the moons has a liquid ocean, but it's not water. Really cold methane or something. The green gems on Wala are worthless crystals, a fool's gold type thing, and amateur miners fall for it in the lore. Microtech has a cool obsidian biome on the poles where it's always sunset. The ice geysers were working last patch but who knows with SC. They make huge puffy clouds that you can see from a few miles away.
Appreciate all your hard work on this one Charlie. Must of took ages. The game looks awesome thanks for showing us all those cool locations I had no idea the scale and scope of the game. I knew it was big but It's really come a long way since those early modules you could demo. Thumbs up brother Cap.
I'm waiting for them to start adding valleys, actual cave system and they just started adding moving water a river on mirco tech, so soon lava, actual volcanoes and animals.
Yep, the game is taking forever to make and is still missing a bunch of features and content but there is nothing else like it. I keep hearing folks say "it is taking so long, someone else is going to come along and do it better and faster".....I would welcome that but honestly no traditional publisher would sign off on anyone trying this. So for now I am along for the ride. Love watching the game grow year after year and the community is fantastic.
6 years* RDR2 took 9 to 9 CyberPunk took 9 to 10, 11 to get where it is now. Makes their achievements all the more impressive especially when you look at their staff numbers
People like to ask "Why isn't this game finished yet?". People also like to ask "Why isn't there more games with this kind of scale around?". These two questions aswer each other. There are no other games like Star Citizen because of how large and complex it is to develop, it's basically a simulator with RPG elements, FPS combat, flying, seamless landings... And the game isn't finished yet because of this, it's way too complex and advanced to be finished within a standard video game dev cycle. However, I fully understand and agree that RSI should be smoothing out and improving what's already there instead of adding more and more ships and items just to make money.
I would agree but on the other hand they need money to make the game this type of development is extremely expensive, so selling ships might be a good way to keep money coming in
@@saajidkhan3305 Yeah but it also halts everything else. They aren’t putting as much into the game as they should, they just keep adding cosmetics and ships. Getting some real content into the game is the priority, else players are gonna get tired and leave.
@@bj0urne yea it's a double edged sword for them, I'm sure their working on the logics and mechanics of the game but they also have the people who make the cosmetic stuff and since that's easier to make they just get that out, it's not like the cosmetic team can work on the mechanics aspect. But I get what ur saying.
You are saying it as if all 100s of employees are busy making ships to sell. Everybody has their job cut out and they need money to make something of this epic scale.
@@USBEN. that's not what I said at all, I'm saying if there's a team making the cosmetic stuff they can make like 50 assets in the time it take for the mechanics team to construct a simple movement. So they could either hold the cosmetics and just sit on them or release them as content to keep the game alive, that scale of this game doesn't allow for quick updates to movement or mechanics. I agree they should be making more meaningful updates but it's not that easy
7:30: feels like the dev teams are planning for this city to be used by the players to setup their own businesses and live in, in the future. Which'll be the experiment for future player built planetary settlements.
Then they just need to make it possible in their engine. CIG did the exact same, the CryEngine didn't natively come with a "create city planet tool", they had to write it themselves.
I only followed SC losely so I didn't know the game is that far already. They really did some work in the last 5 years. Thanks for covering this, really made me excited
@@IrishRepoMan Im also guilty of this mistake, im german and i have some problems with the pronounciation of the "o" and the "o" who gets phrased like a "u". Example: lost and lose. For me i need to type 2x "o" to get my brain to accept a "u" for the "o". ^^ If that makes any sense what so ever for you.
@@ottonormal3354 It's extremely common for native English speakers to spell lose with 2 os as well. I see it more often than not online. However I rarely, if ever, see loose spelled with one o.
@@uncannyvalley2350 That is simply not true. Nyx might be quite far ahead, same with Odin which is used for Sq42 but apart from that I doubt any other has even been started on yet except for concept art.
@@Vyrus__ No, they said Odin and Nyx are basically done, and Pyro just needs some points of interest and space stations finished and then it is done too. They've also showed some sneak peaks of at least three others that weren't confirmed of their names.
Well done! It's not easy to cover all of the locations in SC, and it's only going to get bigger. At some point I think the game is going to get so big that players are going to settle down in one location because there will be so much to do that leaving that star system is not really necessary.
Great to see star citizen getting some mainstream attention now that it is getting solid enough for mainstream attention. Been a backer since 3013 but I did not recommend it to others till last year
I can't believe it, there's 92 systems planned but from the very beginning from 2012 and now there has always been 1 system, are you fucking serious? The game will NEVER be released at this point lmao
@@veritasabsoluta4285 we'll have pyro by the end of the year ( pyro is ready but we need server meshing first ) Also... Nyx is almost ready while Castra and other systems are in development. Just a friendly reminder : it took 10 years for Rdr2 to be ready and what do we have ? just an extremely simplified map ( in terms of scale ) with amazing graphics and poor online gameplay. The CIG team spent a lot of time developing their own tools and now now they're almost done. It's not like they have been spending the last 10 years creating Stanton you don't have to trust the project, just wait and see things happen
Yup this is amazing. But everyone forgot that they are not only developing Star Citizen but also Squadron42 the single player game in the same Star Citizen universe. Most of their workforce is focusing in that game right now. Once it release we will get ton of new stuff into Star Citizen.
SC has the most beautiful ships with an accessible, actual interrior that have ever been created in a space game, no question. The procedual generator of the planets is impressive too. What is not impressive is the scale though. Autogenerated infinitiy doesn't count, no matter how good it may look. It's like in ED or No Man Sky. The actual handmade areas are quite limited, not super small but on average at best I'd say, far less than say GTA5 or even 4 for example, especially considering that there is rarely anything you can interact or do even useful stuff with.
That's what gets me when people try to talk up SC's scale. In terms of handcrafted areas, you've got a couple of landing zones/space stations and a lot of copy+paste outposts and caves scattered around a whole lot of nothing. In terms of actual relevant play area, you're right. It's far less than something like GTA, TES or damn near any bog-standard MMO. This is only "the biggest game ever" if it's the only game open-world game someone's ever played. People have got to stop overselling what SC actually is. This is why so many people walk away from game thinking it's a scam...
@@Xero_Kaiser Scale hinges on systems not yet implemented. Such as base building, for instance. The game's content needs to be created by players if this will ever work, especially if they introduce dozens of star systems. In order to do this, they need to create systems, mechanics, and economies to enable and incentivize this "player created content." If hundreds of unique bases are created by players on a planet and you are encouraged to go to them for bounties/trading/services/races/whatever, the perceived scale of the planet will shoot up dramatically.
Great video LC, I appreciate the lore background about the planets and use of the starmap from the official site. After they added Orison I started going entire patches without having to visit some places; which makes the system feel even more grand because you can now do almost everything while staying in only a few locations indefinitely.
Man, ive logged hundreds of hours in this game and it still blows me away with how incredible the graphics are. This game has really spoiled me with graphics and gameplay fidelity.
I have essentially no hope for this game ever coming out and all the systems coming together but MAN does it look beautiful. I mean its just insane how cool some places look.
It's only the Alpha Test Solar System yet, their are over 100 systems planned once they perfect the back end tools, plus making a AAA Single Player game, "Squadron 42", at same time Server Meshing being the toughest part to do right, and never done, designed from scratch. basically as more players go to same place the servers mesh to keep all playing in game. The actual tech involved in going seamlessly from a small ship, to planets, to solar system, to 100+ Solar Systems, in unlimited numbers multiplayer is mind blowing, but hard to do. It's doing these extremely technical, and unprecedented tasks, that publishers won't fund, that keeps backer funding flowing, most backers know it's a "Until done right", long term project.
One thing that always bothered me in games like Final Fantasy or WoW is that I had to assume that towns are supposed to represent city-states or nations in lore. This won't be the case in Star Citizen anymore.
They started with Stanton as it is one of the most populated systems. Other systems will have less interesting places, but as they build out the underlying tech for the most active system. Scaling back will be easier. The planet I want to see is the one with mile high waves, and completely covered with water. Would also love to see them make synth world, an artificial planet with many internal layers.
I'm happy with the planets we already have for now, if they now take care of optimizing the game, fixing bugs and adding content for things to do, like more quests... it would be a good game to play daily. hopefully this will come soon.
Stanton is only 5 AU across, Pyro is 13, Sol will be 51, and the largest system coming that we know about so far is called Tamsa, that's 304 AU. However, Elite Dangerous has a 1:1 recreation of the Milky Way galaxy.. and then there's No Man's Sky with its 18 quintillion unique worlds. Star Citizen is my favorite space game, but it's a long way from being one of the biggest game worlds out there.
yes its true that no mans sky and elite dangerous holds the biggest and good for exploration. but we can't deny that quality still better than quantity. same here i love star citizen despite all of its criticism. i know the team behind it holds a gem of the gaming future which we all support it will benefit when it lauches.
@@rots3123 no man I’m not gonna play a fucking quote on quote space with one goddamn solar system and if everyone’s in the same solar systems than who the fucks gonna find something new man your just gonna already know it’s there
I play every patch to check new stuff out like most people and this has been going on for like 7 years, but I must've missed a few planet updates along the way. Some of these moons look completely different than I remember them, I'm almost not sure I've been to them all good vid levelcap
Tbh, when I first saw that first Destiny cinematic back in 2013/2014, this kind of flying into planets and exploring open areas was what I imagined. While I still enjoy Destiny, I feel like it’s missing the space travel feel still. Due to you traveling to planets just being glorified loading screens.
@@Odeezee yea they're loading screens, that's what valkitus said, glorified loading screens just means that it's a cool cinematic hiding the loading bar
@@AllericEnslin He's not really wrong. I'm a long time backer and it's quite obvious that they delay development to continue selling ships. It's a great game but CIG is without a doubt a sleezy company. Not really a scam, just a shady business model.
@@shaneprince6572 no they don't as they are completely separate teams. any delays to development come about due to blockers or missing tech that must be completed to continue with progress.
Currently mostly mining and delivery missions can be done on just about every moon. I also think some bounty hunting missions are getting put in atmo for some as well.
Currently, you have some pew pew in bunkers,, looting, mining, trading and tourism. But somewhat spread out and basic. (except for mining). In the future, a lot more and dense content will be arriving.
In the future there will be a ratio of 11 NPCs for every player, and they're trying to go for an entire world region to play on the same "instance", so....each star system will have several thousand players and many thousands of AI flying around and doing stuff. There will be many more settlements spread out, and AI will be performing various actions to physically represent the economy (the plan is to have no "behind the scenes" economy magic, if products are needed at a location, AI will actually mine for resources and haul resources to and from locations). So, just from that planets won't seem "empty", but the plan is to have tons more points of interest and other places to be, plus a lot of missions for any kind of playstyle. In addition there will be player bases where you can claim a certain amount of land outside of pre-established settled areas, so that will add a lot of mystery and coolness to explore things
Arma 3? If you can't find things to do in a star system sized sandbox with 100 different ships and vehicles, there's something wrong with you. But there is a wide range of missions and gameplay options, mining, caving, bounty hunting, trade, refueling, piracy, and considering its 45 dollars for a lifetime subscription to the world's most advanced space sim isn't something you can find anywhere else, it's more than worth the cost of entry
thans for your video you made an awesome job !!! i play this game since 1 year and know a lot about this game but discover some biomes thanks to your video just loool each day when i play this game it still crazy mindblowing how this game is huge and beautiful !!! this game is on the right way to be one of the INSANEST game which was ever created !!!
I've been playing Star Citizen regularly since 2015 and even I haven't seen a few of the moons yet. I'm most often around GrimHex and Yela but i really like Lorville and Orison as well. In Lorville and other cities CIG will add FPS missions. First they need bigger buildings for that and they are also working on that in 2022.
This is great Level. Keep this up mate. As a star citizen myself for many years i am loving seeing your excitment and ore of what cig have made here already. Look forward to spending seeing more of your adventures.
a lot of them wont require the detail that Stanton requires. Many will be easy to build, but interesting fact, Stanton is actually one of the smaller systems that will be in the game.
@@Gallagher068 controversies aside, one of the bigger credits they tend to give CIG is that the devs actually seem to care about their work. Not that other devs don't, it's just not usually reflected in corporate boardroom decisions.
Another thing I like about CIG is that, after they’ve been questioned about the validity of their project, they actually delivered a game out. Unlike Earth2’s dev head who seems to be spewing a bunch of nothing and delivering visual tech demos.
@@scubarubanzaii This is because unlike Earth 2 Chris Roberts has a long succesfull gaming dev history already. The guy has is flaws, like everybody, but he has a vision that started when he watched SW episode 4 in a movie theater when he was young, and he's sticking to it no matter how others are judging it. And now we see the result.
I've never played Star Citizen before but everytime LCG calls a planet that's from Star Wars, I get excited and MOST OF THEM ARE! LIKE ONES FROM STAR WARS
People say this game is just a cash grab and will never release. But this isn't just a game.... This is literally the metaverse being made. A fully working and playable universe online.
It's not a metaverse because they'd be importing storylines and characters and other content from Star Trek, Star Wars, Marvel properties, Doctor Who (hi there EVE Online), and all sorts of other things, that's the "meta" part and they're not doing that. Star Citizen is just a first-person universe. Welcome to the 'verse!
6 years to date, RDR2 took 8, CyberPunk 10 Neither have planets or spaceships, neither are an MMO, both cost more and had ten times the staff. But you got memes hey
What a disingenuous argument. Your counting the other games time from conception, but, SC's from actual development. Your counting other games marketing budget as development $ spent, but all of SC's money (most) is straight up development costs. Actual development costs for RDR2 for example were around 250m, with marketing making up the other 200m. Actual development time (active development, not kicking around ideas) was 4 years. If you gotta lie on purpose to make SC sound good, your doing it wrong.
@@ozzman_1064 for what it's worth I believe Cyberpunk and Star Citizen made their big marketing debut the same year. Cyberpunk actually came out, but it's a different kind of game, I think.
Hell yes! Keep with this great content over Star Citizen! More eyes on this game and appreciation for its vision is what is needed! And I think I can say this for every SC Vet. Fuck Aberdeen that place sucks.
Heh. "I got the Star Citizen bug." Well, there are lots of those! Just a friendly heads up to any prospective citizens. It's an awesome experience, though, no doubt.
How are you recording this in 1440p? I've tried with OBS and the footage is crap. I have a 4090 Tuf OC graphics card, I9 13k cpu, and play typically between 2k and 4k resolution. Please help.
this game was already accesable to you 3 years ago?? i hear about it for the first time and if this game has developers who are dedecated.... boy i think id sink my life in this game
they are close to 800 devs, 5 studios in USA, Canada, Great Britain and Germany, which means regardless of the hour, there is always somebody who is working on it ^^ And the game is accessible since 2016, but now is really a great time to get into it as it really start to become a game more than a tech demo. Normally there is a free week at the end of may for the Invictus event if you want to try it out before buying.
No 11:30 No, Planet Earth and its moon "Luna" aka "the real moon" exist in the star system "Sol"! But Sellin is in fact the Greek name for "moon", as "Luna" its Latin name, as they're similar in appearance. :) And just for the record: "Active volcano" doesn't mean that they have to have an eruption going on, even Mt. Fuji in Japan is regarded as "active", even though it didn't break out since 300 years.
It's also still on the older proc Gen, they're planning to update this so it's going to get a LOT slicker soon, esp when they start putting missions in cities
@@uncannyvalley2350 at no point did they say they were updating ArcCorp soon. Recently asked, the planet tech team said they'd love to, but that it is nowhere in the schedule. It will be a while before they go back and redo it.
Looks epic. I still wish i knew what the gameplay loop is though. What progression mechanics exist, etc? I've watched so many videos and all just show the various environment visuals.
There's a few basics that are placeholder. The special events really show off it's strengths but it's hard to convey in video. Will & Kate have some good videos about "Jumptown" a pvp event that many love. I'd recommend checking that out.
Object Container streaming is what made the MMO possible, and that wasn't available until 2015, which is 6 years ago It hasn't been a long time at all in terms of development, esp compared to much less ambitious titles
@@uncannyvalley2350 While the route has changed a few times and I'm enjoying the destination... you shouldn't write off the first few years. That was the highest point of bullshittery and oversold promises. I'm very happy with what we have now, but don't gloss over their weaknesses.
i am loughing everytime when some one is saying: "iTs JusT a tEcH dEmO..." or the stupid "scam"-argument. Like what? i spent 45 euro and played 350 hrs until now... yeah, what a scam. LOL
Still money and time don't buy everything. Purely on a technical basis Star citizen is extremely underappreciated. I think there are fair things to criticize with the project but by and large they are doing things and building technology that no one else in the gaming space is capable of.
🤣 the kickstarter for 500k was 9 years ago, the MMO wasn't part of the project until 2015, its also *2 games* You're obviously just parroting a recieved opinion
SC contains no tech whatsoever that wasnt implemented by another company in another game first. If they ever manage to complete the game their only achievement will be adding different currently existing techs in an ambitious way.
As someone whos never gotten to play this game from being too poor for a pc....i gotta say watching it grow makes me cry tears of joy been following it for 5 years now ....window watching from a distance . And i gotta say i wish i could play it
What gpu and cpu are you using Cap? I'm playing on RTX 3070 and the fps drops can get very annoying sometimes. However in the video you are running it perfectly smooth! Any ideas? cheers
This Game doesnt care what gpu you have, you need to get the right Balance: 32 gigs ram, run on an ssd, fast gpu, fast cpu ( smth. like a r7 or i7) and a good ethernet connection. Also if you didnt already turn off vsync and set the Graphic setrings a bit higher to let your gpu put some work off your cpu. Hope that helps.
It's interesting to me that the first system they introduced may be one of the most unique in the UEE thanks to it being owned by megacorps. To use current players, it just feels totally normal.
Sounds you really got the SC bug - glad you join the citizens, SC will see amazing stuff coming up, keep up exploring and sharing your adventures. The SC community is a happy bunch, guess quite a lot of the established SC streamers / content creators will be hyped to team up with you. Also: cool shots, SC offers some breathtaking visuals and you already captured it pretty well!