I think its less about people talking themselfs into giving up winable games and more about underestimating how capable this tear player was at throwing. Josh himself said, that he loses if the Tear player plays it well.
In the OCG there was a Guy that Topped with his 60 Card Paleo Build. But they have 2 Gras and 3 Reasoning . Besides that the List was pretty much the same as Joschuas List
I genuinely think that in an ocg environment where they have the extra mill cards, this is legitimately one of the best non-fire decks you can play. There’s no point in playing a combo deck that is less consistent, less grindy and has less non-engine space than Snake Eye. But a deck that plays a bunch of traps that the 1-card Ash combo has no answers for, and that trade really favourably with any actual negates (dinomiscus/canadia both force out an omni whilst putting a resource in grave) is worth considering. It’s significantly less weak to Apo/Ash/Veiler than furniture lab, and has an infinitely better grind game than trap lab - and in general, trap cards are poised to actually put in work this meta due to the decks you’re likely to face.
Hey Josh, was watching your Deck Profile and was wondering what were your thoughts on Trap Tracks? It synergizes with the GY effect of Rise and it gets another trap in rotation that can be activated that turn.
I've been playing against so many Lab-Tear decks on MD lately and I still don't understand the synergy. It seems The Tears are just there to get Ash/Imperm'ed and then they just play regular Labrynth stuff to me? (Or vice versa I guess?) I actually swapped back to playing Dragon Link so I could Bystial the bejebus out of them I was so sick 😂😂
Having spent the money to recraft my tear cards to make this deck, it's actually super fun to play. Some wild combo of control and mill gambling so the dopamine hits pretty hard. But your biggest enemy is 100% the timer, I've timed out so many good duels I still stood to win with this deck
Id really like u to try a control based labrynth deck with 0 hand traps and full of power traps + 3x solemn strikes, +2 or 3x lord of the heavenly prisons tbf
This is a great example what happens when you net deck and not know what the fuck cards do. How you fumble that bad but still be in master rank it doesn't make sense
bro is really traumatized. Ban kit but unlimit all the names. If that what you want, then it's up to you. Tear does absolutely nothing against fire deck. Or even any other slightly better deck like lab and branded. Tear is ass in MD
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