This is a really cool idea, unfortunately the timing of the clicks rely on the timing of the previous click which makes it not very rhythm based. If there was a way to reset to a fixed setup before each click it would work.
finally someone making a clicksynced level? i've always been making those actually, and never seen anyone else do so, so this is a huge surprise for me. also, you don't have to use mostly orbs to make your level clicksynced, normal jumps work nice enough too
Honestly, having more levels like this would make the game a LOT more fun for me and probably a lot of other people! 😄 Very creative idea and fun video too!
with rob's lines, they might be off due to audio or input offset. there's no calibration system in the game so if anyone had offset issues, there's no way to account for it
@@Tomplayg17 yeah but how do you calibrate it? Like every creator has his own audio offset so doesn't matter how much do you calibrate, it always will end with some levels being not synched anyways (sorry for bad english)
Gd is just like an honorary rhythm where it can be a true rhythm game but can also be a platformer, or knowing what those madlads can make probably a calculator
Tride, you're my favorite gd youtuber. You're so creative and entertaining and watching you build levels/challenges is very interesting and cool to watch especially with your extremely smooth voice. Tride is the perfect gd youtuber.
it is a platformer game. The only reason some may argue that it is a rythym game is that the main levels sync up to the song, but that is something that the people choose to do themself. It doesn't have to sync at all
"okay i'm done working on this adofai level i'm making for today, time to watch this gd video" "compared to games like a dance of fire and ice-" "OH GODDAMMIT"
This is something I’ve done like 1-2 years ago, but instead of focusing on beats I just want to make levels with orb only, still the gameplay of both (this level and mine) are very similiar. Never thought i would see this concept again, I might go back and revisit it.
would be fun to see an adofai map literally translated into gd. adofai is way easier to read for fast patterns especially but maybe if there are recognizable orb groups you could achieve the same effect in gd
Hey tride! I’m a really big fan and I found something that you could use for your gimmic level. I discovered it on accident when I was building my level. This gimmic happens when a ball hits an orb (I used the yellow orb) making it hit a block from the bottom, when the ball is hitting the block click and the ball will flip gravity. I moved the block 3 grid spaces above the orb. This would be very cool to see in a level.
I do this for my own sync levels but I think using 2 player mode and have the player hit player one and two at the same time when things like a drum or a loud note is played.
I feel like if it really was a rhythm game every level would just be a showcase of decoration that you have yo click during since you creators probably won't need to put much effort into the layout
I mean ufo and spider are very based on clicks only, ufo being basically infinite orbs and at least it's bounded so you don't need to do many spikes, but spider is maybe a little limited because the only worries are normally vertical instead of partly horizontal but certain cases can work well
after attempting this level i just have to say 1 thing, remember to change your fps back to 60 b4 you make level based purely on perfect music sync, bc it is so unplayable at 60 when playing to the music
this is definitely more of a rhythm game than geometry dash is personally i think GD is more of a skill game than a rhythm but this puts a spin on the game people know and change it to a bit more of a focus on knowledge and memorisation on whats coming up
That's really cool. also i like your decoration a lot too, the first part was cool, actually all was pretty amazing. i would like to decorate like you, i am good at this, but not like you. i am going to play for sure now.
What's funny is this would probably get rated like at least "Harder" when, aside from dash orbs, you could literally beat the level solely by spam clicking
I’m not gonna lie I always assumes that the jumps in geometry dash were synced, but now that I see what it actually looks liked synced, I feel a little dumb lol