Ikaruga Final Chapter 5 -Hard with Ending Quotable Quote: Arguing which game is da hardest is like competing in Paralympics, even if you win, you are still __________ (fill in the box). Enjoy the show. =)
As far as the official "story" of the game goes, realizing that the artifact must be destroyed, the pilot of Ikaruga disables the limiters on its weaponry. Doing so overheats the ship, causing it to explode. So it's more of a heroic sacrifice than anything else.
You probably won't see this, but I wish in the two player ending, the Stonelike was destroyed before the two ships exploded. The one player ending is tragic because the pilot dies before he could see the Stonelike be destroyed. It would be slightly more heartwarming to for the two pilots in the two player ending to know they succeeded before they died.
@@wowalamoiz9489 now you probably won't see this but before the final attack the AI of the Ikaruga asked "was i helpful for you?" We can't listen to the pilot but the AI continues with "I'm deeply grateful to you". When the Ikaruga exploded we know that at least that AI unlike the pilot died knowing his job was done.
It's going to sound weird but the moment where the Ikaruga starts to interchange blasts with the final boss, it's my favorite videogame moment of all time
I am inclined to agree. No other moment has been as impactful without words. Just steady blows between two giants. One for destroying mankind, and one for saving it. I think the perseverance is what really highlights that moment for me.
That one sequence during the final boss where you're trading homing lasers back and forth is one of the rare moments I've seen of gaming zen. You're barely even aware of what's going on, but the mechanic feels so natural, exchanging shots back and forth, that you can focus on dodging the bullets flying all about you. Absolutely incredible. If you look at gameplay as an art form, this fight is a masterpiece. Does anybody have examples of other games that are able to implement moments like this?
From what I remember, some says that Radiant Silvergun and Ikaruga are both about cycles. Radiant Silvergun is about cycles by itself. Ikaruga is about breaking cycles. Each level is sort of symbolic by the names: Ideal, Trial, Faith, Reality, and Metempsychosis.
Tests your reflexes, that. Treasure really did make it a point to challenge the player, whenever it came to its games. Even Seven Force on Expert Mode gave no quarter, and some of us were willing to oblige that, myself included.
"Release the restrain device. Using the released power may result the possibility of destruction of the ship." "Was I helpful for you?" "I am deeply grateful to you." credit to Pierre "Saffran" Bancov, Gamefaqs Great explosions Epic ending...
Amazing. I love how the more you play Ikaruga, the more you realize how impossible it would be for any one person to kill the Butsutekkais and those massive Hitekkais right before Tageri without the shield.
I still cry at the end of the game. That anyone would launch into the unknown, against infinite odds. To face their destiny against an evil that would choke the freedom of me and those I love. Someone I'll never see, never meet... Their destiny~ a journey across the stars. To sacrifice their lives for the future of the potential of people they can never truly know. To die before even truly knowing if they had ever won. To live as no one else would ever dare... a true hero. Thank you... Ikaruga!
The ending isn't as sad as you think, as both Radiant Silvergun and Ikaruga symbolize rebirth. You travel with the hero through the different stages of the soul until you defeat one of the strongest antagonistic traits; Hatred. Once defeating it you witness him transcend in a blinding light. Of course you can just look at it as him shooting a bunch of lasers and exploding, that works too.
The end of the cycle, the destruction of the Stone-Like. Very powerful if you're aware of Radiant Silvergun's story and how this is a spiritual successor/sequel to it.
Easily one of the greatest games I've ever played. It really packs logic puzzles, fast finger skills and breathtaking cinematic visuals into the most intense game ever made.
I know I brought the game when it came out. Sadly it's still to hard for me to beat. I'm used to playing bullet hells then this type of style. I'm pleased that they brought the game into HD now, the visuals have improved drastically and with full on 60 fps!!!
That's exactly how I feel! I can quite happily say this games ending has a far more profound effect on me than any game with hours of CGI cutscenes and whiny characters. It's perfect, beautiful. A masterpiece.
finishing this game takes skills let me tell you, my little brother finished this game more times than i can remenber in hard and he said it was easy, i cant even pass the second level withouth losing a couple of lives in easy mode. Old school is and always will be the best.
i bought this game back when it came out on gamecube and i must say very impressive... ive never gotten past the first part of stage 5 before, that was some amazing play.
It is actually....... ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX ENERGY MAX
I can barely finish this game on Easy. Not chaining, not 1CCing it. I give myself three continues. If I can't beat it in those three, I don't deserve to beat it on that run.
After the final final boss is done firing, you release the restraining device and let out hell...I get shivers down my spine watching the barrage endless bullets slam into the crytal, destroying both it and the ship. No other videogame has ever done that for me. None ever...
There's something touching about the final confrontation, where the hero puts his all into stopping the relic and absorbs every ounce of energy into the ship, sacrificing himself to ensure its destruction. I'm inwardly cheering him on with held breath at his every deft maneuver, and I don't even know who or what the protagonist is. There's a real pull to this game. I hope it makes it to The Smithsonian someday.
ship dies in the end??? to save the world thats kinda sad. I like the last bit where he gives his life up to blow the last boss. translation last bit Release the restrain device. Using the released power may result the possibility of destruction of the ship.
0supermoose Of course. If Ikaruga had failed, the Stone-Like (that evil orange pylon) would've murdered everything on earth, and the time loop would keep going.
Not only does it overheat - if you pay close attention to the ship as it's firing it's last volley of beams, the sheer torrent of energy starts ripping it apart. You can see some bits and a whole wing tear off and fall behind before finally exploding...
No one liners, no tough manly characters, just a pure arcade experience on consoles,arcades, and soon Xbox Live. The greatest game ever created no doubt about it.
This is the Japanese player known as RNA. He made this video some time in 2004. Last I read he was still playing in 2006 and still trying to survive Tageri to the last second in Hard Mode. The feat is so difficult, it has never been achieved at full speed on the Gamecube or Dreamcast as far as I know, but only in the NAOMI arcade version which has some slowdown when the screen is flooded with all those dots and missiles. I wonder if Treasure even designed it to be humanly possible.
@Sparx1 that's the programming. it only uses that attack, and it alternates color. it gets faster as its life bar drops, requiring you to get into a good rhythm
To Ikarugachan and KayinAmoh: Sorry to say this, but Ikaruga is actually a spiritual sequel. Spiritual successors are actually non-canon because they actually share genres and themes rather than continue the storyline of the previous game. Look of the term "spiritual sequel" on Wikipedia.
chuck norris doesn't have to bother pressing any button in this game. he'll just stare at the screen and suddenly huge words would flash on the screen saying: "CONGRATULATIONS!!! YOU WON!!! THANK YOU FOR PLAYING!!!"
@HomingMissiles I agree. I've played Touhou games, even won some spell cards; Ikaruga isn't really easier or harder, it's a totally different KIND of challenge. There's not another game out there like it; not that other games are inferior, but that none are in the same classification. Winning Ikaruga is not terribly difficult, but conquering it this completely is a masterstroke.
Beating it is nothing really, but beating it with a top score (like what this player in the video is doing) is a whole different skill level. Just finding the ways to achieve that score using the game's system is where its genius is found. This is what separates Ikaruga from all these other shmups. It's wonderful from a gamer's standpoint, but from a programmer's standpoint it really is a masterpiece.
@wheelman1324 No it is not. Although the boss music is called "The Stone-Like" they are not the same. The reason you see this resemblance, as well as others, is because Ikaruga is a spiritual sequel to Radiant Silvergun. Both were made by the same company, Treasure. Answer your question?
"Release the restraining device. The sudden release of power may resort in complete destruction of the ship. Was I helpful for you? I am deeply grateful to you."
@Iwannaplayssbb Only difference is that in Touhou, your bomb absorbs everything, and from that it also hits your enemy much harder than this energy blast does. Also, you have to switch to grab the energy, and the wrong kind of energy kills you. I won't deny, the energy shield makes it easier in a way, but it also makes it even more difficult since you need that energy to kill enemies more quickly. Also, in Touhou, they always give you a way to dodge- not in Ikaruga. You HAVE to switch colours.
@JustSomePerson888 Well, one thing that I think helps is that I play the piano. This and piano are very similar skills, it's largely memorization. When you know what's coming up, you're much more prepared. Ikaruga and Touhou are both to some extent just knowing where the blind spots are. Human imperfection plus bullets based on your position does equal some variation even among predictable patterns though, so you can always be caught unawares.
It's supposed to be that he used all the ship's energy in one final barrage of missile fire in order to kill the final boss. In doing so the ship couldn't take the stress of that much energy being lost from it, so it exploded. Also the company that made the game is known for never making squeals so by blowing up the ship in the end it puts any thought of a squeal to rest.
dark, and light, the 2 greatest forces in the universe, these 2 forces are condensed into the player's ship and most of the enemie's ships. The ending, however shows that light should ALWAYS go above darkness...
"Release the restrain device. Using the released power may result the possibility of destruction of the ship." "Was I helpful for you?" "I am deeply grateful to you."
i hope so, Treasure would said that Ikaruga would came out on the 20th of January, but nothing instead. i hope that almost this month, it will came out