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Illustration & Concept Art industry - 2024 mid year update 

Andy Walsh - Concept Art
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Here's my first video in a while where I'll talk about the current state of the job market for the likes of us digital artists. I'll talk a bit about job interviews, AI, tell the horror story of my rocky road from the year the industry died until today and then talk about a plan B for all digital artists and how we might move forward.
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9 июл 2024

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Комментарии : 71   
@nicsos
@nicsos Месяц назад
Timothee Mathon and Feng Zhu for those looking for the artists Andy mentioned.
@MrFour4th
@MrFour4th Месяц назад
Timothee is getting obnoxious posting those memes every other day lol
@AndyWalsh
@AndyWalsh Месяц назад
@@MrFour4th can be a bit 'shamey'. There are a few solid, successful concept artists who don't do call out type work e.g. Quentin Mabille, Eytan Zana, Darek, Ruan Jia, Ruxing Gao etc
@MrFour4th
@MrFour4th Месяц назад
​@@AndyWalshexactly, I'm not saying his wrong but sometimes his posts seem very rage baity.
@galereginald12
@galereginald12 Месяц назад
To your point about being able to do everything. I never understood why every RU-vidr, concept artist etc would always say to specialize instead of becoming a generalist. I was watching an ILM video a few months ago and they were talking about how it is smart to become a generalist simply because you have more skills and can pivot to other industries or jobs when things get rough. I mean think about it, being able to design characters, creatures, environments, and props puts you in the 1% instead of specializing in one thing.
@barbi111
@barbi111 Месяц назад
I agree. You just need to have different portfolios and show only the one that exact customer is looking for.
@AndyWalsh
@AndyWalsh Месяц назад
I always scratched my head over this too. Every time you specialise, you're reducing your job prospects. Thing is, when someone hits you up for a job, they will almost never ask you to do what's in your portfolio anyway. The work that I'm asked to do is sci fi, sports, car games, more sci fi and a little bit of sci fi. None of that is in my portfolio. So you may as well do everything.
@jephtisomosot9267
@jephtisomosot9267 Месяц назад
​@@AndyWalsh I think it's better to be a Generalist when you're a production or pipeline artist. but when you're a designer, i think it's better to specialize at least either as environment/prop designer or character concept designer.
@veneficarius
@veneficarius Месяц назад
maybe they dont want new stars to arise lol - if you say to all artists to make only swords or cars , they will not be a threat - i think many of the artists who make mentorships and have schools , need students for their business - so they will push their agenda - i agree with this art talks and need for interesting design but also artists need to make cool images and need to be noticed - so yt self promotion and self promotion is in my opinion very importamt , especially for freelancers. All stars of concept art niche were popular online before they landed jobs in ilm etc , at least this new breed or independent artists who started online - not in art center school , i think we should look what they do not listen what to do lol - its not saying that someone is gatekeeping , or this advice is bad - its great but its part of success , big part is exposure online - as Andy said Loish model of business is great - she is famous artist , has patreon, has products and for sure has good clients . Better tey to aim at this because "job" is not always best thing - inhouse artists sometimes are used to clean up or do not cool stuff - if studio hires you because you are famous thats cool job ! Also some of us are more artists and sone are designers - concept art is mix of this people , so if you are kore artistic its great to have your own independent art career that is not in yhis smalll niche
@AnthonyRosbottom
@AnthonyRosbottom Месяц назад
When times are good and the creative industries are buoyant, yes being a generalist is an advantage. However, since the end of 2020, when the covid panic started dying down, the creative industries have suffered and hiring teams are now very anxious to only hire someone that has shown they can do the 'exact' thing the current project needs. They need all the help they can get to convince their finance departments to release the budget for any new hire. If a company accountant can't see a very obvious link between your previous work and the project they need to hire for, they are going to pressure the hiring team to keep looking for someone with a closer skill match. Another thing to consider is if one creative industry is suffering more than the others, then the specialists from that depressed industry will look for work in slightly healthier creative industries. This happened during the writers strike in Hollywood. The strike made the vfx industry dry up so a lot of vfx artists sought work in the video game industry, advertising, arch-vis etc.
@Inazio1311
@Inazio1311 Месяц назад
This video for me is kinda of inspiring because its realistic, he talks about the profession has a profession, not like a magical lifestyle where everything is rainbows and super easy.
@AndyWalsh
@AndyWalsh Месяц назад
thanks, lol. It's anything but rainbows!
@wildwavesairsoft
@wildwavesairsoft Месяц назад
I honestly feel for you, and appreciate the rant on the side. I feel like the world and society at large doesn’t support artists even though it greatly benefits from there work. Walk around in a grocery store and you’ll see the work of font artist character artists graphic designers and more The same gos for any ad you see and the bad ones that don’t have artists help really stand out. A world without artists would be incredibly bland so it’s a shame society doesn’t value there work
@AndyWalsh
@AndyWalsh Месяц назад
it's all commerce now I guess. It all has to = $ somewhere along the lines. Income and profit have to balance etc. but if you can get it cheaper, folk will, regardless of consequence.
@AxiOll
@AxiOll 21 день назад
I think it's worth pointing out that Loish has been consistently posting and building her fanbase for 20+ years and was a pioneer in her niche in the early boom of digital art in the 2000's. Her art was popular online well before it got saturated with thousands of people doing similar stuff. When she migrated from deviantart to IG and patreon, she took that collosal 15+ year fanbase with her, many of which are now successful working professionals who grew up with her art, so are willing to support her patreon. Not saying it's impossible, but this is a very hard business model to replicate, especially in today's saturated art market, and DOUBLE especially for not basing the business model on Fanart from other people's established IP's. Her style is basically her own established IP.
@pockypurse
@pockypurse 14 дней назад
I've only ever had one concept art job interview. And that was through someone I knew, but that's it. Idk what I'm doing wrong, if my resume has some trigger word that tells the company's AI to ignore me, or if my art is crap, or what. Also, for the record, I've made one RU-vid video. Before RU-vid's revised monetization rules kicked in, it originally made me around $70 in ad money (this was back in January, roughly). RU-vid then changed its rules, and decided to take a good chunk of my ad money away, leaving me with--wait for it--$15. EDIT: (Also, protip, consider moving to eastern Spain. Cost of living is lower, weather is better, food is amazing.)
@jonathanvergara162
@jonathanvergara162 16 дней назад
Thank you for your honesty and sharing your wisdom. As a beginner looking for work in animation and games, it helps to know I’m not alone in the struggle.
@DoctorMadness
@DoctorMadness 15 дней назад
Thanks for your thoughts, biggest tip I'm trying to drill into my head is focusing on one theme
@Rahviel80
@Rahviel80 Месяц назад
Dude most of the interviews with HR people are there so they can fill their numbers for the week and you’re just a means to fulfill their goal.
@AndyWalsh
@AndyWalsh Месяц назад
well, I often get through those ok. In fact, one interview I had wanted me to relocate. I said I wouldn't and they still had me proceed to the next round. That said, it could still be some kind of mining expedition.
@Rahviel80
@Rahviel80 Месяц назад
@@AndyWalsh Do these next steps often include unpaid tests, if so then how often you’re asked to do them?
@AndyWalsh
@AndyWalsh Месяц назад
​@@Rahviel80 No, I was recently given the wrong job opportunity by mistake, but within that there was mention of a paid art test. And about 8 months ago I was told that I should expect an art test for a senior position (recruitment person found me on Linkedin) and I just flat told them no. If I was a junior and I trusted the company I'd do it though.
@user-qj2og5my3g
@user-qj2og5my3g День назад
It's sad to hear all this when you're a beginner 2d artist. When I looked at your work, I thought that such specialists were definitely doing well. Now it seems like I've been learning to draw for 10 years in vain, since I've been looking for a job for a year without success. By the way, you have really good concepts.
@jaygordon5441
@jaygordon5441 Месяц назад
Great video! I also have a new favourite artist on my inspiration list! Your work is absolutely incredible!!! 💛
@AndyWalsh
@AndyWalsh Месяц назад
aww thanks so much! most kind!
@Sayuui
@Sayuui Месяц назад
That thing with people contacting you but jobs not coming through - - it's the EXACT same thing for me right now. I just think people don't have money right now and don't want to admit it. Or just go to a more affordable artist, when you charge a lot for your skill. This sucks.
@AndyWalsh
@AndyWalsh Месяц назад
crazy. Maybe that is what's happening, people are just flipping through the massive catalogue of artists until they find the best and cheapest.
@npcgirlll
@npcgirlll Месяц назад
I'm agree with you❤
@itsmelucas9941
@itsmelucas9941 16 дней назад
They expecting you to play video games sounds a bit like Light House Studio. Good luck with the future friend.
@AndyWalsh
@AndyWalsh 9 дней назад
Interesting, you're correct! But how did you know?
@itsmelucas9941
@itsmelucas9941 7 дней назад
@@AndyWalsh they also asked me the same thing :) out of the interviews i've done in games so far in games, this one was the most curt and serious. Usually it's a lot friendlier but this one was like an interrogation. The recruiter was so nice though.
@AndresEsquivelArt
@AndresEsquivelArt Месяц назад
Thanks for making all of this videos !
@AndyWalsh
@AndyWalsh Месяц назад
most welcome! Wish I could do more but it's highly time consuming :(
@juliodecarvalho
@juliodecarvalho Месяц назад
Thanks for the video bro!
@AndyWalsh
@AndyWalsh Месяц назад
most welcome bud!
@TellyAnime
@TellyAnime Месяц назад
Have you attempted to work full time as part of art outsourcing studio rather than applying to game and film studios directly? Most companies go to established art studios first.
@AndyWalsh
@AndyWalsh Месяц назад
well, I did work for Terraform for about 1.5 years. But that approach is easier said than done. There's really no one to reach out to, they have to reach out to you. But you are right in a sense, it's the absolute best scenario if you CAN get approached.
@galereginald12
@galereginald12 Месяц назад
Hey Andy about your doubt with character design and clothes. It seems a lot of those artists use Daz Studio and Marvelous Designer and do slight paint overs mixed with photo bashing. I know you are really good at 3d programs so that might be something to look into.
@AndyWalsh
@AndyWalsh Месяц назад
yeah I suppose. It's just too slow for proper character concept art though. Clients will expect half a dozen ideas at least, just quickly drawn, by the end of a working day. It would take me a few days just to do one in 3d.
@TheLoLcHaNnel101
@TheLoLcHaNnel101 Месяц назад
I feel people dont have the money right now, iam recieving questions about prices and no answer ,i do personal commissions so that means people and businness have no money rn , i think we are still suffering from the covid art bubble.
@AndyWalsh
@AndyWalsh Месяц назад
Maybe. I think some people have money. I had a client recently who was just one person who saved up money over the years and paid me not too far off my day rate. But overall the money isn't flowing.
@torrentthom4734
@torrentthom4734 Месяц назад
Maybe the studios are looking at where the AI falls and how much (or little) they need human hands.
@rdallas1614
@rdallas1614 26 дней назад
Marketing art is near impossible even when the economy is flourishing and digital art is on the bottom of the run. As for Patreon, legacy artists like Loish have been at it for so long that it would be hard to grab market share. I have switched to creating videos for SME’s and am having moderate success and suspect on going growth
@AndyWalsh
@AndyWalsh 22 дня назад
That sounds good. What kind of videos, like footage or digital/3D type videos? Best of luck! Polished art is still needed at the highest level for video games. I'm still getting job discussions with larger companies. Competition is high though.
@rdallas1614
@rdallas1614 22 дня назад
@@AndyWalsh I am mainly creating short promo and branding videos for small companies that sell luxury goods. Nothing too fancy, as my clients cannot afford refined motion graphics. If you decide to go this route concerntrate on getting good audio. Cutting to a good soundtrack works all the time. I am using Da Vinci Resolve for video editing - used in broadcast productions and it's free.
@Turn-the-Page
@Turn-the-Page Месяц назад
How about making your own products like board games, graphic novels and products associated with it, like 3D-printed toys, t-shirts ETC. Would that be a good idea for you?
@AndyWalsh
@AndyWalsh Месяц назад
well, something along those lines. Most likely. But one has to be so clued up and wise in the ways of business to make that bring in anything like a full time job. I already have an Etsy store for example and it brings in about 2 sales per month and I'm really trying to figure out why because I'm doing most things correctly there. I started a jewellery store too and have pretty much only had sales from friends/friends of friends. Tutorial sales are ok, but still about 1/10th of a full time job. Personal IP can take years. So like I say, you'd have to be like a black belt in ecommerce to make that work. And I'm definitely willing to gain that level so we'll see.
@AnthonyRosbottom
@AnthonyRosbottom Месяц назад
@@AndyWalsh thanks for this realistic reply (apologies for jumping on someone else's question). I sometimes think the only people making money are the youtubers with videos about how artists can make $10k a month. We all click on those videos out of sheer desperation, only to find out its another video with step 1 and step 20 but nothing in-between.
@solarydays
@solarydays 23 дня назад
you have to consider that when the market is flopping and not even million dollar companies can profit, your little board game won't sell either
@Turn-the-Page
@Turn-the-Page 23 дня назад
​@@solarydays Yeah, I see the mainstream flopping, but it has a lot more to do with the quality of what has been coming out of it. Everything now is remake, reboot, sequels, prequels and all heavily loaded with ideology and proselytism. That is exactly why indie creators have been so successful filling the gap left by the corporations. You search here in RU-vid and you will find innumerous podcasts talking about that. So don't give up.
@Turn-the-Page
@Turn-the-Page 23 дня назад
@@solarydays Yeah, I see the mainstream flopping, but it has a lot more to do with the quality of what has been coming out of it. Everything now is remake, reboot, sequels, prequels and all heavily loaded with ideology and proselytism. That is exactly why indie creators have been so successful filling the gap left by the corporations. You search here in RU-vid and you will find innumerous podcasts talking about that. So don't give up.
@pyrefly7575
@pyrefly7575 Месяц назад
guys, is it over?
@AndyWalsh
@AndyWalsh Месяц назад
It has been over for a year now. It's whether it'll stop being over. Or was it never NOT over except for 2021-2023 and now it's just back to being over?
@aeonbreak4728
@aeonbreak4728 23 дня назад
bro what happened to the last video? its private now
@AndyWalsh
@AndyWalsh 22 дня назад
I took it down. Wasn't happy with work.
@barbi111
@barbi111 Месяц назад
Where are you looking for freelance work?
@AndyWalsh
@AndyWalsh Месяц назад
you don't look for freelance work. Freelance work finds you.
@aeonbreak4728
@aeonbreak4728 Месяц назад
you didnt tell us show the tutorial selling is going for you
@AndyWalsh
@AndyWalsh Месяц назад
Yeah, I guess two reasons 1) I'm still accumulating data on that and 2) you kind of need to have a decent following for that to work. I can't advise an artist with 500 followers and amateur skills to sell tutorials. But so far it's been fairly good. It will depend on how popular and liked the piece is that you're tutorial-ing. If it's a banger you can make about a grand on it over a few month period.
@bbrother92
@bbrother92 Месяц назад
I don't see problems - Jurabaev said he have a lot of work and salary is way bigger than 60k - so maybe problems that some guys don't have personal brand to sell or getiing to know ppl in industry so you can get good job?
@AndyWalsh
@AndyWalsh Месяц назад
when you say you don't see problems, are you a senior concept artist in the games industry?
@AnthonyRosbottom
@AnthonyRosbottom Месяц назад
Your analogy is off. Jama is at the top of his niche. He's made it to ILM, arguably the most prestigious company to work for as a concept artist. I can cook a mean beans on toast but that doesn't mean if I just had a personal brand and schmoozed with top chefs that I'd make a living as a chef in a Michelin star restaurant.
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