Okay folks I'm putting this to bed. After getting a little under 10 hours in, cyberpunk 2077 is NOT an immersive sim. It's a very nice open world RPG that occasionally let's you do things in different ways but it frequently just railroads you into doing things the way the game wants you to do them (almost always a shootout) and there's no real emergent gameplay; everything you can do was intended by the devs and it's very hard, if not impossible to make your own way in game without following a predetermined path.
I have to say, the first choice you make has already an impact on the missions you are getting, also most levels I played you could choose if you do stealth, hacking, hack or shoot, or a mix of all , and you often have different outcomes, you can safe a guy or don't, if you safe the guy, he will help you later, but it is never said that that guy is to safe...stuff like that, I would go so far, that after 10 ours of gameplay, you are still scratching the surface of that is possible, some augmentation for example change the gameplay drastically....
@@percher4824 eh stealth is difficult and finicky, but as far as i can tell most encounters allow you to disengage and approach it differently. of course, though, that does mean that the occasional quest does railroad you into a firefight at first.
or on xbox one where i am lucky enough for for it to only crash 2 times and come close to crashing about 20 or 10 times for me and i started playing 2 days ago
@@cocainer621 Yeah, the corona expansion kind of goes against that whole "outside" part of the game. To be fair, it's a few tens of thousands of years old, but you do begin to miss it after an entire year without. It also acts as a hub, so even if you're just moving from one "inside" to another, you still have to trek through outside. That and I heard it's a major component of our characters' in depth psychological system.
@@mattmorehouse9685 i was never good in the social side, but i was starting to like it, saddly lost all of my progress and i will have to start from the ground again
I got an idea for an awesome immersive sim. A game set in a post-modern, brutalist world based on Kafkas books, where your upgrades and new abilities turn you into a bug. Would so love to play such a game.
@@ByzantineDarkwraith Fetish? I just like Kafka's books and think they would make an interesting setting for an ImmSim or RPG. Instead of only using Lovecraftian horror as a "unique" setting, it would be fun if developers tried something else, and Kafka's absurd writing would most likely make for an interesting experience.
You know, I’m obsessed with you talking about immersive sims. You do them so well, and not many people have opinions on them on RU-vid. Besides Razorfist. Keep up the good work. Love all of your content!
Good stuff, although as has been mentioned, Bloodlines 2 should be in dev hell. As well, take another look at the writing situation with firing Mitsoda and who they're bringing in. Trashfire inbound.
I like how you say Mitsoda being fired meant the story part of Vampire was complete, when the article gave the implication that he was NOT done writing at all, saying that saying he was shocked was underselling it. No one expects to be outright fired from the development of a project before their work is done. This doesn't bode well at all.
@@lpj2216 the reason behind him getting fired makes at least some sense. Regardless if the accusations against him being real of not, just having someone with some serious allegations as an employee at your company makes you look pretty bad. Here it just seems like paradox was just worried about sales
@@datguyuno98 to me the worst thing is hard suit labs working on it, theyre solid at making multiplayer fps, why make that studio do a fucking singleplayer story focused rpg
It all blurs together so much that I was surprised when Cyberpunk 2077 came out. Somehow I thought I just heard a week ago it won't be out for another year or two.
All three creative directors were fired, I’m assuming they wanted to appeal to a wider audience considering how political Brian’s writing was in the original bloodline considering how risk averse paradox is
I had an epileptic attack playing system shock 2 so I hope that I can play more of this world in the future, awesome game (no joke, the game was so great and I drank so much coffe that I had fucking seizures)
reminds me of every cat I've owned...... i love em to little bits but good gods, hey kitty, I just wanna sit and watch cartoons and have you sit on my lap and let me pet you.... nope, claws, hiss, meow, fur on edge and run away to the highest point in the place....ugh FFS i had a full size Rott jump in my lap and let me pet him while i watched cartoons...... 😈
i´ve wondered, charlatan´s Doom Eternal review was bad because he considered for some reason 2016 an Imm. Sim, and played it the wrong way, or it was about the difficulty?
I played the DEMO of the System Reshock around summer and damn it's good, really looking forward to it. Main thing I dislike about it the level layout which is a complaint about the OG System Shock
I kinda figured it would be kinda buggy and just ok. I got it for my One S and it's playable and I'm enjoying it. I wish it was better optimized and less buggy but I also play a lot of Dead By Daylight and they've released content they knew didn't work. The thing that's suprised me the most is that it's only crashed once and I blame myself for spamming grenades. If you get it for a last gen console, do not fast travel! It makes the resolution and NPC spawning to bug out.
@@ehoffart529 Thing is, you can fix bugs. And the writing is good otherwise! So the Game can easily be fixed to be stellar. You can't fix bad writing, and that is what VTMB2 looks like.
@@toolatetothestory eeehh as much as I'd like it to be fixed I think the console version will always be pretty bad. It'll take quite awhile and new bugs are still coming out. Don't get me wrong I like the story and the gameplay is fine enough but ultimately I definitely think less of the game currently. I got this new bug the other day that actually made me laugh pretty hard. The game disabled my ability to move forward and back but not strafe right or left and move my camera. Basically I had to crab walk my way to a fast travel to reload the area.
Ive been waiting for a cooking segment, i am now a big sad because i dint see a cooking segment. Any ways cheers, wonderful content love it, and thank you for all of the entertainment
As for Atomic Heart, there was a large video on 4game channel after the dude visited Mundfish. But it's in russian and we can't be sure there were no money briefcases under his table
I think Gloomwood is more like a stealth game with some immersive sim elements. And the Bioshock series also being action adventure rather than imsim with Dark Messiah thingies sprinkled over.
I think Ken levine learned from how much he hyped up Infinite. Probably gonna do a Bethesda and announce at e3 or some other con and then release it a year later
My understanding of the Mick Gordon - Bethesda split is that Mick missed several deadlines so they had to mix the OST without him, then planned to use his mix when he finished it, but he never did. He took issue with how they mixed it and said he probably won't work with them again. If that's true, as much as I like his work, it sounds like Mick is being a drama queen.
Bethesda refused to provide the resourses he needed to complete mixing in time. He asked them to hire several people or a studio, I don't remember corrrectly, but they fucked him over. Overall, Bethesda is to blame, because they announced that Doom Eternal's OST will be included in Collector's Edition in the release date. The official soundtrack of Doom 2016 came out several months later after the release of the game, because nobody at Bethesda bothered Mick with impossible deadlines.
Good video. As someone kinda new to the genre, it's good to get a run down on the current scene of things. Gloomwood's looking interesting, gives a genuine "old PC charm"
Deus Ex Mankind Divided made a lot of money, they just expected more and so the game failed to hit their goal the sequel was scrapped. They could save themself now returning to it.
I may as well list off some of the immersive sims I shared when Boulder Punch did his own videos on the genre. The games I can think of that are either upcoming or in early access are - Almost Epic Adventures™: Neverlooted Dungeon (that is the full name, yes, including the trademark), a first person dungeon crawler with a focus on lots and lots of booby traps to circumvent. Everyone loves physics puzzles, right? Don't know if the full game will have combat or NPC interaction, the demo only had hidden treasure and booby traps. - Skin Deep, a game from Blendo Games of Quadrilateral Cowboy/30 Flights of Loving fame. It's set on a space station being held hostage by pirates, with you hired to infiltrate the location and clear it out. It's got some Die Hard vibes in terms of stealth, with broken glass getting stuck in your bare feet as a gameplay mechanic. - Filcher, a game looking like a modern-day Thief. Unlike Thief Simulator, which came out a couple years ago and was more open world, this one is much more level-based like the original Looking Glass games. - Teardown, which just came out in EA earlier this year. It's all voxel-based with a focus on destruction, so like no NPC interactions currently, barely any stealth or combat. It's all about just pulling off robberies, heists, demolition jobs or what have you, whichever way you see fit, as long as that way involves blowing things up. - Consortium: The Tower. Three years in early access, zero slated 1.0 release date, basically a game about resolving a hostage situation on a sci-fi complex. Strong focus on interactions with other characters. - Pathologic 2. Don't forget that game still has two more character campaigns in development.
Update from 4th quarter 2021: Only Deathloop has come out this year. The rest of the games mentioned in this video are either delayed indefinitely (meaning "abandoned & never coming out") or have disappeared completely without a word from the developers.
lmfao i hope this is intentionally in reference to the fact that this year's madden is the lowest rated of all time (literally had less than 1 star average user rating last i saw). bon mot if so
The Atomic Heart situation is the worst for me. I remember the first trailers of it and thought this game looked amazing. Didn’t even think of it as an immersive sim but I guess that’s why I loved the idea. So sad to see that it might never be finished.
I feel like they should have done what Bioware did with Kotor's semi-turnbased pausable combat for the Vampire game. It'd make using skills and magic a lot more fun, and slow combat wouldn't matter that much.
@@imtoddhowardandimadeskyrim6553 yeah those guys. They’ve made a other good games as well such as amid evil, unfortunate spaceman, and ultra kill. They also used to work on a game called maximum action but they stopped due to creative differences between the main guy behind it and new blood.
Would you say that the Legend of Grimrock are immersive sims? If you haven't played any of them, I just played GR2 and it's so freeking good. The bosses are often frustrating, but the exploration and puzzeling are super fun. What's also super cool is that LoGr2 has a ton of fan made campaigns that are as good as, if not sometimes better, the main campaign. You really should try Grimrock 2 if you get the chance.
At 5:21 you say he left the production... but then show an article saying he was suddenly terminated and he also says it came as a shock to him... that cannot possibly be good
Besides streamlining the system to allowing different books to actually interact with each other its objectively worse. And just to preempt the New World of Darkness fanboys your people literally published a book about being a sexual predator written by a known sexual predator that they have continued to sell and profit on even after they could no longer deny all the rapes the writer committed.
I’m curious to see how Cyberpunk 2077 effects the Deus Ex franchise. Either it will reinvigorate the interest in cyberpunk genre games and encourage them to make anew game to ride their coat tails, or they’ll just give up because anything they do now will just look like a copycat.
Yeah, there's actually two. Deus ex go is interesting but apparently not as mechanically unique as the Go game that came afterwards (tomb raider go iirc?) and it doesn't have cloud saves meaning I get to restart whenever I download it again. Deus ex the fall is a sequel to a side novel, it's basically a less-deep Human Revolution.
@@CharlatanWonder I'm asking because it would be more easy to support you since I live in a third world country and youtube premium let me have a channel to be a member and support.
Ah, I see. I might consider it for folks like you that really wanna help out but Patreon poses a problem to them. Thanks for bringing this to my attention!
I'm happy for games to be delayed if it means that 1. the workers don't have to crunch which is the most important thing for me, that workers are treated fairly but also 2. the game is released in a playable state
like yeah it looks bad if they're behind schedule but in most instances of games being delayed then being released too early it was the publishers/heads of the company that were at fault forcing an unfinished game to be published.
I've been playing it a lot lately and it's become a video candidate. Playing it now two years after launch has given me a far better experience than those who played on day one. If anything, if Bethesda had released the game say, last week instead of two years ago our perception of it would have been entirely different.
After getting a few hours in, Cyberpunk 2077 is not an imersive sim. It's a very immersive rpg and there are several ways you can do things(occasionally, the games story keeps railroading me into combat), but there's no emergent gameplay since everything you can do is intended by the devs. It's a very nice open world RPG, but it's not an immersive sim.
@@CharlatanWonder yeah I just got Keanu implanted in my head and yeah I agree. It's a very good RPG but definitely not an immersive sim. Getting the Flathead has been the closest thing to an immersive sim so far. I was totally going to betray the militech chick and remove the virus but then I was curious what would happen if I didn't stop Jackie during the couch talk and well..... now there's a building with a lot of dead people. It was cool that I got to keep the cash from Militech though.