My N64 can't take this mod, so I got Tim Worthington's N64RGB kit; I love it! It has a "deconvolution" function (switchable) to eliminate the horizontal "smearing" of the graphics, which is HUGE improvement; looks so much better.
That's awesome, I have heard very good things about Tim's kit as well. I do know his is more Universal but also more in-depth to install and more expensive is it not? But I'm glad to hear that you got a system that works for you!
Thanks! N64RGB isn't that expensive, certainly far cheaper and easier to install than an HDMI upgrade, although installation is still not for the feint of heart. Nothing at all against Voultar's fine work of course - I'm a huge fan of his, and his kit is great for someone that wants an economical RGB solution with an easy install and reasonable price, as long as their N64 is one that has the analog RGB signal available on the board and they're OK with the N64's video quality.
@@gregdunlap7538 I just recklessly bought Tim's kit for 2 of my N64 consoles without thinking of this one cuz' its cheaper. Why not spend less for the same goal? Well i'm not sure if it'll work on my system cuz' like you said, it may not take the mod. Idk for sure but just in case, I bought Tim's kit cuz' 2 of my N64 consoles are not only later models, but one is the golden Toys-R-Us exclusive and the other is a Pikachu one. So I reckon I made the right call?
I spent hours trying to troubleshoot when I did this mod a couple months back.Turns out the bottom RF shield was touching the mod chip. The solution was simple: bend the shield.
Gary! Hey dude! Well, I've been tempted to do this mod, I think this just sold me. Guess I'll need to order one soon and get the soldering kit out! Need to get this done, and RGB the NES as well.. Thanks again man!
soldering for 25 years and you dont like flux!? blasphemy! I dunk my boards in flux, can never use too much. When you find your fav flux you will fall in love
@@RoXolid I've soldered a few drones together and I also did not use flux for awhile. Until I found out about amtech flux syringe. First flux i used was RadioShack and it was messy garbage
do you have to have any additional devices to convert the rgb to component (if needed) and if you choose the hd retrovision option from the website to plug it into a trinitron?
@@RoXolid I’m glad you enjoy the 2x pro. It’s a great way to capture video plus it also upscales the image even for those who don’t care about video capture. I really like the retro tink 2x 👍🏻
I was wondering if you could help me. What SCART cable would I need with Voultars amp?, I would assume C-Sync correct?. Or could I just leave the components on the board and not install the C-Sync wire and just use a Sync on Luma SCART cable?. Which is better?. It will be used with an OSSC. If you can provide links that would be great also. Thanks.
@@RoXolid I'm afraid you skipped over what mostly made my question, which was do I need C-Sync or could I just not connect C-sync and use Sync on Luma. I already know I need a SCART cable, just needed to know what kind. Thanks anyway.
I didn't know if the top of my head of the Induction cables were Csync or Sync on Luna, I just know that work. Upon looking on their site their cables are Csync. Hopefully that explains why I originally answered as I did.
In many ways it is, in terms of 3d graphics architecture it absolutely destroys the PS1. The downside is that the graphics are very much designed to take advantage of CRT displays, so getting them to look right is a bit difficult. In the case of the few good 480i games such as Infernal Machine it may even be impossible without a lot of processing lag.
Hi, question, at 16:05 you show the board installed and I notice you have C22, R14 and R1 removed. Why did you do this? Im going to perform this mod on a CPU03 revision board and have the same Hd Retrovision cables as you. Thanks.
You said the SNES supports RGB Component right out of the box, this is actually false. It supports RGB, the component cables actually converts the RGB signal into component.
You are correct, but somewhat splitting hairs. The point is more that it supports RGB Component CABLES out of the box, along with SCART RGB cables. However, the SNES Jr and N64 both require RGB Mod Kits to unlock that capability.
Here you go. They are out of stock currently however: castlemaniagames.com/products/hd-retrovision-snes-ypbpr-component-cable-for-the-super-nintendo?ref=RoXolid
True, but I have heard those tend to have more deadband and be less accurate than OEM controllers. I would recommend checking out Nintendrew's video on N64 controllers, he does a great job and features that mod as well.
I’ve seen some people do this mod without attaching sync. Is it necessary for the hd retrovision cables or does it just depend on the n64 board revision?
I don't believe the HD Retrovision cables use C-Sync so I think you can omit that. I did initially and it worked, but then it started having problems. I did eventually connect it but I don't think that was a good at all for anything.
Hi, do you Know if the retrovision hd cable works necessary with the voultar rgb kit? If I use a different kit the cable could not work? Thanks in advance
Did you solder up the S-Video part? I did not show that in this video as I was going straight to RGB/HDRetroVision Component cables and wasn't going to use S-Video
@@RoXolid So is possible to have the RGB and S-VIdeo working at the same time? Picture this, one SCart RGB cable and SVideo cable 2 in 1 , but the S-video signal is only on the S-Video Cable, and the RGB signal only on the Scart. I Plus The Video Signal to a CRT and the Scart cable to my DVD Recorder that converts RGB to HDMI and then goes to ELGATO game capture. with a setup like this I could play normally on a crt and No lag, and at the sam etime have the best quality on a video capture right? of course if you confirm the console can output RGB and S-Video atd the same time whitout issues.
@@RoXolid You know I tought before that cant be done with any console, but as an example I own a Playstation 2 cable that is actually 3 cables at once. I mean, from the PS2 multiout plug , 3 cables merge, One for Composite with sound, 1 for S-Video and one for Component, if I plug that cable to my crt tv or Dvd recorder, all the 3 video signals are displayed at each corresponding input. Whitout any interferences.
Bro u didnt play perfect dark wtf that game supports 480p with a high rez option as well as 16.9 ratio and a widescreen mode lol u cant even play it without the expansion pack
I love scanlines, but your implementation in your video looked pretty bad. Notice how they are not the same consistent thickness? That tends to happen with both the OSSC and the Framemeister when set to 1080p output. If you want them to look right, avoid 1080p. Use a 720p or 4K tv and choose to output 720p with scanlines from your scaler. When dealing with 240p content, like most n64 games, it is absolutely wonderful. Also, you must up the gamma a bit to compensate for those scanlines. That's why Goldeneye seemed so dark.
It wouldn't do anything. So out of the box, the eon super 64 taps into the S video output. You don't need to mod the system to do that. Going from a super 64 into an m classic would probably look terrific
Hey Kevin, I saw your email as well and responded to it. Yes, I think so. I have no way to definitively test this though however as all of my television support 240p. Pass-through, by its very nature definition, should mean that it's not changing your signal at all
can anyone link a solution for the jungle green n64 (as it apparently is the wrong revision for most mods). doing scart and/or component on a bubble tube SD CRT.
There is another, more complex mod for those with NS-2 Serial Numbers but I am not sure who/where to get that one. II also know the ULTRA 64 HDMI Mod can work on just about any system.
@@RoXolid Also ordered a Retrotink 2x Pro, should be arriving tomorrow. Im using the HD retrovision SNES cables currently. Some games work on my TV and show 480i and others show 0p. I assume the RetroTink will correct this. Its also weird because the games that work are the LucasArts games.....
Sure! The NS1 is important for THIS mod in particular. Voultar's board is only compatible with NS1-based systems. There is another RGB Mod, I can't remember who from, that is a more universal mod. It is also a more complicated mod to install from my understanding.
I don't have this yet, but I imagine that it still does. All this does is amplify the native RGB signals in the unit, and route it to the appropriate pins on the AV connector. The composite output isn't being touched.
@@RoXolid so i noticed if i hook up my n64 to an hdtv its crappy looking with a slight input lag with the controller. If i do the rgb mod and get it to hook up to hdmi i wonder if itll also reduce the controller lag
@@ikeavaughan Are you going right into the Composite inputs on your TV? Make sure you have your TV in Game Mode, that should help reduce lag and latency. There really shouldn't be any significant lag difference in your situation