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In Defense of Infinite Combos 

TheoryFighter
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Wanna learn an infinite?
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Beast in the Field - Your Gods Have Died
• Beast in the Field - Y...
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Romneto • MvC2: NYC Session - Ro...
mountainmanjed • MvC2 Dizzy counter fin...
Tampa Never Sleeps • TNS UMVC3 #110 Tournam...
Team Spooky • COMBO BREAKER 2022 - S...
FunkyP Presents • Frosty Faustings XIV 2...
#fgc #fightinggames #marvel

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30 сен 2024

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Комментарии : 364   
@hannahbriarly4192
@hannahbriarly4192 Год назад
I think one more modern aspect of this conversation is spectator engagement. Melee ice climbers have a banned infinite grab and I support that because its so damn slow especially compared to the pace of the game normally. It's not like they were oppressively good (at a high level) even, I just value fostering spectatorship to continue the growth and health of the scene as a whole. It's also kind of boring as a player to have to wait like 40 seconds to die and move on, so much so that people would sometimes pause (a violation of the competitive rules) so they could just take the penalty and resume playing instead of waiting it out.
@TheoryFighter
@TheoryFighter Год назад
I agree, my main point here is about frequency. A fox shine drill infinite on pokemon stadium is still hype due to how rare it is unlike wobbling I admit in the video that i can't defend all infinites to everyone, i'd love to but i know i can't, but i do think they CAN be cool.
@hannahbriarly4192
@hannahbriarly4192 Год назад
@@TheoryFighter that's definitely true, thank you for responding. I think this example doesn't prove that infinites are bad but it does show how they can really get out of hand if they do 'go wrong' And these outliers lead to the bad reputation they get and scares modern designers away from them in the new esports era
@TheoryFighter
@TheoryFighter Год назад
@@hannahbriarly4192 For sure!
@kylethewookie
@kylethewookie Год назад
(some) High level players also whined a lot about the threat of wobbling in bracket. Before wobbling was banned, a random Ice Climber player was far more of a threat in an open bracket format than anyone else was. Just a few grabs (avoidable, but still achievable) and you're cooked in a Bo3 format.
@richarddavis2530
@richarddavis2530 Год назад
This nails it for me. The key difference between the Sol touch of death and a Storm infinite is how long it takes. Not just as a spectator, but as a player as well, there's a huuuuge difference in how bad it feels to lose a round vs. to have to watch your opponent style on you for 15-30 seconds while you literally can't do anything to influence the game. It's barely any different from teabagging. Even non-infinite air combos in Marvel feel far less pleasant to play against than an opponent killing you in a 5-second combo because you took a dumb risk.
@AegisRick
@AegisRick Год назад
This less of a defense of infinites, and instead more a defense on nonsense. Yes, players are willing to put up with any nonsense so long as it's infrequent enough. In fact, it's precisely the infrequency that generates hype. Moment 37 wouldn't be as hype as it was if it was just tech everyone has already seen before regardless of it's execution difficulty. Infinites generally don't fall in that category. If you wanted to defend infinites, you should discuss the merits of such a system in the game. What does it provide to both players in terms of their enjoyment of the game, and ultimately whether or not it's worth committing their time in mastering? You'd have to explain the appeal some players have to ToD games like Hakuto no Ken which is a widely accepted kusoge. The way I know infinites are bad game design in general is by taking it to the extremes. What if instead of infinites, you died in one hit if you got hit with a particular launcher. On the other end what if an infinite did 0 damage, but just wasted time? Would either of those situations be good game design? Is there anything in the middle of those two extremes that would make infinites more engaging and good for the game? I think not.
@VGEmblem
@VGEmblem 3 месяца назад
Dude... Old comment, yes, but the hype is people figuring out HOW to break the game. And sometimes it's so hard basically no one can do it. So in that case it's hype. The infrequency is tied to rarity is tied to skill etc. Your example is too black and white, nobody enjoys dying to something that took no skill or work to achieve, like a single hit. There's a game called KoF13 for example, I don't think it has infinite protection at all, but only literally 1-2 players are even able to pull off infinites in tournament. It's that hard.
@owohub9378
@owohub9378 Год назад
thought it was math infinites! but then you changed the title and now i'm bored!
@axelnoragon7382
@axelnoragon7382 Год назад
I love HNK because it's so much bullshit
@View619
@View619 Год назад
It's definitely the duration of infinites that makes them so egregious. Losing a character sucks, but being forced to sit there for 30+ seconds watching your character being killed, with literally nothing you can do about it, has been enough to make people in my old groups quit entirely. It completely eliminates interaction between players and makes one wonder why they shouldn't just play another game. I remember when Skullgirls was still getting its IPS sorted out and had a big spot in EVO. Top 8 was literally just the developer apologizing while everyone hit 30+ second infinite combos off of any touch. And then the game lost a significant amount of interest afterwards; almost dying out completely before the New Character voting kicked in and Squiggly was released. So, it's not great for spectators either.
@Pestigirioso
@Pestigirioso Год назад
I literally just commented what you said about Skullgirls. Top 8 was a shitfest of ToDs, and that scared me away
@View619
@View619 Год назад
@@Pestigirioso Yep, when the dev has to constantly apologize for the rampant infinites off of any starter your game has a problem.
@ivrydice0954
@ivrydice0954 Год назад
​@@Pestigirioso Vod link?
@Pestigirioso
@Pestigirioso Год назад
@@ivrydice0954 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VInCeB4HFrw.html
@noobtuber10
@noobtuber10 Год назад
​@@ivrydice0954 it was a bug in the game that made standing and croucjing links different and tag combos reset ips so yeah combos were long but not infinite persay
@kevingriffith6011
@kevingriffith6011 Год назад
Context is also important. The faster characters die the less egregious infinites become: If everyone dies in two touches anyway, who cares if one of those touches was an infinite combo? There are a lot of fighting games out there that are basically just gunfights, whoever gets the first good hit wins, and infinites are just one way to further reinforce that.
@lukezane7952
@lukezane7952 Год назад
Honestly that’s my main issue as well. If it’s an infinite that kills in like 10 seconds it’s fine, probably cool. But if it’s an infinite that starts scaling hard and starts taking forever, it’s basically a timer scam and I start tuning out
@N12015
@N12015 Год назад
@@lukezane7952 And that's why everyone hates Ice Climbers in Melee and Brawl (Yes, two games in a row), because they have a relatively easy to excecute infinite where you're not moving, just permanently grabbing someone. At least they banned that infinite in Melee and no one cares about Meta Knight/Ice Climbers land.
@Bladieblah
@Bladieblah Год назад
​@@N12015 Ice Climbers didn't have wobbling in Brawl, they had chain grabs but those weren't nearly as easy as wobbling
@zetachaox
@zetachaox Год назад
I think the problem is the number of interactions in a match. Losing because you made 2 or 3 mistakes is incredibly frustrating because you spend more time watching stuff happen than playing.
@yummyos
@yummyos Год назад
This is skullgirls
@CheshireSwift
@CheshireSwift 11 месяцев назад
​@@yummyosnot at the level you play at.
@pachicore
@pachicore Год назад
I forgot the name of the game but easily the best IPS i've seen is where the scaling went into the negatives so you end up healing your opponent eventually
@Ramsey276one
@Ramsey276one Год назад
O_0 wat
@joezep
@joezep Год назад
Lmfao that's wild, I am curious now. Hope you can find out what it was.
@SSM24_
@SSM24_ Год назад
LMAO that's actually hilarious. I'm really curious too now.
@nintendossb
@nintendossb Год назад
Oh yeah, that was one of the (i believe) older patches of Sango Guardian Chaos Generation.
@deadfr0g
@deadfr0g Год назад
That is the greatest taunt of all time.
@amia7z
@amia7z Год назад
the only way to stop a bad guy with infinites is a good guy with infinites
@deadfr0g
@deadfr0g Год назад
Oh my god 🤣
@SimoneBellomonte
@SimoneBellomonte Год назад
But Saul lost.
@weabooheaboo1198
@weabooheaboo1198 Год назад
​@@deadfr0gpn😊
@ArjunTheRageGuy
@ArjunTheRageGuy Год назад
Ah yes, using infinites to stop infinites, of course.
@r1konTheAutomator
@r1konTheAutomator Год назад
LOL
@Rox_R
@Rox_R Год назад
I would've liked to see some mention of length being an issue with some infinites. What's much worse than a touch of death infinite is a timer stall infinite that the opponent has to sit through before getting to the next round (and doesn't even kill). Even if they don't stall out the entire timer, the longer length of some infinites is definitely part of the distaste players have about MvCI's Spider-Man reality stone infinite or wobbling in Smash Melee. Granted, longer combos in general tend to be unpopular; some infinites just highlight this by looking more monotonous.
@AofCastle
@AofCastle Год назад
I wholeheartedly agree with this. Infinites are not the main issue, combos are not the main issue. The 2 main things are when these combos involve a seemingly simple or short list of inputs that repeat a lot of times and combos/infinites that take longer than 10 seconds.
@chibinya
@chibinya Год назад
lol competitive Alpha 3 with timer stall infinites... Its so boring
@SimoneBellomonte
@SimoneBellomonte Год назад
@@AofCastle combo length*.
@Bladieblah
@Bladieblah Год назад
Wobbling doesn't take long at all, not even close to timing out, 20 seconds at best
@LloydTheZephyrian
@LloydTheZephyrian 4 месяца назад
@@Bladieblah Considering the fact that the pace of Melee is basically what results from snorting an entire brick of white powder and is a game where you can DI to mess with the opponent's combo, wobbling just slams the brakes extra hard in a way that you can't do anything about.
@iliakatster
@iliakatster Год назад
I don't think the issue is with infinites specifically, but overwhelmingly optimal strategies that results in reductive strategies based around just fishing for that specific thing until you get it, which just makes the game feels one-note and uninteractive. Infinites just tend to be the main culprit in a lot of those cases.
@TheChilaxicle
@TheChilaxicle Год назад
Very well stated, I definitely agree. I think that's what turned a lot of people off DNF Duel initially when they saw Crusader or Swiftmaster fishing for the one hit that let them win Let it be said I love DNF Duel but I get that it turned a lot of people off
@aliasmcgames
@aliasmcgames Год назад
This is reductive. If the "optimal strategy" requires skill to execute/setup, and there's good strategic variety among characters (meaning the game is not homogeneous among characters), then having defined, optimal strategies can be a great thing, actually.
@knightsabre2k
@knightsabre2k Год назад
And then Hokuto no Ken shows up as both a great example and the complete antithesis of this theory at the same time
@Rhannmah
@Rhannmah Год назад
Crazily, Hokuto no Ken would be less balanced without basketball infinites.
@lane9668
@lane9668 Год назад
@@Rhannmah It'd just make Toki even more of the best character in the game. Raoh would still infinite people to death off of any hit since he doesn't actually use basketball routing for the most part.
@StellaEFZ
@StellaEFZ Год назад
@@Rhannmah Facts, everyone can combo into FKO pretty easily
@CptJistuce
@CptJistuce 6 месяцев назад
In fairness, a touch of death combo is the franchise's signature. Omae wa mo shindieru.
@AuntBibby
@AuntBibby Год назад
i dont really agree with this one so much, i dont like infinites. but tbh i dont really like long combos in general? i prefer games with short combos like samurai shodown and fantasy strike and street fighter v
@limabarreto911
@limabarreto911 Год назад
I find long combos to be super annoying when you enter a new game, because everytime you don't block the game stops for what feels like half a minute
@Rhannmah
@Rhannmah Год назад
For me it's the opposite, I can't think of more boring fighting games than the ones you listed.
@Makingnewnamesisdumb
@Makingnewnamesisdumb Год назад
"It's not the infinite that kills, it's the super at the end." And the super by itself wouldn't have killed by itself, so obviously it was the infinite in reality.
@AngieLikesGirls
@AngieLikesGirls Год назад
and the infinite gives full meter, so...
@kingdavid7516
@kingdavid7516 Год назад
exactly. this is a really terrible take, but coming from a british accent - it's enough to convince a lot of people. take john oliver, for example.
@Makingnewnamesisdumb
@Makingnewnamesisdumb Год назад
@@kingdavid7516 I don't trust a single thing a jammy dodger muncher says.
@nkopunch9279
@nkopunch9279 Год назад
The Iron-Man infinite doesn't actually allow to get a full kill off of someone with good HP (Magneto/Storm/Sentinel/Cable/Cyclops survive it if it started at full or 90% HP). It also doesn't build more than 1 bar and a half and 2 supers via DHC *also* sometimes is not enough, specially for Magneto/Sentinel/Cable. Not only that but this is counting that the opponent's infinite protection wasn't already affected. And also, it needs to be a clean hit from the ground. If you get it out of an assist you go for an aerial variation that is much harder and also adds much faster to the infinite limit protection. Sooooo yeah, there is a lot more context to it. You took what he said too literally. He meant there is more than meets the eye, so here is an explanation that explains it more thoroughly.
@Nukepool16
@Nukepool16 Год назад
@@nkopunch9279 Agreed. Thanks for the in depth context! Glad there are peeps who actually play the game out here in the comment section badlands lol.
@BladeRabbit
@BladeRabbit Год назад
Ive always been really interested about why Infinites are so popular in MvC but will set other fighting game communities on fire.
@huuuuuumpy
@huuuuuumpy Год назад
Marvel players are built different. I still remember when the guy hosting our weekly was making an announcement and the only ones who didn't pause their matches were the marvel players lol.
@jacksypher3403
@jacksypher3403 Год назад
Marvel is all about broken tech. It's more fun to have really powerful characters than to play a subdued and nerfed game. It's Fun > Competitive. The opposite of Sf5.
@spacedoutcowboy5211
@spacedoutcowboy5211 Год назад
@@jacksypher3403 "current sf bad" Can't wait till sf6 becomes the new worst game of the series.
@happycamperds9917
@happycamperds9917 Год назад
3 characters helps, so an infinite isn't necessarily game over. Well, unless you're opponent is firebrand (is that what the MvC3 Ghost and Goblins guy was called? I didn't play MvC3 lol).
@yugimumoto1
@yugimumoto1 Год назад
​​@@spacedoutcowboy5211 ikr. Just wait until Capcom releases another mistake like Abigail in sf5 or the netcode doesn't hold up like it did in the closed beta
@h2_
@h2_ Год назад
Timeout infinites that scale down to no damage and lead to "who will win when the clock finally expires? let's wait 80 seconds and see" situations are universally bad in my opinion. I cannot say I love all infinites when infinites like that exist, but I do like the others :) Generally, I think if an infinite would lead to timeout, competitive rules usually have some sort of rep limit in place, but that's really ugly and clunky, and external to the game itself.
@goodgoodnotbad9573
@goodgoodnotbad9573 Год назад
I'd rather have a chance to make more mistakes than lose 1 50/50 and have to deal with Melvonius Bartholomew the third pressing a special set of moves ad nauseum until I eventually die from the one billion percent damage scaled infinite.
@james43216
@james43216 Год назад
I think my favorite infinite in all of fighting games is Dudley’s infinite from New Generation. It only works in the mirror match, so as far as I know, it’s the only infinite that has no impact on game balance whatsoever.
@CherryPixelBun
@CherryPixelBun Год назад
My favorite is Wrestlemania Arcade where Bret Hart has an infinite exclusively versus Lex Luger due to an oversight but the catch is that Lex is one of two characters with a universal infinite so the matchup is playing very carefully until either player can go in for the kill (and hopefully not drop it)
@WhiteKnuckleRide512
@WhiteKnuckleRide512 Год назад
Frankly for me it’s just a matter of patience. Balanced or not, having a tight action packed game of reads and pressure get interrupted by 10+ seconds of just not playing the game will never be fun.
@AMnotQ
@AMnotQ Год назад
Here’s a set of definitions for anyone who might be confused in the comments. Loop: A combo which revolves around utilizing the same specific move(s) multiple times. While loops can be longer than an average combo, they are not infinites outright. Ex: Sol’s Dustloop and Sidewinder loops. ToD (Touch of Death): A combo that can and will kill if successfully landed or unbroken by a combo breaker. ToDs can be a loop. Ex: Every character in DBFZ (to an extent) Infinite: A loop which does not end, and cannot be escaped from. Ex: Iron Man’s infinite, Ice Climbers’ Wobbling, Sako’s (nearly impossible) B.B. Hood combo, Tesse’s kicks from Waku Waku 7. While there are a lot of situations in which you can use these terms interchangeably, it is important to remember that they do have separate definitions. Don’t get caught lacking.
@davi_sem_d4769
@davi_sem_d4769 Год назад
This reminds me when people found a new tech for Mai in BBCF that allowed her to cancel her stance and hepeat normal, giving her new combos with a huge damage without costing meter, my friends made so much drama saying that could be the end of the game and all, 2 days after that we forgot this because to this day we couldn't found single soul able to do those combos even on tournaments
@vlassispolitis-a
@vlassispolitis-a Год назад
An example of a touch of death I'm surprised that you didn't mention is luigi's in super smash bros. ultimate. Off of a simple throw he can kill you, but it only works at 0% (equivalent to full health) because then the knockback will be low enough for the hits to combo. To play around it people camp on platforms until the luigi player hits them so that they are out of % range of the combo. Contributes to luigi being one of the most annoying characters in super smash bros. ultimate.
@respectfulremastersbymetal8336
"It's an issue with how we take normal language used to describe ideas ..., turn it into a negative buzzword, and in the process remove all the necessary context actually needed to give us an accurate understanding ... " This covers SO much more than games. This is the entirety of social existence in the current era. And I hate it.
@ectothermic
@ectothermic Год назад
"The Iron Man Infinite does not kill, the super after does." Y-yes.. but it's part of the combo? Effectively killing you regardless. The rest of the video's fine, but that's dumb take for someone so technical lol.
@oni_shin
@oni_shin Год назад
I am sorry but I can not see the appeal of needing to wait half a minute durning a match to be able to play again. Ps. ToD are also in the same category
@takohma1056
@takohma1056 Год назад
The thing I feel like infinites take away is the competition of the game itself. The aspect of two people going back and forth trying to out play/smart/adapt each other. Infinites takes those aspects away from it. Which to me, is the best part of fighting games.
@Micha-Hil
@Micha-Hil Год назад
4:24 i instinctively chanted out "OH! OH! OH!" the second he snapped back
@SummonLemming
@SummonLemming Год назад
I love double snap infinites for a few reasons - as you said it's a huge factor around the risk and reward of calling assists, but I also like them because they tend to be short (bonus damage to assist characters and no damage scaling since it's not a true combo) and because they can't technically end a match. Multiple characters makes such a misplay possible, but also helps contain some of the punishment of that mistake. My biggest personal issue with infinites is I find them incredibly boring to spectate. Some are technically demanding which can be impressive, but my interest plummets quickly because they tend to take so long to execute. Shorter combo length is a preference of mine since losing my agency for extended periods of time is personally frustrating. We have different opinions here, but that's what a variety of games is for.
@mibeador
@mibeador Год назад
There's also timer scam infinites such as those in old Melty Blood versions
@absoul112
@absoul112 Год назад
While I'm a fan of MVC games, I can only tolerate infinites so much. I don't think it would be good if a character could do an infinite from round start that didn't even kill and just stalled the clock, for example.
@MuiltiLightRider
@MuiltiLightRider Год назад
Another thing to consider is time. Alpha 3's infinites are so frequent and take so long it really kills the enjoyment of watching a lot of times. Or if someone is able to do the Chun or Abel infinites in SF4. The time it takes really takes you out of the game. Marvel 2 Infinites have undizzy and don't usually take that long so I'm fine with them
@TheFawz
@TheFawz Год назад
I don't care how situational a combo can be, I don't think infinites/touch-of-death have any place in fighting games outside the Training Mode. At worst it degenerates the meta/balance, but at best it still ruins the experience for newcomers getting stomped by experienced players while also giving off the wrong perception of the game to others less familiar with it.
@Rhannmah
@Rhannmah Год назад
­­­­>At worst it degenerates the meta/balance This is wrong, Hokuto no Ken has infinites on every character and it actually makes the game MORE balanced. ­>but at best it still ruins the experience for newcomers getting stomped by experienced players This happens regardless whether there are infinites or not. Newcomers will never have a chance against experienced players in any game worth playing.
@Secondary_Identifier
@Secondary_Identifier Год назад
"I like having a situation where I can repeatedly press a series of buttons and I just win in a multiplayer game." Any situation that doesn't have a response for one player is just a bad time. I get saying, don't completely overlook a game just because it has this mechanic though.
@sirrealgaming6913
@sirrealgaming6913 Год назад
"If you don't agree you must be new here" The first game I ever played was street fighter 2 I HARD Disagree infinites are poor balancing outright watching a looped animation slowly eat your lifebar away sucks
@tarabelle7716
@tarabelle7716 Год назад
"You might not even get the chance to get annoyed by it" the most passive agressive threat lmao
@LuznoLindo
@LuznoLindo Год назад
Yeah, he's a bit of a monster.
@kinginthenorth1437
@kinginthenorth1437 Год назад
Infinites and ToDs also can be a lot more understandable in team games where you don't even lose to them, you're just down a character.
@user-gc4xg9fp2f
@user-gc4xg9fp2f Год назад
Have you played the og kof games ? A good kim will make you want to smash your pc 😂 .
@VannTango
@VannTango Год назад
"Heavily patched games that are generally very flat in terms of character strength and weakness" is a pretty weird way to say "Games with good balance."
@justplayfly
@justplayfly Год назад
A recent example of an infinite that sounds way scarier than it actually is got added to Guilty Gear Strive in the december 2022 patch. Ky has an infinite that is very easy to execute!! But it's exclusive to Dragon Install And it can only be setup with specific, not very common hits And Strive's wall mechanics make sure this combo is technically not an infinite And Dragon Install Ky had more damaging combos than the infinite before the patch and still has them And after a while the infinite gives a lot of tension and burst to the opponent Really the one reason to use it is to set up wallslump oki I still saw people act like it broke the game and that it should be removed ASAP
@koldi9746
@koldi9746 Год назад
one of the craziest "infinites" that is extremely wack but also mad entertaining to watch is Iron Tager's in Blazblue. See, BB has IPS that makes every combo drop after enough hits. But what happens if you don't hit them? Tager can magnetize his opponents and make them fly towards him, so if he loops his movement in a very precise way, he can just juggle the enemy around him, stalling the timer. It almost never comes up, but is such an interesting exploit of one of this game's myriad unique mechanics it remains a blast to watch
@bod967
@bod967 Год назад
Infinites are acceptable only in single player context, not in multiplayer
@goldglovegrappler1382
@goldglovegrappler1382 Год назад
I fully agree with the point of the video and love games with enough volatility for a discussion like this to matter (one of the few DNF Duel fans here) but I honestly am not a fan of style of the mechanical choices in Skullgirls. The Infinite Prevention burst lead to a meta of nearly unseeable resets and even as a big Marvel fan I don't like the double snap glitch being taken wholesale (but I generally think that SG's reverence for Marvel 2 is generally something that holds it back).
@LalitoTV
@LalitoTV Год назад
As a Skullgirls player, SG being so reset heavy makes it so incredibly rewarding to block a reset correctly and punish, it makes it so that you need to be alert all the time, cause you may be able to pull a 180 on your opponent at any moment, you can also just mash a super if the opponent is brainless about their resets lol
@user-bkey
@user-bkey Год назад
what’s wrong with doublesnap
@xxfloppypillowxx
@xxfloppypillowxx Год назад
Lol I think the "you're not going to see this every 50 games" is a huge understatement. With that Sol combo in particular you're very unlikely to ever see that combo in a real game because you're never going to have 2 bars of meter, have your opponent in the corner, hit a counter hit AND have the opponent have full HP, much less all of these and they don't have burst. If you have 2 bars there is a good chance your opponent is at 50% health or less and it's much easier to swallow that someone killed you from 50. If all of these stars do somehow align and you die to it then you have no one to blame but yourself because there were so many options for counter play. It's the touch of deaths that are off of mundane hits that are the ones that get people up in arms.
@diodamke1007
@diodamke1007 Год назад
I can only speak for myself, but while I would be okay with the GGST TOD you mentioned it definitely isn't because it's infrequent, but because, as you said, it's conditional. The victim needs to have already made at least three major mistakes to begin with to be vulnerable to it, and the person doing it needs to have ensured they have full meter. That does mean it's going to be infrequent, obviously, but it's not *because* it's infrequent that I'm okay with it, it's because it doesn't kill the player for making just one mistake, but several, and further it requires the killer to have full resources. Furthermore, it's short. All of *that* is the reason I'm okay with it. The infinites and TODs I would object to are those that are obnoxiously long and those that kill the victim for making just one or two missteps that would not be round-ending in most scenarios. Since this combo doesn't fit either of those criteria, I don't see a problem with it.
@arthurdurham
@arthurdurham Год назад
Infinite combos are the main reason why I personally mostly stick with Tekken. I find 2D fighters have these more common. And I don't find it fun as many fights come down to whoever gets an opening and knows how to pull off seemingly endless combos better. I get why others like it as it's extremely rewarding to pull it off but I don't like the gameplay less move tradeoffs vs long combo strings.
@Micha-Hil
@Micha-Hil Год назад
And then you have Hokuto No Ken, a game that has an infinite prevention system so busted that LeBron James could dribble his opponents to death.
@RoastedPheasant
@RoastedPheasant Год назад
I play fighting games because I like the mental aspect. If I do this, what will you respond with? Did I read this scenario right? Was this the best way that I could punish what you did? It's the feeling of making good decisions and being rewarded for them that draws me in. ToDs/Infinites remove those decision points from the game. Instead of having 10+ points that decide a round, you have 1. They make the entire game until that point irrelevant. What does it matter that I got you to two health and starved you all game? You memorized a sequence of buttons that make you win and hit the one thing that starts it. No, there is no "form of infinites" that I like. They're a lazy form of gameplay and they're boring to watch, perform, and be victim to. I don't play the lottery. I play the stock market.
@LloydTheZephyrian
@LloydTheZephyrian 4 месяца назад
Usually, the good infinites are the ones that are basically the fighting game equivalent of posting a call-out post on Twitter with proof to back up your claims. The bad ones are basically the false allegations that wrongfully destroy someone's life.
@osiahene
@osiahene Год назад
I'm not fond of infinite combos in Marvel vs. Capcom: Clash of Super Heroes because unblockable resets make them too strong. Although, I don't have a problem with Sako's Bulleta combo in Vampire Savior because it's tough to execute, and the individual hits don't deal much damage.
@Zwyrx_Hgqfyggz
@Zwyrx_Hgqfyggz Год назад
To quote an old discord message of mine on my thoughts on infinites: • If it's melee where funny random character gets easiest W since unplugging P2's controller then fuck nah • if it's mothafucking mahvel 2 where most of the high tier cast has one then no • if it's mahvel 3 where everyone has one but they're optional and circumventable then righty-o • if it's like most games where they appear once in a blue moon if you play bottom 1 character against Mr Hurtbox on the fall off a building stage with stage 3 terminal cancer buff when the timer hits exactly 69 and you character is in the 73rd frame of his idle animation with your back to both corners and you have a Glock in your back pocket then does it really matter?
@it_me_lui
@it_me_lui Год назад
All infinites are touch of deaths, but not all touch of deaths are infinites. Otherwise instant kills from guilty Gear are technically infinites by the videos logic.
@Apalapan97
@Apalapan97 Год назад
Can we get your thoughts on Kung Lao's UMK3 infinites?
@kivaHBRO_04
@kivaHBRO_04 Год назад
0:40 LIGHT PUNCH
@livenishikireaction
@livenishikireaction 7 месяцев назад
*MEDIUM PUNCH*
@randyshibai5364
@randyshibai5364 Год назад
I hate TOD style shit in general, but interesting take either way
@CrowFGC
@CrowFGC Год назад
I still think DBFZ’s handling of Happy Birthday scenario’s is better than the Skullgirls infinites. Infinites having a use doesn’t make them an engaging mechanic. I like some infinites, sure, but I wouldn’t argue for them in many scenarios when there are better ways to implement these big damage situations.
@bloomallcaps
@bloomallcaps Год назад
DBFZ is easily the worst one in that matter, why some characters can actually punish you for throwing an assist while some don't?
@CrowFGC
@CrowFGC Год назад
@@bloomallcaps oh yeah, the game has tons of issues like that, i like the damage scaling more than the “here infinite them” that kinda feels shoehorned in. that kind of thing can be cool but its gotta be implemented right
@jahaadjackson
@jahaadjackson Год назад
This is cope. I do love landing good infinite tho lol
@Vieyram
@Vieyram Год назад
It kind of reminds me of how in chess when you see that you have lost the match you don't have to go through the motions of playing out the game to its inevitable conclusion you can just concede the match. Maybe competitive matches could incorporate a similar system.
@Pestigirioso
@Pestigirioso Год назад
In offline tournaments, this is done by pausing the game
@sujalakasl2135
@sujalakasl2135 Год назад
@@Pestigirioso Online you have the forbidden bitchmade PS button to close game tech. The LTG classic.
@Pestigirioso
@Pestigirioso Год назад
@@sujalakasl2135 Haha, that's kinda useful. I wish there's something like that in PC
@LloydTheZephyrian
@LloydTheZephyrian 4 месяца назад
@@Pestigirioso Alt F4?
@Pestigirioso
@Pestigirioso 4 месяца назад
@@LloydTheZephyrian Yeah, the sad thing is that it doesn't give the opponent their points.
@NedMethod
@NedMethod Год назад
infinites are just lame. combos should be 2-5 hits max, then have a read or two for extension then repeat
@AMnotQ
@AMnotQ Год назад
Opposite side of the argument but still completely insane. Go back to the SamSho corner.
@AMnotQ
@AMnotQ Год назад
Opposite side of the argument but still completely insane. Go back to the SamSho corner.
@Fizz-Q
@Fizz-Q Год назад
Infinites can either make someone rage or make someone go to sleep, usually i just look at twitter while they kill me.
@r1konTheAutomator
@r1konTheAutomator Год назад
I love it when I get bored of my RU-vid content, just keep refreshing the page in about to close the whole thing down, then I see a new theory fighter video. I always go "OOHHHH" before I click on it. I purposefully am not subbed to you so I can go and check every once in awhile and try to be surprised. That same kind of feeling you get when a cool package is supposed to arrive and you go check that mailbox everyday 😂
@fXoKDM
@fXoKDM Год назад
Great explanation on infinite and how they work in other games keep up the great work Love the videos keep pushing them out as much as you can
@KoopaKoot
@KoopaKoot Год назад
So long as it's not something that is annoying to behold like Web Ball -> Reality Stone, I don't really mind
@Zander10102
@Zander10102 4 месяца назад
Idc if you wanna be encouraging people to join the fgc, my man. It's great because it's small and exclusive.
@HELLRAISER02
@HELLRAISER02 Год назад
Normally i have something slightly more nuanced to say But nah, i just dislike infinites, especially ToD kinds, i already dont like very long combos (Now the skullgirls infinite on assists is pretty funny)
@co7897
@co7897 Год назад
I think a few other interesting discussions to be had that have a similar function are vortex characters, 50/50s, and the dreaded 2 combo mix of death. Vortex characters creating such an oppressive situation because of their ability to put you into the same situation over and over with 3+ open ended mixups isn't fun to spectate nor is it fun to be on the receiving end. 50/50s similarly aren't "fun" because you're basically guessing, but these mixups are sooo sooo prevalent in current games. Same with the 2 combo mix of death where a character has the ability to touch you once and if you guess wrong on the next incoming combo, die. However, I often see these scenarios given a pass, because there's some sliver of hope that you don't just die, but they still don't inherently create interactive play.
@Chalepastel
@Chalepastel 9 месяцев назад
first time I saw an infinite on kof 02 i think in the wild i was so flabbergasted cause the dude who pulled it did it perfectly and was super happy and the dude who got it got so angry, he punched the other dude in the face. I was 12 years old, one of the best days of my life.
@luigifan001
@luigifan001 Год назад
Hard disagree. They are objectively degenerate and INFINITELY rewarding. If you do not know them, you WILL lose.
@shishioh
@shishioh Год назад
MvC2 doesn't even have infinites, shouldn't be lumped in with games that do. The length of infinites are what makes them unhype. As much as I love Sengoku Basara X, it really needs a damage increase.
@OverlordNix
@OverlordNix Год назад
having to sit there for half a minute at times just watching your character get combod is not very fun. This doesn't just apply to infinites but extremely long combos as well. Oro's tengu stone combos in street fighter V feel more like you're watching a cinematic happen to you than an actual interaction between two players.
@ChibiRuah
@ChibiRuah Год назад
Honestly, I have kind found this video making me wanting to here more and kind of disappointed. I dont like infinites but I still hold out the philosphy that in the right game and the right people, any thing can work out well. This video made me feel wanting more for different infinites and talking about the pros and cons and I still believe there alot more that could have been said (you didnt even tough on the Danfinite in sfv and how they handle that). I am not saying the video is bad. But personally, I really feel like it glossed over the issue in a way that made me feel i only got a surface level understanding of it.
@kiticanax1421
@kiticanax1421 Год назад
Why does Iron Man from Marvel get a pass but not Ice Climbers from Melee?
@hmad898
@hmad898 Год назад
because the ice climbers one isnt impressive or cool
@IDESTROYER236
@IDESTROYER236 Год назад
Infinite combos sometimes depend on the player's skill/speed/eye-hand coordination to execute them. If the combo drops, say goodbye to your balls.
@Zenbon111
@Zenbon111 Год назад
yeah that's cool and all, but I'll stick with no infinites. They're a net negative for the game as a player, cool for spectators probably.
@aesa1990
@aesa1990 Год назад
i like how much mental gymnastics this dude has to do in every video. I quit strive specifically because it felt like touch of death situations can happen. touch of death are just as stupid as infinite combos.
@hylanderOP
@hylanderOP Год назад
Love how you pulled up DBFZ when talking about TOD's. They are super common in high level DBFZ
@mylorddio8272
@mylorddio8272 7 месяцев назад
It's definitely a bias af take. Hey, you like having no agency and getting T'OD. Have an infinite
@themidnightman9798
@themidnightman9798 Год назад
One of the best parts of high level UMK3 and Trilogy are the crazy infs people have come up with. Definitely two of my fav fighting games to sit back and just watch. Shits hype.
@Undertaker93
@Undertaker93 Год назад
😬 Do we count Iron Tager's Air Driver loops as an infinite because if so I'm all for it
@RandomAnimeGamer
@RandomAnimeGamer Год назад
An infinite isn't an infinite unless it's actually infinite to kill the character. Anything short of that is a loop. If it's broken by an IPS, burst, or escape, it's a loop.
@LloydTheZephyrian
@LloydTheZephyrian 4 месяца назад
By that definition, I guess time-scam infinites aren't actually infinites.
@RandomAnimeGamer
@RandomAnimeGamer 4 месяца назад
@@LloydTheZephyrian It's literally the definition of an infinite combo. Every single competitive fighting game player I've seen has referred to anything short of that as a loop. Time scam infinites can kill if there is infinite time, so if it only works for a designated time it's still a loop.
@seokkyunhong8812
@seokkyunhong8812 Год назад
I don't see how Sol combo is infinite when it requires spending more meter than gaining
@moneyboyok
@moneyboyok Год назад
I thought there was a difference between an infinite and a touch of deaths combo? Infinite being the combo could go on forever as long as it's executed properly and touch of death killing in one combo
@feri7mble
@feri7mble Год назад
Good luck finding friends who want to "explore how to land infinites" in a game they never play to see if they might be rarer than they think.
@raccoonclint3098
@raccoonclint3098 Год назад
Oh yes, because it is so funny to not play the game.
@noirlavender6409
@noirlavender6409 Год назад
My favorite infinite was diddy's banana trip on a platform in smash ultimate, it was highly technical to do, required a platform and the first hit of the banana to land, on top of extra things, and it got patched out instantly after some japanese guy won a match with it :/ meanwhile kazuya and steve can 0 to death you with a single opening (or backthrow you and block your recovery with a stupid block) with really easy execution and no real requirements others than pressing the buttons
@LloydTheZephyrian
@LloydTheZephyrian 4 месяца назад
Kazuya definitely takes a lot of practice to get his combos down, though Steve is a bit less defendable.
@thesmilingvagrants
@thesmilingvagrants Год назад
Spectators watch an infinite and think that the players are just mashing whatever and killing in one touch. It takes homework (researching what the buttons are) and then lots of training mode time practicing timing windows. Only when you've gotten good can you attempt it in a match and even then it's probably going to take lots of matches to be able to pull off Dr. Doom's TAC infinite in all directions.
@SSM24_
@SSM24_ Год назад
I'm actually surprised you didn't mention the point of them often taking 60 thousand years to kill because of combo scaling. I don't mind long combos and I don't mind ToDs, but if your game has combos that last so long that just "do one until timeout" becomes a viable strategy, I'm not going to be a fan. (I think it would actually be interesting to see a game that embraces infinites and implements some sort of reverse combo scaling once it's pretty clear you're doing one, so you're not just sitting there for 2 minutes.)
@gold_alienz7600
@gold_alienz7600 Год назад
Speaking of Martial Masters, IGS's Alien Challenge is practically defined by its infinites and how non-functional it is, but yet theres this weird meta that's evolved around the game's issues and basically makes almost the entire cast viable when they otherwise wouldn't have. You should check it out :)
@CherryPixelBun
@CherryPixelBun Год назад
I fuckin love that game, it's so fucked up that it's basically one or two steps removed from Divekick Fang's funny infinites were how I placed 4th at a Vortex Gallery Online tournament this year lmao
@deadfr0g
@deadfr0g Год назад
I participated in a small beginners’ tourney for that game a few years back (I believe before the new-wave kusoge army had explored it); nobody who entered had labbed for more than maybe an hour, tops, as far as I know. Two of the other guys that joined had picked the same main (Fang)… and they both showed up with a different infinite. 😂
@gold_alienz7600
@gold_alienz7600 Год назад
@@deadfr0g LOL That's funny, Fang is probably going to always going to be peoples' first pick. Do you remember if anyone chose Claus?
@theriffwriter2194
@theriffwriter2194 Год назад
Considering I can't even combo in Arc System games I doubt I could ever infinite.
@jeremygregorio7472
@jeremygregorio7472 Год назад
I grew up with karate champ and way of the exploding fist. Every attack was touch of death
@tarkuslee7278
@tarkuslee7278 Год назад
Missing Link Mentioned 😃
@dongodongo12
@dongodongo12 Год назад
I just fucking hate long ass combos
@quinndepatten4442
@quinndepatten4442 Год назад
What does the real life infinite combo look like?
@soulwarrior5791
@soulwarrior5791 Год назад
Stuff I expected to see in this video: - SFV Dan's infinite and its balance workaround - Ky and Gio infinites in Strive - UMK3 Reptile infinite
@GuyIsGoat
@GuyIsGoat Год назад
Tuff E Nuff has a ton of block infinites, throw loops, and some infinites. But the conditions make them all interesting. The block infinites must be done in the corner and do no chip damage, so if you’re doing one, you’re already winning. The throw loops are started off of big punishes or jump ins, and are interactive, since you can get hit or jump out to change how your opponent need to tick throw you. And infinites need to be done on crouching characters, and most only work in the corner. All of these change the way you play the game, but its really just to encourage specific play styles and interactions rather than making every interaction end the round.
@Ramsey276one
@Ramsey276one Год назад
Ah Dead Dance (Gotta love Japanese titles!) XD
@Sin606
@Sin606 Год назад
When it comes to infinites I have a few issues, how easy it can be, how long it can be, and if it can't kill. If you have the skill to win in one combo more power to ya, but don't make me wait to lose. Like if you are hitting me and I'm not losing more life, sure you'd win at a time out, but imagine the infinite starting at 98 seconds, and the damage stopped at 78 and you're just waiting. Lastly if it's so easy that anyone can do it. Imagine in a world that your punch infinite is just 1 button and it has a room for error that is beaten by missing the 4 frame punch loop. If you're skilled, and display your mastery, cool...but you better not drop the combo.
@Marco_the_Ginger
@Marco_the_Ginger Год назад
Man I was scared, here I thought he was about to defend Marvel VS Capcom Infinite
@notimeforcreativenamesjust3034
He already did that video
@gregbridge
@gregbridge Год назад
Strive also has an infinite if the enemy doesn't have burst. But it requires Dragon Install KY and can't even go on truly forever without meter to sideswap because of the wall break system
@notimeforcreativenamesjust3034
Mayfinite tho-
@HalibutToast
@HalibutToast Год назад
How would this apply to a game like Hokuto no Ken? Some infinites are absurdly long, to the point where it is a viable strategy with the characters that have them to start an infinite not to kill an opposing player, but to time them out. However, the players and spectators alike agree that a majority of the game's identity comes from these infinites and ToD combos. I'm not disagreeing with your video by any means, I'm just curious how it would apply to something like the ArcSys HnK. Or would you say that it doesn't apply as well, since HnK is an unbalanced game (which it DEFINITELY IS), and what the fans adore about the game is inherently tied to its kusoge identity?
@drfudgecookie5800
@drfudgecookie5800 Год назад
hokuto no ken is essentially cemented it's place as THE kusoge and most players today are here for that. It's kind of a niche that would most definitely piss off the current players if it was changed somehow. Especially since the entire game is played around it today.
@LloydTheZephyrian
@LloydTheZephyrian 4 месяца назад
apparently, it would be even more unbalanced without them.
@Eggroll3s
@Eggroll3s Год назад
Even without infinites, I'll still complain about Akuma's throw range in COTA
@Youbuu2
@Youbuu2 Год назад
Honey wake up, TheoryFighter made a new video
@ThevenimX
@ThevenimX Год назад
Im not gonna say that all infinites are bad but im not gonna ask for Wobbling to be unbanned
@tonywong8134
@tonywong8134 Год назад
I personally think that there should be a random timer for any infinite. Like in MvC2 it counts down from 80, but they can switch it up to like 20 or 30. There should be a burst system like Skullgirls where the opponent gets hit back and takes damage when the counter goes to 0. It discourages the abuse of infinites. This way people don't have to sit through a lengthy infinite and keeps both players on their toes because they won't know when the infinite will be broken.
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